It has Alpha-strike capability, late-game capability, it can arc dodge, it can joust, it has cool tricks, it's self-sufficient.
It leaves you with 60 points to build the rest of your Squad.
What goes best with it?
I'm torn between
- 2x Delta Squadron TIE Defenders with TIE/x7 and Mk2 engines
and
- 3x Omega Squadron TIE/fo with Crack Shot and Advanced Optics.
What are your thoughts Veeky Forums?
Evan Ortiz
Sheev, Anakin, Obi-wan, Ahsoka, Mace Windu, and Yoda get together for the weekly gaming session.
Sheev wants to continue the EotE campaign, but the others are sick of his "I am MAKING it legal!" DMing style. Mace is still arguing with Obi-wan over "Qui-gon did it, I thought it was normal!" as Obi-wan's excuse for using the force to manipulate a roll in X-Wing, Ahsoka is pouring all her focus into sneaking more vodka into Anakin's drink without his noticing and Yoda just keeps trying to pester Mace to hook him up with some space-weed. That leaves Anakin to pick the game, and he suggest Legion as if it was something that just popped into his head. Secretly, he built an incredibly janky combo list a week ago and has thought about nothing else in the interim.
Lincoln Murphy
Xth for Katarn
FO's for more Crack
Might wanna trade Optics for Comm Relays if you can spare 3 points
Anthony Myers
Still miss Kyle.
Michael Evans
So my players are going to learn soon that an ISB agent has caught whiff of their trail and they'll probably want to stop him./ but how secretive would his base of operations be? and how would you track down an ISB agent if you needed to? I need a bone to throw the players if they hit a wall on the plan to find this guy.
More ships is generally stronger I would say.
>What dice roller do you all prefer for running FFG Star Wars online, if you do? Roll20 is really good for running the FFG game, but I lucked out and was able to mooch off a friend when I made my room. So that being a viable option for you may be different.
Jaxon Cook
I actually put thought into this- If you outnumber your opponent, Optics is more useful, since you can expect to have a potential use for that token each turn. If your opponent outnumbers you, Comms is potentially more useful, as it acts as pseudo-regen.
Since those TIE/FO are going to outnumber most stuff, I'd be choosing Optics over Comms.
I'm not sure if I should go Delta for the late game though, as opposed to going all Frontloaded damage, especially since you can't block a Delta if you didn't just eat a shot from one.
Or is there no unique content to the Stormtrooper and Scout bike boxes? (making it easier to buy partitioned cores)
I'm definitely going all empire.
Brandon Hill
My counterpoint on ship count is that while it seems like it would be better against conventional lists, against lists that utilize large quantities of Bombs, the lower health and increased model count of the TIE/FO seems like it would be very detrimental.
Or is the Super-Quickdraw good enough to scare off all of the Nym and Miranda?