ITT: we share the wisdom we collected with each other so others don't make the same mistakes
I'll start, always have a weapon for ever encounter you may come across so you are not floundering during combat. for example: in a recent encounter our ranger/rouge who primarily uses bows was forced into close combat with a few bugbears, even with cunning action he couldn't get away far enough to use his bow. it was then we realize he didn't pack a weapon with finesse (i.e scimitar or rapier)or at very least a dagger so he couldn't fight back. needless to say we salvaged a short sword for him after the encounter. so if you are range pack a scimitar and if you are close combat pack a crossbow just in case
Levi Richardson
> Always have both a melee and ranged combat option for every character.
> Once you reach the level where your own mage can cast Invisibility, prepare yourselves to deal with invisible enemies.
> Greater Invisibility is a hell of a drug. Remember enemies can get it too.
> Don't split the fucking party.
> Thou shalt not let the fighty types say "let's keep going" when the mages are out of spells.
> In D&D 3.PF, summoning meatshields to tank hits and spells is generally more efficient than healing your own party members afterwards. But it needs preparation and can be slower.
> Do not deliberately eat the Big Monster's attack of opportunity in order to do something trivial.
Jackson Price
Don't invest in an skill that doesn't fits the style of the game you are playing unless you are playing with GM you know is good, chances are your GM wont let you use investigation or survival for anything unless he has previously planned to introduce to intrigue or survival aspects into the game.
Levi Clark
I’ll add one. Take a minute to examine any objects of interest. May have writing or some other clue
Elijah Sullivan
After making a character solely to solve skill challenges and then have the campaign have about 3 of them in a year long campaign, this is some very good advice.
I've found that playing a session missing a player (in smaller groups of 3 to 4 players) is almost always a bad idea. Forgotten plot lines, character interactions being missed, less effective in combat, it's almost always better to take the week off and do something else or have a silly one-shot or dream sequence with no consequence.
Samuel Gomez
stay calm, relax, don't take the game too seriously, but don't take it too lightly either. find a balance so that way the table can have fun without having to work at it
Zachary Evans
Pay attention to your DM and ask to clear things you dont get OOC, its easier to identify plot points when you know what is goin on.
Nathaniel Martinez
Have as many Immovable Rods as your DM will allow you.
If you have a Cleric and a Wizard, make sure you have enough 10ft spears for everyone in the Party to have one.
Bite every plot hook you find as hard and as fast as possible.
Remember everything your character has, has bought, should have, finds and possibly has on them or somewhere else but still technically owns. Write it down if you have to, but never forget what you have, and why you have it.
Never be afraid to try to eat/feed someone the mysterious food/drink/plant/animal/potion/edible rock. It might have tremendous effects on the character/story. If it has a negative effect, then treat it as character growth.
If you ever meet someone/something more powerful than you, make a deal when you can. Especially for supernatural beings, and if the price is "Too high" take the deal anyway and find a workaround with your newfound power/'gift'/notbeingdead/time/[resource]
Logan Richardson
>Never be afraid to try to eat/feed someone the mysterious food/drink/plant/animal/potion/edible rock. It might have tremendous effects on the character/story. If it has a negative effect, then treat it as character growth. Reminder: >There is a big red button under a spotlight in an empty room of a dungeon >Newbie players shuffle around it nervously >Experienced players press it with the longest stick they can carry >True veterans strut up and slam the button while staring the GM in the eyes, and laugh as the trap kills them
Blake Young
Half the fun of DnD is coming up with new characters to play.