Space Magic

>magic but divorced from traditional mysticism

I'd rather have the opposite: technology filled with magic and mysticism.

Look at alchemical, medical, or nature text from before the 15th century. Look at classical works on natural philosophy. There's no hard lines between physics, chemistry, magic, spirits, and gods. One page will tell you how to burn charcoal to refine iron, and the next page will tell you how to sacrifice a dove to Artemis and bury it under the full moon to stop witches from drinking the blood of your livestock.

anons of good taste.

{THINKING}

that is indeed the word in a bracket, but you haven't explained what it actually is.

I like how Destiny did it. It used practically all of those. Everything from Nanomachines, Space magic, Advanced robotic intelligences, Elderitch horrors, and even Psionics.

Thats a shitty way of defining "space magic", what you are talking about is science magic

The ability to mess with peoples perception slightly, like causing them to smell, seem or hear something, but only one affect at a time unless you are somebody who went hole hog into the NOTmagic ability.

Oh yeah, illusions should be a thing. I'd make them a lot more useful than that though.

My system/setting has a large emphasis on "space magic", it's set in the 71st century Milky Way, there is a eon long war between higher dimensional angels and lower dimensional demons going on throughout the galaxy and the resident spacers are caught in the middle.

Currently the magic system is based on chakras (you can see it here: docs.google.com/document/d/1jSJT0Jf5Yh3nw5lVXdOzVhAgwICELX9l4LRSIX9XDKo/edit?usp=sharing between pages 12-26. There are two types of magic currently, Light Magic (LiMa) and Shadow Magic (ShaMa). I say currently because I'm in the middle of redesigning the entire game, mechanics, etc and the magic systems will probably be gutted for something that resembled a "spellbuilder" system, idk, it looks tempting. Point is, I would mostly have the same type of things, teleportation, TK, healing heart chakra bubble shields, and the higher level moves would involve still involve seriously fucking with your environment (the price to pay for using such a powerful move).

What can I say? I was aiming for the lower bounds of magical power. You know the stuff that would assist a decent grifter but be significantly less useful to an average bloke.

Hows this for a campaign idea. Players are a science team sent to a space station that has gone dark. But weird shit starts happening. Soon they discover corridors and modules of the station that repeat or shouldn't exist. Crew has vanished but leave cryptic messages about rituals.... And the rituals amd talismans mentioned actually work. But now there are monsters hunting them. And a mysterious spacesuit painted in runes, that may or may not be helping them.