/aosg/ - Age of Sigmar General

"I- yes, I alone- will blot out your sins for my own sake and will never think of them again... Do not be afraid for I have ransomed you. I have called you by name; you are mine." -Isaiah 43: 18-19 MSG, Chosen of Chaos Edition

Previous Thread: Malign Portents Website is up!
>malignportents.com/

Resources
>pastebin.com/RcYLw0az

Core rules
>games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules
General's Handbook 2017
>mega.nz/#!C5BSgTDK!Sx74f87D86frlU0NZ1XKyGP0WEgar52X1Hatj1OA5y0
Skirmish
>mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

Army and Skirmish Warband builder
>warhammer-community.com/warscroll-builder/
City generator
>repl.it/Lfm3/2
Art Database
>ageofsigmart.booru.org/index.php

FUCK SOUP

>be me
>be junior in university
>have Asperger’s syndrome
>go to disability center on university once a week to keep my life on track
>mention I paint miniature models when asked about my hobbies
>one day bring my Dispossessed army in the making to show my counselor like she asked
>oohs and awws over my mediocrely painted army
>shows everyone in the office
>normies treat like the next Picasso
>one month later
>mention I wrote a backstory for my army
>counselor and staff are blown away at my decent writing skills
>normies treat me like the next Tolkien
>one week later
>show up at my weekly meeting
>counselor is excited to tell me something
>the disability center is going to set of a display for my figures in February in an Against-Adversity art show
>mfw there is going to be an autistic dispossessed display at an art show.

Dispossessed players confirmed for cringe-inducing autists irl

Fellow aspy here, I know the pain.

>normies treat like the next Picasso
>normies treat me like the next Tolkien
Now complete the trifecta by challenging a normie to a battle, and win
>normies think I'm the next Rommel

Anyone listened to the podcast about the Masters winning list? Its disgusting. That army does everything, has zero weaknesses.
> super well-armored (1+saves rerolling 1s... even a full karadron assault couldn't kill anything)
>plenty of bodies (30 liberators and other stuff spread out that doesn't die fast)
> movement (teleports everywhere)
high damage (the hammer dudes wreck everything, up to 130 wounds a turn...)

I would just call it before I wasted my time setting up.

Post links dude.

well people with aspergers, or any people with psychological or development issues normaly don't get a chance to finish high school or a univeristy. But man this seems kind of a bad too.

Massive regiments were a mistake.

As a disposessed player, I cringed... into the book of grudges you go

man that buff stacking is brutal. Well at least in normal games, where you can set up terrain yourself. You can make it so that you don't play objectives and the terrain screws over big base models like stormcasts.

At a tournament you would have to probably bring a strong counter. which probably is tzeench demons or something cancerous like that.

But what really sucks is that this is just another stormcast power builds, while beasts had one army for tournaments and one army for fun games, and both were nerfed in to the ground.

That's just the vanguard wing meta, could be possibly changed in the coming FAQ

> into the book of grudges you go

When you are more autistic than the autistic kid who is getting a display at the local community center...

whats the source of this pic. saw it on total war gen interested to see the rest

AGE
OF
S O U P

I don't really get the whole GW style of FAQ/errata. Instead of making stuff that is bad or underperfoming better, so armies would get better, they nerf stuff, and they don't nerf it a bit, but nerf it dead, forcing people out of the game or to by another army. I understand if the changes were done every 2-3 years, but some people I know had armies nerfed that they played 1 or 2 times, sometimes not even that. My friend bought 2 starter boxs, didn't even get his stuff out of the box and all his stonhorns got nerfed.

you mean for people that they have to play a multi faction order/chaos/etc list? because the eternals vanguard list is 100% eternals if I remember right.

>aspie desperate for validation from autist clinic
>dorf meme
Pick one

They're both retarded, but roleplaying on a Taiwanese Papercraft board is more autistic

What are you currently working on /aosg/?

Pic related, its my WIP.

Finishing up my kitbash globadiers and finishing my stealheart champions (1/3 is finished so far). Afterwards I'll start on Garrek's Reavers

It's scary honestly. Battletomes kinda seem useless if they're going to just keep changing things.

Just buy SCE.

They will always be strong goyim.

Very nice. What are you kitbashing your globadiers with?

Because if they buffed the under performing stuff to the same level, then the game is down to how goes first.

>My friend bought 2 starter boxs, didn't even get his stuff out of the box and all his stonhorns got nerfed.
This is why you buy for models, not rules.

posted it before but it's:

> Doomwheel heads
> Stormvermin bodies + arms
> Empire cannons hands
> 3rd party backpacks

I'm still unclear just what they mean with soup. Is it soup if I throw Nurgle-marked Slaves to Darkness in with my Maggotkin? Is it soup if I toss in Plague Ogres as well? Or maybe if I take a lovingly converted Plagueclaw manned by Blightkings?

Working on some angry Piggys for the malign portents contest.

What do you guys think so far? Any tips or pointers? First time doing fur like that.

wow that paintjob, amazingly done!

So Nurgle went from slow but resilient to an alpha strike army.

I wonder how the next fast army will be then.

I'm giving benefit of the doubt on these new "everyone gets massive movement!" battletomes; I suspect that there is a movement-heavy option within the tome but will lose out on some other strengths as a result.

Thing that stood out with this new nurgle tome is that whilst there are a load of interesting styles of army you can build with it, everything costs a lot of points and so they can't have THAT many goodies and models on the table.

One of the playtesters concluded that nurgle will be strong now, but not like the new SC or Tzeentch in terms of tournament dominance.

OH WE COOKED A MAGNIFICENT SOUP

So it is better that only a few armies have the option to win, if they go first? If you have two type of armies those that can do it and those that can not, people will be playing the armies that can more. So you suddenly get 10 stormcast players for every death player.
If every army had an option to win turn, through an alfa strike, everyone would have to build their army around it, as thers is not mechanic that lets yous tart the game first 75% of time. armies would be in a constant flux, between being turtle builds and checking if maybe something fast moving or very alfa strike could still work. You would get more valid armies. And not just play SE or tzench demons, or some sort of soup.

>This is why you buy for models, not rules.
I have never met anyone in my country that bought the models for how they look. For looks they are not worth it. They can be worth it, if you want to play with them. The thing is stonhorns got nerfed, he had 2 starter boxs and some models, but nothing was made good. As much as I think it is bad for the players, I can imagine switching good models every few months, if you want just the whales playing your game. But there have to be good stuff in an army for people to play it. What do you tell a new ironjaws player that got an army and now has 0 fun playing it, wait another 2-3 years maybe at some time your army will be good, although it will probably be good, because of totaly new models you will not own, and which will get nerfed in 3-4 months, if they are considered too good, and welcome to The Hobby.

yeah, but if 20 people play the same 2 armies the game dies. Lets even say those 20 people have 2 builds to pick from, it is still playings vs the same 4 builds over and over again. It is stupid. Look at x-wing. 2 faction , but the number of builds is huge, both for casuals and for tournament players. Even spam lists are fun to play under infinity. With AoS spam happens not because it is fun, but because it may well be that your factions has like 2-3 good units, sometimes not even that and the whole army changes in to 9 kuronos bownman, mage tank, bug queen, some liberators or dwarfs to tank stuff. And you start wondering where are the wood elfs in your wood elf list.

>Playing GW games for the rules

Holy shit, buy a chess set you colossal faggot

You deserve a brainlet wojak

Been hearing rumours of 2 new tomes incoming in march, 1 elves, 1 goblins, both expanding out existing factions. to be announced at the march open day.

>Year of Death
>Order gets another book
>Destruction gets another book
>Death gets a soup book

Common perception is that Malign Portents is all about Death. Its not. It will be AT FIRST, but then the narrative will shift.

Nagash is just building a safespace in Shyish, but isn't actually doing anything wrong. The other factions are deciding to invade, but for no reason other than fearing that Nagash is up to something sinister, with zero evidence.

Stormcast are the aggressors in this campaign, and need to be stopped.

>Nagash is just building a safespace in Shyish, but isn't actually doing anything wrong.
You know what I really, really don't like about AoS Nagash? He evil for evils sake. Or he is described so. He is pretty sure a megalomaniac bastard and tyrant but like one of this MP short stories: human commoners flee nurgle demons. some "death magic ward" saved them from the demons and then... kills them...
WHY? why is nagash like this?
I liked the whfb sylvania more: there are commeners and farmer and life is hard bla bla but they are allowed to "normally" live there.
How can nagash be that murder hobo and there are still living people in shyish?

Because there is nomadic tribes and whole cities of people living in Shyish peacefully, if they worship Nagash. He even protects them from Chaos. There is nagashites in Cities of Sigmar too.

Now, Nagash isn't building a "safe space", but a fucking ritual to conquer the Mortal realms. The side effects of the ritual (the "great work", black pyramids made of realmstone) may be resurgent death magic in the realms (you know, killing people, or creating omen and shit), and a bigger need of souls to fuel the great work.

Then Nagash will attack anybody that owe him souls (hence the "Souls war" novel coming in June, juste in time for the global campaign, I guess). That means : Chaos Gods, Sigmar, Tyrion and Malerion.

yeah, I'm aware of this side of the fluff
but most of the time it's more like: "must kill everyone! because every soul is mine! and dead people work harder than living people! arrrrr!"

the setting would be cooler with (more) loyal living armies on nagashs side.

I just finished shading my last endrinrigger. I got some dranhof nightshade on his left hand and it's killing me. I'll probably has to rebase and reshade that spot

Anyone have any good ideas/ examples for alternate Fyreslayer paint schemes?
Saw one I liked before that used black crests which looked well

Nice nrigger

green hair!

for the queen of life!

That would defeat the purpose of Nagash, it's like Borgs including unassimilated people.

not if they agree to get assimilated if they are thirty or got the flu

Nagash has living people and armies working under him. They are just not represented on the TT. Phil Kelly said you can use convert model to be Nagash's living armies.

Also you could read the Undying King novel which features whole tribes and nations of living folk that worship and obey Nagash. Also the new upcoming Undead battletome will have lore about cities in Shyish were the living and undead coexist in harmony under the bone hard tyranny of Nagash.

Post the backstory

LOREBOOK FUCKING WHEN?

FEB

Does this look good enough for a seawarden? I know it's puny but every result for pennant looked something like that flag thing

I've been building swordsman, made this custom banner standard as I don't like guys holding flags in ten man units

>liberators are "high damage"
>nobody brings gryph hounds
>nobody screens properly
>only 1 seraphon player and he uses sunclaw starhost
>order soup makes top 4
fucking lol i cant believe this is the Masters tournament, how embarassing
my local casual group is more competitive than this trash

Finished a liberator, going to get the rest of his squad done this week

Is that sum Tommy Wiseau behind your finished dude?

you know dwarf friend, I think I need to give you less shit. Knowing you are a IRL mental case with such a sad life makes teasing you for your manlets seem mean, and less fun.

Yeah my next project is Gavriel "You're Tearing Me Apart" Sureheart and I was working on his base

Yes. Yes and yes.
For soup guys it's soup when you play a necromancer with skeletons because its deathmages and deathrattle and therefore soup...

>Someone actually bought the Wiseau SCE
I honestly thought nobody would ever buy that shit model.

...

>its bad because I dont like it

Wew

So I'm interested in AoS, having played 40k for a long while and fancying a bit of a change.

I quite enjoy highly defensive armies, either gunline or counter-charging. Since I like models from pretty much every faction, any recommendations on heavily defensive setups, hammer and anvil style?

Based retard

the skycutter with the model you need is $60 and will give your army some mobility that it could benefit from. Having something other than the dragon to zip around would help you.

also the skycutter looks awesome

Hello. Thoughts?

...

Shit. Warherds are not effective at that level. You have nothing to hold objectives, and your allies are shit, playing towards strengths instead of patching weaknesses.

Tips, besides abandoning the army theme (which I know you don't want to do):
>include objective holders
>rely less on summoning

Order tends to have the best defensive armies and gunlines.

Stormcast, Seraphon, and Sylvaneth are all very good at building defensive lines and shooting down your opponent. They also have some deployment tricks to grab objectives.

Freeguild and Dispossessed are also decent options if you prefer regular rank and file humans/dwarves instead of space lizards, fullmetal angels, or treefolk. They're like the Imperial Guard of AOS - lots of bodies, lots of dice, but low mobility.

You can also make decent shooting lists with Bonesplitterz and Tzeentch.

It is bad tho.
t.Stormcast player

So it's one autistic retard not understanding a term and as thus has ruined the usage of the term.

Soup means units with no synergy being together due to the merits of their own strengths.

Reminder that from the beginning GW has said they wanted SCE to be like space marines, which was fine in theory

Reminder the new MP stories point towards knight excelsior stormcast releases

Reminder that this means Hammers of Sigmar are like the Ultramarines of AoS and compatible with all SCE armies, except for their heroes who need to be painted blue and gold.

Reminder that Knights Excelsior are basically the black Templar SCE and will get their own heroes, units and book, and will need to be painted their specific colors like bloodangels, space wolves etc

Reminder that deathcast are still coming.

Reminder that 90% of games in AoS will be SCE vs some other kind of SCE

Reminder we told you this would happen

Thanks. I was thinking for Stormcast maybe a Celestant on draco, some fulminators, sprinkle with liberators, judicators and maybe another hero with a useful buff? Aiming for 1000 points.

>Reminder we told you this would happen

Are Kharadron edrincast dorfternals then?

>"no synergy being together due to the merits of their own strenghts"
>another retard who doesn't understand soup

Yes. Just like Ironjaws are Gorkcast Morkternals

Alright then mongoloid, do tell me how Keyword matching synergy is soup.

Considering Soup is LITERALLY a 8e 40K term and lesser extent 7e 40k term and only showed up in AoS in later 2017.

Eldar and tau exist too,
problem is they don't get updated and nobody plays them outside of tournaments because need more space marines

Reminder the WHFB shitposters are getting more and more desperate.

That's fair. To maintain my monster quotient, I'll have to go for four of the big bulls- I've been struggling balancing Behemoth limits and Alliance Point usage. Were you thinking pulling in Brayherds to cover objectives? Warhounds?

It's your choice, but a low points-to-wound ratio unit like Ungors, Pestilens etc is a good idea.

Celestant on Dracoth costs a lot of points and doesn't do much to support a gunline approach.
>fulminators
>liberators
It sounds like you want a mixed melee/ranged force and not really a gunline

its time to go back to your dead general fantasyfag

This made me genuinely laugh.

As long as your not made to stand beside your army on display and get pity compliments from normies i think you'll be alright man.

I think your probably being a bit hard on yourself too.

Think there are less than 100 wounds in this list? Best save is a 5+? It would look nice, but would be tabled by just about any other list in the game.

I figured a celestant on dracoth, with fulminators, would make a good anvil to soak charges and dish out punishment in return, and liberators would be objective huggers and also fairly defensive. It's why I initially said either gunline or counter-charging. The main thing would be to be durable.

Theyre a decent anvil but it's a lot of points in a 1000pt game.

Liberators can be a very effective anvil. Give your general Staunch Defender (+1 save to units within 6" if they didnt charge) and bring a Lord Castellant for his +1 save buff and you've got a 2+rr1 save battleline unit.

The units you mentioned aren't bad by any means, though. Fulminators are a good countercharge unit since they can soak up enemy shooting and then get bonus damage on the charge. LCOD works best for armies with lots of 10+ model units because his command ability makes you immune to battleshock.

So is therapy just a school paid for jerk off session for the disabled?
I think I would die if I got that many pity points... but this user just kept lapping it up.
Let me guess you get all As in class too?

>People say Mixed Destruction doesn't work
>Just noticed Ogor's are Battleline.

I never noticed this before, but Gutbusters don't seem to have any stupid heavily weaknesses.

Can't you just combine Gutbusters with Grots or Oruuk's?

Post your models

What would be better/more fun to bring to my local skirmish tourney.
50 renown cap

Mighty lord of khorne(or any khorne hero really open for opinions)
and a mixture of wrathmongers and skull reapers
OR
Infernal crypt courtier
And 2 flayers

Both armies are lot of fun but i do wanna go at least half decent

In europe the school system throws all their resources at retards because socialism.

In europe, we have separate schools for the retards. Then again, we actually fund ours too.

I think Nagash has more living servants now than in WFB.
>he killed everyone in Nehekara
>he killed everyone around Nagashizzar (bar a bunch of half dead cannibals)
>he killed everyone in Sylvania when I settled there.

Now we have whole cities and tribes of living people worshipping and fighting for him.

In the first AOS audiobooks, you learn of one of those cities (Helstone), where the mortal people fought (to the death...) alongside Mannfred (guess what he did ) against Khorne Daemons.

We'll learn more about it in Legions Of Nagash. according to the preview article and Phill Kelly on Twitch

People says preorder 3 or 10 FEB.

Ah, cheers. So, several units of Liberators and a Castellant for the core, then Fulminators to hammer things.

For ranged, what do you reckon - Judicators, or Vanguard Raptors? On paper Judicators look more appealing (well, rules not models) since for about the same or less points there are more of them.

Turns out that usually stops them from shooting up places.

Spergs in America are fucking rapid.

Flayers shooting attacks are worthless against anything with bravery 7 or more

Wrathmongers are good against elite warbands but suck against horde warbands

Skull Reapers are bad against elite warbands but good against hordes

I would just bring one unit of 10 Libs as your anvil.

Judicators are underwhelming damage output for a 160pt shooting unit, but they're really hard to take down because it's 4+ @ 10 wounds. Every 2 wounds taken is not a big deal since you can give the Prime the special bow and make him the last one to die.

Vanguard Raptors reliably do more damage but they're only 6 wounds so they tend to evaporate if anything looks at them. Every 2 wounds taken is a big loss to this unit.

If you're taking a lot of shooting then consider taking a Knight Azyros since his lantern lets you reroll shooting hit rolls of 1 for enemies within 10". You can use the Stormcast trait to deep strike him immediately into range.