I wanna test a puzzle before setting it for my players.
In an 80 foot corridor, you can only move half as far on each turn as you did on the previous turn. The effect ceases once one person reaches the other side. Teleportation is prevented.
Is it possible to beat this, assuming that you only discover the effect when moving on the second turn?
Kevin Moore
>Do your characters have any vices? I've got a Kobold who loves shiny things, a money-loving Bard, and a Rogue who hits on anything with a vagina.
Blake Peterson
My Circle of Dreams druid has trouble putting down the bottle, because she's supposed to be all about spreading the serenity and cheer of the Feywilds in her travels, and being drunk is a very good way to get the not-spiritually inclined to partake in the same feeling. That and she's a dwarf.
Dominic Price
If they move more than half of the distance, yes, otherwise they are stuck
Joshua Bennett
If one character with high strength decides to throw someone then the corridor is pretty much solved, isn't it? Or does the corridor affect not only character movement but also characters getting moved?
Austin Powell
But how would anyone reach the other side when teleportation is prevented? Or is there a cap like can at least move "one square" of 5 feet or something like that?
Jose Wright
My gut reaction would be to try and have the party members somehow shove each other to make it, but I feel like the math wouldn't check out.
Asher Robinson
Repeating the question:How strong is increasing the stat maximum? How strong would it be through a feat?
Chase White
As powerful as a very rare magic item (the manuals that increase a stat also increase its maximum).
Caleb Russell
How does a +1 Frostbrand Greatsword stack up to a +3 Defender Greataxe for my EK? They're my bonded weapons right now and I'm always split on which one to summon ever since I got the axe 3 sessions ago. GWF lets me reroll the extra d6 and fire resistance is nice (though I can always cast Absorb Elements, too) but the defender lets me go from 19AC to 22AC before casting Shield.
Lincoln Peterson
Hmm, increasing by one is practically pointless. Would giving a total level prerequisite help balance out a feat such as this?
Parker Anderson
I mean, the axe is just better, unless you need fire resistance or for some weird reason need cold damage. +3 on a weapon is huge, even more so when you can make your AC absurd with it
Cameron Lee
>Character vices My EK/Wizard was a chubby kid, so he's a health nut now to avoid backsliding. My Cleric was a drunk who joined the church for the communion wine and was cursed by his goddess (Umberlee) not to taste alcohol or feel a buzz until he completes the task she gave him.
Jacob Perez
+2 is a 50% DPR increase, give or take, just because of hitting more often. +3 is massive.
Jordan Morris
This is almost like a "Super Task". Since you will always move half as far (consistantly; the number of feet you can move in theory can be divided until the planck length), you will eventually reach the otherside. It might just take Days/months of perseverance. Is this the sort of solution you are going for?
Angel Powell
I'd probably wouldn't even do that, if the feat only increases the maximum by 2 and could (as normal for feats) only be taken once per character. Since a character would only get some mileage out of it after he improved the stat to 20 he would need (assuming point buy) need two ASIs to get the stat to 20 and a further two ASIs to get to 22 (one for the feat, one for the actual increase). So even a VHuman Fighter needs level 8 for it to come online.
Luis Butler
Not awfully strong if you allow feats at all but it encourages stacking a stat rather than taking flavourful feat choices, especially on SAD classes.
Thomas Reyes
thoughts on this monster? There aren't any swarms in 5e besides the default so I am curious if what I did here is "ok." For example all swarms are medium but I made this one large. Because....well, it's large. Any thoughts on how I worded the abilities? Should it get 4 attacks since it takes up 4 squares?
Caleb Hernandez
So the +3 to hit/AC outweighs the extra average extra ~3.67 damage from the 3d6+1 vs 1d12+3? Thanks folks, good to know.
Austin Nguyen
I posted this in the last thread, but didn't get a response so I'll try my luck here.
Hey everyone, I'm looking for some build advice.
I'm playing a level 7 variant human Monster Hunter (The fighter subclass form the Gothic heroes UA)
Sharpshooter, Crossbow expert
Str 8 Dex 18 Con 16 Int 10 Wis 13 Cha 14
So I'm weighing up between using my level 8 ASI to boost my DEX to 20 so that I'll hit with sharpshooter more often, or getting Resilient Wisdom because there are a lot of evil spell casters in the setting.
Monster Hunter lets me use superiority die for wisdom saves, and cast Protection From Good And Evil, but I'm not sure that's going to cut it. My characters trying to hunt down a spell casting Vampire, and I'm fairly certain the battle with him will take place before my next ASI at 12.
Adam Lewis
Hitting more often will do more damage. I know that we always assume people always hit for DPR calculations but gotta still keep in mind missing some. Alright, i'm finally putting pastebin.com/gMDS2u5j into Homebrewery for formatting and i'm thinking about making a few of them increase max stat on top of some of the other effects.
Isaac Butler
It's 11.5+MOD+some slight but bigger crit bonus versus 9.5+MOD+some slight crit bonus but +1 to hit versus +3 to hit, so +3 is better, not to mention that AC is more valuable the more of it you get.
>I know that we always assume people always hit for DPR calculations but gotta still keep in mind missing some. I've posted a lot of damage graphs n' shit in these threads that account for to-hit. What really needs to be noted is that making 2 100% hit attacks with 50% damage is usually better than 1 200% damage attack with 50% to hit.
Ryan Martinez
What are some of the most interesting/good non-magical items to use in dnd?
Dominic Diaz
Better go with the Wis increase. If you have the Archery fighting style, that should compensate a little.
Ryder Roberts
The thing is, your damage calculation is assuming they both hit. If you're using a +3 weapon, you're actually going to hit more often, that's likely going to skew the damage in favor of the greataxe.
Luke Brown
I'd go with Resilient unless you have someone buffing you with Protection from Evil/Magic Circle, and even then it's very good. Even when you can't use the -5/+10 you're at least benefiting from the other SS benefits, too.
Wyatt Lewis
It's a case of "open-ended puzzle" but I don't know if it's solveable. I don't generally like to give a fixed solution so I wanted to see if anyone would say something like "well if you use this spell to push team mates it's easy" - cause then I'd know if my players would be able to complete it.
Landon Myers
I'd kill for an epic game, I'm fed up of beimg the regional janitor going about cleaning up patches of Goblins or Orcs for the nearby shithole village.
Dominic Reyes
It's, uh, 80 ft.? If any of them dash once their fine, otherwise it's not possible to complete.
Xavier Anderson
If pushing is unaffected by this puzzle then it can be solved pretty easy. So no issues then.
Jaxon Allen
It's not actually 11.5 vs 9.5 because of GWF style, it's like 13.5 vs 9.83, but I see your point. Our houserule for crits is "max damage plus weapon dice again" so that changes it a little probably but whatever. Being able to bump up to 27AC with shield is great though.
Thomas Russell
I didn't read through all of the feats but then I will have to revoke my judgment. I assumed you essentially had to invest two ASIs into improving a stat of your choice by one ASI over the maximum. This actually would rather be too weak rather than overpowered given how limited ASIs are for most classes. But if the feat grants an additional effect the balance of these custom feats depends a lot on the other effects.
Also wording tip for your feats: expertise is the name of a class feature of rogues and bards, but "gaining expertise" in a skill is not a valid rules wording (though most people will get what you mean). The wording is something like "your proficiency bonus is doubled for X ability checks".
Camden Hill
>9.83 It's 10.333 actually
Dominic Mitchell
Okay sounds good, I'll go with Resilient. Thanks for the advice
Nicholas Richardson
Monster Hunter Fighter, Monster Slayer Ranger, or Vengeance Paladin? They all seem to be very similar fluff-wise.
Christopher Turner
My bard is a former drug addict. Going into adventure was his rehab for the first few levels, and high ones his sobriety
Was a nice way to fluff and justify Resilient (Con) feat
Aiden Butler
I almost miss regional cleaner games.
>players wake up on an island >find out the island is illusory and they're the dreams of a monster god the entire plane is a prison for >find out that they became real somehow, the only other real people are the heroes who imprisoned the monster 7000 years earlier >destroy the towers that hold the plane together >escape into the Abyss on Orcus' layer >find out that Orcus was the one who made them so they'd free the monster god >try to escape >kill Orcus, who escapes death by stealing one of their bodies >discover Orcus was the last one holding back mind flayers from the future >escape the Abyss in a spelljammer >flee across the universe pursued by mind flayers to get to Realmspace, the last place unconquered by them or the beholders >fight and kill the original monster god >new one exactly the same appears >Orcus was the "good guy" trying to kill everyone so he'd have the forces to stop the flayers >discover some of them were the heroes who trapped it originally >activate weapon that sends them back to the past, causing a time loop >take off in the spelljammer to defeat the mind flayer fleet >end up piloting The Spelljammer and running a space city
It gets convoluted.
Logan Lee
Reposting from last thread: I want to reward my players with their own castle for their current quest, but how is the best way to go about this? It's not like the characters founded a company to whom the castle could be transferred to. But if I just pick one character and gift the castle to him, the others need similar rewards or feel left out. And I would want this to be rather a group thing than the other characters being guests at that ones' mansion.
Owen Adams
My bad, I was using 3.5 instead of 6.5 for adjusting the average for rerolls.
Sebastian Thomas
>your proficiency bonus is doubled for X ability checks I know but its just a lot more typing for something that should honestly already be a keyword.
Josiah Gonzalez
What'd be a good damage progression for a race's natural bite attack? Assuming it starts at 1d4.
Gavin Myers
What are the three most important stats for each class, including specific builds like ranged/finesse vs melee fighter?
Jace Brooks
Actually it's 12.82 instead of 13.48 for the 3d6 weapon unless the 3d6 is its innate property (i.e. there is a weapon you can put on the weapon table that is a 3d6 weapon rather than, like a flametongue weapon or any magical weapon, it having additional damage because you only reroll the weapon dice, not additional dice)
Your casting stat/ DEX/STR if you're a martial CON DEX (If DEX is already #1 then WIS)
Logan Gray
no higher than a d8 around level 12. can't say i'm a huge fan of racial level progression, but that is just me.
Juan Moore
It shouldn't increase at all unless the race somehow evovles as it levels up.
Owen Stewart
A lot of it depends on how well your DM handles you trying to be MacGyver. You can figure out how to do some pretty rad shit with random assorted tools and trade goods if you apply yourself.
Getting a handful of flour thrown at your eyes hurts really bad.
Dominic Perry
>GWF lets me reroll the extra d6 and fire resistance is nice see:
>unless the 3d6 is its innate property
Adam Mitchell
I have used flour before, as a way to see invis people I like this
Jace Gray
so the idea is first guy walks but can't get very far then the next guy dashes to around 60ft and then closes the 20ft next turn to end the puzzle. its nice, bit complex but requires team thought and some experimentation
Angel Johnson
Seems alright. I know, I know, you probably want some constructive criticism, but ... it's just good. I like it.
Jason Carter
My DM ruled that I can reroll it since it's part of the *weapon's* magic, not part of an *attack's* magic (he doesn't let me reroll BB/GFB d8s, for example).
Colton Scott
I'd kill for a campaign like that.
Cameron Richardson
How good is transmutation
Aiden Evans
Honest question: if I wanted to convert a Seeker PC over to 5e mechanics, what's the best option? Arcane Archer from Xanathar's Guide?
Josiah Brown
Thanks, but from a first look these are more rules about building shit (I'll defenitely have a closer look later). My problem is more like "the duke gifts you three with this castle and its sourrounding lands, granting you the title x" seems really strange if one castle is given to the whole party. But I don't want to give them three castles and only giving one player a castle could make me seem like I'm playing favourites. And of course put the other characters in an awkward spot where they are essentially guests in what is supposed to be their home.
Grayson Ross
It has some cool spells but a lot of the good ones aren't available until later levels. If you want good early spells take enchantment or illusion.
Evan Garcia
Rather than a castle, just make the count give them baronies and put an abandoned fortress nearby for the players to reclaim
Benjamin Rogers
I meant duke
Nolan Cox
Have the duke loan them the money to build a castle. You can have an ongoing plot to pay back their loan and its outrageous interest (reason to continue adventuring) and you get to immediately tell who's really interested in the castle and maintenance by who gets invested into building the thing. They then get to customize it to their liking and all offer input. Make them feel like its their baby growing up and really care about it rather than just give it to them.
Hunter Lewis
What did they do for the ruler to earn the castle? Maybe he doesn't trust that a single one of the party is able to hold the land, only the entire group has proven itself to him, not only one individual? Or maybe he appoints them "acting" rulers of a keep in disputed/dangerous territory, saying that it's theirs if they can protect it and if they make the surrounding area into a safe area incorporated into his territory they will gain titles (and perhaps each get their own lands and keep at that point in time)?
Aaron Bennett
But why would three baronies share a castle instead of each having their own? But I suppose I could do something like this, if noone (including myself) comes up with a better idea.
David Ortiz
This is also a possibility. Have them adventure to reclaim it from some monster(s) or other and then put the effort into repairing while still not making them feel too bad about tearing parts down to make room for cooler stuff.
Brandon Parker
Well the game I'm in starts at 10
Evan Bell
do not give it another attack. It already deals more damage, has higher AC, has a higher attack bonus, and has more conditions/damage resistance/immunities than the expected for a CR 9
since it's a swarm it should probably deal reduced damage when below half hit points, like every other swarm
Daniel Smith
Ways to buff other races to variant human levels?.
Colton Turner
remove variant human and start every character with a feat
Asher Gutierrez
Ban V. Human (and Half-Elf too, fuck that race) and make Standard Human better
Hudson Cooper
>you can now choose both an ASI and a feat at the designated levels How broken is this?
Ian Robinson
How close to overall civilization would they be? You could say something like that the lands are the fruits of a recent conquest, and the duke is entrusting it to the PCs to bring a bit of order to them - the castle would be from whoever used to rule there
I mean, you didn't want to give them more castles and castles take years or decades to build unless your setting is very high-magic, so it kinda sorta makes sense
Michael Gonzalez
But then base humans become the race no one wants to play.
But the other races afe boring at base, what makes vuman fun is they actuslly impact the way you play your class in more ways than just being a stat increase.
Jaxson Wood
pretty broken, unless you don't mind the PCs being good at literally everything
Colton Russell
If everyone gets it then it's not broken, you'll just have to make encounters harder to compensate.
Dominic White
Fix Standard Human so it's no longer the worst race in the game so that people that just want to play humans don't have to pick the variant to not be shit.
Benjamin Lewis
Very strong or not at all broken, depending on the feat. Something like Keen Mind (at least if you remove the +1 stat) or Martial Adept with an ASI won't really break anything, but +2 Dex and Sharpshooter the same level immediately reduces the penalty for using SS, stuff like that is super broken.
Leo Hughes
pretty broken, because if nothing else, you can get +4 to your prim stat. you'd need to scale the monsters up a good bit and not combat encounters will probably be rolled through fairly easily
Tyler Collins
>But then base humans become the race no one wants to play.
did anyone want to play base humans before? since when is 4 irrelevant one point ASIs worth 2 skills and a feat? if that bothers you buff base human as you see fit. much easier to do now that if the standout racial feature (feat) is equal for everyone.
Tyler Myers
but they won't know to do so going in. It could be that they travel at a slow pace, checking for traps along the way. Then it'll take forever to get through if they can't do forced movement.
Brody Bailey
There's no feat that gives you +2 stat, you can get +3 to a stat if you pick the right feat though.
Gavin Collins
Remove the half-ASIs from feats since they'd be redundant
Jayden Kelly
To provide some context: >the duchy is currently at war with a hobgoblin nation >the players are some of the most valuable champions in the duke's army (around level 10) >human allies of the hobgoblins turned an abandoned ruin of an ancient empire in the wilderness (but only a few days travel from the current hotspot of fighting) into a makeshift castle >after their main army left the party singlehandedly took out the rearguard left in the castle >they returned to the main fights (still ongoing) but advised the duke's commander to claim the empty castle which he did
After the war is hopefully won I plan the duke to grant them the castle precisley because its a cheap way for him to grant what seems like a massive reward to the heros of this war Also I think that building this stuff and having a common base of operations to invite NPCs etc would be really neat
Aiden Bennett
Haven't tagged you since you posted while I typed.
Jayden Hughes
my bad, its been a while since i looked at feats and could've sworn there was one that gave plus +2 to con. but i checked ad you're right . point thats that its still pretty strong to hand out
Joseph Butler
Well, it's not RAI, but it does give more reason to use the +1 weapon. But the +3 is still better if only for the AC. Actually, you can wield both at once and put one away for while you're attacking, so that you have the +AC and cold resistance benefit of both on half of all turns.
It's a general buff to martials that allows them to get both high main stat and the compulsory feats they want. Not really a big deal but you'd better have some extra feats to choose from and make sure paladins don't become too powerful in particular.
John Cook
Let them take the Hobgobbo castle and have the duke fight for them to own the lands around it. They can even keep the goblin/bugbear servants that are still around afterwords for a little bit of comedic relief.
Nolan Scott
If it's still disputed territory with the Hobgoblins then this works I think , don't give them titles yet but give them the opportunity to by reclaiming and protecting this castle. You don't even have to do that in the campaign really, just give the official titlehood to the castle to one who likes their keep the most, and give other land to the other PCs in an epilogue or whatever.
Josiah Clark
I know smite doesn't get a re-roll RAI, but do you have a source on whether Frostbrand/Flametongue dice do or do not count as "weapon dice?" They are part of the weapon it seems like.
Nicholas Bailey
>martials are finally as good as casters >paladins, the one true gish, become broken I like it.
Camden Johnson
Well, flametongue deals an additional 2d6 damage. It's a magical effect produced by the wewapon. Not really 'weapon dice', weapon dice would presumably be the in nate property of the weapon. There's no solid evidence either way but I think it logically follows that magical extra weapon damage isn't what GWF affects, and if you read the article it's not intended to allow you to reroll anything but the weapon's base damage anyway 'because that would be rerolling too much shit and might make GWF worth more than it's supposed to be'.
Lucas Flores
My summoner likes bright lights? dunno if that really counts as a vice though.
Asher Torres
Do the trove change periodically? Last time I checked the files were organized differently and it seems to be different versions of the files uploaded. >I'm spooked
Jonathan Gomez
Yeah I read the article and I get it, but I don't agree that it takes too long for one re-roll. On paper GWF is also weaker than Dueling, in both absolute and relative damage increase, definitely weaker than Archery, and probably worse than Defense. I end up re-rolling a lot of d6s so it's been good for me, but I don't know other people's experience in actual play with it.
Andrew Garcia
Taken down and reuploaded.
Jace Torres
The trove didn't change, you just got planeshifted.
Zachary Howard
Air Genasi Sword Bard (Dervish-type)
Should I go for Duelling or Two-weapon fighting?
Jack Hernandez
Thanks user.
Ah good points. I will add them. Should I reduce the damage of each attack and give it a fourth to compensate? My CR calculator says it's still 9 but it's probably on the high end of 9.