Blades in the Dark

It's fine as a narrativist system. The book isn't terribly well written, but it's generally understandable.

Just remember that the game is meant to simulate heist movies, right down to their narrative structure. Watch a few and follow that example so you can work in flashbacks, cut past things that don't matter, and so on without it sucking. Watch them with your players so you're all on the same page.

Does this game live up to the hype? I heard a lot about it this year.

boring mechanics and genre simulation

I wonder if the reason why narrativist games aren't discussed much here is that there aren't really builds or stat crunching to think about endlessly. You have to actually play the game.

Its because they tend to lack the mechanical depth that is also -fun-.Its like Tuna without the Mayo.

I feel like this game has some pretty fun mechanics, like with your crew being a character into itself.

I stay away from SJW trash like this. I'd especially stay away from it as a first time GM.

>I stay away from SJW trash like this.

What makes it SJW?

SJW trash?

The """"""""""""""""""""""""""diverse"""""""""""""""""""""""""" character art for starters