Well, it's said the Empire used a number of CIS units in old Legends material.
I think Dwarf Spiders and things like that turned up under Imperial command, guarding check points and what not under Stormtrooper supervision.
Well, it's said the Empire used a number of CIS units in old Legends material.
I think Dwarf Spiders and things like that turned up under Imperial command, guarding check points and what not under Stormtrooper supervision.
Me again, and no, it's not equally supported that the Empire's good, but it's not unsupported either, but I see your point! No, it's not supported in the OT, since there the Empire's either doing evil or doing neutral stuff/sitting around not doing evil. It's when you branch out that you start seeing more of those shades.
Let's be fair, a lot of expanded stuff added to the grey. It's not new canon anymore, but if you still follow the EU, things aren't half as black and white. That's not feeling, just fact! Though to each their own in tastes, friend.
I'm looking for guesses as to how my group will end up going, as I'd like to have some material pre-planned, even roughly.
So my party had one real "adventure" so far, and I'm wondering what I should expect them to do.
The party was on a transport to an outer-rim system, when their transport crash-landed on a junk world full of tribal scavengers. They managed to steal a junky YT freighter full of cargo and a pair of Z-95's to escape, but were dismayed to realize that they only have enough fuel to hyperspace to the nearest naturally ocurring gravity well and then put up a distress beacon, although they had enough hydrogen to travel in realspace for some time.
They blindly jump to the local gravity well, finding it has a small pirate gang (going full somali with what are effectively slaves in ships) attacking a barely armed transport. immediately before the party arrives, a Gozanti with escort materializes and attacks the pirates. The party shows up intp a fight between a Gozanti, 4 TIE Fighters and 2 TIE Bombers vs. a C-ROC, 7 uglies, and a Y-wing.
The party decides to go after the pirates, and helps the empire kill them, although there was varying degrees of loyalty. They manage to kill enough uglies to stop them from threatening the Bombers, who manage to blow several cargo containers and an engine off of the C-roc before it escapes to hyperspace.
Shortly after, the party begins trying to scavenge the destroyed Y-wing and any parts from the uglies, as a Raider arrives from Hyperspace and the gozanti requests for them to dock.
Their current ideas range from asking if they can have the cargo spilled from the C-ROC, do the salvage from the destroyed ships, to demanding money, to trying to potentially steal from the Imperials.
The things that they have expressed so far are that they want to be able to get some more heavy-duty ships. I'm guessing that they try for a get-rick quick scheme to get money for ships, or just stealing one.
Right
That was part of the plan, the idea was that they had lucked into some ancient as hell bits and pieces from the star forge and in an all or nothing bid they managed to reverse engineer them into the inferior but still handy devestators, employing them initially on empty planets to get their war machine running again. They have troopers of many stripes heavily supplimented with dark troopers, sentinel droids and recomissioned K2 security droids, the ships also see heavy use of carbonite droids
I'm specifically having them avoid CIS units, as they want to hold themselves as seperate (better) then the seperatist scum that birthed the rebels. Lots of insistent terminology as they refuse to acknowledge them as the New Republic
Is this during the GCW? If so, at least in the Expanded Universe the Imps were full-Napoleonic and commissioning civilian privateers left and right for handsome rewards. Gauge how well the players did, and determine how the commanding Imperial officer would view their work, then decide if he'd think they're worth his time.
If not, he might give them a half-hearted pat on the back and some speech about good citizenship then send them on their way. If they did well he may be truly impressed and offer them a position as privateers proper for the Galactic Empire, and if the concept of being loyal citizens doesn't sway some party members, make sure he mentions it comes with cash, a bigger ship, and if you're good enough, Imperial Navy support -- heck, if any of the players have that ambition, maybe even tell them it can lead to proper Navy enlistment if they so choose.
If they refuse, have him still repay them for helping him out, maybe tellling them it's just a taste of what they could make helping them hunt pirates and rebels.
Alternatively, all this but replace privateers with salvage crew.
>having such shit reading comprehension that you automatically assume gray = gray jedi
>thinking Kreia's philosophy is gray
You could use these for something
It's amazing that Kreia literally shows up at the end as a Sith Lord in a game literally called The Sith Lords and then make the logical conclusion that Kreia is not Sith.