/swg/ Space Capitalism Edition

Post about FFG, X-wing, Armada, Legion, WEG D6, Saga/d20, Lego, and anything else Star Wars Related!

Previous:Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Armada MC75 Profundity preview:
>fantasyflightgames.com/en/news/2018/1/3/profundity/
Armada Chimaera Imperial Star Destroyer preview:
>fantasyflightgames.com/en/news/2018/1/8/chimaera/

Legion AT-ST preview:
>fantasyflightgames.com/en/news/2018/1/12/massive-destruction/
Legion T-47 Airspeeder preview:
>fantasyflightgames.com/en/news/2018/1/15/scramble-airspeeders/

Word on the street is Armada/Legion releasing the 2nd/9th of February, respectively. What're you picking up, /swg/?

Other urls found in this thread:

youtube.com/watch?v=ETnXbF884S0
youtube.com/watch?v=oKm4ueVuxpY
youtube.com/watch?v=EN_VBc98dzg
twitter.com/AnonBabble

From both a design and game balance perspective, the K-wing in particular is just fucked.

It amazes me how many idiots think that a ship's system can just be tacked onto the outside of a ship and doesn't require any internal volume. A gun should generally be more than just a gun barrel. Turrets require their volume again in mechanical space behind/under the turret for the gross mechanical systems to move the thing. Engines require more than just a tube on the outside of the ship or a strip of vents on the back.

The K-wing is a good example of just tacking weapons onto the outside and not worry about internal volume. RPG deck plans are bad about this. Look at . There's no internal space for any engine room at ALL. People (very definitely including people who have done "official" EU art) are just really, really bad about overestimating the amount of deck space available for humans to stand up in.

>The ISD blueprints actually get it pretty good. Roughly 25%-33% of the internal volume of the ship is "engine", and for a ship its size it's not actually bringing THAT many guns to a fight, given the observed size of turbolasers. Ditto the CR-90. The original stuff about the Falcon was good (the back third of the ship was all engine space) until they released the toy that had a cargo hold back there.

Have any of you anons created little pockets of the galaxy, or fluffed out a minor region, to run your campaigns in?

What did you make and why?

Currently creating a region abandoned by the greater galaxy during the GCW/Imperial Civil War, as the aspiring Imperial warlords and New Republic see it as largely insignificant compared to more obviously strategic locations in the war. It is largely backwater worlds content to be left alone, as well as a few minor factions.

>CIS remnants led by Mar-Tuuk and Sev'rance Tann

>Cabal of former Imperial Intelligence agents and military personnel that worked with them, organized under an ex-Inquisitor who doesn't want to get involved in the power squabbles of the warlords.

>Thinking about throwing in a world that is linked to the Jedi or Sith long ago, like during the Jedi Civil War.

Created it to give the Legends post-RotJ a little more breathing room for the players to do stuff.

>The original stuff about the Falcon was good (the back third of the ship was all engine space) until they released the toy that had a cargo hold back there.
That's got me thinking.

How is intergalactic shipping profitable on any level? All the common freighters are FAR too small to make a profit on shipping anything that's not spice or rare ores.

Hrm, they seemed smaller to me, but...

>The X-wing rules are likely something that can be used as some sort of basis for moving to FFG RPG rules.
>When attacking, they can either turn the turret forward and fire it at the same time as their main guns to roll 3 dice (as hard as an X-wing or B-wing) or they can turn it backwards to shoot with 2 dice out the front and 2 out the back at the same time (same firepower as a standard TIE Fighter).

If this is the case then yeah, it sounds like they'd be 2 more medium laser cannons in a Fire Arc All (or perhaps merely Fore and Aft if you say the wings interfere with side shots) ventral turret. This'd make them scary as hell in FFG's system because it means that, as two separate weapons systems, they can always shoot twice.

Because those shipping companies are using huge transports. The Falcon is more like a pickup truck.

/SF is definitely 1/1 Defense, up the HT and SST by 2, crew is 1 pilot, one gunner.

Two forward mounted lasers, ventral twin laser turret, can only fire front or rear, probably same value as the front lasers, and forward mounted missiles (though apparently the gunner can also control those, he just has to do it by sensors clearly).

Assuming you have a back-seater you can pull the XWM trick, with his action the Gunner can fire at rear or forward targets, so he could put a second shot in a forward target or watch your six - it's basically the optimized version of the TIE/AG (which in FFG doesn't even have missiles or shield and >No HP because imps)

Merchant group scavenging clone wars battlefields and production facilities, repainting the gear and droids whatever colors the buyers want, mix n machine combos like BX droids with clone commando weapons, buzz droids refitted as astromechs, all for cheap

I've always just assumed that "freighters" like the Falcon were more akin to courier ships, who move small amounts of precious cargo to places quickly.
While bulk freighters really did the heavy lifting for massive quantities of low-cost product like raw ore.

The K-Wing looks almost exactly like a WWII bomber IN SPACE and those things worked perfectly fine. I don't see what the problem is.
>How is intergalactic shipping profitable on any level? All the common freighters are FAR too small to make a profit on shipping anything that's not spice or rare ores.
Because the light freighters either dock with containers or ship nothing but spice, rare ores, space pistachios and people.
The bigger companies use bigger ships. Remember the Lucrehulk, the >3000m diameter flying saucer from the prequels? That's a freighter.

Or this for the Imps

Well, they can shoot twice if you have actions for them. If you take like a vehicle crit or do a lot of maneuvers your backseater could pass out or die or something and then you'd be SoL.

It's more efficient, but not necessarily better damage than an X-Wing, it depends on how good your pilot and gunner are at shooting things. Both systems would presumably be linked 1, so depending on the successes and advantages you can roll, you may or may not get more hits/damage in. The real boon is that you can engage multiple targets if the pilot can line it up right, or even better, the gunner can just point forward and the pilot focuses on setting up all his sweet maneuvers.

Also a lot of cargo can be carried outside of a ship like you see the Ghost do in Rebels. Why you barely saw this before is beyond me though.

Light freighters really are meant to ship small cargos short distances at extremely short notice, like small costal freighters do in the real world

I guess the important fact here is that this stuff is all pretty new.

There are lots of big freighters, cargo containers, ore haulers, passenger carriers in SW, be it in games or in the Movies. The falcon is like the tipical Traveller space ship, it brings profits dealing with rare stuff, smuggling and odd, dangerous jobs.

Oh yeah, I remember talking to you about that in previous threads. What's your plan for them? Potential employers for the PCs?

You ever played Escape Velocity son?

The Falcon is a light, fast ship. You use it to deliver 40 kilos of emergency medical supplies or 20 barrels of fuel cells or something a few systems over fast. Like, within the week. It's Like priority air mail from another country. It pays anything only because of how fast and easy to move around it is.

Also money in SW is weird. If you take a YT-1300 and fill it up with blaster rifles, at just market value you'll pay off your ship in like 3 trips. Better if you do the classic "buy low, sell high" of commodities, buy rifles on Planet Colt in the Core Worlds cheap and sell them to insurgents in Ord Bumfuck in the Outer Rim at a high price.

Potential employers and if all goes well maybe co workers, the idea is that they end up trying to stay neutral but as the empire gets more and more pussy they find themselves having to throw in with the rebles, particularly as the empire starts chasing them not to disband or arrest but kill, and starts targetin family members

it's me again- meme card man.

I recently remembered that Lenticular printing exists (Those images that look 3d/ change when you look at them from different angles)

I'm going to print some lenticular x-wing cards.

What would be a good idea for a card to do this for?

Current ideas I have are-

- Kylo, but on one of the images his art is shirtless

- Dengar, but he loses his upgrade slots in one version and turns into an ancap ball meme

- Biggs, but he turns into Lowhrick

Any other suggestions?

True enough.

>>Also money in SW is weird. If you take a YT-1300 and fill it up with blaster rifles, at just market value you'll pay off your ship in like 3 trips
So what you're saying is that you could be a successful businessman using chump tactics in a matter of weeks.

What if Star Wars took place in the Deep South? Besides Luke and Leia fucking, that's a given.

I made a sector that has natural gravity wells, because the sheer scale of the galaxy is too large to have a sandbox campaign if you don't want players to be capable of fucking off on a moment's notice, especially if they live in a ship.

Also, with ~7 good planets, you can make a pretty good themepark setting with set pieces and the like.

So... are the Jedi philosophical anarchists?

It's weird since the EU made external cargo seem like some rare or ship specific thing. When the GR-75 did it way back and was an iconic ship.

Everywhere would look like Dagobah and Yoda would go on and on about "Good gumbo, good gumbo! Hot!"

Think of it as any other logistics network.
You get a big arse, fatty bulk carrier to a major port, it offloads it there, some stays, it fills up the empty bits and goes on its way back to wherever its next port is.
From there at the port its going onto trains to various other places because you can't get a bulk freighter up to some city.
Once the trains dump all their shit off, it'll go onto trucks to their depots, they'll also use trucks to get to various large customers. But for the most part your shipment of rubber space dicks and power converters is going into some man with a van to your door.

Then imagine that on a galactic level with a couple of million inhabited worlds and you're well on your way to understanding how stuff needs to get around

Did fractal doodle some guns on that thing anywhere, because if not all I can think is "YARR".

The X-Wing/TIE Fighter games were full of external cargo ships, with the cargo shoved into big container sections that could (lore-wise, at least) be detached upon delivery.

Oh, those motherfuckers are heavily defended, usually with a lot of escort cruisers because the yaarrrrh can't help themselves.
Back in the old WEG days I had my privateer pc's decide to go after one and it was a major shit fight!

Heck, it was basically the battle of Endor, but motivated by greed!

It's still built-in to the ship there.

Oh man, imagine if one of these things crashed on some back water world

I'm trying to figure out what to plan next for my party as a potential plotline in a sandbox EoTE campaign i'm running (using X-wing/HotAC for ship combat, so expect quite a focus on that. )

for the recap.

The party is all a group of happenstance, as they only knew eachother in pairs IC (the two manning the YT-Something and the 2 in Z's)

The plot is focused mostly on a sector with natural gravity wells to keep the scale small. The big players are the pirate gang/cult that lives in an abandoned Lucrehulk and their fanatical slave fleet of Uglies, the understaffed imperial presence who are remnants from the clone wars, the local neutral planetary government, and a hutt clan who is seeking their rise back to power.

The party has mixed opinions on all factions.

Since they decided to side with the Empire over the Pirates in a skirmish they encountered, there are now 7 destroyed uglies, a broken Y-wing, a busted TIE Fighter, a C-ROC left engine, and a large amount of spilled cargo (from the C-roc) floating in space. The party is in 2 Z-95's and a YT-unidentifiable, the empire has a Gozanti, 3 TIE Fighters, a Raider, and some docked Interceptors floating around.

There is a not-really-armed transport also floating around.

The Empire has asked to board to resolve all the paperwork that has to be done after this.

The empire is going to offer them at the beginning of the next session-

- Some credits/promise of future credits for killing more pirates
- Changing the registration on the ships to say that they are the original owners.
- hypermatter fuel to make the jump to the nearest world
- salvage rights to the Y-wing/C-ROC engine

What I didn't decide yet was

- What should that freighter's crew have been carrying that got them attacked by pirates?
- What is in the C-ROC's spilled cargo?


Also, where would you go from here if you are the PCs?

Finally, is there a more list of ships that would be available in a backwater system for sale?

Whiskey Galore, but with AT-AT's straight out of the box and spice

The screaming bun-rush by Imperials to fend off scavengers and the locals would make for a fun game, might keep that one under my hat as a fill-in 1 shot.

>You heard of Cargo Cults? Well let me tell you about the Cargo Wars

Make it like a mad max planet where half their shit still runs on hydrocarbons and everybody already is constantly scav wars anyway.

>Any of the ARC-170 pilots posing in front of their ships, but it turns into them posing into the craft they usually fly in canon (X-Wing for Thane, A-Wing for Shara, etc.)
>Cassian, but Kyle appears standing menacingly behind him
>One of the Gunboat pilots, but they remove their helmet to reveal Charles Barkley

The cult of the twin ion engine is coming if I can ever get enough material for a new-republic era game

youtube.com/watch?v=ETnXbF884S0

Lastly, the cost for some ships seems off- a Lancer Class Persuit craft costs less than 2 Z-95 Headhunters or a single Y-wing according to this, but that seems odd.

Is there a better list of ship costs? Or should all of the cost of a ship be in the modifications one applies to it and just let my Players go buy their "final" ships after a couple of missions? It just seems strange that the Y-wing costs more than some of their final choices for ship.

>The War Boys from Fury Road, except the obsess over solar panels instead of chrome

Because the real freighter are fuck-ass huge. See the Epic X-Wing C-ROC model for an actual, if not lightly militarized, space-barge complete with shipping containers and everything.

Where is that Venator from?

Fort Sea Can!
>shipping containers all containing a TIE ugly made by backwater savages

I love the C-ROC so much

No idea, for space fighting games I prefer to use WEG, it's more fun.

cargo

Reminder that Corellia has the best everything.

Maybe a bunch of guns. Pirates are always desperate for more dakka. A lot of the guns are stolen and/or outlawed, so if the players want to they can hand those over to the Imperials for more credits/faction standing.

Does WEG have a table of credit costs/availibility for ships that makes a bit more sense?

A lancer costing 120k, a Z-95 costing 80k, a Y-wing costing 130k, and an Aggressor Fighter costing 650k all seems kinda nonsensical.

>>One of the Gunboat pilots, but they remove their helmet to reveal Charles Barkley

So ideas I have for the cargo is

- Stolen grain/ore/other commodities
- Guns
- Spice hidden inside of one of the stolen commodities. (hidden before it was stolen, which is why the original owner didn't call the empire for help)

I saw last thread people talking about Alex Jones, but you might not realize he has commented on star wars. We don't even need to make up rants about galactic politics Alex Jones literally explained the conspiracy theory behind the prequels himself.

youtube.com/watch?v=oKm4ueVuxpY

Amazing how crazy ass Alex Jones knows more about Star Wars than RLM.

Guy who's job is looking for conspiracy theories is really good at laying out Palpatine's conspiracy.

There are lizard men in the Unknown Regions who want to yank your soul out of your body so it can power a battle robot!

If you try to take our blasters, The Rusaan Reformations will commence again!

Goddamn empire dumping chemicals inna water to make the gungans gayer

Alex Jones fits into pretty much every game. as an example, there's this Alex Jones TF2 loadout.

fuck, I'm retarded and forgot to attach.

This is happening in Australia, some user comented in how he was happy about the hibrid male-female salties, until we reminded him than they are probably fertile anyway...

I know this leans dangerously close to RL politics, if an Alex Jones expy existed in Star Wars, what faction would he throw his support behind?

He'd be especially great in Dark Heresy and Delta Green.

>YOU ARE THE RESISTANCE
It's right in one of his catch-phrases. Alternately, he'd join up with Garm.

He would be neutral since he sees through Chancellor Palpatines lies.

Obviously the Rebellion, trying to spread the word about COMPNOR's brainwashing techniques.

youtube.com/watch?v=EN_VBc98dzg

Garm is the only answer and you know it user.

They're fucking terrifying, 1000kg murder lizards and can just float around being gay as they want, I ain't going anywhere near them to confirm gender!

>I ain't going anywhere near them to confirm gender!

Fortunately, there's only two possibilities, so you may as well just guess.

Holy shit, is that the actual Alex Jones? Damn, he should give up talk radio and go into acting.

Are you implying he isn't acting already?

Probably neither side. He'd spend all he days on a private Holonet broadcast talking about the Empire making Gungans gay and Rebels spraying chemtrails in Bespin's clouds.

In Clone Wars? Probably, maybe CIS, if not just neutral. GCW? Wouldn't exist, HoloNet was tightly under Imperial control. New Republic? Could appeal to both neo-Imperials and anti-Mothma Republicans like Garm.

>He'd spend all he days on a private Holonet broadcast
Okay, this is something I'm not clear on. Didn't the Empire make the Holonet military access only during the GCW? Or am I making that up?

You're correct. The Empire had tightly restricted HoloNet access.

The holonet became a propaganda machine

I'm actually kind of into the concept of a passionate but somewhat overzealous Rebel propagandist. Sort of like the idea somebody brought up in the last thread of a not-Alex Jones as some kind of elusive Mr. New Vegas-type figure who reports on the current state of whatever backwater the PCs are operating in.

>VWWM
>VWWM
>CRASH

That's all it takes for a Jedi to break into your house to kidnap your force sensitive children. Why haven't you executed Order 66 yet?

at least that one actually has a bathroom, can't win 'em all i guess

Just drop your shits into outer space. i'm sure it's fine.

...

Is that Javier Bardem

I was pretty disappointed the expert codebreaker wasn't Lando or somebody.

It didn't become a propaganda machine, it was just strictly controlled, mainly so that the Empire could use it for military reasons. Palpatine shut it down shortly after coming to power because it was a MASSIVE moneysink, incredibly inefficient and taking up a massive place in the Republic (now Imperial) budget. Some moffs convinced him it was a good idea to re-open it, but reserve it for military comms only with occasional Imperial propaganda, and all this would greatly reduce its overall cost. In its place, the Empire instituted new policies allowing the creation of hundreds if not thousands of private Holonet-style news networks, entertainment broadcasts, etc. COMPNOR-approved, of course. They were privately funded, and while news traveled more slowly than with Holonet, it came at an enormously lower cost. The Empire's Holonet infrastructure expansion allowed several media groups in the wealthier sectors to have quite elaborate programming and broadcasts, and the Rebels hijacked a few networks or made new ones in the Outer Rim to broadcast their own propaganda. The Hutts maintained their own network as well, IIRC.

D E S I G N A T E D

>blam
>pew
>zap

thats all it takes for a stormtrooper to execute you for flimsy and inflated charges
why havent you joined the alliance yet?

>Play TIE Fighter
>Battle 12 Mission 2
>Fly TIE Avenger
>Defend Transport as it heads to Star Destroyer
>okay, pretty easy
>2 A-Wings jump out 60 sec in; will assrape you if you ignore them
>2 more A-Wings and 3 Y-Wings come in5 seconds later; once again A-Wings will assrape you if you ignore them
>Successfully take out A-Wings; direct wingmen to attack Y-Wings
>Y-Wings inevitably disable transport
>Escort shuttle spawns
>tell wingmen to attack escort shuttle
>easy peasy; shuttle's history
>As soon as Escort shuttle is destroyed, four X-wings and four A-Wings spawn
>X-Wings are gunning it for the transport; you have 10 seconds to destroy them all or one WILL acquire the transport and destroy it
>Meanwhile A-Wings will assrape you if you ignore them
>Try again and again and finally get all X-Wings w/ Wingmen (A-Wings that spawned with them didn't spawn for some reason)
>mop up Y-Wings
>Repair ship heads for Transport
>Wingmen die trying to attack the Nebulon that had jumped in earlier
>Suddenly the A-Wing group appears, gunning it for me
>Hold them off until Nebulon disappears, allowing the TIE Bombers that were sent to engage the Nebulon come to my aid and distract the A-Wings
>A-Wings painstakingly destroyed; Repair ship returns to ISD
>Wait 5 min
>Nothing happens, no mission complete nothin
>Suddenly four groups of A-Wings (4 ships each) jump out of nowhere and zerg rush the transport
>Transport Destroyed
>ABORT MISSION; MISSION A FAILURE

And that's how I wanted to uninstall TIE Fighter

You Imperial bastards deserve to suffer after Battle 1, Mission 4 of X-Wing. The Redemption Run was the scourge of my childhood.

Those LucasArt bastards didn't even give me the satisfaction of blasting the Warspite to smithereens after all the crap it put me through.

fuuuuuuuuuucccckkk I hate how rebels made stormtroopers look

Can anyone tell me why they renamed Korriban to morriband?

Specifically to make you mad.

Why? Too big a helmet?

The jedi have always been at war with Korriban

Cause that's what Lucas wanted I guess

lucas decided moraband sounded better
he was wrong like he usually is

that whole bottom piece is too big compared to the rest of the helmet, and the mask's features are exaggerated kinda cartoonishly. the "frown" shouldn't be that sharp.

agreed, it looks... dopey.

>...and then Yoda goes to Moraband and talks to the ghost of Darth Bane.
>Uh, what's Moraband, sir?
>The planet where the Sith came from.
>Well, there's a planet called Korriban. Homeworld of the Sith species. It's been a thing for about twenty years. Is that what you meant, sir?
>Sure, but call it Moraband.
>Why?
>Because I can. Who's going to stop me?

I hate a lot of the aesthetics of Rebels.

>Tonka TIEs
>Star Destroyers with weirdly-long bridge tower necks
>Toothpick-thin lightsabers

I really don't know why they did it.

They are based on Ralph McQuarrie concept art you absolute plebians

The TIEs and the Stormies are less McQuarrie more Kenner

Occasionaly they use the troop transport as well