/srg/ - Shadowrun General

Clubs allies you to improvise with you weapons a bit easier with stuff like pipes, rocks, bottles lying around or picking up decoration to hit somebody with it.

Also clubs got the stun baton, which has high AP, did decent damage with extra effects and doesn't return on your strength. Which allies you to go full ham on agility to a point where you usually only need 1 or 2 points in a new weapons group to bed able to use them effectively.

T. Stun baton using runner with skill wires.

Skill wires best wires if you also move by said wires.

I see you are also a man of great taste.

"Clubs allow you"

And "didn't rely on your strength"
Never post with commlinks omaes.

Delighted to see a fellow patrician.
now if CGL would finally port the fucking skillwire expert System to 5e and please not make it cost a fucking fortune, I could make use of the soon 4 Edge even more. Demolition-on-a-chip is sorta risky

I hope so too but wouldn't count on it.
MBW rating 2 kicks all the ass if you can get your hands on it.

I am reading the shadowrun core book, and in the reagent section (p.316), the text claims that orichalcum can be made with alchemy, but "it will be covered in a separate book". What book is that?

I have been placed in a situation where another mage put me in a physical barrier and threatened to kill me. I managed to tell them to fuck off by saying I had a bunch of bound spirits and we can spend all day shooting each other with mana spells until one died. Obviously a viable solution, but is there a way to directly counter his bullshit the next time he tries to pull this on me?

Maybe with street legal or in one of the green books.
Who knows.

And yeah, it kicks ass.
Played a M-b-W Lvl 2 Alphaware Yakuza in NeoTokyo, he also had a skillwire subscription (silver).
That was pretty dope.

Now i'm playing a M-b-W 3 Streetsam in the AdL.
While the increased hit in Essence is really hurting, its absolutely brutal in practice.
21 INI BEFORE you throw any dice, being able to get any Skill to 6 for the equivalent of 15 Karma, potentially having access to every knowledgeskill for a few thousand nuyen per month, going full "Trinity" and possibly filling every fucking role imaginable (save for faces, you really don't want to slot those social skills due to the additional penalty on your social limit if MBW is active).
I literally have a social limit of 1 when MBW is active (it can explicitely be shut down in Krautrules).
funny thing is, i actually have to fill in as sorta-face for everything regarding Johnsons, because my 10 Dice in bargaining are far above what the rest of the group can offer.

Physical Barriers actually don't have much power if you bother to read the rules.
Grab a high powered rifle and cast "full auto APDS" on the opposing mage through the barrier.