I want to run a game of Fallout set in Florida. What should be in it?
Also throw system recommendations at me. I've looked into Fallout PnP (2.0) and GURPS already, but I'd like to know if there's better stuff out there I haven't heard of.
Pic related is an abandoned Disney park, River Country. Some kid died from an amoeba in the water.
Apparently there were plans to have the tactics Brotherhood game's sequel set there, but that game got cancelled and all that's left is this concept art for a mutant croc
Josiah Walker
Toxic irradiated swamps.
Plenty of Bloodbugs, maybe bloodbug queens.
Swampfolk.
Plenty of resort towns.
I don’t think there are many military installations in Florida though.
Jace Flores
Can't you literally rip the skill and perk systems straight from FO3/NV? Like, roll D100
Julian Barnes
>What should be in it? Gator-human hybrids(pic related). Sunken Vaults. "Florida Man" as a ghoul/god-king. Man sized mosquitos. Disney's cryogenically frozen head.
Cubans would be the default enemy communist element.
I'd run it with Hero System. But I'd run just about anything in Hero System.
Easton Scott
There's a good amount and there's the Kennedy Space Center.
Fallout PnP is basically that but with the Fallout 2 system. I'm not sure it's the best framework for a game without a videogame's limitations, though.
Justin Martin
Forgot image
Carson Thompson
>Kennedy Space Center I feel like you could do something really cool with the Fallout setting and the Orion Project.
Nathaniel Johnson
Florida also has a city named Hollywood that was created specifically to compete with the original in filmmaking. Pic unrelated
Aiden Edwards
Pirates, gay raiders that are holed up in a bar, football. There’s the basics
Xavier Powell
Right, so tons of space stuff. Except I think the Cuban Revolution was after the timeline divergence. Cuba may still be an American puppet.
Eli Bell
Damn, that's a really good concept for a main plot. Cheers, user
Jack Miller
Where the fuck did you get that rumor from?
Jordan Young
Every now and then have a radio announcer tell the listeners a new tale about the newest adventures of Florida Man. of course the pc's exploits may wind up on the show as well
I don't think they ever touched on it. IIRC the big scary enemy in 3 is Red China. Also I think the war kicks off in like 2100, so there's a lot of open space to put whatever you want in.
That's what I was thinking. >Cabal wants to launch the Orion and fuck off to colonize Mars. >The inhabitants of Florida is a small price to pay.
Jaxson Perez
>What should be in it? Disney World, of course. Maybe inhabited by a cult worshipping Disney characters as gods or something. Maybe have a New Miami as the game's New Reno, this time with people LARPing 80s drug dealer types instead of old timey mafia. Also there's the Coral Castle, maybe it really was made by a psyker and is now the site of some psionic weirdness.
Brayden Sanchez
>fallout.wikia.com/wiki/Fallout_Tactics_2 I like the GECK gon wild explanation for why it's all jungle instead of wasteland. I don't think I'd go so far as having a radioactive GECK as an antagonist.
I do want Kudzo monsters though.
Cooper Hall
2077.
Ethan Bennett
>psyker >psionic weirdness Please tell me shit like this isn't cannon.
Juan Anderson
Nukagators and modern day Floridians, nothing else needed.
So like mama Murphy, that weird kid under that trade post bridge in NV(I think it was i15) others?
Caleb Sanders
Do RE7 with swampfolk.
Blake Torres
Fallout is a weird sci-fi retrofuturistic setting, of course it has psychic bullshit in it.
Luke Miller
Would be really good if the players think their is a human antagonist. But it wall just wild rumors and misdirection, it really was a malfunction all along.
Gabriel Barnes
You do realize the central villain of the very first Fallout game was an incredibly powerful telepathic mutant, right? Just being in the same room as him would hurt you if you didn't have a special piece of headgear.
Jacob Reed
Anyone wanna point a possible location out on the map?
Aaron Brooks
how would fallout florida be different from regular florida?
Juan Bennett
>Kennedy Space Center. Wasn't Vault-Tech's big plan to use the war and vaults for human testing of space colony shit? That would make Florida the center of their post-War activity.
Mason Green
>all that's left is this concept art for a mutant croc No, they used that design for the Nuke World DLC.
Kayden Thompson
>tfw when I am making a Fallout PnP game It will not be done for a while, but I did not like the system being used in the one that currently is. trying to create something simpler and quicker. might post it here when the Player's handbook is done
Brody Robinson
Unfortunately, most important cities weren’t really settled in Florida until after the fifties, when the timeline split, because so much of Florida is swamps. You can still go with the important ones, miami, Orlando, etc, they’d just probably have little to do with how they are IRL (which could be good if you want to make stuff up).
Outside of that, you could do the Everglades, or the Florida keys, which are more carribean in weather climes than anywhere else in the country. If you want some sailing, you could also reasonably reach the Bahamas. Or perhaps go to the panhandle which is more akin to the deep-south, especially if you want evil redneck swampfolk (or perhaps good red neck swampfolk).
Dominic Smith
In wake of that nuclear missile false alarm that happened to Hawaii, what would a Fallout style post apocalyptic Hawaii look like? I feel like apocalypse islands aren’t really explored too much in fiction
Nathan Hughes
Jesus christ man I was panicking when I got that shit. But consider that the rain is more acidic then most other places, so you're probably going to see ruins fade fast, especially on Big Island where there's still volcanic activity. Also, most of the plants are good at poking through lava flows quickly, we're talking 'Ohia, and some of the ferns, so you're going to see rainforests. If you're talking the Big Island, it would make a decent setting because there are a bunch of different climates there. Arid deserts, rainforests, even snow on the mountain.
The newer islands, the cluster around Maui and Big Island have sea cliffs that drop straight into open ocean depths, so if you're going a mutant heavy setting, theres potential for some serious monsters off the shore.
Sebastian Scott
You either have to do island hopping in some form or have everything stuffed into one island. Oahu and Hawaii are the best candidates for that. With the recent Hokulea, island hopping wouldn't be too much of an issue.
Chase Nguyen
Nascar Cult. The Talladega Knights. Long range forays along old highways.
F L O R I D A - M A N Even in the irradiated world of tomorrow there must be Florida-man. If you're going to add VATS into the system and someone takes the mysterious stranger perk you can play with it a bit and have him be an extension of this and do some crazy shit from time to time based on the dice roll. One second he's doing the normal shit where he pops in, shoots a guy, and disappears, and he next he's managed to hogtie a young gatorclaw and is using it as a melee weapon.
Camden Jackson
You can steal the idea of nukaworld from fallout 4 to use as Disneyworld.
Jace Johnson
Either completely dead due to a direct nuke hit, or no direct damage but problems of fallout from the main land/sea monsters.
Nathan Jones
I'm actually running this exact scenario now, in a slightly modified version of All flesh Must Be Eaten's Unisystem.
The players have only just left their vault but it seems fun so far
Anthony Collins
The Master had couple of them in his service in Fallout 1, I think that the your tribe's shaman might be one in Fallout 2.
William Hughes
Personally I would make the Disneyworld a base of operations for a mouse worshipping cult. Have pre-war Disney to have got back in the business of making pro-USA propaganda (and couple film reels/holotapes survive) and you can have them running around looking for "Chinese" to sacrifice to their gods.
Christopher Collins
How is that system? Good?
Colton Cook
It's flexible and rules light enough to suit my purposes, and is appropriately lethal for a game set in the fallout universe.
As I said though, the game's just started, so any rules issues it may have might just not have come up yet.
Grayson Williams
Would you say that you could take some aspects of the system and apply it to others?
Carson Jenkins
Well as I said, it's generic and rules light, so there's not a huge amount that's unique enough to be worth porting over to another system?
Henry Walker
Ah. I just wanted to include some good zombie rules for a game.
Easton Myers
>Many cities in Florida didn't exist until after the 1950s. This prompted me to learn more about the history of Miami. During WWII much of Miami was converted into training centers for military personnel. Which could continue on or make a resurgence in the later timeline. The Cuban revolution in the early 1960s should probably happen similarly to allow that Cubano flavor to come into the city with the fleeing Cubans being both praised for fighting and rejecting Communism and feared for being potential spies and double agents.
Quickly glancing at the rest of the history of the state, much of the growth of Orlando and Tampa was a direct result of WWII military bases and military personnel returning. Add to that a Lockheed Martin expat's presence in the state and you could justify many historical sites between 1947 and 1965 growing similarly.
James Perry
Disneyland has already been mentiones but what about EPCOT, Disney's planned "city of tomorrow"? Maybe disney didn't die when he did in our timeline, and he lived long enough to build it? And then when war was on the horizon built a protective bubble over it, and now it's inhabitants have been living the retrofuturistic life for the decades/centuries since the bomb fell in total comfort, and are only now opening the doors due to some issue that needs resolving
Joseph Cook
Like the institute but not autistic?
Daniel Gomez
That could be something. As the war with China dragged on, more and more of the city was used as training facilities.making it a prime target for the nukes.
Owen Campbell
Yeah with a touch less "science for the sake of it" kinda idiocy
Nolan Parker
>the reason supermutants exist in Boston at all is because the institute found some FEV and basically decided to fuck about with it and release the monsters it spawned "just because"
Fucking stupid
Christian Rodriguez
It is Bethesda, what did you expect? Them not throwing in supermutants just because or bothering to come up with a halfway decent reason why they're there?
Eli Bell
Man FO4 lore is just depressing. It sucks ass knowing that the series is a zombie now.
Daniel Barnes
Our only hope is elder scrolls does a turnaround
Josiah Wright
Bruh, just come to florida for like a week in july. You'll get your post apocalypse jollies without ever filling out a character sheet
user, the problem is Vault-Tec is no longer a thing. They had plans to use vaults all right, but they never considered the war will actually happen. They got wiped out, and all that's left are vaults.
Colton Sanchez
You really think Vault-Tec didn't have its own vaults?
Angel Cruz
Considering how much they cost, they probably didn't have their own outside of a small demo vault. When shit did go down, they probably evacuated to the nearest civilian vault and quietly disabled the vault experiment. Either that or evacuated to their private tropical island retreat.
Michael Wright
As if costs were a concern. Come on now.
Every single Vault-tec employee of any importance is probably frozen in some tube based on predictions hundred of times more accurate than whatever they fed the government and the people.
Carson James
The point is - Vault-Tec failed to both conduct their experiment and perform the Star Ark project. The plan was roughtly this: due to excessive war paranoia, get people into vaults, then in ensuring war chaos keep them inside for as long as possible and collect as much data for Ark project. This obviously failed, since the war pretty much wiped out US out of map, Vault-Tec included. So the vaults ended up ironically playing their role as shelters, despite not being really designed with that goal in mind. Out of them all, Vault City is probably the most successful example, doubly so since it was in a control batch of the experiment (so no weird shit going in Vault 8, aside the accidental shipment of water chips) Then there is Enclave meddling with the whole Vault experiment, but even they are aware they lack resources to go to space. Nor see a point for it.
It's semi-canonical that Hawaii are safe and sound in Fallout verse (guys from BIS discussed this in an interview in '97)
No I’m pretty sure vault-Tec is Gone. They were meant to sound an all-clear signal to vault 111 and never did, and there seems to have never been any follow up on the experiments at any vault regardless of if it was ‘successful’ or not.
They may have been folded into the Enclave, who were active in the immediete aftermath of the war (there are quite a few military dispatches and communiques you can find from the first few weeks after) but the Enclave has seemed to lost any interest in the vaults outside of genetic stock.
Luis Ross
>Ice cream machines break >open door to get mechanic because current one is sick >everything is mutated and/or on fire >slowly close door
Tyler Walker
>It's semi-canonical that Hawaii are safe and sound in Fallout verse (guys from BIS discussed this in an interview in '97) Source?
Julian Bell
if I recall, all the vault tec scientists were to retreat to their own master vault to survey the experiments.
But I think the game it was supposed to be in was never finished or it became non canon or something
Levi Smith
'The Drunk and The Ugly' did a Fallout campaign set in Florida based around not! Disneyland.
I think that’s tactics, which is semi-cannon (we know there are Enclave and BOS outposts in Chicago).
Isaiah Butler
McCoy AFB. It's a bunker now with some Army reserve units in it but during the cold war it was a nuclear fighter bomber base next to the Orlando regional airport (now Orlando International Airport).
There's also a small town near Orlando called Christmas.
Patrick AFB down near Melbourne and Kennedy Space Center in Cape Canaveral are good locations too.
Cocoa Beach and Cocoa Village would probably be good places to have if you're going to include Kennedy and Patrick.