>what else? If they're in the arctic? Pretty well fuck all. It should be a miserable place devoid of natural life, except for some tundra vegetation and maybe some life around arctic seas. Assuming climates change over time in your setting, maybe there would be ruins from civilizations that existed long ago. Maybe there'd be some small villages or monasteries, or a few secluded mages who are able to get what they need through trade and magic. No way anyone's cultivating anything up there without magic, anyhow.
Logan Wilson
had one person actually show. what freaking bummer.
Lucas Sanchez
that sucks, user
Jackson Lewis
Gotta have the reverse oasis. 1 mile radius patch of really warm and sunny terrain. Have a bunch of chill people living there, never asking why the land was so odd.
After a single night, the place reveals its true colors, a broken down town filled with wights (the previous villagers), all controlled by INSERT MONSTER HERE (probably a hag) who lures adventurers in, weakens them and makes them their slave/food/sextoy/sacrifice
You can throw exhaustion levels at them as well to make weak fights feel really threatening.
Oliver Reed
Is there a way to effectively play a necromancer without falling into the mire of bogging down the entire game and pissing off everyone at the table with all the rolling for your undead soldiers? Can you be a good necromancer without animating a bunch of corpses, or can you make that work a better way?
Dominic Stewart
So realistically if I played a ranged hexblade with eldritch smite I could only do 3 eldritch smites per battle (at level 5) and then not be able to do anything else other than use sharpshooter and with no multi-attack ever?
Nolan Foster
>good necromancer
Well, it seems to be somewhat DM dependent about whether or not undead in this version are beacons of negative energy and thus evil to use/summon en masse.
Besides that, with how long turns generally are on average simply have a simple plan for your summons every turn and roll their attacks + damage together. If you pre plan it shouldn't be too bad as their turns aren't going to be very different from move and attack most of the time. Considering how long the turns are with the people I've played with as long as each minion took less than 20 seconds I can't imagine you would slow things down that much.
Depending on how homebrewy your setting is you could always have something like a flesh golem? Or a bone golem? All the necro flair with merely one extra mook to control most of the time!
Isaac Martin
Oh, I didn't mean good morally, just a decent asset to the party. That sounds manageable, I'll see what I can do with planning it.
Benjamin Cook
A +1 dagger and an eversmoking bottle
Found as part of an ex-thief turned miner's stash in a hidden compartment in a barrel.
I try to keep things interesting with placement and how often people get them, as well as having a specific character in mind for who I expect to wind up with it when I place it.