Finish a campaign

Honestly, this is so much fun to do as a GM, and so much fun for the players. It just gets everyone right in the feels in the best possible way.
Sidenote: I actually wrote a blog post about this recently, which i'll shamelessly plug for relevance.
>draconick.com/2017/12/27/the-legacy-campaign/

That's so sweet.

I'm playing in my first campaign and we're only in early levels. However, our DM let another player do a one shot in her setting where we got to play at a higher level.

In the one shot we ended up doing something that would have big ramifications in her setting so I'm excited to see how that impacts our main campaign. Only a few of the players from the main campaign played in the one shot so it'll really fun for us when we recognize the DM referencing it.

It's not the same feeling, but it might be the closest we get for a long time.

>Alright everyone, we're gonna release a new DLC
>What're we gonna do this time?
>Actually fix the fucking Crusades?
>Create mechanics for religious leaders and revamp the papacy?
>Add some events and diplomatic options/decisions to more accurately reflect the escalation of the first, second and third crusades?
>Improve the AI for more dynamic games and not just games where massive blob empires that never collapse bash against eachother and exchange one province at a time?
>DON'T BE STUPID, we're gonna make a DLC about China
>Without actually putting in China
>Also bears because they're so ebin
>Great idea Johan! Now if you'll excuse me I need to write new comet sighted jokes for EU4

This is why Paradox is shit.

This happened to our group once, but since we were playing Rogue Trader the previous group of characters had forged a massive trade monopoly in the sector and it was almost impossible to break and we were dodging house agents the whole time.

Fun but we realized how big of dicks our first party was.

In my first campaign the DM went way overboard with what happened after the campaign. The main plot was us turning out to be the 4 legendary heroes of the elements and preventing the apocalypse, though we didn't figure this out until more than halfway through.
Of course we get a glimpse of a brief get together after 14 years or something, y'know cute enough. But he decides to fast forward to a few hundred years after we're dead and we're apparently like minor gods or some shit, where we do shit like protect travelers or nature.
I just thought it was super fucking weird was all.

Yeah, the long timeskip was weird. It was mostly to make the gag about the harpy choking to death on a banana.

>tfw my group has multiple people who DM
>I just started my own campaign set in a previous campaign's setting
>worked with the other DM to make sure shit had continuity and that he was happy with where I was taking the setting
>original campaign was a space sci fi mech campaign
>party is supposed to kill some endothermic aliens that are making the planet cold as balls so it can be terraformed and colonized
>new campaign is set about a decade after the original campaign
>I stuck with the mech theme but took it in a different flavor by making it AdEva
>the surviving characters from the previous campaign are important NPCs in the 'Nerv' organization
>about half of the pilots are connected to the previous characters in some way
I think the best part for me was the world building and history writing.
The previous characters being in this new campaign also allows for delicious drama and sadness.

>Finish a campaign
>DM asks you (all of the players) to DM one for him
>Everyone is a DM except the old DM.

No. I hate seeing my DM have my PCs act completely put of character. He had my last character marry a monkey. Not a euphemism: a literal monkey.

Close.
>have to drop a campaign
>party betrays your PC that's basically carrying the plot
>leads to a character death and derails things for awhile, but the GM pulls things together
>next campaign kicks off with a murder-mystery
>killer is your long-dead character's revenant
>eventually becomes the BBEG