>Nat 20s are automatic successes
Is this the worst meme to ever plague D&D?
Nat 20s are automatic successes
If a 20 is not a success then why are you making them roll in the first place
Good point.
This.
I remember playing some D100 system where 95+ was a critical success that let you roll another D100, which let you roll a new D100 on a critical success. I don't remember if the second critical success happened also on 95+ or if it went up to 96+, after which it would be 97+, etc.
I only remember because one player rolled, got a critical success, rolled again, got another critical success, and the GM pretty much went "nothing happens."
Your fun is wrong: the post
>critical success
No
>a success
If you're letting them roll, yes.
I mean, depending on specifically what they're rolling for, shouldn't it be? It'd be one thing if they rolled to "jump into the sun from earth" or something. In that case I'd say they do jump quite high and fair, but hit a tree branch, and they hallucinate that they made it to the sun.
3d6 for life
d20 can't compare to the nightmare moment of Satan on the dice, and the roll was for a dodge to save your skin
Nat 1s being an automatic critical fail is worse, in regards to skill checks. Its not even how the game is meant to work.
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