Savage World probabilities

The game also rewards edgelord behavior by making tons of "roleplay-only" hindrances like GURPS has. Except at least GURPS puts some hard rules on them. Other than -4 Charisma here and there (defeating the whole purpose of removing Charisma as a stat to prevent dump-statting) and "you must do X to prisoners" it really isn't much of a hindrance. Not to mention people forget about it, and when you have an entire party of 3 to 6 people with different edgelord hindrances it gets hard to keep track of them. This stupid-ass "GM-enforced roleplaying" shit needs to fucking stop. Stop holding players' hands and holding them lollipops if they promise to roleplay. This isn't a fucking middle school. If you want to roleplay your character, roleplay your character. If you want to take some edgy hindrances to justify the shitty way you behave in RPGs anyway, then get more skill points for it, then fuck off. Stupid chucklefucks who make this game probably love braining the enemies they capture and getting extra XP for it. Fuck that. Some of them are shit like "Phobia" and you can pick two phobias of some obscure shit that will never show up, stack it into your stupid "concept" and bam! free skill points. You get rewarded for doing the shittiest, most uncreative, most base and inane roleplaying possible. What a fucking joke of a rule. Fuck the hindrances. And the game assumes you take three, by the way: you don't have to take any, but if you don't, you are playing at a power level below what the game expects. Play an edgelord user. Do it. It's not like being blind or deaf is a better option, because that ACTUALLY hurts you. At least being blind counts as two hindrances. For if you can find a way to overcome having -6 to every fucking roll.

Virt pls

...

I've never played SW so that guy's rant looks like a fairly compelling against it

SW has problems but virt has never played it and doesn't actually know what he's talking about. Wait, is this virt too? Please tell me you haven't resorted to literally begging for (you)s.

Nah, I was just planning to read through the system to maybe switch my group to it for a later campaign and that was the first time I saw someone shit on it so agressively

The vehicle rules are also a fucking joke. Gotta love how you can "wound" a tank with a bazooka, then as a result of your roll on the crit table the tank moves 20 feet TOWARD where it got shot from. What the fuck? It's also absolute trash for ship combat, or really anything larger than a tank or truck. Collisions are "very deadly" yet in a fantasy game the characters' armored wagon plowed through horse cavalry and suffered no damage at all.

I mean, you can give it a try if you want. You will like it at first. It looks familiar yet refreshing. You've never seen a generic system before that wasn't a fucking mess, and you've been misled to believe that GURPS is a fucking mess as well (it is, but for different reasons, and it's a much better-designed game that SW overall). And you just found the test drive, which is an unintimidating 16 pages or so. A longsword still deals 1d8 damage, there are still attack rolls, the Toughness system looks like that one thing you and your D&D group "came up with" once when trying to make D&D "make more sense." And you get really excited. This looks really simple and powerful. You might notice that shotguns give a +2 to hit. You might realize a lot of the modifiers are kinda large for a game with such small dice. But that doesn't matter, right? You're excited and want your group to try it. And it's fun....for a few months, until your realize how much it sucks. I bet the developers even were told by someone in the playtest that shotguns were kind of dumb, but like all devs with their heads in their asses they ignored it.

Try this with your group. It's an abridged (and somewhat outdated) version of the system meant to give you a feel for it. It's a well made, flexible, incredibly easy to homebrew for system for the most part, but it also has a lot of love-it-or-hate-it design choices, like exploding dice and the ability to trade roleplay-only flaws for mechanical advantages in chargen.

I insist on being wrong because I made this damn book myself... and a lot of input from you guys, of course.

>tfw I need to update this, but already have two writing projects on the go