I want to play a lawful good Orc with the Tanarukk Blood feat as a redemption paladin. A former marauder who was spared by a Redeemer and took it upon themselves to pull others into the light. is this too much of a Mary Sue character? Is there any art I could use?
Levi Gray
A reason for why the do what they do.
Julian James
Well of courae
But i cant think of a way for such a group coming together.
Jace Peterson
Matt Mercer is Great Edition
Connor Powell
>What do you want from the class? To let me shoot things and shoot them good.
Ethan Hill
Yes, no
Tyler Sanders
I think the big issue with the Artificer class is they felt the need to make subclasses for it, but it's too narrow a class already, but it has too much baggage to just be a Wizard subclass. Its basic functions weren't all that bad.
There's a character art thread this way
Ian Morgan
>Do you think the Artificer can work in 5e? Yes. Though it would be great with an upgrade system like this homebrew.
Matthew Stewart
It didn't really have any basic functions.
They got free magic items that were incredibly weak for their level (Especially in any setting that would allow an artificer) and then just got a bunch of attunement slots.
The only things that really the base class had was the companion (which was awful) and the magic infusion (which had limited use because they made them 1/3 casters with a tiny spell list).
Ayden Stewart
>Do you think the Artificer can work in 5e? Sure >What do you want from the class? Puttin magic in magic items. Even if they're only temporary. My dream artificer is actually just Gambit from the X-men
Andrew Robinson
Reposting Even with a GMpc you will have serious issues unless you have all "roles" covered.
A two player campaign is somewhat of a nightmare even with GM controlled NPCs in fights.
I can not agree with this more. You cannot easily run spellcasters/nonmartial in fights if you are running them + enemies.
5E is heavily balanced around having 4-5 people as well so unless you are running 2 GM Pcs I personally this this will be a serious issue.
I am not talking out of my ass here. I just ran a 7 month 2 player campaign and although everyone had fun and want me to DM in the future...there were serious in-fight logistical issues not to mention critical skill deficiencies outside of fights.
Christian Sanchez
Yikes, I'm pretty liberal (yet very anti-SJW) but if I ever became well known I'd keep my mouth shut.
Adam Hughes
Making magic items is their thing though. If we remove the subclass bullshit and just let them make stuff, then we can make those features better with the spare levels.
It would really help if there were more of a rule structure to making magic items, then maybe the Artificer would have something to manipulate.
Isaiah Torres
If a vampire spawn is inside a building and the vampire it belongs to is outside, can the spawn invite its master inside?
Charles Garcia
Does the spawn own the home? You can't invite someone into something that you do not own.
What does /5eg/ think of the UA Stone Sorceror?
Logan Gomez
If it's a private dwelling it has to be invited by the owner If it's a public building then no invitation necessary
Julian Hughes
>he doesn't make the players come up with a reason they all met and are traveling together on their own with his approval It's been years since I had to work my ass off to make sure every retarded-ass party comp had some arbitrary reason for a bunch of strangers coming together that had to fit everyone's character and was always just short of organic. Let them do the work for you, that shit is far too much of a hassle.
Christopher Edwards
No, the spawn has no ownership of the house and as such no power to invite.
Jack Gutierrez
I liked the idea and wish they'd put time into that instead of making hexblade.
Asher Smith
>What does /5eg/ think of the UA Stone Sorceror? I liked it, it was a pretty good Spell Sword, though the flavor could use some touching up , the Con AC should have been dropped to 11+Con instead of 13 + CON, and some of the spells on the expanded spell list probably should have been bonus spells instead of an expanded spell list.
Luis Bennett
Be good to also get the hexblade ability to use cha as weapon modifier.
Camden Kelly
Depends on the flavor. They were not really going for the Bounded weapon kinda vibe, it seemed more like earth magic and metal works. There was a Sorcerer homebrew that was posted last thread that does what you're looking for though.
Gabriel Ramirez
This one.
Camden Morales
>Tfw forever DM so probably won't ever get to play not!Tony Stark
Adrian Baker
Why make the AC 11+Con? With that, you start with 14 AC, 16 with a shield, and have an absolute cap of 18. The class is already stunted in a fight by its poor HP, and we need a replacement for Mage Armor so as to not require the Stone Sorceror to be a Dex build.
In addition, requiring the class to have a shield for decent AC interferes with the spellsword feel.
Using Cha as the weapon modifier helps to solve this problem.
Eli Russell
Mate, I do like your brew, I even helped you here with one of the revisions, but ffs stop posting it in every single /5eg/ thread.
David King
Did anyone else feel the need to nerf the Artificer's gun? 2d6 at long range with an option to deal as much damage as the Rogue's Sneak Attack without Sneak Attack's requirements just felt like too much, even for an otherwise underwhelming class.
Elijah White
DMs, how do you manage players checking areas for traps? My players have been humming and harring over how we're running trapped areas. They say that they want me to assume they're checking for traps constantly, and to take their passive wisdom into account for that. I usually run standard traps at DC 15, which means our rogue will spot every single one. If I do this, I'd just raise the DC to 16 to piss them off. Our other option is to make them specify when they're checking for traps, but that reeks of us ending up with every other thing said being 'I check for traps'. Are there any other methods we're missing?
Christopher Martinez
>Why make the AC 11+Con? With that, you start with 14 AC, 16 with a shield, and have an absolute cap of 18. The class is already stunted in a fight by its poor HP, Due to the subclass having the +1 to hitpoints and CON AC they have a lot of hit points as time goes on, a little more than what most other Sorcerer's would have with a better AC total. 18 Seems like a fair number for a Sorcerer with a Shield instead of 20.
Easton Bell
Yeah, Passive Wisdom is garbage. Just make them roll Perception or Investigation and don't tell them why.
If you want them to put the work in, you could do conversational trap checking. Players tell you precisely what they do in the room, you tell them precisely what happens as a result, maybe a roll here or there to see something ahead of time.
I personally don't use traps unless we're in a place where an enemy might actually set traps, which cuts down on my need to deal with them.
Mason White
You know, after DMing a campaign or two I think one may be entitled to a DMPC, even if it just to see how disruptive it becomes for your group
Josiah Russell
Write down their Perception modifiers, roll behind the screen for them. Same goes for Stealth and Insight.
Lucas Harris
>In addition, requiring the class to have a shield for decent AC interferes with the spellsword feel. >He doesn't flavour his shield as an arcane device or energy Maybe a game using your imagination isn't for you.
Camden Green
The main reason it's a problem is that you don't have a hand free for somatic components, assuming you're also keeping a weapon out to take advantage of your Aegis.
Julian Barnes
Just say passive perception only works on traps that can be detected without interaction. For example you could see a tripwire, or grooves on the ground from crushing walls, but if a pressure plate is flush with the floor then you wouldn't find it until you either actively looked for it or you, say, poked it with a 10ft pole. And sometimes there's something obvious there that might or might not be a trap, like holes in the wall that could be dart traps or just simple ventilation. If they get too antsy with active rolls tell them what I tell my players: you can use judgement and make educated guesses as to when to roll, or you can be a little shit and roll every room but the second you get below your passive perception you have to keep it for the rest of the dungeon.
Luis Price
>Moving the goalpoast
That's the whole point of passive perception/Investigation: noticing what's going on around you, even if it's being sneaky. If they're moving slowly, the rogue can rightfully be checking for traps with a passive check. If he trained in it, he should be pretty capable. If they're moving at a normal or fast pace, they can't keep checking (without disadvantage).
let them maybe!bomb rolls on a chest, which they inspect specifically. or chase them through a hallway with a large, terrifying monster, or an indiana jones boulder, if you absolutely MUST do trap damage to the party. sadist.
Kayden Martin
So what's the consensus on that Blood hunter class thing?
Christian Powell
Ask your DM for an Arcane Focus that doubles as a shield. You can use the same hand that uses your arcane focus with somatic components.
Leo Smith
Oh no..... It's almost like there's a feat for that.
William Johnson
Veeky Forums answer: It's homebrew so it's shit
Real answer: I'll reserve judgement until I see it in action.
Thomas Cooper
I don't know yet, I have never seen one in play longer than 2 sessions. The new campaign of Critical Role has a Blood Hunter in it so that should be a good standing point to see what it can do.
Leo Hall
More worldbuilding, but... Any suggestions for non-conventional cultures for D&D?
Rohan, for example, is a land-based Viking civilization.
Nolan Turner
Would you let the stone sorceror use its teleport strike on someone that struck it, provided that it gave itself the aegis?
Jordan Hughes
Solid, but has too much of 'Big risks - big rewards' mechanics Mercer likes so much. Kinda different from a general 5e feel.
John Baker
Sure, it's moving the "goalpoast"; why wouldn't I when the rogue is claiming a 100% success rate? I want to create variety, not monotony. Today I actually had him fall off a broken bridge. He specifically checked for traps, not broken bridge slats...
Carson Ross
If anyone can break it, Taliesin can. Problem is, he'll know when he's breaking it and will rein things in.
Nicholas Murphy
I have to say, I really have to give props to him with that stuff and metagaming. I wish more players would actively do that, fully admit "no wait I wouldn't know that nevermind, continue".
Nathaniel Williams
He does have a point, the fact that his players insist on using passive wisdom makes his trap DCs either willfully evade or willfully meet the Rogue's total. He might as well not use traps as that point.
Which wouldn't be the worst idea, imo.
Robert Parker
Dim light disadvantages perception checks Disadvantage on perception gives -5 to passive perception.
Josiah Gomez
One of my players played it a bit over a year ago. I didn't really care for it, personally. I think it's too narrow of a focus to justify being its own class, especially because it's so similar in mechanics and flavor to Rangers. I think it would have been better served as a handful of Ranger archetypes rather than its own class. The idea of a supernatural monster hunter is something Ranger already does, and it's also able to be a plethora of other things with no problem. Blood Hunter is too restricted in its flavor, and the archetypes only get more narrow.
As far as mechanics, I think it's kind of out of place in 5e. It's certainly unique compared to other classes, but its uniqueness comes from something that really isn't present in any other classes. Most of its strongest features rely on giving yourself penalties, which isn't exactly a common thing in this edition. The only other big example I can think of that's used often is Barbarian's Reckless Attack, which is mostly a means of manipulating the edition's primary modifier feature (advantage/disadvantage) rather than actual stat boosts.
Overall, I think it's decently designed. It's not ridiculously strong, but it's a really powerful glass cannon because of how its trade-offs work. I don't care for it that much, personally. It's more balanced than some official classes (and the semi-official class that is Mystic), but I think it should have been a Ranger archetype.
Hunter Martin
DO NOT DO THIS! Seriously, I'm speaking out of personal experience when I tell you that going "but you didn't specifically say X" is one of the most cancerous things you can do to your game. Why does every trap have to have DC 15? Why don't they vary? What sort of campaign are you even playing? Maybe we can give some specific advice with more context?
Tyler Evans
Now if only he didn't take 5 fucking years every turn.
Gavin Mitchell
Lost mines has traps at DC15. He rolled a 7 while checking the entrance to the bridge for traps, then walked over it.
Nicholas Harris
So lemme get this straight Mercer used to use Veeky Forums Probably still does We will never know because if it comes out G&S will drop him because it's run by a fake geek SJW.
Wyatt Barnes
>I check for A >You are affected by B >I check for A and B >You are affected by C >I check for A, B and C >You are affected by D
And so on, you just drag the game out with minutiae.
Alexander Ortiz
Yeah, quite possibly. He won't be a frequent user, but I am almost sure he looks through Veeky Forums every once in a while.
Zachary Long
There's an easy way for him to let us know without making it obvious.
Connor Davis
Gunsmith Artificer at least works perfectly fine, it's just incredibly boring.
Asher Carter
Technically you aren't supposed to be able to roll lower than your PP
Jack Stewart
...
Kevin Martin
>Getting fired for visiting a Turkish cross-stitching board Wew lad
Benjamin Gomez
>fake geek SJW. I want to do dirty things to Felicia and I have no qualms about this.
Jaxon Lee
Keep your salt stick in your skinny jeans boyo.
Aiden Collins
On sunday, I introduce my players to kobold vietnam.
Jonathan Roberts
Where does it say that?
Jonathan Cook
I don't think I've ever actually worn skinny jeans in my life.
I've been cycling the same three pairs of work jeans since I was in high school in '92.
Thinking about making a Goblin Eldritch Knight. Should I go Dex melee or archer?
Should I MC and take some Wizard levels?
Joseph Garcia
Yeah, ideally you would multiclass for 20 levels of wizard.
Joshua Sullivan
Why is the hand crossbow "light" when you can only use two-weapon fighting with melee weapons?
pg. 195
Benjamin Lewis
>I can't play 3 weeks in a row after only ever missing 1 session ever >DM decides to not have sessions because of it >Now no one is playing because of me
I feel bad for my party, anons
Aiden Williams
It means you can shoot it with only 1 hand
Christian White
No, that's what not having the two-handed property means.
Brandon Morgan
I usually hate homebrew and don't use it on principle, and that's clearly just magic Iron Man, but goddamn is it cool. Both the armor and the gun one. I love upgrade/customization systems like that, part of why I love Warlock, too.
Isaac Wilson
Flavor text, mostly
Camden Baker
It has no implication. I suspect it's a vestige from an old design, before the current form of two-weapon fighting.
no, weapons are assumed to be one-handed unless they have the "two-handed" property
Leo Cooper
They're planeswalkers, they all end up on a plane where something bad's happening. They team up to stop it.
Thomas Reyes
Agreed! Though I'm much more lenient on homebrew, its a game about Power Fantasys most of the time, what's wrong with getting closer to that with Homebrew?
Also man I really hope the final Artificer has something like that, the upgrade system works really well for a crafter/inventer. You don't even need the Magic Iron Man.
Dominic Morris
matt mercer browsed Veeky Forums?
whats the proof
Asher Jones
dafuq? can't you just think of a reason for your character to AFK for a bit?
Jaxon Perry
...
Carson Sullivan
Had an idea for a new base class, and was wondering about one of their main mechanics. The class is basically a fighter/alchemist type thing, based very loosely off the Witcher concept. One of their mechanics is called "Mutation", and it basically allows the Alchemist to adapt their body in various permanent ways using mutagens. You would get about 5 of these by 18th level, with the ability to reaction-add one more temporarily as the capstone.
Just looking for feedback on the concept. At the moment I have: >Darkvision Gain darkvision or increase darkvision if you already got it >Arcane sight Eldritch sight >Poison resistance As Dwarves >Trance 4 hour meditation in lieu of sleep >Fey ancestry Can't sleep, adv vs charm >Natural weapons Get claws or a bit >Extra limbs Can't attack, but can hold more shit at once >Hidden pocket Skin flap to hide things behind >Leaping Jump at will >Venom Add poison damage to melee 1/rest >Biological redundancy Auto-succeed first Death Save of the day >Endurance Auto-stabilize at 1 hp unless killed outright 1/long rest >Elemental shell Gain resistance to 1 damage type >Breath weapon 1/long rest breath weapon like dragonborn >Mighty grip Reverse versatility (wield two-handed weapon in one hand, one dice level lower) >Giant strength Adv to athletics/ double carry weight >Snake’s grace Adv to acrobatics/ fit in spaces for small or tiny races >Spell storage Gain 1 first level spell slot, can only pick from small list of spells (probably just some evocation or enchantment)
Is this enough for a class feature? Is it too much? It's the one variable feature the class gets, to cut down on the versatility or mechanics overload, but is it too much anyway? Not enough?
We just TPK'd and we only had 1 session with our new characters, also I'm literally the only source of healing/CC on the party, so they would die really easily.
Wyatt Miller
Literally Blood Hunter Order of the Mutant.
Mercer is a gigantic Witcher dork.
William Campbell
>implying you can't play 5e without a healer Potions of Healing are a common adventuring item. Ignore to your detriment.
Evan Nelson
That doesn't help me.
Benjamin Flores
Best classes to play as a gobbo?
Ian Gomez
>filename I don't think so. Why would he need to talk about D&D here when he's personally and professionally connected to a lot of different professional designers elsewhere?
An archetype that coifs a class resource to nab racial features for half an hour? That doesn't sound bad at all. Although I think it might work as a subclass. What other features would it have outside of mutagens? And what HD were you thinking?
...Also, is the name Mutagenist taken by other known homebrew already? That could work.
Evan Taylor
A full class that could do this seems a bit much, maybe a subclass for the fighter or Artificer?
Logan Robinson
>I'm speaking out of personal experience when I tell you that going "but you didn't specifically say X" is one of the most cancerous things you can do to your game. God do I hate this. I've had sessions where it felt like we were playing fucking simon says with the DM. >You have this thing latched onto you >I'll take a look and see how bad it is (expecting a medicine check) >It looks like it's latched onto you. >I pull it off. >you take (absurd damage) >...would I not have noticed that it was dug in that deep? >you didn't do a check > ...
Justin Hall
They probably intended for it be a dual fighting weapon at some and then dropped it for some inane reason. There's stuff like that all over 5e imo.
Joseph Turner
It is wrong Matt. Fuck you for your shitty meme show that gives players bad ideas. Honestly though I don't know if it's his fault. From what little I've seen of CR it's the players I really hate.
Justin Turner
>players are having fun and roleplaying
>YOURE DOING IT WRONG
??????????
Ryan Martinez
I'm pretty fine with everyone but Marisha, and Sam and Travis are pretty cool dudes Fuck Marisha man...
Nolan Johnson
I didn't really hate Marisha until the Kraken episode.
Holy FUCK she kept forgetting what was going on. Even Laura was getting annoyed at her.
Cooper Evans
Ever had a Sneak Attack or Booming Blade bounced back?
Levi Wright
No what it does is lock players into a box that you have to break. A 'funny' box where the game is all about silly voices and monstrous player races. Games should not be model after CR and player's coming in with that mindset are generally a detriment since they've consumed so much of just ONE type of D&D campaign. To this day the best D&D game I've been in was text based. The memers who watch CR religiously probably have trouble even visualizing how a game like it would be fun.