Alright, I've been thinking about this for over two months now...

Alright, I've been thinking about this for over two months now, and I've decided I finally want to do something about it.

I have been inspired Veeky Forums, so inspired that I came up with a Transformers-inspired setting for my first-time GM campaign. I need suggestions for the setting itself, and I need suggestions for a suitable system, so I don't have to homebrew everything.

Why do I say Transformers-inspired and not straight up Transformers? Because the setting takes many elements of various Transformers continuities, but introduces its own elements as well. For starters, there are no Autobots or Decepticons exactly, although there are some similar factions. Secondly, the power level of Transformers is quite huge compared to the power level of Transformers in most continuities, I would compare the power level of Transformers in this setting to be somewhat similar to Dragon Ball levels of power: from Transformers who at their lowest can merely destroy a skyscraper, to Transformers who can wipe out time and space itself. It's not only that Transformers in this setting will be on the level of Dragon Ball characters, but they will also use similar attacks as well, such as forming energy balls at their fingertips and then throwing them at their opponent, alongside typical Transformers weaponry. Instead of the usual preference for ranged warfare in most Transformers continuities, in this setting Transformers would fight in close combat as well as use ranged attacks rather equally. Thirdly, other species play a significant role in the setting, including humans, who actually have their own mechas and are spread out across the universe (I should mention that the setting takes place far out in the future.)

With that said, I will begin by describing the Transformers, although I'm not going to go too deep into lore, just how they function and such, some class ideas, the basics of the world and the factions.

Just to make it clear, the PCs will only be Transformers.

Other urls found in this thread:

youtube.com/watch?v=J2LiUsEOqcU
youtube.com/watch?v=MYGJ9jrbpvg
youtube.com/watch?v=udKNPnfHP1c
youtube.com/watch?v=cDMYiWIqzek
twitter.com/NSFWRedditImage

So basically youtube.com/watch?v=J2LiUsEOqcU

That looks pretty close, I'd say.

Transformers are a scattered race of extremely technologically advanced giant alien sentient robots who refer to each other as Cybertronians, but it is regarded by non-Transformers sources that they are merely the "junk" of the "true" Cybertronians who have fallen eons ago. They are made of three things:
-transformium (taken from the Bayformer movies), an extremely durable metal-like material that allows Transformers to shapeshift at will. Transformium is capable of imitating practically any material that is solid
-the spark, the very "soul" of the Transformer, contained in a small cube made of transformium in the chest of every Transformer
-the core, which houses a power source that keeps the Transformer running, the energon generator. The energon generator is capable of being infused with various elements, such as fire energon, water energon, electro energon, void or dark energon, photon or light energon

As I've already mentioned energon generators and energon elements, what exactly is energon? Simply put energon is an extremely powerful and mysterious source of energy which the Transformers use to function and to fight. It can be found in many states and semi-states, be it gas, liquid, plasma, solid, or something in between. Energon has in fact become the de facto currency of the universe, and it is perhaps the most sought after resource from everyone, not just Transformers. Energon is very unstable and must be handled with caution. The reason why Transformers can't rely on just their energon generators is because the energon production from their energon generators is limited to a small amount that takes time to build up by their cores as a defensive mechanism so the Transformer is not overloaded with too much energon which would simply put make them go boom. Overtime, as a Transformer is able to handle more energon levels, their core naturally increases the output of their energon generators (gaining experience and levelling up, in other words.)

Transformers are all practically forced to seek outside energon sources due to constant warfare draining their energon. Energon outside of Transformers is found on meteorites and in the cores of some planets.

I have mentioned transformium which allows Transformers to shapeshift and imitate anything as much as they like, but the catch is that this is extremely taxing and costs a lot of energon, so the Transformers have an ingenious way of saving energon: altmodes. All Transformers have at least 1 altmode. An altmode allows a Transformer to scan something, a vehicle, a weapon, etc. the information is then stored within themselves, and they automatically reformat their base frame to suit the altmode. When the Transformer wishes to imitate the thing they scanned, they merely switch into their altmode, causing their body parts to move around into the desired form, at the expense of zero energon. Of course, scanning a new object and changing a Transformer's set altmode into a different one can cost quite a lot of energon, depending how complex the object is and how different the new altmode is from the old one, which is why Transformers typically stick to familiar forms.
Transformium can also rebuild itself, effectively meaning Transformers can rebuild themselves under damage, but again at the expense of energon.
A subset of altmodes is equipment, a Transformer can scan weapons such as swords, cannons, missile launchers, etc. that can simply be added as additions to their base frame and altmodes at a much lower cost of energon. Like altmodes, equipment can be activated and deactivated at the cost of zero energon.

o matter how much a Transformer receives damage, they only cease to function when either their energon generator(s) are destroyed or tampered with, or their spark is taken out of their bodies. A Transformer never truly dies, even when the cube of a spark is destroyed, the spark simply moves on to the afterlife, awaiting potential revival.

Transformers are beings designed to adapt to the environment, and so there are several Transformer types or "classes":

-Battleformers: Battle-hardened Transformers who know nothing better than war. Start out equpped with lots of weaponry, 2 altmodes, all stats are above-average.
-Terraformers: Transformers who adapted to nature and organic life. Are able to scan organic beings and imitate them as part of their altmode. Have psychic-like abilities that affect organic life, can communicate with organic life using telepathy, can mind control organic life, etc. Have high social stats.
-Cyberformers: Transformers who do hacker things. Possess psychic powers similarly to Terraformers but only affect technology (including Transformers). Have high dexterity and intelligence stats.
-Guardformers: Sworn protectors of Cybertronian ruins. Start with a sword and a shield as their equipment. Essentially serve as tanks.
-Clericformers: Very wise Transformers who are able to call upon the afterlife and harness the power of sparks. Can cast miracles and revive Transformers. Have high wisdom stats.
-Superformers: Start with a powerful energon generator and better energon power tolerance.
-Buildformers: Transformers who are good at building things. Can build new Transformer bodies, new spaceships, develop new technologies. Have high intelligence stats.
-Darkformers: Transformers whose energon generator is infused with dark energon. Can manipulate light. Their dark attacks are super effective against the light.
-Lightformers: Transformers whose energon generator is infused with light energon. Can manipulate the dark. Their light attacks are super effective against the dark.
-Hydroformers: Transformers whose energon generator is infused with water energon. Can manipulate water and its properties, ice.
-Raiformers: Transformers whose energon generator is infused with electro energon. Can manipulate electricity and its properties, air, the weather.
-Pyroformers: Transformers whose energon generator is infused with fire energon. Can manipulate fire and its properties, lava, magma, hot gas.

The classes are not hard-defined: think of them as more starting setups. Any Transformer can for example gain the potential for Terraformer powers by scanning the alien technology Terraformers scanned (this is treated as an equipment add-on). Any Transformer can infuse their energon generator with some element. Any Transformer can gain multiple altmodes, multiple energon generators for even more power. Any Transformer can attain enough wisdom to be able to do the things Clericformers are able to do. These things are just costly, but achievable.
Some Transformer abilities are not locked down by requirements and are generic: things such as draining another Transformer of their energon (which is considered immoral), faster transformation speed, multiple altmodes, Transformer fusion, etc.

PCs at Level 1 would be about as strong as the average Transformer, which means at their lowest they can decimate a whole city, and at their highest output can obliterate something the size of the moon.

I am still not sure about properly handling power level differences so you can definitely feel a difference in power between Transformers while also not making it impossible for say Level 1 PCs to beat a Level 2 Transformer.

Finally for the factions. These factions are the primary factions at war with each other:

Predacons (not to be confused with actual Transformers Predacons) - An army of Transformers who mercilessly hunt down other Transformers for their energon, as well as any energon sources.

Human Faction (name undecided) - Owning vast amounts of the universe, they are a force to be reckoned with. While their technology pales in comparison to Transformers, they have the advantage in numbers: while the average Transformer can very easily trash 4 or 5 human manned mechas, when about 20 appear the average Transformer will be in a bit of trouble. The mechas are about half the size of a Transformer.

"Others" (picture related is somewhat what they'd look like) - An unknown extremely hostile humanoid race who mysteriously appeared very recently, they do not use any technology, rather they travel by teleporting in mysterious ways, their motivations are unknown and they have the ability to summon kaijuu - giant monsters powered by what appears to be the void/dark energon.

Pure Cybertronians - A faction that only appears sometimes after the PCs begin their journey, they claim to be the original "true" Cybertronians and they wish to eradicate all "corrupted" Transformers and all non-Transformers lifeforms. They are extremely powerful, appearing as enormous Transformer-like beings the size of giant planets. Their main mode is similar to a Transformer's, humanoid but completely see through (or maybe white?) while their altmodes are giant cubes. Powered seemingly by light energon.

Then for some minor factions my ideas were a mercenary Transformers group, some other alien race rebellion, and a pirate group.

Well, that's about it I think. Note that nothing is set in stone, this is all a very rough idea, so I'd really appreciate suggestions for both setting and system. For the setting, maybe you have some ideas for a faction? Re-arrangement of the elements? How the Transformers work? etc.

Polite bump.

Good start.
As a suggestion:
No classes or levels.

Game is skill based with xp being spent increasing skills and stats.

XP is also used to by new abilities like alt-mods, baking interfaces, attacks and stuff.
Turn the classes into specializations that can be picked after you have achieved so many levels in some skills (Battleformer has to have a 10 in 2 combat skills and a physical stat of 5, they get some bonus for taking this specialization.

You think homebrew is the best way then?
And I'm liking your way of thinking.
What dice would you use? What would the stats be? How do you picture combat?

Have you read the comics, OP? 'Cause you actually come really close to canon on a lot of points.

Nope, only watched the shows, actually.

I've been reading a lot of IDW's stuff lately. If you're interested in the lore I could tell you what you got right or almost right, but the short answer would be to rename Transformium to Sentio Metalico, Predacons to Expropriators/Scavengers, and Terraformers to Eukarians. Long answer is... Long. Interested?

Sure, I'm interested.

Bump.

you could crib some of my idea:
the overarching robot war is sentient, individual but freely able to internet A.I.s vs non sentient, not even programmed/hackable, separately evolved but conglomerating M.I.s
Machine Intelligences inspirations include the Iron Giant. drinking birds, Blindsight Scramblers and Strandbeest
youtube.com/watch?v=MYGJ9jrbpvg

Not exactly - but you are almost describing Trans-Tech, OP.
The show/setting that would have come after Beast Machines (after beast wars). The factions were dissolved and it was to be super-high sci-fi with heavy intrigue elements.
The idea was taken over by a semi- 3rd party comic book, with mixed feelings on it.

IDW had some niffy ideas about dissolving the factions as well a while back.

Man if I wasn't going to work this is my IDEAL Veeky Forums thread.

Have some Transformers RPGs I have lying around. This I got from Veeky Forums some time ago.
1/4

2/4
Don't recall where I got this one but it's clean looking.

3/4
Swap that. THIS one is the clean one. The previous post was another Veeky Forums one.

4/4
aaaaand I can not find the one really good RPG that I actually used for a few one-shots. I will see if I can find it after work.

Also have the Animated Star chart 100% useful if you decided to go into space fairing route and don't hold yourself to a single planet.

>the power level of Transformers is quite huge compared to the power level of Transformers in most continuities, I would compare the power level of Transformers in this setting to be somewhat similar to Dragon Ball levels of power: from Transformers who at their lowest can merely destroy a skyscraper, to Transformers who can wipe out time and space itself. It's not only that Transformers in this setting will be on the level of Dragon Ball characters, but they will also use similar attacks as well, such as forming energy balls at their fingertips and then throwing them at their opponent, alongside typical Transformers weaponry. Instead of the usual preference for ranged warfare in most Transformers continuities, in this setting Transformers would fight in close combat as well as use ranged attacks rather equally.

Are you familiar with the Brave/Yuusha franchise at all? Or even its predecessors in Transformers: Super-God Masterforce, Victory and Zone?

youtube.com/watch?v=udKNPnfHP1c
youtube.com/watch?v=cDMYiWIqzek

You know OP, the Transformers Universe is quite extensive. I feel like you are trying to reinvent the wheel here when a lot of ground work - for even truly bizarre ideas - has already been done. I'm not trying to take the wind out of your sails, but maybe you don't have to put as much thought into this world as you think you do.
-Unless that's your aim, then by all means continue.

Judging from the descriptions of what you have already, why don't you read up on the Japanese Transformer only fictions like Victory and Master force. They blatantly focus on Melee weapons, and powers of light and dark sounds right up your ally. Warning there are still a few sillier ideas that plague 80's anime in there.

Sorry to keep you, it was getting late on my end. Here's my broad spectrum analysys with a side of mythology.

>Powerlevel
Neat.

>Tranformers who can wipe out time and space
There's precedence for this. Vector Prime controls time and Micronus Prime fucked off to another universe of his own making. And then there's the Dark Cybertron event, which is a whole other story in itself.

>Transformers would fight in close combat
The Transformers of the Caminus colony have so few resources that they have shunned ranged weapons of all kinds. "If you miss, then whatever it is you shot is gone."

>Humans have their own mechas
You bastard. I've been playing with this idea for ages. Makes a nice justification for the whole "Robots in Disguise" angle.

>Merely the "junk" of the "true" Cybertronians
Nova Prime and later Sentinel Prime were both strong believers in the "purity" of the cybertronian race. Galvatron even started a genocidal campaign to wipe out the beast-formers, the Headmasters, the Combiners, etc...

>They are made of three things
Funny. As mentions, Rossum's Trinity already exists as a concept, but it's made up of the spark, the brain module, and the transformation cog. Sufficent damage to the spark or brain will kill a cybertronian, but the removal of one's t-cog was commonly done as a form of political protest.

>Blessed by the Guiding Hand with the gift of dubs.

>Transformium
Sentio Metalico. In-universe equivalent that serves the same purpose, and "Transformium" was a joke. I believe the line was "It focus tested well."

>The spark
Traditionally portrayed as spherical, though a cube makes for a nice distinction.

>The core
Fuel pump. It's said that Nominus Prime died of a rust infection that spread to his fuel pump, but... well, again, that's a whole other story.

>Energon
Very interesting twist on the classic power source. Reminds me of Ore-13, or "Ultra Energon". An internal generator also makes for a great abstraction of XP.

>Alt-modes
See pic.

>Afterlife
Afterspark. Where All are One.

>Classes, in order:
Primal Vaguard, Eukarians (after their colony ship, Eukaris), Infiltrators, The Triorian Guard (Typically tripple-changers. Decepticon Blitzwing was actually one of these guys before the war.), Trions and Load-Bearers/Point-One-Percenters/Phase Sixers (take your pick). As for the rest, Buildformers are pretty close to Constructicons (Not nessesarily of Devastator), and the elemental classes are fine. Maybe make some of them -bots instaead of -formers ie. Pyrobots.

>Predacons
"Expropriation Specialists", better known as Scavengers.

>Human faction
Skywatch, Revolutionaries, or hell, some future incarnation of G.I. Joe. There was also another toyline by Hasbro (or was it Tomy?) back in the '80s. Dianaughts? Diaclone! It was all about mechs.

>Others
For funsies, have them turn out to be Quintessons, supposed creators of the transformers, and their Kaiju be Cybertronian Titans (See: Metroplex, Trypticon, etc...).

>Pure Cybertronians
Sounds a bit like the Kinghts of Cybertron (See previous). As for their appearance, I'm picturing something like the combined form of Symbionic Titan. Cube-mode is lame, though. Have them transform into entire cities, maybe?

And yes, I'm a huge nerd for knowing all this AND typing it all out. I actually made a rough draft of a Transformers CYOA for the general thread. What I'm saying is, you're doing Primus' work OP. Have some ass and a thumbs up.

>Captcha: Select all squares with vehicles
Heh.

I appreciate the informative responses, you could say I'm reinventing the wheel in a sense because I want the setting to feel truly unique, as opposed to just a sci-fi setting with Transformers thrown in.

Not familiar with them at all, I'll check them out.

Any system ideas?

>Secondly, the power level of Transformers is quite huge compared to the power level of Transformers in most continuities, I would compare the power level of Transformers in this setting to be somewhat similar to Dragon Ball levels of power: from Transformers who at their lowest can merely destroy a skyscraper, to Transformers who can wipe out time and space itself.
What exact level of power will PCs inhabit, and how will you keep them there? How will you maintain the slightest cohesion or narrative with time destroying PCs or key NPCs?

Nice bump.

I won't limit the PCs in any way, they can kill and destroy as much as they want (if that fits the RP of the party) on any scale, including key NPCs, and as is usual, the stronger the PCs get, the stronger the foes they face. If a PC can wipe out time and space, they will face a foe who exists beyond time and space and can do much more than what the PC can, as an example.

Oh, and as far as narrative goes, action = reaction. Every action will go somewhere, even if I didn't plan for that something as GM. I think I'm good at improvising.

Bumplebee.

My preferred system is the Twilight 2k version 2.2.

Skill (1-10)+Stat (1-10) with roll under.
Difficulty is handled as a multiplier to the skill+art combo.

So *1 is Average. *2 is Easy. *.5 is difficult.

Sentio-Metallico, Transformium, Proto-matter, cybermatter, technomatter, living metal. It's all pretty much the same thing.

Man, I need to work more on making a transformers hack for Eclipse Phase.

Going to give this one final bump and then let it die. I will make a new thread with some changes/additions to the setting, as well as a list of all system suggestions so far.

I will check it out, thanks for the suggestion.

I would recommend Eclipse Phase. Since it lets you design robot bodies and have fun with that.

Also sparkswapping.

Here's an attempt at a basic constructicon chassis.

>Constructicon
>Common amongst many laborers and builders; constructicons are strong, hardy, and for some reason often found in green and purple. Their default alt-mode is a many-wheeled truck.
>Archetypal Autobots: Bulkhead, Hoist, Scoop
>Archetypal Decepticons: Hightower, Mixmaster, Scrapper
>Type: Synth
>Implants: Access Jacks, Basic Mesh Inserts, Chemical Sniffer, Cyberbrain, Direction Sense, Electrical Sense, Hardened Skeleton, Headlights, Industrial Armour, Medichines, Mnemonic Augmentation, Puppet Sock, Radar, Radiation Shielding, Retracting Limbs, Shape Adjusting, Spark (Cortical Stack), Wrist-Mounted Tools
>Mobility System: Walker 4/20, Wheeled 8/40
>Aptitude Maximum: 25
>Durability: 120 (includes Hardened Skeleton bonus)
>Wound Threshold: 24
>Advantages: +15 SOM, +5 to one aptitude of user's choice, Armor 10/10 (20/20 with Industrial Armor)
>Disadvantages: Social Stigma (Clanking Masses)
>Neutral: Very Large Size
>Primary Mode: Wheels retracted,limbs extended
>Alternate Mode: Limbs retracted, wheels extended
>CP Cost: 40
>Credit Cost: Expensive (minimum 40,000)