/5eg/ - Fifth Edition General:

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
latest update-mega.nz/#!pQURTRDD!D0_R4jIXvN_wTZ1z-clszujTR3vVYaHYHXO1XnAzNrI
Use the Readme to get it working if you're computer illiterate, or ask for help ITT.

>Resources
pastebin.com/X1TFNxck

>Previously, on /5eg/
Do you use "level scaling"? Like, on level 1, enemy soldiers are just City Guards or Tribal Warriors, but as the party advances, their enemies are now Veterans, even though there's no story reason for it whatsoever.

No leveling scaling.

More fantastic locations and things like merchant king castles and the like have higher level guards and people on average though. If they go back to the hick town they started in they could probably kill everyone if the army didn't get involved...

Nah, my autism requires a plausible explanation for everything.

Leveling scaling doesn't make sense past the early levels really, where there are tiers of shit like bandits. You should start fighting more interesting creatures as you level up and deal with bigger issues

Though I enjoy playing them, tabletop RPGs are the most reddit thing I can possibly think of.
>sit around with my bros, we've got beer and doritos!
>haha no rules we just use our """imagination"""
>i kill da goblin :DDD NADURAL TWENDY!!! :ddddd
It's truly a manchild's hobby.

Shoo.

Frankly, being overly concerned with whether something is reddit or not in order to fit in with a hive mind that you think dislikes reddit is the most reddit thing I can think of.

You get my upvote, but only out of pity.

>Do you use "level scaling"?
Sort of.
Some enemy types are generic enough that different stat blocks can be used for scaling.
Let's use guards as an example, outside of the stat block there can be different types of guards.

At low levels the players will rarely need to encounter guards past the rank and file.
At higher levels the players might start with more wealthy or politically powerful foes who can hire better guards so I'd use something like veterans.
For something like bandits and goblins. They won't scale.

Something something tiers of play.

I really appreciate the response from but I figure I'd like to ask here to get other replies.

I'm using the Veeky Forums provided paladin reference and spell page, but as a paladin who knows which oath they're picking, 1/3rd of the spell page is useless, and 1/3rd of the reference page (the oath of the crown) part is as well.

What would be helpful to put there that would minimize my need to look at sources other than the sheets I'm printing.

Three days until I run LMoP for a group of five first-timers. So far we have:
Kurg Brampo, half-orc barbarian with 18 strength
Lazarina the Meek, a tiefling rogue with 15 dex, int and cha
Ford Galanodel, elf wizard trying to return overdue library books
An unnamed Gnome Monk
A player who hasn't made his character yet (tardy? ghost? who knows)

wish me luck