Let's talk about Orcs in your setting. What are they like? What is their culture...

Let's talk about Orcs in your setting. What are they like? What is their culture? Are they the stereotypical fantasy Orcs? Are people who have sex with them socially ostracized or punished?

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Well in reality, whites tend to look down on women who have sex with blacks, and some Asian men look down on Asian women who have sex with WHITES. In the fantasy universes, you're now talking about much larger genetic differences. I would think that all of the standard races would shun or persecute members of their own that willingly laid with orcs.

Most Asian parents look down on their male children marrying whites more than their daughters doing so, because they know the daughter will join the husband's family and thus it's not considered too big of a deal, but if their son marries a non-Asian, then that non-Asian is now part of their family.

Share a biblical-esque origin with Hobgoblins

Both hate each other

There's 3 subspecies.

The green-skinned orcs to the northeast were granted sanctuary land centuries ago, which they've cultivated and farmed ever since. Of the subspecies, they're the most normalized, and most religious.

Red orcs of the desert are nomadic hunters and traders. They often get hired to guard desert caravans, hunt vicious beasts, or perform other mercenary work. They make a big deal of honouring their ancestors, and bury their dead in a single mass grave in the desert.

Grey orcs live underground in the subterranean jungles. Skinnier yet hairier than their aboveground cousins, with a higher propensity for magic. Can be decent folk, even amicable, but are too often pushed to desperation by displacement and hunger.

All orcs dislike the devil-may-care goblins and are suspicious of people who give them gifts freely. They don't like being in debt to others.

They're all dead. The PC's used a giant thaumatological nuke on the evil empire to the South, killing every last one of them. As well, ogres, trolls, goblins, hobgoblins and even ibixians(goatmen) are gone now.

In truth, they were enslaved by the Demon Princes who reigned on the land. Their demise was a pyrrhic victory

>they're all dead
Booooorrrrrriiiiiiinnnnnnng

>after the destruction of their empire and defeat of their god, orcs are now spread among former provinces of their empire and three orcish nations of Orcaine, Crushia and the third one I didn't come up with a pun for yet.

They're grey, monstrous Tolkien orcs. I dislike how the stereotypical orcs that come to everyone's mind nowadays are these vibrant green skinned handsome noble warrior tribal race. Just let me have my god damn evil-by-nature monsters. I have to reiterate to my group that orcs are bloodthirsty monsters and not some noble savages (in my campaign).

Last session the group was infiltrating a castle that had been taken by orcs. Going room by room they finally came upon a group of female orcs and their offspring. Most of the group decided to kill the baby orcs which I described as almost like feral cats, as monstrous as their parents and not cute at all.

A player who plays a half-orc looked rather uncomfortable with this and half-heartedly protested the killings, mostly because he is a very passive roleplayer. He is also a raging SJW and I kinda get the feeling he projects his image of our world onto the campaign setting, feeling that orcs are the way they are partly because of oppression etc.

OP asked about all the orks, theyre dead
He didnt ask about the humans, elves, dwarves or Scorned(tiefling mutts). Theres all sorts of shit going down with *them*

>What are they like?
Desert dwelling nomadic tribes of strong build whose skintones range from grey to dark yellow to mid-tone green.
>What is their culture?
Spartan. Live with only what you can carry and waste nothing. Do what you must to survive. They have a strong oral tradition and a bit of storytelling before going to sleep is a cultural tradition.
>Are they the stereotypical fantasy Orcs?
Somewhat. They are not brutal just for the hell of it but their pragmatic nature definitely comes off as brusque and when they go to war the orcs are known to have no scruples about obliterating their opponents.
>Are people who have sex with them socially ostracized or punished?
Usually not though it is seen as strange since orcs are by no means conventionally beautiful. Haven't really worked out orc sexuality but it is probably going to work like all other races (seek out mate with best feminine/masculine traits) with an added emphasis on physical prowess, especially endurance.

They're like upright, 6/7' dogs with tusks. Their chest is bare and full of chorded muscle. They use a lot of crude technology and live deep underground. Also have a subrace of wargs that they ride. Mostly war with the dwarfs and were responsible for destroying their empire while the human allies fought each other.

There's two subraces of Orcs. There are the black skinned Orcs who lives in a large desert. Their culture is robust and popular. Their civilization is centered around a dozen oasis that sit on the most vital overland trade routes. As a result they're filthy rich and their position in the deserts means that their martial traditions have mostly disappeared. They're poet, scholars, and merchants. These Orcs are a welcome sight anywhere they go because they usually carry great wealth and knowledge with them.

The green Orcs exist in the mountains of Ironkrat. These are semi-nomadic, with large tribes moving between different ranges depending on the seasons to harvest on the wet side of the mountains before waiting out the winter storms on the dry side of the mountains. The six mountain cities that dominate the mountain passes are frequently rotated through by every tribe and no one holds sole ownership. They are safe-havens where trade and negotiations take place. Warfare is for the wetlands where things grow and there is something worth taking. These Orcs are war-like, fierce, and have an odd set of traditions governing hospitality, relationships, and warfare. Rarely they will venture down from the mountains in a great raiding army, but these events have only become rarer as their powerful longbows have been made obsolete by human musketry. They're currently in an awkward position of being played by two rival human kingdoms and the proliferation of firearms and foreign advisors is causing the old rules of warfare to be strained and broken. Tribal conflicts are more and more bloody and there is concern among the elders that the pace of change is too quick.

Orcs are a simple and peaceful tribal porcine people popularly raised in farms by the other civilizations for their delicious meat, referred to as p'Orc.

Big-ass (7'-8') green raiders in the plains who have some limited construction but prefer to remain nomadic and generally kick the shit out of each other and their neighbors while taking things and slaves by force. Nomadic and tribal with a culture that I enjoyed writing, but still bloodthirsty as all hell and typically don't take no for an answer.

That last one's because female orcs raping male humans is my magical realm.

So, Persian orcs and Turkic orcs?

The orcs are a brutish, war-like race that exists along the fringe of human civilization. They are one of the three races that make up the Goblinbreed, a collection of species that share common heritage and traits. Among the orcs are the titular goblins, small and lanky in appearance but adept in engineering and construction, and the Trolls, massive lumbering creatures vulnerable to sunlight resulting in them adopting a nocturnal life of pillaging and hunting. Across these races, they all share common traits such as a range of skin pigmentations ranging from light green to dark grey and volatile regeneration capabilities that leads to extra limbs, body hair and even heads sprouting from their bodies, leading to no two orcs looking the exact same.

Collaboratively, Goblinbreed tribes can amass together under the banner of a particularly ruthless warlord and form a Throng, which can grow into an even larger Horde upon assimilating other tribes and Throngs. These hordes can decimate Empires should they be left to grow enough strength, but due to their self-destructive nature, fueled by their inherent war-like nature and history of self-loathing, Hordes will fracture and split back into squabbling tribes should weak leadership arise.

Orc seed is so strong that should one impregnate a human woman, the child will come out as an orc, though will still be considerably weaker than his full-orc brethren. However, the sexual distribution of orcs is heavily skewed towards the male side, leading to majority of orc babies being born male, leading to female orcs being highly prized commodities that, even in the event of assimilation by a hostile tribe, will never be killed and are protected at all costs. Due to the inherent value and scarcity of orc females, human women are usually kidnapped by nomadic raiding parties or taken prisoner by a Horde on the warpath. They are then used as breeding material or alternatively sold to wealthier orcs for their personal pleasure.

Anachronistic Neandertals with iron-age technology. I take cues from Jean M Auel's Clan of the Cave Bear for their social structure and behaviour.

Split between the wild orcs, who have the typical tribal warlike culture, and the Followers.

The Followers are a religious order based around the teachings of a former orcish military leader. Story goes that the army he served in was smashed, wandered through wastelands avoiding the mop-up squads and then showed up wearing a robe and a staff of wood and teaching what he claimed was divinely inspired law.

The religion of the Followers basically holds that the orcs were once a powerful and noble race created by a benevolent god, but broke faith with their true creators and fell into the power of evil gods. Because of this they are cursed to live in darkness and misery. The basic teachings of the religion are that by obedience to the law, self discipline, and self sacrifice in the service of the community of the Followers, they can purify their souls and return to the favor of the true creators. Their eschatology holds that at some point in the future the orc race will be judged by these same creators, and their race will either be purged and reborn in their original form, or be judged a failure and utterly destroyed.

The Followers spend a lot of time on crusades against the wild orcs, that their souls may be freed through the mortification, or incineration of the body. Other civilized races generally think they're a good thing, but find the idea of organized, fanatical, disciplined orcs a little unsettling.

>They are then used as breeding material or alternatively sold to wealthier orcs for their personal pleasure.
Nice.

What setting is your pic? Looks different.

In my setting, humans were a chance occurrence and all other humanoid races were the divine pantheon trying to refine humans into the perfect race of worshipers.

Orcs were their penultimate attempt (before elves). Mentally, they're on par with humans but physically they're slightly superior in almost every respect. Their only real weakness is their ridiculously high metabolism which means that even a single orc has to eat three or four times what a human might. Unlike humans, they don't waste away or suffer impeded growth like victims of malnutrition, they just die. On a global scale this is a pretty major setback for them since any decently sized orc community is highly susceptible to famine.

Most successful orcish settlements tend to be made up of around 30-50% orcs, with humans/goblins typically making up the rest. For many generations they ruled most of the developed world in this fashion, installing themselves as the military while the other races toiled in the farms to feed them. Unfortunately, a mix of elves and civil war destroyed their once great empire and now they exist as a mix of independent city states and roaming bandit tribes.

Since human/orc offspring is almost indistinguishable from orc/orc offspring, most orcs don't care. Humans on the other hand, especially those who worship their divine queen, despise such hybrids and the unions that spawned them.

While viewed by outsiders as little more than savage raiders, orcs boast fairly rich and nuanced culture, heavily influenced not only by the writing and art of their own people, but those of their prole races.

Orcs have no land of their own, and are more inclined to wander with their tribes, depending on the season. It is said that it was the Orc who first tamed beast, but man and dwarf would contest the claim. Tribes aren't large, containing no more than two to three dozen orcs and half-orcs. When their numbers spread to largely, they would make a contest to see who would leave to make a new tribe, and who would stay. Tribal lines hold stronger than blood.

Strangely, half-orcs can intergrate well with either human or orcish society, with the humans seeing them as good labourers and the orcs seeing them as strong enough to hold orcish blood. This is due to orcish genetics being largely incompatible except for a few groups of people. Most half-orc children come from a union between half-orcs, though there are many ways a human and an orc can couple, be it rape, agreement, or endearment. Some rare instances of fetishization of orcs and other races do occur.

Instead of orcish raiding parties, goblins are the more liable to lay siege and pillage a solitary village. Orcs are just as vulnerable, though entirely outmatching the goblins, for a majority of the tribe is capable of guerilla warfare and ambush tactics. They do not always trade with humans, except in times of scarcity or abundance, as their daily hunts and searches often bring enough to eat.

They speak with a hispanic accent peppered with poor spanish, live in pueblos, and have a propensity for turning whatever grain they have around them into something reminiscent of a tortilla, then wrapping the rest of their food in it. For flavor, they produce many, highly flavorful sauces, some of them quite stimulatingly spicy, and liberally garnish these food wraps.
Some people think Orcs are lazy, but in reality they can enter brief restorative comas called siestas to get a full day's rest in one afternoon. An Orc's siesta is double strength if he has wine, unfortunately most orcs civilizations can only make beer and liquor. As such, Orcs frequently trade or labor to get their wine, so they can continue to rest effectively during the day.
Orcs as a culture are fairly laid back, but it isn't uncommon for gangs of orc banditos to pop up. These banditos are very loosely tolerated, because they form the basis of the orcish militia, though Orcs will absolutely sell these banditos out in a heartbeat if someone else is offering to protect them and let them make money.
Orcs often use the term "wedo" to refer to other races, and eachother as "ese" or "homes".
Orcs have strong bonds as a culture, and firmly believe that if you can't get good help, get more help. Thus it is not uncommon for orcs to rapidly mobilize to handle something, which combined with the rejuvenative powers of their siestas means orcs can accomplish a staggering amount very quickly.

My Orcs are very Samurai like,and very honor bound.

>who have sex with them socially ostracized

No self respecting orc would pollute their noble and honorably body and blood with the weaker or "honorless" races.

And before you ask any normal orc would rather kill himself-herself than copulate with humans or elves.

What about the abnormal, noble orcs who call the shots and are way too fucking into art and nature?

This sounds like my GM...Yeah samurai orcs are usually just unorcy

Orcs are natives to the island chains the game takes place in, essentially fantasy caribbean. The usual 'civilized' fantasy races are all colonial invaders who want to plunder the new world's resources and that typical shit. Orc culture varies from tribe to tribe, some are matriarchal, some patriarchal, some are your typical 'bestial horde of slavering barbarian raiders' while I think there are some that are even just farmers. Before the colonists came, I imagine tribal conflict and interaction was a lot similar to some pacific islander cultures. Post-colonies, the tribes really run the gamut; some tribes are banding together to try and form a horde, some remain independent and raid hamlets and villages, others still have taken a more metropolitan route to their 'raiding.' As noted, it's a case-by-case for the tribes, but some have always had a large focus on breeding with other species. So orc/ogres and the typical breeds were common but when the colonists came along and they were added to the gene pool, in various ways, it's made for half-orcs who are rather skilled at finding mates. Popular colonial sentiment is that orcs will rape and pillage and if they're not doing that, then a half-orc will still steal your spouse. Distrust of orc-bloods is widespread, though they still find a place in colonial society thanks to their strength.

Banner Saga

Does said player realize he's a product of near bestiality tier rape? Why is half orc even playable in your setting?

In my last campaign I decided to just totally embrace the Warcraft stereotype. They're big green tusked "muh honor, muh shamans" barbarian-hippy good guys. Humans tend to regard orcs the same way they look at elves, dwarves, and gnomes: as potentially dangerous, potentially benign race of fairy-folk who live "far away, out there in the wilds," but at least they aren't trying to eat your face and burn your home like the goblins and gnolls are.

Humans who marry orcs are thus considered a bit odd, but it's more understandable to your average peasant than a human marrying an elf (they live too long), a gnome (they're so small!), or a dwarf (they live long AND they're small!). Orcs are approximately human-sized and have an approximately human life-span. They just look funny.

>they live long AND they're small!
Oh I'm laffin.
Personally I like taking
>muh shamans
barbarians and just going HAM on the raiding and murdering and slave-taking. They have their own culture and are their own people, but frankly most people aren't going to feel too bad about killing orcs on the battlefield or anywhere else, because they really are very dangerous.

They're folded together with several other races. Definitely not noble savages. If anything, they're more manifest destiny crusaders, known more for being ruthlessly cold and pragmatic rather than ragetards. They themselves would see sex with other races as practically bestiality, and the feeling is more or less mutual. Human physical features look gross to them, and vice versa.

There are very few communities in which relations wouldn't be heavily stigmatized. Wizards get up to weird shit together in their hideaways.

1/2

A BRIEF HISTORY OF ORCS
Orcs are the product of a generations-long war against the other races. Unfortunately, they haven’t realized that they’ve lost this war. Why the war starts is simple: orcs are, as a race, stupid, ugly, and weak willed, but very strong. Being stupid, ugly and weak willed means that other races tend to always get the upper hand on them and tend to always get the better end of any deal, and other races also tend to not want Orcs around. Orc goods are always a little worse than goods produced by other races, and orcs are generally a little rowdier and less pleasant to be around.

At some point the orcs realize that they are much better in battle than other races, and they decide to fight for a little respect and fair treatment. Then the war is on. The only problem is that orcs win battles, but lose wars. Other races have natural advantages or just greater intelligence, so any war tends to go badly for the orcs in the long run. Powerful melee combat ability doesn’t mean much when elves attack from the bushes with longbows and then run away, and all the races have superior battle plans and ability to lead their troops.

Once the war has been decisively won, the orcs are driven out of their lands and pushed into some badland, hinterland, or some other undesirable terrain far away from trade routes and civilization and usually full of monsters. The other races then go back to their lives, but here’s the trick: the orcs don’t. As far as the orcs are concerned, the war is still on because the orcs are still stuck in the worst land in their area, scraping by in the wilderness with minimal natural resources and almost no access to the products of civilization like arable farmlands, centuries-old cities, and trade goods like the products of skilled craftsmen from other lands (which can include magic items).

2/2

All of orc culture comes back to this issue. Orcs are constantly warring on other races not out of innate need for violence or evil inclinations, but because they are fighting for their survival as a race in lands considered undesirable by every other major race. Orc raids are not only for food and booty, but for all the things that orc culture cannot produce like tools and weapons. Without these things they cannot survive in the wilderness, and they cannot produce them in the wilderness living as nomads who hunt and gather for survival.

Orc hordes are not an indication of warlike racial tendencies, but of population issues. Once the orcish population in the badlands grows too large to be supportable, they must conquer new lands or else face death by famine and disease. Hordes are formed of "excess" young males that are sent off to carve out new lands or die trying... both results ease the burden on the few resources in the badlands.

Unfortunately...things went badly the last time the orcs did this. The Last Horde of 25 years ago ran into armies equipped with pike and shot and cannons. It failed to do any significant raiding or plundering, and an entire generation of young orcs are dead and rotting on the fields of battle. The ones back in the homeland are facing mass starvation and dark times as their entire world crumbles around them and they are forced, for the first time as a race, to seriously try and figure out what is wrong with them and why they're stuck in such a shitty position.

Everyone thinks that the age of orc raids is over, and in truth it probably is. But the orcs themselves are and always have been survivors. If they can drag themselves upwards and into the new world of clockwork and cannons and printing presses, they may become a force to be reckoned with...

...or they might all die. Who can say?

Orcs are the oldest race, and the most primitive. The Titans weren't really sure what they wanted out of a servant race, or who should be the one who gets to make something first. While the others were bickering and tactically kowtowing, Grandfather Boar stepped up and fashioned a small likeness of himself, and breathed his Black Breath into it. The others were enraged when they noticed, because not only had he gone out of turn and disrespected his superiors but they had all agreed to use the new divine form (i.e. humanoid) for the servants. After a lot of argument and some landscape altering brawls, they compromised. Half of the boars would remain as they are and run with Grandfather forever, and the rest would be beaten into shape by the Lord of Brass. The former became the messengers of the Boar and angels of his children, and the latter would become the orcs.

Orcs take after Grandfather quite a bit, namely in being incredibly obsessed with personal freedom and individual strength. This has been a great asset to each orc but also the reason why they've never had any sort of large political body. They can't stand being told what to do, especially not by something as nebulous as a "legal code", and hate other people doing things for them. Thus, orcs tend to live in smallish clan towns and villages, beholden only to group consensus and their elders, and even then only just so.
Orcs obviously make fantastic warriors, as being a +8ft tall +500lb mass of muscle tends to make you good in a fight, but they also tend to make good shamans and craftsmen. The former is due to their position as first and eldest among mortals, which causes most spirits to view them as reckless younger siblings in need of guidance. The latter is due to the touch of the Lord of Brass in the final stage of their making, combining his mind for machines and tools with Grandfather's drive to be the best.

> all orcs are muscular amd objectively ugly to the other races
> orcs have one large city they formed after years of warring factions were brought together by one leader
> orcs are led by a single male in times of war (the best fighter decided by a tournament) and by a council of childbearing female orcs in times of peace.
> they build steel fortresses in the mountains and focus on making their domain stronger and taller rather than spreading out

They intend to one day slaughter all non orcs except the gnomes as they find them quite cute, like babies that never grow up.
It's said that an orcish family will have one gnome per orcish child, and the gnome will serve as a guide to that child in their life. If the child dies in battle or old age the gnome is set free.

They are fully evil though, from a human perspective.

Orcs are a breed of men, twisted and possessed by demons. They are guided by their lowest passions and not made to last.
Their culture is war, raiding and crushing enemies. They enjoy defeating strong enemies, as it brings them respect, but they also enjoy preying on the weak.
They make rhymes and songs which they sing when marching or running. If an orc sings in battle he is in trance and feels no pain, swinging with full strength. They also cover their body with piercings made with bones and fangs of their enemied and tattoos depicting past deeds. They wear little armor, often covering only shoulders, armpits and neck. Most of it is scavenged or poorly crafted, not made to endure.

They don't often conspire and are pretty straightforward. the strongest leads. Their shapes vary and grow larger and more demonic, but most of them have a pair of horns. With their sharp teeth they eat meat and bones. They are generally nomadic or in places with large beasts they can hunt.
They consume large amounts of food, but in weekly rather than daily meals. An orc despises eating what they cannot kill. The largest of their settlements is on a wasteland surrounded by mountains. This place allows them to survive because they can prey on nomads and giant lizards, which they lack the patience to take. There are no female orcs, but rather they need females of other species to survive. They can even breed with animals, spawning in a matter of days. There are no orc half breeds. An orc spawn is always a full orc. This is why it's better to push them somewhere where they won't pose that much of a threat than to fully exterminate them.

Their culture is Irish celt mixed with Samoan and Japanese. Due to their generally short lifespan and lack of martial prowess, a skilled warrior should have no problem dealing with one. However, a veteran orc who has fought and killed humans can be both brutal and skilled.

They're one of the four subraces of mankind, standing about a foot taller than a human, predominantly grey skinned with black, pale blue and shades of tan being remnants of old cultures/products of recent mingling. Typical musclebound, tusked orc physique, leaning more towards recent TES style. They have a kind of regeneration that lets them speed up healing to seconds at the cost of shortening their lifespan and their culture trains them to use this almost on reflex, leading to very violent and short lived people that are a nightmare to face in combat.

They were isolated on a subcontinent to the east, spending most of their time exploring nearby islands and engaging in increasingly large scale warfare. One religion took an extremist bent some 1000+ years ago and brought a single empire to dominance through conquest/genocide over the next several centuries. About 200 years ago a foreign invasion by elves in combination with the strain of long conflicts with their neighbors triggered the collapse of the orcish empire.

This led to several displaced tribes looking for greener pastures on the main continent, and most did this in the tried and true orcish way of raiding and conquest, leading to mixed success and much bitterness. Some however established themselves as sellswords, and in at least one instance political marriage was used to unite an orc tribe and human country. Elsewhere though you'll probably end up shunned for fucking an orc, with orcs largely being considered "those pig/ape faced fucks from across the sea that came and ruined everything." Though the fact you can fuck an orc and make a baby leads to other races at least understanding they are part of mankind, unlike those weirdo goblins or elves.

That's pretty cool, but can they fuck

>Most Asian parents
most Asian parents look down on their kids for absolutely everything and never give them approval under any circumstances.

Because that's how you create the empty void in a person that makes them driven and ambitious. Parenting 101.

Y’all know this guy posts a lot and has an Orc (specifically male) fetish, right?

(cont)
Culturally they are war-like, taking advantage of their resistance to mortal injury. They emphasize personal acheivement and strength, most orcs being overly concerned with doing things that will be remembered, perhaps as a consequence of their life-shortening racial quirk.

Their societies follow a patriarchal/meritocratic format, though some of the older ones were said to be matriarchal before the empire rose to dominance. Traditionally orc males engaged in scarification, both as one of the many ways they train their pain tolerance, and to show off their acheivements. Females took to piercings, receiving scars only for particularly noteworthy occasions, such as marriage or the death of a loved one. In recent times tattooing has become popular for both sexes.

Their oldest religion is a sky-father/sea-mother deal, with the orcish creator deity being their daughter, who vomited out the magma used to sculpt land, orcs, weapons, and anything else an orc could value. Their other religions all descend from this one, generally diverging at a point in the mythology where said daughter is murdered by her younger siblings because she's bad at sharing. Each one tends to focus on one of the siblings, who may or may not also be dead depending on who you ask. Since meeting with the rest of the world their religions have blended with the other races', primarily because of the human tendency to filter all faiths through one lense in their continuing quest to get the one right and true depiction of the cosmos. The religion of the integrated orc-human society for example has equated their two sky-father deities as the same being, having had different wives to produce the two different races.

Whats wrong with that? You saying you DONT like sour apple cock that is on average 3 inches longer than a human's?

Then this is now a kickass orc girl thread.

From here on out, orcs are an amazon-like race who murder their own male offspring, TORTURE and murder any futa offspring because seriously fuck that fetish bullshit, and all they do all day long is raid and pillage and play death metal on electric guitar.

Orcs are dicklets.

>murder anything with a dick
>this somehow lasts longer than 1 generation
>medieval fantasy land, number one killer for women is giving birth
>a race where women both give birth AND die to warfare
>honestly thinking this is sustainable for even a single generation
Nah nah nah. The women are all tied up in burrows and used as community cum dumpsters. Once they give birth, theyre fed and miled constantly, orc milk being prized through out the world as both an excelent source of nutrition and as an elixir tp increase strength. Female orcs are imediately sent to physical training, a ritual designed to make birth, prpcreation, and baring milk all easier and more enjoyable for the mother to be. Males are fed a diet of fresh slain meat and orc milk, growing rapidly to the size of brick shithouses

No, the orc women are just big enough that they can fight and carry simultaneously and the orclets are small. They get pregnant by raping their victims. Male orcs are killed and occasionally castrated and given to human orc fetishist homos to buttfuck.

I've posted in these threads before about my annihilation orcs who raid and pillage to feed the loot to a fetal godling so it grows up big and strong.

Not sure if wholesome or terrifying.

We have them as a fusion of the Iroquois and the Mongols, living in the tundras to the North. Not necessarily the evil warlords, but definitely more primitive and brutal than any other race. They practice cannibalism and trophy collecting, but they are quality miners as well.

They recently got their shit pushed in by a coalition of nations, so they're out of the political game for the near future. Half their home is occupied by Slavic Elves backed by Anglo humans, and the rest are refugees fleeing far tot he south, to the Oriental Fusion jungles where things are the least racially homogeneous.

Base Shadowrun, so oppressed minority that is actually dumber than the non-trogs.

>not!roquois mixed with not!mongols
>not!slavic elves
>not!anglo humans
>not!orient jungles
Holy shit, actually describe things instead of making everything a shallow real world analogue.

I don't think there's anything wrong with having a real world culture as a starting point. I only used those words for brevity, and now I sound defensive.

Point is that our orcs are currently filling the Refugees-Reaping-The-Consequences-of-Their-Culture role. Everyone is very keen to avoid making them dindus or orks.

Yeah. It's uncommon, as humans are both unattractive to most orcs and not physically capable of handling sex with one without catastrophic injury. They're much more likely to fuck the larger races like Giantbloods, Bagmen, and Trow. They can not only keep up but give as good as they get, which tends to be attractive to orcs.

I have three kinds of orcs in my setting:
Steppe orcs, the not!Mongols with a penchant for elemental shamanism and druid magic. They have troubles with the not!Chinese empire to their south every now and again.
Dune Orcs, perhaps the most civilized orc race. Outside of their well-known trade city-state of Jil Ahzara, they exist in self-sufficient villages out in the desert of Ahnkoril. They love three things, ships, guns, and gold.
Highland orcs, the not!Japanese orcs. Living in a secluded mountain range in the east between Alyssia and Narai, the highland orcs are divided into war-like clans that hold honor and fair contest in high regard.

I wasn't aware the Turkic peoples had that problem of modern weapons in tribal conflicts.

Tribal-like, but intelligent, and some tend to go to cities where they form their own communities.

>What are they like?

Orcs are the descendants of elves that were tortured until their souls left their still living bodies. As a result, orcs are soulless sociopaths. Being soulless, they cannot use magic. They look like Tolkien's goblins, orcs, and uruk-hai.

>What is their culture?

They are warriors, rapists, pillagers, and marauders. They don't have much culture besides that. They only work together so they can survive and continue to rape and pillage. It's all the live for. They build weapons of war well, but they're better at stealing resources than gathering their own.

>Are they the stereotypical fantasy Orcs?

If Tolkien's orcs are stereotypical, then yea, they are close.

>Are people who have sex with them socially ostracized or punished?

Orcs are all male. The only way for them to reproduce is by stealing women of other races to breed. The offspring is always an orc, and the birth nearly always kills the mother.

Only the insane would willingly couple with an orc. Victims of orc rape who have been saved from their camps, fortresses, or lairs can abort the monster inside them if they have access to sharp blades, healing magic, and no small amount of luck.

They’re mushrooms, bodies release spores while decomposing

Also, being descendants of elves, orcs are biologically immortal. This doesn't usually help, as they frequently die young in battle, but there are a few VERY old orcs around behind the scenes.

There are also changelings.

A changeling is an orc that resembles the race of it's mother perfectly. They tend to be less sociopathic and more psychopathic. They're used for the infiltration of non-orc societies, and they often have the ambition to become leaders of large orc warbands.

Changeling children are also all males and orcs. Changelings are often discovered after having impregnated several females with orc babies.

Our current big bad is a 300 year old changeling that looks like a tall, strong, beautiful man of 30 years, but he leads a large armada of orcish raiding ships along the coast. Each of the ship captains is one of his orcish sons. There are close to 50 ships.

Both orcs and goblins have a place in society, though generally as lower class citizens in slums.
Most orcs end up working at shipyards or forges, but some leave the city to live free like their ancestors. There they form their own villages and cultures. They're more like friendly barbarians than the classic blood hungry orc. This is because the old orc god tried to betray all of creation before he was pulled from divinity by the 8 Archmages. After he was killed, the bloodlust that was natural in orcs was no longer a constant, and as a result they became much more diverse and had to change.

Orcs are the most technologically minded race, capable of making great wonders but they tend more towards weapon development and alchemy, though this very from group to group. They're also incredibly fractious and are ridiculously tenacious, and derive great pleasure in learning new things and mastering new skills be it martial or otherwise if they have an inclination to do so.

Culturally speaking, Orcish lives are a bit like those Ancap Nightmare greentext and the Barzite faction from Geneforge. The powerful should rule over the weak, you shouldn't have what you can't protect, etc.

As a product of evolution as opposed to divine intervention, Orcs are one of two sapient organisms capable of developing Psionic abilities(the other one being humans).
>Are people who have sex with them socially ostracized or punished?
Most Orcs would(outwardly) balk at the idea of fucking a non-Orc, as such an act would be seen as incredibly desperate, sad, and pathetic but probably wouldn't have formal punishment.
>humans
Depends on which group. Most humans wouldn't consider it, at all. In human lands ruled by Elves/Elven church, merely SPEAKING to an Orc is punishable by death. Orcs and humans are incapable of having children though.
>Elves
Are incapable of having sex at all. They're all like androgynous dolls.
>Dwarves
Dwarves usually mentally incapable of conceptualizing the idea of having sex with a non designated partner within their own species much less another one. If a dwarf has enough independent thought to decide they're going to choose partners, there's a good chance they're slated for death anyway.

I've really grown to love the Warcraft design of orcs, the cinematics of the games just cemented this feeling for me. I'm currently working on followers of Shargaas (the orc bat god of night and death) and the whole bat theme is too easy to copy from the Warcraft trolls.

Why do I have followers of Shargaas? They're on the hunt for Beelzebub cultists, in competition to Lolth's followers. (Spider vs Bat in the hunt for the Fly, it's all symbolism in the end.)

Orcs and Elves are the OG races. Humans are half orc half elf. Elves are the lords of the northern hinterlands, orcs rule the southern deserts, and humans have navel dominence from their seat on a centrally located paninsula.

The orcs themselves are hardy. There's a single main warband that's so large it may as well be an empire. The orcish capitol is a moving camp city, enough of the landscape and fauna are devistating enough that staying in one place is suicide, but the warband is so large, and collective survival is so effective, that there's no point splintering into smaller tribes. Lesser dragons and all manner of nasties prevent small warbands from thriving. The survival of the warband is determined by its defenses and resilience.

They're large humanoids with grey skin. Typically big framed, but sinewy, not a on of excess bulk. The skin tone is mostly grey tones, but can lean in many different collors, but are all fairly washed out. They're not ugly really, more alien than ugly with small eyes, nostrils more along the lines of slits that they can close to naturally defend against sand. White orcs are typically smarter, wiser, and fill leadership positions, while black orcs are stronger and more fit for labor and warrior roles, though lack the mental qualities needed for leadership or a craft.

Elves are equally alien, but combine elves and orcs and you get humans.

Orcs care little for racial relations. A human or elf who can survive the wastes is as much an orc as the chieften or wisemother, if not biologically, then culturally. Community is key. Live by the Horde, or die by the Horde.

Orcs in my settings are generally scattered in loose clans across most kingdoms/empires, on the outskirts raiding for resources, tending to their herds, clashing with local communities.

Howevere there are four large Orc cultures that have built up. One group of Orcs have joint a human-majority Kingdom, residing in their northern lands. While still operating on a clan level, they pay tithes to the throne and send orcs to fight in their wars.

In the steppes, there's huge tribes of nomadic, mounted orcs, often warring with one another, however along the river that flows through the centre of the steppes they can make temporary cities to trade with merchants coming up and down the river. Often mingle with human nomaic tribes.

North of the Steppes is a tough, rocky, near barren land. Here, Orc clans and human tribes co-operate more frequently than anywhere else, and share a healthy respect when not fighting one another.

The final major Orc culture lies in the hills in the north-eastern part of the continent. They trade with a nearby Dwarven hold, providing food, furs, and other goods in return for weapons. They operate on an honour-based system, though they have been known to raid nearby kingdoms.

They used to have a Mongolian like empire.

Then their leaders chose to side with a bunch of "Dark Kings" and serve as their army.

As punishment for being a literal army of darkness, they were enslaved in mass.

In modern times, they're free and they walk among humans and elves in major cities.

I see you copied this from 3.5's Race's of War source book. Its a great world building book and I personally use the setting for elves.

dandwiki.com/wiki/Races_of_War_(3.5e_Sourcebook)/A_World_at_War

Hey I remember you. Not bad fluff for pure evil orcs, but I think the lack of any sort of culture makes them dull.

Bump for more Big Orcish Cock BOC

They are a dying race due to most of their ancient lands being conquered by a big ass yuan-ti empire and the last failed rebellion scattered the poor bastards everywhere.
>what are they like?
Old orcs are bitter hardened fighters who still long for home but most younger orcs have fully adopted the current nomadic mercenary lifestyle and are slowly losing their culture.
>What is their culture?
Traditional orc culture is heavily based on nomadic living was heavily based on steppe people lifestyles. But in setting the average orc now cares more about his next paycheck than anything else but they still revere their old gods.

> Are they the stereotypical fantasy Orcs? They used to be now they are closer to krogan in terms of me ripping of stuff off from pop culture.

> Are people who have sex with them socially ostracized or punished? Depends on the place. Orcs and goblins are often encouraged to breed as it results in stronger warriors for the goblins.Humans who do it with orcs will be shunned in general and their children will be outcasts. A elf is more likely to attempt to brutally murder the orc than even have the notion cross their minds and yuan-ti would see it as low as fucking a pig.

More or less, although I really do feel that it describes your typical D&D orcs well and provides a good excuse for why orcs are the way they are without going "literally born evil" (which I hate for material plane creatures).

I also keep their entry on the sahuagin and dwarves, though I'm not a fan of their take on elves myself.