>Sword and Sorcery
Mmmhmm.
>Axe and Alchemy
Hmm.
>Lance and Legerdemain
Hmmmm.
>Hammer and Hex
HmmHmm.
>Mace and Mojo
HMMMMMMM.
>Sword and Sorcery
Mmmhmm.
>Axe and Alchemy
Hmm.
>Lance and Legerdemain
Hmmmm.
>Hammer and Hex
HmmHmm.
>Mace and Mojo
HMMMMMMM.
hmmmmm
>knife and knowledge?
Clowns and canyons!
>Cute and comfy
Mmmm
The name our group dubbed the campaign is Bastions and Bondage
Spear and sexology
>dagger and discourse
>Explosives and Enchantments
>Pistols and Prestidigitation
Whip and Witchcraft
Halberd and Hoodoo
Voulge and Voodoo
Chakram and Charm
Ballista and Black Magic
Mace and mojo sounds fun as fuck
This and the lance one don’t really imply magic or any level of fantasy inherently
>Rapier and Runes
>Arquebus and Augury
Would play
>Whip and Witchcraft
Magical realm, but would play
>Naginata and Necromancy
>Katana and Conjuring
*tips jingasa*
>whipmind
Crossbows and Curses
Thaumaturgy and Thrown Bricks
Claymore and creature
Medieval horror rpg set in scotland
>Fists and Fantastics
Artillery and Abjuration
>The GM tries to run a political game
explain please your campaign in details
>Glyphs and Gunpowder
>Magic and Muskets
So, World of Darkness?
>Godendags and Gravy Trains
I want to run a Medieval FoodWorld RPG, with a strong emphasis on discovery and exploration. Basically Dungeon Meshi meets Toriko, where the Players try and conquer Land, Beast, and Sea in order to discover rare foods and delicacies they can trade/cook/sell for God, Gold, Glory, and Gravy.
Angels and Aphrodisiacs?
>Trebuchets and Thaumaturgy
>Squires and Apprentices
Really makes you think.
>Rifles and Rituals
>Javelins and Jinxes
>Tridents and Trickery
>Shamans and Shotguns
>Daggers and Devilry
>Pikes and Palmistry
>Faeries and Falconry
>Pike and shot
Never ever
>Knights and Niggers
>Pikemen and Pikeys
>Janissaries and Jippos
>Roundheads and Roasties
Knights and Niggers is just that one CYOA Knight image.
>Sorcerers and Soyboys
>Men-at-arms and Mudslimes
>Titans and Thots
>she intends it to be a philosophical game
>sometimes discussions get heated
It's an overtly lewd 5e campaign about princess, ladyknights and BDSM, though if you ask my players it's actually a tactical espionage action simulator with an emphasis on recruiting the qt damsel characters instead of kidnapping them.
top kek
Pistol and Prayer
Cum and sadness
Railguns and Runecraft
>Dungeons and Dune-coons
>Gladius' and Gooks
>Ironswords and Italians
>Janissarries and Gyromancy
Hmmm
Machetes and Maledictions.
Icepicks and Incantations.
Bayonets and Benisons.
Garrote and Geas.
It's still very fun, though! The female PCs have a habit of "losing" encounters quite often, but no-one has died thus far.
>>Ironswords and Italians
Anything with Mojo sounds fun as fuck.
Sword and Succubi?
Shivs and Shenanigans
Fencing and Flatulence
>Flamethrowers and Fanservice
>Paralyzers and Pantyshots
One of his players here, it is indeed a fun game. We got to kidnap two princesses, one of which we recruited, get two princesses of our own captured, rescued them, got a barbarian warlady (That is the female version of warlord, right?) to dress in heels and a short skirt, and are in the middle of planning to depose an invading prince. Good times.
>a’s new fotm
that is a lot of rings
Pikes and Prestidigitation
Shuriken and Sagecraft
DUNGEONS
&
DRAGONS
f
i
r
e
d
Sounds too much like a bdsm novel, It'd never sell
>Penis and Penetration
Crossbows and Conversation.
They say that pen is mightier than a sword. But what about a bolt?
>Cutlasses and Curses
for high seas voodoo pirate action!
Female pirates for emphasys on the 'lasses'
Scythes and Seers
>Milk and Salty Coins
Wizards & Warcrimes
She's wondering how many dicks she can suck at the same time
Ink and Incapability.
I like this one.
>Spears and Spells
>Fisticuffs and Formulas
>Nukes and Neurology
>Destructive Technology and Dimensional Topology
>Weapons and Wonders
>Masers and Miracles
>Shooting and Soothsaying
>Shock Assaults and Subtle Arts
masers?