Dropfleet is one of my favorite games, that the models come prepainted is just the cherry on top.
Henry Morris
>starting right back with classic memes I missed you boys. Good to be home.
Nathaniel Hughes
>that the models come prepainted is just the cherry on top is this the master bait that we have heard so much about?
Jayden Edwards
But no seriously that cruiser is fucking good, especially for PHR
I didn’t buy one sadly but I did get the 2-up Ajax I missed out on the first time around
It shall be an excellent distraction carnifex in game, if I ever get to play
Samuel Young
I'm a bit nervous about them listing it as a convention only model. Feels a bit wonky to have something that seems to have different stats and actually viable only be available at certain times of the year.
Jace Allen
Of course TTcombat would get production and distribution up and running after the GBP recovered from the Brexit crash. Calculating these prices at a 40% spike instead of 20% is killing my plan to order today and I haven’t even looked at the shipping costs yet.
Ethan Long
Today I saw the most beautiful ship on Veeky Forums
Jaxson Walker
That's literally a dildo, who the fuck approved of this shitty model
Chase Stewart
Shipping was a flat 5 pounds for my order to WA, USA. Actually way more reasonable than the old hawk web store
Tyler Hill
You shut your whore mouth, the turret to ship ratio is perfect and sexy.
Luke Carter
That's not a dildo ship. Now THIS is a dildo ship!
Elijah Davis
Yeah breaking the tradition of being alternate sculpts for existing units is a bit odd and doing so for a new unit that can be taken in any regular UCM or PHR fleet is doubly so.
That being said it’s a rare choice that basically gets to use its turret once and then dies horribly because lol bloom on a heavy railgun
At least for PHR it’s pretty easily proxyable with a hector that replaces its double burnthrough with a UCM heavy turret
Oliver Lopez
I like even more than the ship is that they’re straight up implying multiple space resistance factions with the fluff piece with the centurion.
Vega fleet survivor fleet when
Easton Nelson
Same for AK here. As much as I hate to break my “no more minis until my shit is painted” moratorium, the siren call of limited edition minis is enough to open my wallet this once. I’m still left hoping TT does an effective job of building Drop___ Commander back up after they canned Dave’s support team, though. 2.0 is a make or break release.
Liam Bennett
The fuck is the remnant? Resistance in dropfleet?
Connor King
Pretty much, old EAA ships that join either the PHR or the UCM.
Hunter Foster
Anything new ever again?
Liam Butler
I adore that ship and the blend of UCM and PHR designs. Would be surprised to see the rules stay intact though, seems like a lot when the only downsides are it's slow and has bloom. A hint that monitors will have 2+ armor as well in the ship description too.
Andrew Miller
On the basis of nothing I'd gamble on this being the promotional shiny new thing for the re-release of Hawk stuff and the model being a part of a larger release of Remnant ships later on.
Also yeah I figured I wasn't going to get it now because shipping would be too much to justify but only ~$7 to the US is fine by me.
Isaac Reyes
Wait... is this actually going to be a supported drop fleet faction? I have so many questions.
Asher Cooper
2.0 for DZC soonish, then supposedly another race someday. Dave gets to focus on writing & sculpting now that he doesn't have to run a business
Brandon Morgan
now space resistance is a thing
Thomas Turner
decked for her pleasure
Gavin Baker
>Kickstarter exclusives are not only on sale but cheaper than the regular variants
Awwwww yiisssssss
Adam Butler
This game looks so cool and when 2.0 comes out I'm gonna get into it. Only downside is it seems like nobody plays it.
Dylan Robinson
Looks like a subfaction that you play with UCM or PHR.
Anthony Cooper
>someone other than me made the OP for once Thanks for bringing the thread back from oblivion, user.
On the subject of the Centurion, it's an absolute gorgeous model, reminds of some properly retro ships, or what you'd imagine the sprites in MoO2 to actually look like. It's also got design elements of both the UCM and PHR, and looks like a fantastic ancestor model.
What I don't understand though, is how in the hell Dave approved that overpowered ruleset.
>only somewhat more expensive than regular cruisers >heavy cruiser hull >2+ fucking armor >a battleship-tier turret >it has bloom, but that's not a problem since it's even tankier than the PHR >otherwise has half the broadsides of the Orion >because of this, has the firepower to chew through tougher ships, as well as weight of fire to bring down frigates and anything in atmo >only weakness is PD, but both UCM and PHR can easily mitigate that with Jakartas or Calypso's respectively. Either more PD outright, or make CAW less likely to crit and get through the armor. It's literally better than any other heavy cruiser and costs 40 points less.
The fact that it's a proper unit on its own, and not an alt-sculpt, and also a limited model throws up red flags. At the very least I hope this isn't a predecessor to Resistance In Space, and instead just remains an auxiliary thing for the UCM/PHR. On that note, it would be cool to see auxiliary/side fleets for the races. UCM/PHR gets the remnants, Shaltari maybe get ships from their auxiliary races (if they produce any); what would the Scourge get? Captured fleets from previous conquests, if any survive?
Chase Long
Oh I Like that. Are there more space ships planed for them? Will we get a space Galactica faction going there?
Joshua Harris
IT'S HERE!
Blake Thomas
>what would the Scourge get? Infested space whales.
Josiah Hill
So does anyone know if I already placed an order if I can add to it, I'm getting a lot of items that will probably have to be made to order...I definitely didn't get one of each of the 2-up models...
Lincoln Butler
>2+ fucking armor This is what really gets me, ‘Terminator Armor’ negative gameplay effect aside. How does literally historical artifact hull armor end up being borderline impervious to direct hits from weapons of DFC’s scale; and and how did the EAA install it on a ship that could still cruise at the same speed and maneuverability as a PHR ship of the line?
Luis Ward
Moved the energy used by the PD to the engines? Maybe they're using some special expensive tech that the PHR/UCM can't or won't make use of?
Anthony Edwards
Sexy new scourge BC is already sold out! Any idea how long I might be waiting?
Asher Ross
I'd guess that the ships follow the precedent set by EAA ground vehicles, being hideously overdesigned with absurd redundant systems, whereas UCM focuses on cheap and quick to build.
Camden Johnson
*hrrhm* gentlemen!
Owen Turner
>Length: 80mm Ant detected.
Jackson Foster
Lore reason is that after every battle you need to pay a buttload to replace it. UCM/PHR probably just figure it's better to use that money on two ships.
Non lore reason is probably to see if they can give the beta players a seizure.
Lincoln Stewart
>Non lore reason is probably to see if they can give the beta players a seizure. Not a beta player, but I'm certainly having a seizure regardless
>2+ armor >exclusive units >resistance in space >apparently Titan-sized ground units, according to Hawkanon
Blake Lee
All those sound fucking awesome. Give me my fucking resistance in space.
Luke Parker
just fuck my setting up fampai
Joshua Bailey
It's Dave's setting to do as he wishes with though so...
Asher Cook
>2+ armor I mean, it's out of convention, but there is 6+ armor on the Nickar, so it's not too bad. I'd still prefer if it was exclusive to monitors, or to the UCM/PHR dreadnoughts.
>exclusive units No, this is fucking terrible. Even if they're not tourney legal, having a model with unique rules be exclusive is pure fuckery.
>resistance in space Dave was VERY adamant that Resistance in Space would never be a thing in any meaningful sense; the fact that he's acquiesced to allow for non-trivial amounts of EAA ships to survive for 200 years is absolutely mind-boggling. Nevermind the fact that the EAA fleet was supposedly completely destroyed in the opening hours of the invasion, how in the hell does a warship produce the infrastructure needed, from scratch, to fuel and maintain itself for 200 years? Does it have fucking hydroponics bays? Does it have internal manufacturing capable of fabricating components to repair its fusion reactors, or its building sized guns? Did its crew happen to find a suitable world to build a shithole colony on and rush the tech tree to keep their ship in working order? Even just a handful of these ships surviving would be an absolute miracle.
>Titan-sized units user, we've already got gunships and scorpion mechs as big as city blocks, you can't go even bigger without becoming 40k.
Levi Jenkins
Which is exactly why this whole thing is throwing red flags up for me everywhere. D*C isn't a hard universe by any stretch, but Dave took his setting seriously; setting up the preamble to a resistance in space reeks of fuckery.
Ian Collins
Let me save you the time here.
It reeks of what? TTCombat fuckery? If dave wants fucking space resistance let him try it. If the dude wants big fucking minis on the table let him.
Dave has done pretty damn well so far. I'll wait and see what the future holds. If any of the new stuff goes by his old stuff I have his back.
Noah Howard
>It reeks of what? TTCombat fuckery? Yes!
>If dave wants fucking space resistance let him try it. If the dude wants big fucking minis on the table let him. You're assuming that Dave still has total creative control; I'm not saying it's impossible that he decided to try these things out, but from what he's said in the past regarding these topics, it's caught me blindsided as to why he's suddenly pulling a 180.
>Dave has done pretty damn well so far. I'll wait and see what the future holds. If any of the new stuff goes by his old stuff I have his back. Yes, and he's done pretty well by not doing stuff like this, which is where my concern comes from. If one of the good points of DZC was that it wasn't about bigger and bigger and bigger units, why would sudden confirmation of even bigger units be a good thing? I have goodwill for Dave, even if Hawk as it was pretty much is kill, but these things are too contradictory to his past positions to not make me worried.
Exclusive units is a shit move regardless. It might be somewhat mitigated if they're not tourney legal, but there's a push by some within TT to rebalance famous commanders to be tourney legal, so that doesn't really make much sense either.
Matthew Nguyen
Honestly I agree on the exclusives. The kickstarter tears on FB made me laugh. Why? Exclusives are a soft but blatant example of gatekeeping.
Lastly and honestly I'm biased. I don't hold "attachments" like some do to some things and I'm a firm believer in the rule of cool. Honestly though space resistance in the form say the cabal, the remnant, or a "scrap fleet" doesn't bother me in the slightest.
I will agree to the disagree.
Joseph King
>Honestly I agree on the exclusives. The kickstarter tears on FB made me laugh. Why? Exclusives are a soft but blatant example of gatekeeping. Honestly, I don't really mind the kickstarter exclusives as much, since they were just alt-models. They weren't unique units. It's not really "gatekeeping" in that case, but it is in this case, because it's stupid to have an actually functional part of the game (overpowered or not) locked behind not being in the right place at the right time.
As for the rule of cool, I kind of agree, but a major factor of DZC/DFC's coolness was how hard it stayed to "fucking awesome future combined arms, without going stupid about it". You still had your massive tanks and city-block blasting walkers and giant enemy crabs, but they were all something you could reasonably see going down a city street, not something that takes out city blocks every time it takes a step. It was a nice middle ground between realistic and restrained sci-fi, and the utter insanity of 40k and other similar settings.
Brody Lopez
Wait. How large are grand walkers going to be? They should be like largest models should they not?
Owen Edwards
From what Hawkanon said before these threads died, "Titan Sized". If he meant Warhounds, that's only 50 feet tall; bigger, but not much bigger than already existing warstriders for example. If he meant Warlords, that's 100 feet tall. That's absolutely gigantic, and taller than every building except on custom boards. If he meant Emperors, that's 300+ feet tall. That's patently ridiculous for obvious reasons.
I'm willing to say that they're going to be Warhound sized, at best, but the Hades is already 80 feet long in real scale; if we assume no more than 50% larger (120 feet long), that's 1/6th of an average game board.
Mason Powell
>could only get one of the PHR battlecruisers, the other was out of stock already
Dammit, I wanted both. I guess I can magnetize my one with leftover cruiser parts. At least shipping is dirt cheap.
Elijah Lopez
>trying to talk a friend into joining the game so I show him my ships >"Dude that battle damage is sick." >Look at ships >They all came loose in the box and had their paint torn up from bouncing around. >For some insane reason looks intentional
Yay?
Poor banana republic, I promise I'll get you guys some foam soon ;_;
Tyler Gray
>Got Avalon, Atlantis, Basilisk, Leonidas, and Adamant during KS >always regretted not getting the Manticore, Scipio, and Saphire >just got 3 of the KS cruisers to make up for that My collection autism will not be sated.
Rules aside, the Centurion model is absolute gorgeous and I'm debating as to whether I should just get 2 for a full squadron, or 4 to max out Rare.
Sebastian Bell
Dry brush those fruits anons, and it would actually look pretty damn good. Give the wounds some wash too.
How reasonable is it to put models in a rock tumbler for a few minutes to get wear and tear?
Ayden Fisher
Its probably because it had a cost and upkeep of two modern battleships. Cool toy but not something you want to have when youve got actual wars to win.
Gabriel Reyes
>user, we've already got gunships and scorpion mechs as big as city blocks, you can't go even bigger without becoming 40
Are you saying that in lore or in game sense? I am fairly certain PHR was stated in DFC book to have giant mechs that dwarf the currently availible minis.
Xavier Davis
They actually are, my phone just sucks. In daylight you can see some subtle light yellow highlights on all the curves.
Hadn't thought about washes, I was going to do scorch marks with Tamiya weathering powders, I think that will look good. Since the ships are supposed to be made if some weird plastic in lore I think the grey showing through actually looks pretty good to get the effect across
Jackson Carter
>Are you saying that in lore or in game sense? In a game sense; from what I'm aware of, Dave isn't going to be making mobile fortress that take up four city blocks into actual units.
>They actually are, my phone just sucks. In daylight you can see some subtle light yellow highlights on all the curves. I meant on the battle scratches, to help the edges and tears of those pop a bit more.
Angel Cooper
>no Hawk Wargames logo So what happened to that "they'll be a subsidiary" thing. >tfw Hawk is truly kill ;_;
Robert Flores
Centurion is wildly OP. I dont mind old ships or even small in fluff Galactica type fugitive fleets. UCM North Korea is fine too except for name. Dave had this modelled though, its got his hallmarks.
Luis Davis
God damn, with how fast people are buying up these damn exclusives, myself included, they're probably going to wanna keep them around!
On a different note, I'm kinda surprised that the 2-ups are both £50...
Ethan Green
Holy crap, why did no one say there was new DZC stuff on TT? Gonna post pics for you lazy Peasants.
Benjamin Reyes
...
Julian Hill
...
Isaiah Wood
...
Samuel Robinson
...
Isaiah Clark
Can't wait till we get the generic unit version of this and can have a hunting pack of mechs for Resistance.
Jason Richardson
I hope resistance in space becomes a thing. The lack of it is keeping me out of Dropfleet.
Nathaniel Miller
I can't take this model seriously, it just looks so silly.
Jose Peterson
>dat broadside BFG's back, baby!
Jeremiah Carter
2.0 FUCKING WHEN?
Jaxon Edwards
Behold, the might of the PHR DoomSleigh!
Logan Cox
I wanna make some sweet example fleets to try to get people into DFC. Trying to avoid strike carriers in display games. Any suggestions/alterations to what I thought up (I'm worried the scourge are a bit weak)?
UCM (1133 pt): Battleship New York Moscow 2x Berlin 2x San Francisco 4 Toulons 2 Jakarta 2 Lima
Scourge (1119 pts): Akuma Raiju Wyvern Hydra Chimera 4x Djinn 4x Harpy 2x Gargoyle (I know I said no SC, but Chimera is shiiiiit)
PHR/Shaltari: No idea.
Jaxon Evans
Mind if I ask why you're avoiding strike carriers? Seems like an important part of the game to just ignore. Plus, they give more reason for fighting to develop over certain areas.
Gavin Collins
The paint job certainly doesn't help!
Jaxon Flores
1. They're not particularly well balanced yet. 2. The last few times I played an example game people found them too hard to deal with once they drop to atmo. New players either ignore them (and lose), or fire onto them through atmo (and lose their fleet, winning the game but getting bored), or I include SCs and corvettes, and people quickly work out that every other ship is functionally irrelevant.
Remember, these are example games designed to be fun, and these lists have troopships to introduce the ground landing concept without getting all wonkey.
Jose Kelly
Raiju is alright but nothing amazing. Maybe downgrade it to an Ifrit and then rather than Wyvern do 2x Yokai or Strix?
Anthony Carter
For PHR show off that high broadside firepower and assault troopships. This list would get you good broadsides, burnthrough, and a few fighters on the side.
Agamemnon 2 Calypso
Orion 2 Europa
2 Ikarus Ganymede
3 Pandora Orpheus
All in all well rounded, fun, and about as many points as the other two you posted.
Jason Cook
I thought I might get something out of it with silent running + flash, lighting up an enemy ship to be smashed by the fleet as they advance. Might take your advice, so long as it doesn't end with scourge getting stomped by bombers.
Robert Thompson
Well, at least it isn't pulled by wolves.
Kayden Young
I often forget that 40k is metal as fuck >viking scifi posthuman supersoldier with a spacemagic axe on a floating sled pulled by dire wolves
Jason Butler
Not really a fan of this one. Was hoping for more of a Jaeger.
It's been a few months since DFC released, have all you anons finished your starter fleets? What about 'zone armies?
Can I see pictures? All my stuff's in storage and I need to live vicariously through you.
Noah Thompson
Yea I saw that one, I want a painted version.
This is just a tease, its like baiting to the spice channel. You are seeing some nips, but its all fuzz.
Grayson Morales
yo I thought pre-war human ships were supposed to be dogshit; why is this relic so OP compared to modern cruisers?
Owen Cook
They're supposed to be dogshit for the price they're constructed at, with the general idea being that the EAA purposefully did defense contracts for overengineered, oversized, massively redundant projects to keep that sweet, sweet MIC dosh flowing.
Naturally, the results in thinks like the Alexander tank and such, and now this cruiser. It's basically the principle of "if you make the armor thick enough, it'll be better than fancy composites, but it'll be super expensive" Likewise, the fact that this is called a "Cruiser" implies that EAA ships were massively oversized compared to modern UCM ships and the like, but were prohibitively expensive.
Of course, this doesn't excuse how disgustingly unbalanced the Centurion is in game terms; if they had made it something like 160 points or more, and basically made it a heavy cruiser in all but size and tonnage, it'd be more acceptable.
Which is a shame, because the model is absolutely gorgeous.
Jonathan White
The main turret averages 1 more damage done against 3+ than the heavy mass drivers on the Rio or Osaka and the broadsides are nothing to write home about, all in exchange for fucking bloom of all things.
It’s damage output is still plainly worse than a Berlin or new Cairo
The 2+ save is neat but nearly 1/3rd of hits in this game are crits as any PHR player will tell you
As far as fluff goes it seems exactly as stupidly overengineered and armored as the pre war tanks used by the resistance
Cooper Edwards
>The main turret averages 1 more damage done against 3+ than the heavy mass drivers It's a battleship gun, it's equivalent in output the the 3x 6400s, to the Phalanx, to the Cannonades. >and the broadsides are nothing to write home about The broadsides are enough to pop any frigate short of the PHR's, since they're literally half a of a light broadside, except always at 4+ lock. They're actually equivalent in damage output to a normal 2x 6400 bank >It’s damage output is still plainly worse than a Berlin or new Cairo But that's wrong; the cobra is only slightly better than the Centurion gun against 2+ and 3+ targets (and by slightly, I mean less than a quarter of a point of damage), and the Centurion gun is superior for 4+ and up targets.
>The 2+ save is neat but nearly 1/3rd of hits in this game are crits as any PHR player will tell you Literally means nothing; more than 1/2 of ALL hits in this game are non-critical. The only time there are more crits than non-crits out of hits, is when the weapon is 2+. Armor plays a significant roll 90% of the time.
>As far as fluff goes it seems exactly as stupidly overengineered and armored as the pre war tanks used by the resistance Then why is it heavy cruiser level in terms of toughness and firepower, while costing less than a Seattle.
Justin Cox
Lets just use this as the opportunity it is. DropX has had blatantly OP units in beta before (medusa), this is our best chance to check if TT is any good at fixing them.
Gabriel Brooks
I mean, I'm hoping they do take a look at it. The Centurion gun is a neat idea, but the combination of extra hull AND 2+ armor, on top of its guns, is just too much. I do really like the weapon profile, though.
Nathan Fisher
Let's look at this again. 12 Damage. Heavy Cruiser level A:2+ Unprecedented. More than makes up for the PD as well. Main gun: Battleship grade. Secondary guns: 75% of a PHR Cruiser. Speed: Heavy Cruiser or PHR Cruiser
Cost: 40 points less than a heavy cruiser.
She's blatantly OP and there's no two ways around it. I'd set the armor to 3+ or drop the DP to 10, then nerf that main gun to be either damage 2 or accuracy 4+. Even then, she'd be a strong cruiser.
Nobody cares about Bloom. She already outguns a Moscow.
I mean, honestly, the following alone would be fine
>3+ armor, 10 hull, etc etc; 110-115 points >2 attack, 2 damage, no bloom >keep broadsides as it is
Boom, now the Centurion is basically a better Rio, or is 75% of an Orion with the remaining 25% of its broadsides and its front gun turned into an actually decent F/S weapon, which the PHR have none of.
Alternately >keep everything as it is, but go back up to 3+ armor >155-160 points There, now it's an extremely flexible not!heavy-cruiser.
Another idea is to give the Centurion an alt-fire, to go down to 2 damage and no bloom.
Colton Bailey
Newbie here for DFC. I have a PHR and a UCM starter.
I really like the idea of carriers. What sort of list principles do i need to keep in mind for this game?
Andrew Williams
UCM loves the Seattle class. It's a competitively costed carrier-guncruiser that has above average firepower for any medium ship with squadron capacity. The Atlantis is basically a bigger and badder Seattle +1, while I can't say much about the New York having never faced one. The UCM's squadrons aren't as powerful as others, but the Seattle makes them easy and worthwhile to include.
The PHR fleet has a lot of carrier options. You can choose to build an entire list around launching, or just sprinkle them in after your main fleet strategy has its battlegroups locked in. The Andromeda is a pocket carrier that works as a close escort or a tiny flanking threat. I like to think of them as salt and pepper for a mostly finished fleet list. The Ikarus is a mixed gunship-carrier that gives you a wide arc of guns that don't overlap in addition to two squadrons. Not the most efficient vessel for its points, but it can contribute durable support in a troopship battlegroup. The Bellerophon is usually the most popular since it can afford to hang back - and it often will, given its 7" thrust - to snipe with its dual laser cannon while it squadrons launch freely in any direction. The Scipio is also a good choice given its BC durability and high speed, allowing it to linebreak and mess things up at close range whereas the Bell often has to deploy bombers at max range and give the opponent response time. PHR bombers are crazy strong at 2+ lock, which makes them a strong supplement to the relatively low lock values on the faction's broadside guns. Their fighters are also high quality and can be critical in shoring up the PHR's weak Point Defense stats. Basically, pick carriers that synergize with your overall gameplan and apply liberally.
Jose Hill
So, 2.0 is supposedly dropping sometime in April, but any word on when Monitors/Destroyers/Dreadnoughts are supposed to?
Owen Perez
Out of any curiosity, was there any official post anywhere confirming that Hawk is dead as a brand/subdivision within TT, and that it's just the IP, now?
Oliver Lopez
strawpoll.me/14947358 I'm curious as to /dcg/'s thoughts on TT selling the KS exclusives; feel free to respond with more precise responses as well.