Post monsters you find somehow unique, interesting or original-
Have you been able to use them in your games?
Any good places to look for fucked up ideas?
I will start with my all time favorite undead dragon fetuses
Post monsters you find somehow unique, interesting or original-
Have you been able to use them in your games?
Any good places to look for fucked up ideas?
I will start with my all time favorite undead dragon fetuses
I find plant hybrids neat. This is a slug-butterfly-plant hybrid.
Somehow it is really hard to find any moon realted critters.
So far I only got this, werewolves, rats that become intelligent with moon phases and a fey king.
FOUR! 4 critters. Is human immagiantion so weak?!
Or instead of pics I could post links
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I can't cause antispam...
Just google
"Common wisdom holds that false hydras come from the ground"
And can someone explain to me why is the flail snail so popular?
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The Pathfinder wendigo is fucking horrifying.
It's becaus the Flail Snail was originally one of those wonky OD&D monsters that was kind of a joke, being that it was just a big snail with flails for eyestalks called the Flail Snail.
However, there was a...I think Pathfinder book where they took a bunch of old "joke" D&D enemies and redid them as more credible things, and they turned Flail Snails from "a large, weird snail" to intelligent creatures writing poetic eddas in their slime trails as they travel the world. Plus even without that, they're kind of novel in the way a big antimagic-esque snail can be.They're pretty cool.
and this is why book in wizard library are chained down.
Once we met a wizard dragon that had spells written in blood over his scales and the writing disappeared when he cast it. Kind cool imho.
In concept or playing?
One of mine was the megatherium. I know, I know, bear with me. Check out the rules, some people thought it sad. I never had a monster causing people to be sad before.
Megatherium
Huge beast, unaligned
Armor Class 16 (natural armor)
Hit Points 126 (11d12 + 55)
Speed 40 ft., swim 20 feet.
STR DEX CON INT WIS CHA
24 (+7) 9 (-1) 21 (+5) 3 (-4) 12 (+1) 6 (-2)
Senses passive Perception 11
Languages —
Challenge 6
Grief-Mad. At the start of its turn, the megatherium can gain advantage on all gore attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
ACTIONS
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.
Mates for Life - Adult megatheriums form life-long pairs. If one of them dies, the other becomes insane, gaining the Grief-Mad trait, resistance to bludgeoning, piercing, and slashing damage, and it also can’t be charmed or frightened.