/5eg/ - Fifth Edition D&D General

A paladin even in death edition

>Unearthed Arcana: Three Subclasses
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Previously on /5eg/:Has your character ever died to save other?

Other urls found in this thread:

strawpoll.me/14942744
twitter.com/SFWRedditVideos

I'm having some problems with my table with DEX build chars outshining every STR fighter.

I'm planning on splitting DEX into DEX/AGI. Using AGI for AC and DEX for DMG/Attack, while at it. I would also like to put a new STAT (Magic) that would substitute INT/CHA/WIS as the new stat for magical DC and bonuses.
While CHA/INT/WIS would be used to see how many spells one can have prepared. So I could have a place for "specialist" characters.
What do you guys think? Would I break the game too much by doing that? I have time, I don't mind adding these two stats to all monsters I use in my table.

My goal here is to make my players actually choose between DMG/AC and between being a specialist or a mage.

>Wizard player in my group has complained that he feels the Sorcerer is much stronger than him
>"Metamagic shouldn't just be for Sorcerers!"
wat

>Has your character ever died to save other?
No because my DM is a pussy who won't kill anyone.

Are you playing with Crawford?

ACTUAL THREAD:
REPORT THIS ONE

Does he know how to play wizard?

When I started the game I played a sorcerer and even knowing very little about the rules I immediately started to feel the wizard could outpower me
But they didn't because they were dumb shit.

tell your STR fighters to git gud
the whole separate magic stat is even more retarded
a STR fighter will probably use heavy armor which will always net them more AC than light armor with high dex

Put on some pants shad, your tiny bait is showing.

Anyone who has seen Deep Rising, I want to have Captain Ord Firebeard as a dissolving victim vomited out of a feeding tentacle as the PCs launch overwhelming firepower into the jungles when they hear that tuneless piping and see aberrant ripples, teeth and eyes in the tree, and hear that overwhelming silence and witness animals and other creatures just fleeing.

are really wizards that op?
(I'm new don't kill me)

>Has your character ever died to save other?
No, but that would be cool to do someday. The problem is I feel like it has to happen organically, it doesn't feel right knowingly sacrificing my character just to have a cool moment; I want there to be a time where I try to save someone and die doing it just because that's how it plays out.

fuck off back to Pathfinder, weeb

Completely new to D&D but I love the idea of an illusionist.

What's the easiest way to play it and how does magic work?

No, but most of our party will probably die to save the world.

Unless Jeremy's real name is Andrew, I don't think so.

He's loaded up on a lot of spells I never see people use (Acid Arrow, Minute Meteors and the like) and thinks that the Sorcerer being able to Twin Dragon's Breath is "broken and unfair compared to what I can do."

It doesn't happen in practice. DEX characters always have better AC and DMG output they don't even multiclass in my tables we following the classes and archetypes of 5e through and through and the DEX characters are just that much good.

this, I've never seen a PC character die outside of a one shot

The wizard's real power is in versatility and flexibility...also portent

We should have OP use a tripcode to know which ones are actual threads and which are bait.

>how does magic work
we aren't going to read the book for you

No but she would in a second, paladins for life!
The rouge hasn't and that'd need to be pretty dang special

based mods

read the phb buddy

Well he's a fucking retard. A wizard can have more spells on them than a sorcerer can and have a much much smaller spell list, so it's only fair that they get something to compensate

Wizard or Bard I guess, they should have good access to illusion spells.

Also just read the handbook. It shouldn't be too hard to find a more or less legal copy somewhere

I propose a new board just for 5e generals we can call it /5e/ and it will have blackjack and hookers because people not making bait threads the moment they get the chance is simply too much to ask for

I'm setting up Curse of Strahd and there's a lot of cool characters that have gone mad, but who can be healed with Greater Restoration. However, that's a powerful spell and needs a diamond worth 100gp each time.

How can I create an item that can cure insanity, not be over powered(maybe a side effect like it ages the person by 5 years each time they use it?), and fit in the setting and tone of Ravenloft?

whats his subclass, and has he actually fucking read about the differences between the two classes?
has he seen the sorc spell list and how fucking pathetic it is compared to the Wizards.

But shad thread is still up

We'll also have anime and Shad because they are what makes 5e actually tolerable.

>the whole separate magic stat is even more retarded
>I can't explain why tough.

pic related
>It doesn't happen in practice.
the highest Dex based Light Armor AC you can get is 17
you match that by just wearing Splint Armor
you surpass that by having Plate Armor
the strongest melee dex weapon is a rapier, that deals d8 damage
the strongest melle str weapons do either d12 or 2d6
for even more damage with those you can take GWM/PAM feats

Cures them but it creates an evil, hostile duplicate of them and they lose all memory of everything that's happened since they went insane.

He plays an Evocation Wizard, and keeps insisting that the Storm Sorcerer is better at everything.

are you players gonna get more points to put into these new abilities, or is it still a 27 point buy? do these new abilities start at 8, and modify the same? Why bother with making a whole new magic ability when you're still using CHA/INT/WIS for half of magic?
The way STR fighters balance is by having better/heavier armor. Just give your STR players better armor at the next shop they go to or something, instead of trying to fundamentally change the core mechanics of the game.

Or play a different system, since this will radically change everything 5e is built around.

The bait thread is just one guy and as far as I can tell the only reason he even does it is because he's one of those "stop having fun" guys who's mad everyone isn't playing pathfinder.
Also, a hint, filter the word pathfinder, it makes Veeky Forums bareable.

Anybody got the Tome of Beasts pdf? I think Im retarded and cant find it in the trove.

I like it! That makes thing a bit scary, especially with Mordenkainen.

Okay i have a question about the Assassin from the MM

So lets say the party was surprised because they failed their perception check agains his +11 stealth, he uses assassinate on a character making the attack a critical hit, because he haves advantage he can use backstab dealing 4d6 damage, the shortsword deals 1d6+3 damage, so he will be dealing 10d6+3 damage?

also it haves two attack so he can deal 20d6+6 damage?

crossbows can be used for sneak attack?

A level 1 fighter, paladin or cleric with chainmail and a shield starts with 18 AC.
A level 1 dexboy with a shield and leather armor starts with 16 AC.

Later, plate offers better AC than any light armor even with +5 dex.

There is no point at which strength characters don't have better AC.

DEX gives AC you're just considering the early levels dude.

You talk about meele and rapiers but ignores ranged weapons.

>Evocation wizard
well there's your problem

Are you really that upset about your game dying out while this one is growing bigger?
Are you really that upset that you have to share your board with Starfinder fags?

Quiet, don't bring actual math into this. You'll scare him.

Just drop better heavy armor on your str characters earlier
You could also offer feat trainers as rewards. Somebody who will teach them HAM will go a long way in letting them tank. Let dex/casters get things like mobile/athlete or ritual caster/spell scrolls

Its some autist who also shits up the Symphogear general on /m/. He's there now as well trying to cause butthurt.

>DEX gives AC you're just considering the early levels dude.

Not really? Plate mail isn't really early game and that 17 is a 20 dex guy.

Sneak attack only applies once so with two attacks it would be 12d6+6

Save other what?

My party of 4 lvl 3 encounter an adult white dragon while we were exploring a forest
I sacrifice myself by immobilizing him with my champion challenge as a oath of the crown paladin so my party could run away and hide themselve
I still think my DM was kind enough to not use the legendary resistance and succeed the saving throw automatically
It was a cool moment

Both extremely bad ideas.

More points.
The reason I don't want them to use CHA/INT/WIS as a focus for magic actions and tests is because I don't want them having bonus for skills by focusing on magic, I want actual players investing in being Specialists. My sorcerer for example rarely needs to use spells to steamroll social interactions.

>I'm planning on splitting DEX into DEX/AGI. Using AGI for AC and DEX for DMG/Attack, while at it. I would also like to put a new STAT (Magic) that would substitute INT/CHA/WIS as the new stat for magical DC and bonuses.

So you want to make monks, one of the least powerful classes in the game right now...even weaker? As they'll need AGI, Dex AND Wis just for 'AC' and 'Attack' before they get any customisation at all.

>I don't want them having bonus for skills by focusing on magic

Why? The rogue gets bonuses to skills for focusing on his attacks. 'Being good talkers' is like the one thing sorcerers actually have over wizards right now.

>You can't tweak the monk to gain both.
You guys seems so short- have sighted if I'm changing one thing why would I not change another.

The only thing I want is for my players to have more specialized playstyles since I have a lot of players.

The key to getting rid of these threads is to just post stuff unrelated to the thread.

>adult white dragon
>in a forest
>level 3 party
What did your DM smoked?

>DEX gives AC you're just considering the early levels dude.
you'll still end up with less AC than a STR fighter wearing heavy armor, plus you aren't really getting 20 dex until at least level 4, and that's only if you're running with rolling for stats rather than point buy/standard array
>You talk about meele and rapiers but ignores ranged weapons.
a ranged build still falls short of a melee one
a melee fighter gets a d12 weapon that can attack multiple times per turn
a ranged guy can only reach d12 with a heavy crossbow and then he needs crossbow expert feat to be able to fire it more than once per turn, which then detracts from how fast he can reach 20 dex, or if you go for dex faster it makes you be able to use extra attack with your xbow later
your best ranged weapon that lets you save a feat is a longbow which is just d10 damage then, which falls short of a good STR fighter

strawpoll.me/14942744

Everyone join in!

yeah dude, as stated many times so far, the STR DEX outclassing is just mathematically wrong--if there's an imbalance, it's because some players care more about the numbers than others, not because the game gimps STR builds.

And if you don't like magic users being both good at spells and skills, just make their skill tests harder behind-the-screen, rather than try to cook up some game-changing rules that everyone at the table will need to learn.

My only concern is making them too weak by doing that, so my question is:

In your opinion would that cripple them (DEXboys and Casters) too weak?

This is a good death.

>I would also like to put a new STAT (Magic) that would substitute INT/CHA/WIS as the new stat for magical DC and bonuses.

Well, Paladins are fucked. Since they'll still need a lot of cha for other class features as well as strength to attack and con to take a hit worth a damn.

What's your favorite magical item you've given your players/gotten?

My favorite given was in a more light hearted campaign I gave the player The Magic Conchshell, which they could ask a question would roll a d20 and receive a random answer.

Received would have to be a flying broom for my witch.

Are you sure you're calculating AC and damage correctly?

How do you "shit up" an anime general?

With great effort it seems

Wizards get more than twice their spells total
2 per level vs the sorc's 1
sculpt spell is a straight upgrade to the sorc's metamagic careful spell, how many creatures are affected differs between the 2 mechanics but the evo wizards prevents all damage, the sorc does not and he needs to take careful spell as a limited metamagic option (not happening) and spend resources to use it.

Wizards are the only spellcasters in the game who can ritual cast spells not prepared, this is fucking absurd versatility the sorc can only dream of.
the sorc cant even fucking ritual cast

the difference between spelllists is insane, the selection choice a wizard has is incredible and the by far the strongest spell list in the game.

he's probably just a really shit wizard player, and sorc's always prepared playstyle suits him better. although alot of people would be thankful for that because of how insane wizards are when you know what your doing.

I don't really know what he was trying to do back then
We were exploring the forest because an old druid told us about a curse running rampant and corrupting the plant life so no real correlation with a dragon but when I understood he was deadset on killing us, I tried to have a cool moment

>waaaah my waifu is so much better than this other character that a lot more people like
>hurr it doesn't matter my waifu is a corpse
basically this

>a ranged build still falls short of a melee one
Thank god! After all ranged are way safer than Meele.
My archers have high DMG output while having good AC and being safe.
That's too much in my opinion, I don't want that for my players to count on that.

Yes, I planned for that, I would add some bonueses for them.

You're ignoring how much safer DEX builds are.
What's the point of going STR, that's what my players are asking me.

the game is fine as it is with ranged/melee balance, you're trying to find fault where there simply is none

A +1 hand crossbow that can fold up and make transformers noises and turn into a +1 shortsword

>What's the point of going STR, that's what my players are asking me.

>Higher AC
>Higher damage

Dex is a jack of all trades, master of none.

Ranged are only safer in a white room scenario where the only enemies are melee enemies.

Then he's just not playing his class right. If he just wanted to be a plain 'I have a few spells I spam repeatedly' wizard he should've just been a sorcerer with decent int.

Of course a fighter would complain that the ranger is better at nature-based magic and exploration than he is.

>Yes, I planned for that, I would add some bonueses for them.

Or, and I'm just putting it out here, you could not implement and entirely new stat that adds nothing to the game of value.

My favorite given was an 'aetherium' (electric) guitar for a bard who was adventuring as an act of rebellion against his dad. It let added 30 feet to non-touch cantrip range and change cantrip damage to thunder and lightning.
And the party ended up each taking a gnome-crafted motorcycle and a leather jacket from a gang of Bugbear greasers they chased out of town. That was a fun adventure.

And with no cover whatsoever. Cover can ruin the day of ranged attackers quite easily.

reminds me of something...

so if str is weak, just give them some goodies. New feats. higher damage weapons (2d8 GRANDE sword). Adding extra stats is just going to make balancing even more difficult.

To be fucking swole thats the point

Or it could make my players have to focus on more specialized roles just as I want.

The Defender except it's a heavy crossbow
the extra AC is a shield that unfolds in front of the shooter, but limits the vision which makes it harder to hit
and can be used to launch flasks of fire/acid/holy water/whatever else the artificer pulls out of his pouch instead of bolts
having a breach&clear spec ops artificer with a fucking riot shield crossbow in the party is fun

>"Funny how many of the same “fans” who insist on gatekeeping via rules complexity and lore density also have a problem with women in tabletop gaming.

Hey guys! You’re all fired from D&D. Find another game."

What did ((Mearls)) mean by this?

Or just capable ranged enemies. Crossbowmen with the high ground, or just a couple of bad guys with scrolls of Magic Missile, will fuck your archer's shit up.

I don't know but I think he doesn't want the "bigot's" dollar

not even the right number of parentheses

>Using multiple brackets as a replacement for question marks

>>/pol/

Hand crossbow that can enlarge into a balista.
Adamantine arm spike that is basically useless against enemies due to being so slow, but destroys objects like a motherfucker.

Probably that people should stop being dicks to each other and should just play the game and try to have a good time, but ya know...whatever.

He means to out himself as a complete retard, because literally nobody does those things.

Have you gotten to level 6 yet? By the time Fighters get their extra feat Strength/Heavy Armor is typically the more reliable and impressive choice between that and Dex.
If you still have a problem, have there be better melee/strength catering magic items. Treat it as a consequence of the setting rather than your judgement. Which is typically the case in D&D, anyways, especially if you're rolling for items.

Additionally, consider changing up initiative. Nothing so hinky as Mearls' speed dice stuff, but try 'slot initiative', adapted from Edge of the Empire. Roll for initiative as you normally do, except those initiative counts can be used by anybody on your side instead of being locked to each character, and you can shift it each round. A bit less primacy on Dex, a bit more focus on group tactics so it doesn't matter who can do a smidge better on their own.
And remember, the bad guys get that chance to coordinate too.

Literally no one in their right mind would choose to put points into int/wis/cha in this system. Being 10% more likely to succeed a history check isn't worth not being able to fight.

Because that's not what I'm trying to do.

For example I don't wanna my sorcerer to steam roll all social interactions.
I don't wanna a player who focus only on DMG have high AC just by default.

That's the whole point. It's not about STRvsDEX it's about narrowing the players powers into more specialized roles.

My concern as I said before, is crippling DEX builds too much. So by making DEX players choose between having high AC or High DMG would cripple them to ground? If so, why? Is there a workaround?

>Has your character ever died to save other?
Didn't die, but went unconscious. A giant monster bit and swallowed a party member, and my halfling ran into its maws, crawled into its stomach and teleported the PC out using a potion before succumbing to the stomach acids and fainting himself. The rest of the party killed the monster later, got him out and stabilized him. Most of his equipment was lost right there because it dissolved.
Alas, I was too late, and the other PC was already permadead, he arrived mostly dissolved at the destination of the teleportation potion. So it was heroic, but failed miserably in the end. My character then gave up adventuring and returned home, broken and burned out.

What if you're a caster?

>literally nobody does those things
oh come the fuck on

Nice read, thanks.
What about the casters?