>18d1
>down the line
>no rerolls
18d1
>rolls 18 mobius strips
So did you fuck up? Or are you just a fuck up.
Rolled 3, 6, 3, 1, 2, 3, 2, 3, 2, 5, 1, 6, 1, 6, 3, 6, 3, 5 = 61 (18d6)
Ok, motherfucker, let's roll.
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 18 (18d1)
Rolling for Strength
>roll 1d20 with 19 and 20 being rerolls for stats
test
It's fine, the sticky hasn't been accurate for years.
Put this text in the Options field exactly as written:
dice+18d6
Nice and helpful double trips of Satan and Luck are nice and helpful.
>666
>777
damn satan and god in one post
>d1
50% chance of getting a 1, 50% chance of getting a 0. So basically an average of 9, with a standard deviation of 1 or something.
Rolled 19, 65, 44, 57, 49, 49, 12 = 295 (7d77)
Rolled 16, 48, 65, 1, 26, 5 = 161 (6d66)
no let's see it with the 666
Rolled 3, 3, 6, 1, 1, 4, 5, 1, 6, 2, 4, 6, 6, 2, 6, 6, 4, 1 = 67 (18d6)
Damn straight, let's go.
Get a ball and draw a number one on it.
Str 12, Dex 6, Con 12, Int 12, Wis 14, Cha 11 before racials.
So, looks like I'm playing a cleric.
Rolled 6, 2, 6, 6, 2, 4, 6, 1, 4, 5, 6, 1, 2, 3, 4, 3, 2, 1 = 64 (18d6)
rollin
that's called a d2 user.
Rolled 2, 1, 6, 3, 6, 5, 6, 2, 1, 2, 3, 1, 3, 4, 2, 6, 3, 4 = 60 (18d6)
That's a d2-1
Rolled 6, 2, 1, 3, 1, 1, 6, 4, 1, 2, 5, 6, 1, 3, 2, 5, 3, 4 = 56 (18d6)
Will /x/ have this kind of stuff with tarot cards?
9 14 9 6 9 13
Guess I'm a crappy thief.
Rolled 2, 3, 3, 3, 1, 1, 5, 6, 3, 5, 4, 2, 6, 4, 2, 6, 1, 1 = 58 (18d6)
Rolled 4, 3, 5, 4, 5, 6, 3, 5, 4, 5, 3, 5, 4, 6, 1, 5, 3, 2 = 73 (18d6)
let's get it rolling
Rolled 5, 6, 2, 3, 5, 5, 6, 4, 5, 1, 1, 5, 5, 1, 6, 6, 6, 6 = 78 (18d6)
lets see if I get something usefulq
13 str, 13 dex, 15 con, 7 int, 12 wis, 18 char
can any of you D&D nerds tell me if I can be useful? Paladin uses charisma right?
Rolled 9, 8, 10, 1, 9, 14 = 51 (6d18)
Wish me luck boys.
Rolled 6, 2, 2, 2, 2, 1, 4, 2, 3, 6, 3, 1, 1, 2, 4, 4, 5, 6 = 56 (18d6)
Mother fucker.
Fine, I'll try the normal way.
Rolled 2, 6, 2, 1, 4, 1, 2, 5, 6, 6, 3, 6, 6, 3, 5, 1, 2, 4 = 65 (18d6)
Looks like pretty basic detect evil and smite-type paladin, the int score is bit too high and str could be higher but other that that it is perfect.
>1 wis
thats what you guess if you try to gamble for high rolls
>Implying that isn't why I did it
>the int score is bit too high
Considering 10 1/2 int is average in a 3 to 18 scale, 7 seems like above drooling tier. I dont want a completely retarded paladin. Mah boy is gonna lift some books and sweettalk the pants of the priestess librarian girl
Rolled 10, 19, 8, 15, 19, 9 = 80 (6d20)
Witness!
Rolled 2, 20, 13, 14, 11, 5 = 65 (6d20)
FUCK YOU 6D20 DOWN THE LINE, LETS GET FUCKIN' CRIPPLED
Making a sorcerer btw.
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 20 (20d1)
Test
Rolled 2, 1, 6, 6, 5, 6, 6, 4, 4, 4, 1, 4, 6, 4, 3, 4, 5, 6 = 77 (18d6)
Let’s see.
Rolled 5, 5, 1, 2, 4, 3, 6, 3, 3, 4, 3, 3, 2, 1, 1, 2, 3, 3 = 54 (18d6)
test
Rolled 6, 3, 5, 6, 3, 4, 5, 2, 1, 1, 1, 4, 4, 5, 6, 1, 2, 6 = 65 (18d6)
Testing
5e, playing a human
Str: 10
Dex: 18
Con: 15
Int: 10
Wis: 14
Cha: 16
Bard masterrace coming through boys, your party leader has arrived.
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 18 (18d1)
Lets see what we get
See, I would assume a d1 would have a 0 on the other end but it seems the Dice option doesn't compute that way.
Rolled 2, 6, 3, 1, 1, 3, 6, 5, 6, 4, 4, 1, 4, 1, 4, 1, 6, 3 = 61 (18d6)
Nigga, you just rolled an ideal Sorcerer
Rolled 5, 14, 6, 8, 9, 15 = 57 (6d18)
HERE WE GOOO
Eh, I can live with squishy sorcerer.
dice+18d6
also check them trips
Rolled 6, 4, 4, 6, 2, 6, 5, 3, 6, 2, 4, 2, 2, 6, 1, 6, 3, 1 = 69 (18d6)
woops
>d1
>50% chance of getting a 1, 50% chance of getting a 0
Are you fucking retarded, user? You 'roll' a d1, the only result possible is 1.
The dieroll says Strength 1 but your quads say its over nyanthousand
Rolled 7, 16, 8, 20, 18, 16 = 85 (6d20)
>Roll 1d20 straight down, 19s and 20s still count (yes you can have starting ability scores above 20)
...
Rolled 5, 2, 1, 3, 1, 4, 6, 4, 2, 5, 5, 5, 3, 3, 3, 1, 2, 4 = 59 (18d6)
Jesus christ user
Rolled 3, 4, 1, 1, 6, 5, 5, 1, 6, 3, 5, 3, 4, 5, 5, 6, 4, 2 = 69 (18d6)
Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 25 (25d1)
oh yeah
Why the fuck would they have a “0” side? The only dice with zeroes are percentile dice.
Not what quads are, newfag.
Rolled 4, 1, 2, 2, 4, 3, 2, 3, 5, 3, 4, 4, 3, 6, 6, 5, 3, 4 = 64 (18d6)
Heaven or Hell boys
Str 7, Dex 9, Con 10, Int 11, Wis 15, Cha 12
Cleric it is boys.
Rolled 5, 4, 1, 6, 2, 3, 2, 6, 6, 2, 2, 4, 4, 6, 6, 4, 4, 5 = 72 (18d6)
Let's not hide what this thread really is, and get rolling.
Rolled 6, 2, 4, 2, 4, 5, 1, 5, 1, 3, 1, 3, 3, 3, 5, 4, 5, 3 = 60 (18d6)
In order, making a fucking Barbarian, don't care.
Str 12, Dex 11, Con 7, Int 10, Wis 11, Cha 12
Lets do this, rolling for hp.
Rolled 7 (1d10)
Oops
Rolled 3, 4, 1, 1, 5, 2, 5, 4, 4, 5, 1, 5, 4, 6, 3, 2, 6, 2 = 63 (18d6)
Rolled 2, 2, 6, 6, 1, 4, 6, 2, 5, 3, 1, 2, 6, 5, 4, 6, 4, 6 = 71 (18d6)
Ah what the hell...
10 Str
11 Dex
13 Con
6 Int (Ouch)
15 Wis
16 Cha
What the fuck am I?
Rolled 6, 1, 1, 5, 2, 1, 2, 4, 1, 3, 5, 2, 6, 1, 4, 1, 5, 6 = 56 (18d6)
Well let's go
you're a warlock that can't read
8Str
8Dex
7Con
10Int
11Wis
12Cha
What the fuck am I meant to play with this?
Wintessed.
Rolled 6, 3, 1, 6, 5, 4, 1, 1, 2, 4, 5, 1, 2, 5, 5, 3, 5, 6 = 65 (18d6)
>mid-number quads
newfag get out.
Rolled 5, 5, 2, 6, 1, 4, 6, 6, 2, 3, 5, 1, 6, 3, 6, 1, 5, 5 = 72 (18d6)
Virgin Bard
Rolled 5, 6, 5, 1, 6, 5, 3, 5, 3, 5, 3, 6, 5, 4, 2, 2, 4, 5 = 75 (18d6)
Alright, I'll bite.
Str 16
Dex 12
Con 11
Int 14
Wis 11
Cha 11
Guess I'll be a muscle wizard or a run of the mill guard that's so average that nobody notices him.
Int 14 isn't that average for a guard, I suppose
Rolled 4, 3, 2, 2, 6, 2, 1, 2, 2, 3, 5, 6, 3, 6, 3, 2, 4, 6 = 62 (18d6)
Fuck it, rolling.
9
10
5
14
12
12
So I'm a sickly as fuck scholar. Good times.
What would 5 con even be like?
Rolled 3, 6, 4, 6, 3, 6, 6, 1, 3, 1, 3, 5, 2, 4, 1, 2, 6, 5 = 67 (18d6)
hmm
non-off interpretation:
> STR 8-9: Has trouble even lifting heavy objects
> DEX 10-11: Capable of usually catching a small tossed object
> CON 4-5: Bruises very easily, knocked out by a light punch
> INT 14-15: Able to do math or solve logic puzzles mentally with reasonable accuracy
> WIS 12-13: Able to tell when a person is upset
> CHA 12-13: Mildly interesting, knows what to say to the right people
> STR 10-11: Can literally pull their own weight
> DEX 14-15: Can catch or dodge a medium-speed surprise projectile
> CON 4-5: Bruises very easily, knocked out by a light punch
> INT 10-11: Knows what they need to know to get by
> WIS 12-13: Able to tell when a person is upset
> CHA 14-15: Interesting, knows what to say to most people
Str 13
Dex 15
Con 10
Int 9
Wis 7
Cha 13
Some kind of bandit leader I guess?