18d1

>18d1
>down the line
>no rerolls

>rolls 18 mobius strips

So did you fuck up? Or are you just a fuck up.

Rolled 3, 6, 3, 1, 2, 3, 2, 3, 2, 5, 1, 6, 1, 6, 3, 6, 3, 5 = 61 (18d6)

Ok, motherfucker, let's roll.

Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 18 (18d1)

Rolling for Strength

>roll 1d20 with 19 and 20 being rerolls for stats

test

It's fine, the sticky hasn't been accurate for years.

Put this text in the Options field exactly as written:

dice+18d6

Nice and helpful double trips of Satan and Luck are nice and helpful.

>666
>777
damn satan and god in one post

>d1

50% chance of getting a 1, 50% chance of getting a 0. So basically an average of 9, with a standard deviation of 1 or something.

Rolled 19, 65, 44, 57, 49, 49, 12 = 295 (7d77)

Rolled 16, 48, 65, 1, 26, 5 = 161 (6d66)

no let's see it with the 666

Rolled 3, 3, 6, 1, 1, 4, 5, 1, 6, 2, 4, 6, 6, 2, 6, 6, 4, 1 = 67 (18d6)

Damn straight, let's go.

Get a ball and draw a number one on it.

Str 12, Dex 6, Con 12, Int 12, Wis 14, Cha 11 before racials.
So, looks like I'm playing a cleric.

Rolled 6, 2, 6, 6, 2, 4, 6, 1, 4, 5, 6, 1, 2, 3, 4, 3, 2, 1 = 64 (18d6)

rollin

that's called a d2 user.

Rolled 2, 1, 6, 3, 6, 5, 6, 2, 1, 2, 3, 1, 3, 4, 2, 6, 3, 4 = 60 (18d6)

That's a d2-1

Rolled 6, 2, 1, 3, 1, 1, 6, 4, 1, 2, 5, 6, 1, 3, 2, 5, 3, 4 = 56 (18d6)

Will /x/ have this kind of stuff with tarot cards?

9 14 9 6 9 13
Guess I'm a crappy thief.

Rolled 2, 3, 3, 3, 1, 1, 5, 6, 3, 5, 4, 2, 6, 4, 2, 6, 1, 1 = 58 (18d6)

Rolled 4, 3, 5, 4, 5, 6, 3, 5, 4, 5, 3, 5, 4, 6, 1, 5, 3, 2 = 73 (18d6)

let's get it rolling

Rolled 5, 6, 2, 3, 5, 5, 6, 4, 5, 1, 1, 5, 5, 1, 6, 6, 6, 6 = 78 (18d6)

lets see if I get something usefulq

13 str, 13 dex, 15 con, 7 int, 12 wis, 18 char

can any of you D&D nerds tell me if I can be useful? Paladin uses charisma right?

Rolled 9, 8, 10, 1, 9, 14 = 51 (6d18)

Wish me luck boys.

Rolled 6, 2, 2, 2, 2, 1, 4, 2, 3, 6, 3, 1, 1, 2, 4, 4, 5, 6 = 56 (18d6)

Mother fucker.

Fine, I'll try the normal way.

Rolled 2, 6, 2, 1, 4, 1, 2, 5, 6, 6, 3, 6, 6, 3, 5, 1, 2, 4 = 65 (18d6)

Looks like pretty basic detect evil and smite-type paladin, the int score is bit too high and str could be higher but other that that it is perfect.

>1 wis
thats what you guess if you try to gamble for high rolls

>Implying that isn't why I did it

>the int score is bit too high
Considering 10 1/2 int is average in a 3 to 18 scale, 7 seems like above drooling tier. I dont want a completely retarded paladin. Mah boy is gonna lift some books and sweettalk the pants of the priestess librarian girl

Rolled 10, 19, 8, 15, 19, 9 = 80 (6d20)

Witness!

Rolled 2, 20, 13, 14, 11, 5 = 65 (6d20)

FUCK YOU 6D20 DOWN THE LINE, LETS GET FUCKIN' CRIPPLED

Making a sorcerer btw.

Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 20 (20d1)

Test

Rolled 2, 1, 6, 6, 5, 6, 6, 4, 4, 4, 1, 4, 6, 4, 3, 4, 5, 6 = 77 (18d6)

Let’s see.

Rolled 5, 5, 1, 2, 4, 3, 6, 3, 3, 4, 3, 3, 2, 1, 1, 2, 3, 3 = 54 (18d6)

test

Rolled 6, 3, 5, 6, 3, 4, 5, 2, 1, 1, 1, 4, 4, 5, 6, 1, 2, 6 = 65 (18d6)

Testing

5e, playing a human
Str: 10
Dex: 18
Con: 15
Int: 10
Wis: 14
Cha: 16

Bard masterrace coming through boys, your party leader has arrived.

Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 18 (18d1)

Lets see what we get

See, I would assume a d1 would have a 0 on the other end but it seems the Dice option doesn't compute that way.

Rolled 2, 6, 3, 1, 1, 3, 6, 5, 6, 4, 4, 1, 4, 1, 4, 1, 6, 3 = 61 (18d6)

Nigga, you just rolled an ideal Sorcerer

Rolled 5, 14, 6, 8, 9, 15 = 57 (6d18)

HERE WE GOOO

Eh, I can live with squishy sorcerer.

dice+18d6

also check them trips

Rolled 6, 4, 4, 6, 2, 6, 5, 3, 6, 2, 4, 2, 2, 6, 1, 6, 3, 1 = 69 (18d6)

woops

>d1
>50% chance of getting a 1, 50% chance of getting a 0

Are you fucking retarded, user? You 'roll' a d1, the only result possible is 1.

The dieroll says Strength 1 but your quads say its over nyanthousand

Rolled 7, 16, 8, 20, 18, 16 = 85 (6d20)

>Roll 1d20 straight down, 19s and 20s still count (yes you can have starting ability scores above 20)

...

Rolled 5, 2, 1, 3, 1, 4, 6, 4, 2, 5, 5, 5, 3, 3, 3, 1, 2, 4 = 59 (18d6)

Jesus christ user

Rolled 3, 4, 1, 1, 6, 5, 5, 1, 6, 3, 5, 3, 4, 5, 5, 6, 4, 2 = 69 (18d6)

Rolled 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 = 25 (25d1)

oh yeah

Why the fuck would they have a “0” side? The only dice with zeroes are percentile dice.

Not what quads are, newfag.

Rolled 4, 1, 2, 2, 4, 3, 2, 3, 5, 3, 4, 4, 3, 6, 6, 5, 3, 4 = 64 (18d6)

Heaven or Hell boys

Str 7, Dex 9, Con 10, Int 11, Wis 15, Cha 12

Cleric it is boys.

Rolled 5, 4, 1, 6, 2, 3, 2, 6, 6, 2, 2, 4, 4, 6, 6, 4, 4, 5 = 72 (18d6)

Let's not hide what this thread really is, and get rolling.

Rolled 6, 2, 4, 2, 4, 5, 1, 5, 1, 3, 1, 3, 3, 3, 5, 4, 5, 3 = 60 (18d6)

In order, making a fucking Barbarian, don't care.

Str 12, Dex 11, Con 7, Int 10, Wis 11, Cha 12

Lets do this, rolling for hp.

Rolled 7 (1d10)

Oops

Rolled 3, 4, 1, 1, 5, 2, 5, 4, 4, 5, 1, 5, 4, 6, 3, 2, 6, 2 = 63 (18d6)

Rolled 2, 2, 6, 6, 1, 4, 6, 2, 5, 3, 1, 2, 6, 5, 4, 6, 4, 6 = 71 (18d6)

Ah what the hell...

10 Str
11 Dex
13 Con
6 Int (Ouch)
15 Wis
16 Cha

What the fuck am I?

Rolled 6, 1, 1, 5, 2, 1, 2, 4, 1, 3, 5, 2, 6, 1, 4, 1, 5, 6 = 56 (18d6)

Well let's go

you're a warlock that can't read

8Str
8Dex
7Con
10Int
11Wis
12Cha

What the fuck am I meant to play with this?

Wintessed.

Rolled 6, 3, 1, 6, 5, 4, 1, 1, 2, 4, 5, 1, 2, 5, 5, 3, 5, 6 = 65 (18d6)

>mid-number quads

newfag get out.

Rolled 5, 5, 2, 6, 1, 4, 6, 6, 2, 3, 5, 1, 6, 3, 6, 1, 5, 5 = 72 (18d6)

Virgin Bard

Rolled 5, 6, 5, 1, 6, 5, 3, 5, 3, 5, 3, 6, 5, 4, 2, 2, 4, 5 = 75 (18d6)

Alright, I'll bite.

Str 16
Dex 12
Con 11
Int 14
Wis 11
Cha 11

Guess I'll be a muscle wizard or a run of the mill guard that's so average that nobody notices him.

Int 14 isn't that average for a guard, I suppose

Rolled 4, 3, 2, 2, 6, 2, 1, 2, 2, 3, 5, 6, 3, 6, 3, 2, 4, 6 = 62 (18d6)

Fuck it, rolling.

9
10
5
14
12
12

So I'm a sickly as fuck scholar. Good times.

What would 5 con even be like?

Rolled 3, 6, 4, 6, 3, 6, 6, 1, 3, 1, 3, 5, 2, 4, 1, 2, 6, 5 = 67 (18d6)

hmm

non-off interpretation:

> STR 8-9: Has trouble even lifting heavy objects
> DEX 10-11: Capable of usually catching a small tossed object
> CON 4-5: Bruises very easily, knocked out by a light punch
> INT 14-15: Able to do math or solve logic puzzles mentally with reasonable accuracy
> WIS 12-13: Able to tell when a person is upset
> CHA 12-13: Mildly interesting, knows what to say to the right people

> STR 10-11: Can literally pull their own weight
> DEX 14-15: Can catch or dodge a medium-speed surprise projectile
> CON 4-5: Bruises very easily, knocked out by a light punch
> INT 10-11: Knows what they need to know to get by
> WIS 12-13: Able to tell when a person is upset
> CHA 14-15: Interesting, knows what to say to most people

Str 13
Dex 15
Con 10
Int 9
Wis 7
Cha 13

Some kind of bandit leader I guess?