Positive and Negative Energy Planes

>the 2e, 3.X, 5e, and Pathfinder cosmologies make a big deal about the Positive and Negative Energy Planes

>positive energy is life, growth, and creation
>negative energy is death, decay/entropy, and destruction
>neither is good nor evil, even if individual entities like nightshades might be evil
>both are required for the multiverse to exist

>creating mindless undead is evil not because of any soul-binding (mindless undead have nothing to do with souls), but because it introduces more negative energy into the world

But negative energy is not evil. Why is introducing negative energy into the world bad? If it imbalances the natural cycle, then why is introducing positive energy into the world not also evil? Is any spell that uses negative energy or necrotic damage evil?

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Is this too deep for Veeky Forums?

You want a deep answer but the reality is that they just didn't think it through and how that balance plays out varies from author to author. For example some interpret positive energy as always good despite the fact someone already made an elder evil that literally comes from the positive energy plane and vice-versa. They are shit at maintaining cohesiveness.

Simplest reason is because increasing the presence of negative energy in the material realm almost always leads to increase in unnecessary suffering. Either through the inherent nature of undead (some of which mere physical contact is soul destroying) or through the defilement of the dead. Before the last note gets hit with the culture ignoring pragmatist every human culture on earth has some form of funeral rite with varying degrees of sanctity of the corpse. Every single culture. The bodies of the dead are not something that are just messed with without being disrespectful at the very least to outright blasphemous or emotionally disturbing (look into how ancient Greeks treated the dead to see how serious that shit can get). Not to mention how religious practice is involved when gods are very real and interactive forces.
The material realm relies on balance of forces and intentionally tipping that balance can be destructive and is therefore treated as evil.

>>creating mindless undead is evil not because of any soul-binding (mindless undead have nothing to do with souls), but because it introduces more negative energy into the world
Its partially this, but also because 3.x and PF are still using lore assumptions taken from 2e about undead being creatures filled with spirits of hunger and evil pulled from the Plane of Negative Energy, where they reside and thrive on the energies that eat at reality. These aren't souls, but they aren't simply basic energies either. They bear a malign intelligence of instinctive harm.

And Negative energy is rather deleterious to reality. Too much in an area results in the slow break down of reality until too much anticreation builds up and pulls that entire chunk of reality into the void, effectively creating a hole from which more of that energy can leak through and accelerating the destruction of the Material Plane. Dread Realms are perfect examples of such places, semi stable chunks of the Material Plane pulled away and strongly infused with Negative Energy. Undead are like giant walking rods of uranium leaking radiation everywhere, infecting the place full of anticreation.

The results of this manifests in hauntings, withering of life and increasing sterility, a sharpening of shadows and deeper darkness, strange fogs as the barriers of reality breakdown.

The energy of creation isnt as bad since it tends to have practically no harm towards reality until it reaches the point of saturation. Faster wound healing, higher fertility, greater growth, brighter light, feelings of vigor and health. At least for till it reaches saturation when things begin animating of their own volition, healing becomes cancerous, and growth becomes choking and incessant. However to reach the levels of dangerous creation energy that result in deleterious effects is far greater and far harder to achieve. They aren't equal, and not everything is perfectly balanced in the Multiverse.

The real reason creating undead is evil is that it's always been evil and nerds hate change.

That relies upon a belief of suffering being inherently bad. It's unpleasant, sure, but conflict is how most of the human race developed technology in world history. Hell, conflict in one's personal life can be often claimed to build character, depending on who you talk to.
If positive energy makes things easier, it robs people of the conflict that makes them stronger. Think of it this way: you have a small town run by clerics. Those clerics cast spells of purification every day, preventing anyone from getting sick. When someone leaves the settlement, they've become reliant on not being diseased like, ever and so they have very under-developed immune systems, causing them to die of a common cold.
Exaggerated, but whatever, you get the point.

Fuck off, autist.

Fuck off, autist.

Fuck off, autist.

>And Negative energy is rather deleterious to reality. Too much in an area results in the slow break down of reality until too much anticreation builds up and pulls that entire chunk of reality into the void

But couldn't the same be said about overloading a place with positive energy and making it literally cancerous and mutated, like Ragnorra?

Creation energy doesn't make things easier, it grows and enhances. It fills life with vigor and nourishment and speeds up many processes. This goes for all life. Yes, it enhances diseases. This is why it becomes cancerous and diseased at high levels. In 3.x there is a creature who resides on the Positive Energy plane who is evil, but is a giant cancerous growth, constantly churning out diseased flesh, gone mad from having lived there for eons growing and dying constantly.

If you stay on the plane without constant injury, you will die in an explosion of life energy from your flesh becoming oversaturated and literally exploding in a flash of creation energy. It wil kill you just as dead as the withering energy of the plane of anticreation.

Spells of purification don't prevent disease, they only make food and water edible. Cure disease is highly limited due to being slightly higher than most clerics will ever learn,and the numbers of villagers will always outstrip the number of spell slots available for any residing clerics. In addition disease is enhanced by positive energy, and regions of high positive energy are also disease prone regions.

And your point about suffering is a non sequitur. Seriously, there is a fuckton of suffering in D&D worlds, from a huge variety of things.

Did you read the last paragraph?

>The material realm relies on balance of forces and intentionally tipping that balance can be destructive and is therefore treated as evil.

So what you're saying is, when my bard or cleric or whatever heals someone with positive energy, that's imbalancing, destructive, and evil?

>Did you read the last paragraph?
If everything is already weighted in favor of positive energy, then is it REALLY so bad to introduce some positive energy? Wouldn't that make things more balanced, if anything?

Healing magic was originally a more refined form of necromancy that didn't rely on linking to other planes.
This was important because actual positive energy plane healing is the kind that causes cancerous growths if not outright exploding you.
Why later editions changed that is beyond me.

>creating mindless undead is evil not because of any soul-binding (mindless undead have nothing to do with souls), but because it introduces more negative energy into the world
that's a bit of an oversimplification
it's not JUST that it adds negative energy into the world, it is more that most necromancers add far too much negative energy, at a higher rate than most paladins or clerics could ever hope to keep up with for positive energy
to keep even the most basic undead running long term, you need more negative energy than the ambient environment of 99% of the prime material provides, as such most necromancers have to add pinprick sized portals to the negative energy plane to seep in the little bit extra needed to keep them running
this would be fine if it were just a handful, or for only a few days or weeks, but that's not how most necromancers roll, they want undead labor forces or armies, which results in groups hundred or even thousands strong running for a similar number of years if the necromancer isn't stopped prematurely
and this isnt even getting into sentient undead, which usually require even more energy to fuel, as the souls of the vast majority of sentient beings are built to bind to matter with positive energy, you just need way more negative energy to do it because they aren't built for it
whereas how many forms of positive energy based undead exist? like 6? and how many necromancers bother to actually make any? almost none? and when they do how many do they make? like 7?
there is the casting of healing spells, but it's the difference between turning on a sink for a quick second to fill a glass and intentionally leaving a sink on a constant drip with the drain closed and then buying a few hundred more sinks to do the same with for years on end.

[citation needed]

But living organisms are already full of pinprick-sized portals to the Positive Energy Plane.

>then is it REALLY so bad to introduce some positive energy?
I think you meant negative energy. But no. Positive energy is basically at optimal levels right now, with any infusions of positive being temporary and quickly reverting back to optimal levels. Negative energy steals and breaks down positive energy and leaves areas strained and broken. It would require large infusions of positive energy and its more refined elemental energies into a region to repair such damage, which happens but takes a long time.

As i've said before, its like walking around with active rods of uranium and expecting things to remain normal. That radiation sticks around and contaminates everything it comes in contact with, causing damage.

Negative energy is more destructive and more dangerous, where as positive is more plentiful but merley sustains life.

Or what says. Creating undead is turning on the faucet to a constant drop of Negative energy that quickly outpaces the ability for the positive energy emanating from the Sun to cancel out or overwrite.

Nope. All their positive energy is captured from food, which has absorbed it from the Sun.

I think you guys are overthinking things. Necromancy is Evil because my Good Gods say so. For most of human history this was the major argument as to why things were designated good or bad, because someone else said so, not because of empirical, quantifiable consequences.

Instantaneous negative energy spells aren't evil. Inflict spells and the like use negative energy, but because it's over and done with and there's no lingering effect, it's not evil. Same goes with the cure spells. You're basically transferring and then immediately expending the energy.

Animating objects with positive energy also isn't evil, because the objects only use energy when they move, immediately expending it. They don't hunger, they don't have any functions or desires, and the spells don't typically last very long. An animate object doesn't infuse the area around it with positive energy, because it efficiently uses the energy. And, even if it did, the worst that would happen is that the area would be more hospitable.

On the other hand, undead are continuously animated, and are essentially an "Always on" tap into the negative energy plane, and end up pouring negative energy into their surroundings.

It's partly a magical engineering problem. Think of animated objects as LEDs, which efficiently take small amounts of electricity to produce light and can be carefully controlled, and undead as old fashioned lightbulbs, which take electricity and use it to heat up a tungsten wire that begins to glow, and is fundamentally a heating implement that as a side effect manages to also inefficiently produce light, while warming the area around it and potentially also being a fire hazard.

What are some of the positive energy undead? My google-fu is failing me.

some do, yes, but not all like you suggest, many forms of life function just fine on the ambient positive energy found in the material realm and in those aforementioned creatures
it simply isn't in the nature of negative energy to produce life, or even the semblance thereof, it takes far more of it to do these things than positive energy, for which it's nature is life and light
and yes, many forms of golem run off positive energy portals as well, and i should have mentioned it in my original comment, golemancers tend to not make nearly as many golems as necromancers do, for a multitude of reasons, primarily that golems simply require either more materials or materials more difficult to procure, any necromancer worth his salt can produce a skeleton per corpse and potentially mummify the skin if they took care with their cut, whereas a flesh golem takes a bare minimum of about 3 humans or human sized animals, and stone and iron golems can take weeks to chisel or smith, whereas a human can be killed and skinned within hours
the fact you cant find any examples, but any random person could name at least 10 varieties of negative energy undead off the top of their head says a lot about the state of necromancy
my internet is crapping out on me, but IIRC like 75% of all of the positive energy based undead ever put to print were in Book of Exalted Deeds, of which 1 was a prestige class whose 10th level class feature was "you are dead and cannot be resurrected", and the rest are basically *insert normal undead here* but its hurt by hurt spells and healed by heal spells

golemancers tend to not make nearly as many golems as necromancers do undead*

Are you going to remake this thread until you get an answer that correlates with the one you already have in your head, so you feel validated?

Because we all know you don't want to hear others' opinions.

Isn't this the entire point of druids being true neutral?

>All their positive energy is captured from food, which has absorbed it from the Sun.

The sun has nothing to do with Positive Energy and everything to do with FIRE energy.

Go read Spelljammer.

Where are all the citations in this thread?

I mean, theories are nice but they're all just personal interpretation.

>Instantaneous negative energy spells aren't evil.
Then why are they what evil clerics get?

Isn't the actual reason purely metagame "Oh, yeah, I guess it's iconic for the light and life guys to have 'holy' power and for the death and darkness guys to have 'unholy' power"?

I don't think the writers had any deep cosmological reasons for it, they just wanted to have stereotypical "necromancer channels dark powers of decay and unlife" villains and "holy healer guy" heroes. They didn't want you to think too hard about it.

It doesn't have anything to do with culture or metaphysics or anything.

They are what evil clerics CHOOSE to use, it's more common for evil people to rely on destruction to attain their goals.

I'm sure there's a evil cult of healing in some setting, hell it's probably mad interesting, but it's not common.

3.5 and Pathfinder make clerics of evil gods spontaneously cast Inflict spells.

Rule 0

Irrelevant when talking about the baseline.

Then negative is bad, positive is good, all discussion is moot because the player bible says so.

Typical, the moment rules get mentioned, storyfag gets butthurt and runs away crying.

No idea who storyfag is.
But if the rules don't fit the plot you wan',t change them.

Rules and lore will never mesh 100% without creating a setting where 90% is "because".

It doesn't need to mesh 100%, it just need to mesh well enough to where the abilities that the players can perform matches what can generally be done within the context of the setting.

Also, people keep confusing the concept of changing the rules vs. making a ruling.

The former has a non-zero chance of fucking up something within the system down the line due to an element being changed without considering how that would affect other elements with the rules while the latter is a decision that the GM makes to keep the story moving that can easily be overturned later once someone has gone through the rules to say "oh hey, it was in the rules, it works like X" and whether the player uses the rule or the ruling comes down to the GM's discretion.

Protip: If you're changing the rules, you're making homebrew and 99% of all homebrew is shit.

Who was the positive energy elder evil?

>neither is good nor evil
That's where you are wrong.

Positive energy is inherently good, and negative energy is inherently evil in those systems. That's just how things go.
It's why Good clerics can only channel positive energy, and Evil clerics can only channel negative energy. (via class features)
Also why Good deities favor positive energy, and Evil ones favor negative.
Why? Just because. If you don't like it, change how it works in your settings, but that's how the cosmology works in those settings.

>but that's how the cosmology works in those settings.
Horse shit.

The Positive and Negative Energy Planes don't have alignment traits. The Outer Planes do.

They don't because they're the building blocks of the material plane, just like the elemental plane
I get where you're coming from with the whole ying yang stuff, also because both the positive energy plane and the negative energy one are equally likely to kill you, but that's because those planes are just that - raw energy.
Raw energy without any influence is not good or evil, of course. But for arbitrary reasons, Negative was labeled Evil and Positive was labeled Good.
There's also the fact that "life" will always be seen as better than "death". See these descriptions from the 3.5 SRD:

>Positive-Dominant
>An abundance of life characterizes planes with this trait. The two kinds of positive-dominant traits are minor positive-dominant and major positive-dominant. A minor positive-dominant plane is a riotous explosion of life in all its forms. Colors are brighter, fires are hotter, noises are louder, and sensations are more intense as a result of the positive energy swirling through the plane. All individuals in a positive-dominant plane gain fast healing 2 as an extraordinary ability.

>Negative-Dominant
>Planes with this trait are vast, empty reaches that suck the life out of travelers who cross them. They tend to be lonely, haunted planes, drained of color and filled with winds bearing the soft moans of those who died within them. As with positive-dominant planes, negative-dominant planes can be either minor or major. On minor negative-dominant planes, living creatures take 1d6 points of damage per round. At 0 hit points or lower, they crumble into ash.

It's fairly easy to see why the former is associated with Good, while the latter is with Evil. Like I said - that's just how stuff works.

>Why?
Because Negative energy as a concept destroys part of the universe every time it's made and generally comprises realms such as the abyss or the nine hells while positive energy cannot undo the damage unless it's sanctified.

>generally comprises realms such as the abyss or the nine hells
What?
The Abyss and the Nine Hells don't have anything to do with negative energy. They don't have negative energy traits, and demons and devils still get hurt by negative energy.

I'm pretty sure one of those places replaced the negative energy plane.

Maybe in 4e.
Definitely not in any other edition.

>the planes themselves are neutral
>but positive energy is good and negative energy is evil

What kind of doublethink is this?

No, pretty sure it happened in 5e too.

There is no Positive and Negative energy in 5th edition.

You're a goddamn fucking liar, and probably a Communist to boot.

[citation needed]
Baator and the Abyss still don't have anything to do with negative energy in 5e.

5e PHB p300:
>Positive and Negative Planes
>Like a dome above the other planes, the Positive Plane is the source of radiant energy and the raw life force that suffuses all living beings, from the puny to the sublime. Its dark reflection is the Negative Plane, the source of necrotic energy that destroys the living and animates the undead.

5e DMG p43:
>The Positive and Negative Planes. These two planes enfold the rest of the cosmology, providing the raw forces of life and death that underlie the rest of existence in the multiverse.

5e DMG p227:
>Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life-no easy task , given the fact that Orcus has imprisoned the hero's soul and keeps it hidden and well guarded.
>Bathing the wand in positive energy causes it to crack and explode, but unless the above conditions are met, the wand instantly reforms on Orcus 's layer of the Abyss.

Try again.

Because Positive Energy doesn't cause a feedback summoning more positive energy or expanding the affected area, and is comparatively much harder to do, given that causing a growing spiral of Negative Energy flow just requires a mild amount of undead being left to roam around/spread undeath.

But animated skeletons and zombies literally can't spread negative energy, any more than some wild monster spreads negative energy.

>Undeath as Contagion: Many undead have methods of propagating their curse among their previously living victims. For instance, those infected by the diseased bite of a ghoul may contract ghoul fever. Those who perish from this rotting illness rise at the next midnight as ghouls themselves. In this way, some undead recruit the formerly living into their shuffling ranks.

Undead propagate in a sick parody of life's method of multiplying. Worse yet, undead proliferation is far quicker, easier, and doesn't require the consent of the creature to be made undead - only a victim's inability to drive off the grave-born attacker.
realmshelps.net/monsters/aboutundead.shtml
Well, not skeletons and zombies, but slightly more powerful undead, starting from ghouls, can often be capable of it by just multiplying.

Right, so animated skeletons and zombies should not be a problem on the negative energy front.

Ragnorra, from the Elder Evils book.

Because negative energy is inherently hostile to all life and is no different from spilling radioactive waste. NEXT.

Animating corpses with negative energy is very different from animating furniture. Undead for one don't run out of magic and without a controller will act of their own will which is generally "kill kill kill"

Because the Negative Energy plane has an inherent will to do it's job, and the undead are that method thanks to Atropus or Orcus nuking the shit out of life at some point in their careers.

Jist of it is that you get Hauntings and Necromantic intelligences from oversaturation of Negative energy, which are basically native intelligences that facilitate and manage the creation of undead- If you've ever played Neverwinter Nights at gotten to that part where you've got to stab yourself to go to a plane for the spirit of the Forest that exists on it's own miniplane- imagine that but for all that is Spoopy.

And negative energy is the stuff in every living thing, released at death- the stuff found in spells and everything else- is literally SO MUCH OF IT THAT IT'S VISIBLE. And this is not a very good thing, because this stuff is literally conceptual death, overbearing on life itself with the subconscious default drivers seat being "Kill everybody, per your job". And the Plane pumps this shit out thanks to a certain disaster caused by Fat Fuck Orcus or Atropus or some faggot deity, which caused this imbalance in the first place, and later the Undead to show up, Skeletons, Zombies, Ghosts, and Ghouls, the basics of the undead- Orcus is the one hinted at Lichdom, but it's not ever confirmed.

Now then- the reason why the plane makes the undead at all, is because it has no native Elementals to do this job.

Except once upon a time, this nearly stopped being an issue because a batshit Elven lich in Ravenloft actually fucking made one which caused the negative energy explosion consuming an entire city, and the result was literally the Grim Reaper.

So yeah, Negative Energy Elementals are literally fullblown fucking Grim Reapers and the only thing that stopped this monster from being "Death" is because it was polluted with the Ego of the host used in it's creation and the Dark Powers nerfing it, because otherwise, it'd just have killed everybody.

Anyhow, the verdict on Negative Energy being "evil" is simple math- rounding up everything you can learn about Orcus, the Plane itself, Necrobiology, half-Undead via negative energy exposure Necromancy and negative energy by extension are about- mmmm Mostly Evil- with only a few beneficial or minor benefits to the sane.

If we take that in saying 75% of things associated with negative energy and necromancy is bad- then we can round that up and summarize, this shit is evil.
You see, Negative Energy is death, and people see death as mostly bad anyhow, so anything above this threshold is super evil- It's to do with the brains inability to comprehend Death or True Nihilism- In that respect, people don't think evil when they think Positive energy, because positive energy corruption is so fucking rare that the only places you're encountering it is in the Far Realm or Cerebral Blots, or the core of the Positive Energy plane, or a Soul Font (Ashradalon 3.5 questlines).

Besides- the greatest error in the notion of Necromancy is that it never occured to a single wizard- why the fuck am I even using this shit to animate a corpse? The elemental planes are objectively better, and nowhere is it written that I need a fucking Super plane of death to make a skeleton move- what even constitutes this animation other than memetic association with death that a corpse shares? These things only came to be because some fucking plane couldn't make grim reapers of it's own-

And that is how you get Warcraft tier Undead, ladies and gentlemen- just obscure 'dark magic' and force of will- something evidenced in "Undead-like" creatures, and the like!

Now we move onto the synthesis of how to unfuck negative energy
REMOVE THE FUCKING MALIGNANT WILL THE PLANE HAS UNTO A A SUBJECT.
Which is why the Deathless in Eberron are a thing- No risk of Atropus immediately making them hostile, they figured out the leagues of bullshit Fatboy Orcus and.Co worked on with this shit.

Infact- to hammer in the whole "Ice element Undead deal" that Warcraft runs- THERE IS A FUCKING DRUID LICH OF ICE IN THE FORGOTTEN REALMS CAMPAIGN SETTING AND DEDICATED ELEMENTAL UNDEAD AS A PART OF THE TEMPLE OF ELEMENTAL EVIL CULTIST SPELL LISTS.

Infact- we can justify this through the mechanical workings of what's going on with the CON 0 Undead rule- the Plane of negative energies 'link' (A thread, kind of like when you're going astral surfing via projectiong) with it's subject supports an undead like life support, they remain in statis- and are subject to the will, barring intelligence, which is polluted over time due to a number of reasons to vast to mull over at this time-

Now, we replace this thread with Ice- and we have the stasis, which justifies security at CON 0 without death, and the Animating forces need to be Dark magic- which following the workings of Warcraft is the product of mutagenic Fel rituals performed via dreadlords in Circle Magic-

Now I take a look at evidence of Demonically driven undead that harbour additional wills and workings- and OH MY, It appears Demogorgon has actually done this, as DEATH KNIGHTS are these select Undead, Sir Kargoth being made after Monkey trouble personally raped his eyesockets with his tentacles for like four days straight until he was infused with the Abyss's will of "Kill everybody and destroy everything until there is nothing left and everything is without being or substance." and the Plane of Negative energie's "Kill everybody." Which go hand in hand. Anyhow, story after that is Monkey trouble somehow lost the means to make these things to his rivals- I guess blatantly evidencing "Make an undead with the agency of the abyss" Is pretty notable because of how Demon Lords can do that thing of Skipping methodolgies and context because "it is within my domain and power at the waiver of my hand, and no need of I.E using something on my statblock" So they basically fill out cause and effect to a degree.

Basically the Undead are kind of the way they are because there are multiple forces banking on them- Mellifleur, Velsharoon, Any/All Devils and Demons shilling rigged Lichcraft, Orcus, Fucking Netheril (Literally had Lichdom on every bookshelf)

In PF theres also the evil slime girl thing that uses positive energy to cause bizarre pregnancy fetish stuff

The Negative Energy Plane does have native elementals though. They're called nightshades.

And the Negative is still alignment-neutral.

>Besides- the greatest error in the notion of Necromancy is that it never occured to a single wizard- why the fuck am I even using this shit to animate a corpse? The elemental planes are objectively better, and nowhere is it written that I need a fucking Super plane of death to make a skeleton move- what even constitutes this animation other than memetic association with death that a corpse shares? These things only came to be because some fucking plane couldn't make grim reapers of it's own-

Making constructs and animated objects is way more expensive than animating skeletons.

those are from the plane of shadow/shadowfell, you are thinking about the xeg-yi

Don't think too hard about it, user. Ultimately, alignments don't mean shit in D&D to start with, you can have Good aligned villains and Evil aligned heroes.

Those things aren't elementals, they're native inhabitants that represent the eclipse effect, the point where positive and Negative conjoin- and subsequently, explode.
Fuck Shadowfell.

Is your post, which is illustrated via anime boobies, too deep? Probably not.

Doesn't eberron have positive-energy undead elves?

Generally "undead" are supposed to be the negative energy thing which represents a certain kind of "alien-ness" while positive energy, while not getting nearly as much attention, has it's own sort of alien-ness to its creatures but without a big umbrella category like undead.

My favorite example are some of the more grounded ones because they're fascinated with the material world and specifically mortal battle though they themselves are incorporeal.
This leads them to make arrangements with mortals to possess and share their bodies, granting all their battle experience and skills to their host along with amazing automatic healing... with the common consequence of potential over-saturation and resulting explosion, which they often forget to mention to hosts. Those explosions also heal surrounding creatures and can likewise lead to over-saturation resulting in chain-reactions of popping bubbles of formerly living sacks of positive energy.

Positive energy undead did exist, they were called deathless. I'm not sure if they were connected to a particular setting but I remember them from book of exalted deeds

>yes, many forms of golem run off positive energy portals as well
No, most golems are powered by bound elemental spirits.
Maybe you're thinking of animated objects which are powered by positive energy.

iirc it may be both, suns are big ol' links to the elemental plane of fire but are also, generally though with exceptions, infused with positive energy which is the lore reason of why sunlight hurts some undead.
I think there's actually some crystal sphere dominated by undead that put out their sun iirc.

Actually a lot of positive energy creatures do radiate positive energy, arguably even moreso than some undead though undead creating spawn probably shifts the overall balance.

>radioactive waste
That's funny because positive energy is more closely comparable to radiation.
One of the older demi-elemental planes connected to positive energy was basically just a radioactive dessert and iirc the d&d version of radiation is literally positive energy.

Wait aren't animated objects generally violent without control? Maybe I'm misremembering but I thought I'd read that someplace.

>the d&d version of radiation is literally positive energy
[citation needed]

IIRC the golem thing depends on setting, dont remember which one i got it from though
and regarding animated objects, everything i can find on them says that without orders to the contrary, they will only ever attack something if it attacked them first

Fuck it may take me a bit to find a link especially if I need to get up to make dinner first but I WILL find a link about the pseudo-elemental plane I was talking about which also supports the radiation = positive energy thing.
Keep in mind that d&d doesn't have "radiation" exactly like the real world, suns actually radiate elemental fire(and positive energy iirc) and can even infuse asteroids with the element.

Well some setting may have it differently but elemental spirits are the d&d default. Some even describe specific elementals or at least type like water elementals while by default it's undefined.

Idk what I remembered about animate objects so unless I find something we can forget that.

your talking about the quasielemental plane of radiance
or at least the glowing dunes that are along its border with the plane of magma
and i just cannot find where i got the golem thing, so lets just forget it too while we're at it

Where the hell is all this information about planes from, I've never heard of half of these

They are what evil GODS choose to give. What kind of namby pamby god of evil would give them spontaneous cure? Do that and the evil god is seen as weak and the others turn on him.

>What kind of namby pamby god of evil would give them spontaneous cure?
One who recognizes that Inflict spells are shit.

There's a lot more planes stuff pre-3rd edition and only some of it got updated.
Basically most of it is in limbo until they use it or directly contradict it in some new stuff.

How much of it applies to 5e?

2e Planescape.

Deathless are from Eberron yes
And they are Good.

>Evil clerics can turn or destroy deathless creatures as good clerics turn or destroy undead. Good clerics and paladins can rebuke, command, or bolster deathless creatures as evil clerics rebuke, command, or bolster undead.

So if someone digs up corpses and makes them deathless, that's Good?

yes

...