/srg/ - Shadowrun General

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>Run straight
>Conserve building plans
>Do not buy Missions books
>And never, ever take a job from a Dragon

Running Edition
Tell me about your last run. Were you the runner? The GM?
What went wrong? What went right?
How was the haul?

Other urls found in this thread:

danvolodar.ru/ancientfiles/index.html
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The job was a simple, straightforward milk run. The job was direct, we killed it, the Johnson was impressed, paid us without a single quibble, thanked us for prompt and professional service, and then promptly fucked off. Everything went off without a single bump in the road anywhere.
The entire group has been in a constant state of paranoia for two ingame weeks waiting for the other shoe to drop and fuck us beyond all recognition. I'm fairly certain our GM is fucking with us, but I can't say that for sure, and the paranoia is killing me

Whre does the meme that Johnson’s always screw you come from?

Older books and novels.

Hell, even the 5e section about Johnsons in Run Faster has the narrating character straight out boast that he'll fuck up runners and keep the money for himself given the chance.

GM
>Team's second bank heist
>Decker fucked up by burst firing grenades at a well-armoured cop
>KRSONE-Sound_of_the_Police.mp3
>Since they blockaded almost every form of ground access to the bank via Gridlink Disruption, KE came in via VTOL
>Not just simple t-birds, but armoured jet-vans.
>Their time window turned from 5 minutes to 90 seconds.
>City-wide VTOL chase occurs, as barely-literate dwarf attempts to maneuver and shake off a flying 7-seater batmobile.
>KE officer leans out using a harness, and tries lasering off their armour, while another KE cop tries to shoot a tire.
>Rigger and decker meanwhile create a wireless device to fire out of the grenade launcher drone and hit the VTOL for better access to ship computer
>Attempts to hack a KE SWAT VTOL failed
>didntknowwhatIexpected
>They try shooting the harnesses, succeeding.
>This causes the VTOL to fall back.
>Sighs of relief by all...
>"I-is that a HELICOPTER GUNSHIP?!?!?!"
>Worse. KE brings forth the XCOM 2 Skyranger, but with guns and rocket pods.
>Won't rocket the neighbourhood because thIs ain't Desert Wars
>Decker decides to redline the van and ram it straight to the Orkish Underground
>They fly straight into a support pillar @ 70mph
>Rigger considered rally car mods and all-round airbags on van for better survival.
>Shit's fucked and so is some poor dwarf's electronics stall.
>Compensate and run to the street sam's contact, hide, and make a secure call to their fixer.
>Pay fixer 500k for private escort to a secret safehouse, food, and grid access for a month.
>They still have ~ 900k each leftover.

All-in-all, a good session.

Corporate Enclaves' Los Angeles section opening fiction is a corporate johnson laughing that he wasn't going to betray the runners this time.

And then they turn on him instead.

What are the best options for a mundane character to defend against magic (besides spell resistance and astral hazing)?

Knowing a good counterspelling mage.
Having high initiative.

Smoke grenades, stealth and blindness toxins. They can't target you if they can't see you.

Get a Monocle and trick it out with thermal and low light vision.
Now illusions have to pass your defense and the monocles resistance. If you see something with only one eye, somebody si prolly fucking with you, this doesn't work with cybereyes since they are a part of your aura.

Try to max out your willpower, take drugs, get pain editor. You need it to resist most of the shit magicans try to pull on you.

Get educated! Knowledge skills like "magical threats", "Spirits" and "Spells" can save your live and let you know weaknesses.

Focus your attacks always at the source (the mage) if you can. If you kill a spirit he can just whip out a new and fresh one.

Drones are your friend since they just flip the bird to most practical spells. (Object resistance again)
Try to upgrade it with one of those sensor arrays that can detect magic sources, it's usefull.

There are also alot of awakened plants that can help you, like 4e Molu, it's a miracle machine.

So far what a mundane can do on his own, but knowing an alchemist is a great help. Even more so if you got the "Arcana" skill and can summon your own spirits as mundie (with help of said alchemist)

So a professional mage hunter would most likely look like Vegeta with scouter, followed around by a drone that lays down suppresive fire on anything he shoots.

It heavily suggests that a mundane could run full arcana summoning without an awakened helper in 5e, but the details are left up to the GM.

>knowing a mage
ew

Initiative and preemptively turning the entire area the mage is in into a smoking crater is definitely an option

Oh, that's a good point. Forgot about line of sight.

Can't they just bombard the general area, though?

Thanks!
Anything to prevent spirit possession? I feel like it'll be a thing in a very short time.

Eh. Spirit of the rules, yes, so invest in a crockett EBR and an Onotari Arms JP-K50 in the future. Exact wording suggests that if there's an area spell targetted on a pillar, and a man is behind the pillar and completely unseen by the mage, he will be ignored by the spell.

An indirect spell doesn't require you to see the target, the mage just needs a 'clear line of fire' - they can even use electronic magnification. So ask your GM about grenades that fill the air with chunks of aerogel to interrupt the flight path of indirect spells.

Area of effect spells only affect targets they can see in the area.

Closest thing you can get, I think, is to build a Shofar into a mask that routinely asks you, via trodes, if you've been possessed. If you don't answer, have your 'ware sound the shofar by forcing an internal air tank to blow and hope.

And also hope your GM is friendly to that interpretation.

>A huge explosion of fire
>person hidden behind a cardboard box is mysteriously unharmed

well, this is silly. Doubly so with stuff like Comet, which is "Here, have a huge chunk of burning earth dropped on your noggin".

Willpower, willpower and even more Willpower.
Seriously as competent mage hunter you need balls made out of high carbon steel.

Maybe astral armor or being already possesed.

That's actually a pretty cool idea.
Or just use an auto injectior wristband filled with narcojet.

Like I said, RAW, not spirit. It's pretty silly.
Also that, yes. It's probably a better idea, I imagine there'd be some weirdness trying to trigger a shofar like that.

Can't spirit just answer "yeah, i'm totally mundane, my dude" while controlling you?

Spirits can't access VR or AR interfaces, or use any sort of 'ware that requires special controls. Like, they can move a cyberlimb, but they can't activate the inbuilt area jammer.

So you only need to confirm the "are you possesed?" request by thought alone.
The spirit won't even be able to interact with it and you have enough attention left to fight.
DNI is honestly amazing when you start to think about it.

Depending on your ware, you might as well give the order to turn off all of your 'ware.
Even if you fuck up the confirmation somehow, you can just restart it, the spirit can't.
Cybereyes don't really matter because the spirit can assense everything, more thinking of the likes of M-B-W and limbs.

>What are the best options for a mundane character to defend against magic

Get turned into a nosferatu. It cures being unawakened subhuman.

>vampires
ew

Besides I'm a street sam, I'm 95%
chrome already - the only bite-able region I have left is brain. I don't think I can even become a vampire.

Reminder, if you describe your character as cowboy, but don't own a horse, you are just a cosplaying gunbunny.

I'm a modern cowboy. ON A STEEL HORSE I RIDE, I'M WANTED, DEAD OR ALIVE. In other words, I'm a go-ganger with a romantic streak and shit taste in neo-classical-rock

Everyhitng you can do wizard can do better.

At least you have mad BMX skillz.

Well, at least you get a passing grade.
A drone horse would be better, of course.

To be fair, most mages i have met have quite some problems with their magic after i shattered their teeth across the floor.
Honestly, i can run at 81 km/h, they don't even see me coming.

How about centaur slavegirl?

well, it's a horse.

>not having a chromed up horse that can outrun most cars and attack your enemies.

Can centaur be cowboys? What's the protocol? Do you need to buy another horse and ride that one around?

Of course this is an edge case. Here you need to apply a formal request to the high noon cowboy lodge where your you might be invited to a secret meeting in texas where your cowboyhood will be tested and evaluated.

Is that some sort of code for getting raped by a bunch of old men covered in chewing tobacco dribbles? Because it sounds like code.

wait, wait, wait, does that mean that my cyberpunk with his point of edge left, could buy some Arcana Skillsoft and start summoning ?

Well, i can't deny that because we never hear what happend to those that are unworthy.
But i can confirm that those that pass are mentally stable cowboys.

Ask your GM. The 4e version required an awakened person to craft the paraphernalia. The book suggests you could do it while mundane in 5e, but it's flat out a 'refer to your gm' moment. And it's not normal summoning. You're scaring up a thing over a few hours of ritual and asking what it wants to work for you.

Let us focus on the important things here, I'll be able to give a spirity bootycall?

...

Bah. Wrong sidebar. There's one next to it that has a mundane arcana+logic test to determine the type of paraphernalia needed, anyway.

How do Earthdawn adepts compare to sixth world ones powerwise?

Would Earthdawn threading style magic still work in sixth world?

that's for indirect spells, isn't it?
AFAIR it's
>Direct spells target everyone you see that's inside the area
>Indirect spells create an effect at the center and spread to the edge of the area

It's a bad comparison. ED Adepts are more powerful, but ED is balanced around bow and arrow, where SR is balanced around assault rifles.

'Adepts' in Earthdawn are closer to mystic adepts - it's a catch all term for anyone magical enough to follow a Discipline. Almost everyone has some sort of magic, even if it's just being able to dry their socks by chanting at them for a few minutes.

Good rule of thumb, an ED adept would have 9 magic at first circle, wouldn't be concerned at all about background counts and have a pile of abilities with zero analogue in SR. Every circle makes it harder and harder to do. About circle 6, that'll break down completely. At nine, there's no point - you can jam Seattle into a bottle then, or raise an army of the dead, or make your own illusion manors, or whatever.

'Threading' magic can be used in the 6th world, but there's practically nobody w ho knows it. There's no reason for it to be used yet, or even discovered - 'raw' magic is so much easier and more versatile.

My PC has been living with a ghoul for a while now and I'm trying to do my best to give her as close to a normal life as possible. I've taken alleviate allergy which lets me take her out during the day (triple redundancies with foci, spirit of man and my own of sustained course) and I'm trying to improve her quality of life by trying to get meals that taste like regular human dishes. Unfortunately, anything but raw metahuman flesh seems bad for her so even attempting to cook metahuman flesh curry for example, won't be doing her any good. Is there anything I can do to work around this?

Get her a hot-sim comlink. A good chip should allow her to experience a nice meal "for real".

>At nine, there's no point - you can jam Seattle into a bottle then, or raise an army of the dead, or make your own illusion manors, or whatever.
As long as he isn't disturbed during the few minutes he needs to cast

So Earthdawn has orders of magnitude higher mana level or just everybody is awakened due to generations of natural selection and the magic is much better understood?

Yeah, but at that level as long as you're not rolling around as a nethermancer you can probably anything short of a dragon's attacks, no problem. High circles are disgusting. And if you are a Nethermancer you've got other choices.
Orders of magnitude higher mana levels. They're suspended thanks to the Theran Empire having several 40 metre orichalcum pillars, enchanted to keep the mana level at a certain level, ensuring the age doesn't end.

Also magic is vastly better understood.

I think I'll write up an ED/SR crossover guide soon. Probably save a lot of posts.

danvolodar.ru/ancientfiles/index.html

Interesting, never thought of that though I'm admittedly very new to this game. If she uses AR or something, can she use it to gauge the taste of her cooking? She has been cooking for me every day and its been described as not very good at all since she can't taste it but I eat it up nontheless.

Sadly enough, no, she'll need to go full VR to experience the sensorial input.

What you can do however is buy/borrow/acquire/... a simrig (or get one implanted, but that might be just a bit drastic), have it record what youfeel when tasting her cooking and then share the feeling.

The cowboy as it appears in pop culture bears no resemblance to objective reality, and is basically completely fictitious, so even if you have a horse, you're still a cosplayer, you're just a more pretentious one

>several 40 metre orichalcum pillars

These still exist?

You sure? It might just be an assault rifle.

Thats fine, getting her to taste her favorite food is already a breakthrough.

wikiwand.com/en/Minoan_eruption

Is mediterranean seabed covered with orichalcum "tektites"?

No more than Romania is filled with leftover horror fruits.

I don't know what caused the explosion, before you ask.

Is there a way to make Betaware+ available at creation in Chummer?

Can you study your own aura if you turn on astral sight and look at a mirror?

Right when you hit new character, there's a check box labeled something like "turn off charge rules" but even when I'm making an NPC I don't use that because I have a harder time gauging the strength of the character. I usually just put them into career mode and then give them the 'ware for free.

nope, doesn't let.
>you have selected a grade banned by your gameplay options

I searched everything and there's no way to enable said grade.

There is a checkbox when choosing cyberware:
"Hide banned cyberware grades", uncheck that

If I summon a force6 spirit of man can I choose innate spell twice for its optional power so it can cast two different spells?

>look at a mirror
mirrors like windows and other things not alive is opaque in the astral.

sure

did that.

Makes me think... Can I bind said spirit and then order it to cast Increase Willpower on me tp help me resist drain?

This is my plan, cheaper than sustaining foci and lets the rest of the team feel useful if you give it something like increase reflexes, increase agility and whatever else rather than summoning your usual force N spirit to zap and engulf things to submission.

The bigger question is if you can ask it to return to its astral form while sustaining the spell so mundies don't see it.

Is there a distance limit to sustained spells?

i don't think so but anybody assensing the spell will quickly know where you are.

Is "lots of media and technology of the past was lost in one of our many catastrophes" the most ignored part of the SR setting?

SPIRIT RANGE
Your spirit can’t move farther away from you than your
Magic rating x 100 meters. If forced out of this radius,
the spirit will try to return as quickly as possible. If you
send a spirit beyond this range, it counts as a remote
service.

I'd say the "a huge amount of the population was wiped out by disease in the 20s" is the most ignored, since the setting writers often forget about it.

Well, most people treat sprawls as simple a simple city.
Not as an astounding engineering effort that tries to break the record of people/m2 with every new building and also a defense against toxic wastelands and rampart magical nature.
With the only reasonable connection between sprawls being air traffic, and high maintenace highways and railroads.

I meanb, if we play Shadowrun as written, it's something between post-apocalyptic dystopia and eclipse and baby steps of transhumanism.

So I play/run it as 90s, but with all the weird shit.

>and eclipse phase-lite*

To be fair, EP has almost the same technology level as shadowrun, it's just aware about it.

Well the last run Omae, that was a simple data steal, or was until the mage fragged it up, and I was the GM.

The job was a straight forward affair: Colt Manufacturing was making a prototype weapon on the fifth floor of an R&D facility in Renton and the team just had to make sure the documentation and the prototype disappeared from the building by the end of the week, and if they did so by then they'd get 35,000 nuyen to split among the four of them thanks to some clever negotiations by the Oni street samurai.

What went well: when the cards came down the team, sans an incapacitated mage, pulled the job off without a hitch.

What went wrong: The mage and face went and pissed off the people who were going to give the team disguises and as a result, had to do drek work for them, costing the face his life and the mage an arm and his consciousness for the duration of the job.

The team each took in a nice take and the decker now has a prototype gun she doesn't know if she wants to keep it or hock it at the Crime Mall.

I would say EP's body sleeves, cortical stack and resurrection technology, and the fact that they've spread across the milky way puts it a bit above Shadowrun.

Are posessing spirits affected by drugs?

>resurrection technology
Do you mean using forks to take your place in case you get lost/die ?

Yes. Backups and everything. That stuff is light-years ahead of anything in Shadowrun.

>beat object resistance
Not how it works

Haha one would think so.
But what i meant was the level of thechnology they have, not necessarily the way they use it.
Magical nanobots that can are basically magic? check
Digitalized personalities? E-Ghosts, check
The ability to let a mind basically control any body as if it were it's own? rigger interface, check.
Fusion power? zurich orbital, check
Interplanetary travel? Mars colony, check
AIs? Man made, low autonomy and radomly generated ones, check, check and check.

Shadowrun is about 15.30 years behind most of Eclipse phase stuff, and most social and economic problems SR has are through plot, not because they could't fix them.

I'm looking to simplify 5e a little bit to get my friends into shadowrun, any recommendations to keep it simple (I'm assuming just barring them from technomancers is a given for this)

>That stuff is light-years ahead
Also light-years is a measure for distance, not time, you uneducated mongrel.

I think I see what you're saying. I'd have to look at the time table of scientific advancement in the EP 1e rulebook, maybe that would give us a better idea.

>what is metaphors

Keep it to Attribute + Skill, just ommit most of the modifiers and special rules.

Right lads, I've been invited to a Shadowrun game that's being put together. They're still not sold on which edition to use, and I'm hoping you can provide some advice on what set of books to use. I know things took a turn for the worse in 5th, but I don't know how the others hold up.

5th, you get gems like Book of the Lost, The Absolute Coon, and Governor Brackhaven's Wacky Gas Attack!

... Shit, I just remembered 5th has benevolent insect spirits.

Fuck that.

you can be ahead of someone in space, not just time, you retard

yes it does.
Why would it not?

>Governor Brackhaven's Wacky Gas Attack!
Okay, that one's new to me, what is there to know about it ?

That's just fucking stupid.