/swg/ - Dark (Jedi) Knight Edition

Post about FFG, X-wing, Armada, Legion, WEG D6, Saga/d20, Lego, and anything else Star Wars Related!

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Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

Armada objective article (aimed at newer players)
>fantasyflightgames.com/en/news/2018/1/26/a-plan-for-everything/

Fleet Troopers Unit Expansion for Legion:
>fantasyflightgames.com/en/news/2018/1/24/defend-the-fleet/
Leia Organa Commander Expansion for Legion:
>fantasyflightgames.com/en/news/2018/1/24/inspire-rebellion/

Is your Jedi a hidden vigilante or a freedom fighter?

Other urls found in this thread:

starwars.wikia.com/wiki/Category:Aquatic_planets
starwars.wikia.com/wiki/Lamaredd
starwars.wikia.com/wiki/Vaynai
artstation.com/artwork/3qJDJ
twitter.com/NSFWRedditImage

Best girl coming through.

What's a good use of 60 points in Empire to follow along with this 40 point Super-Quickdraw?

Quickdraw-(Veteran Instincts, Fire-Control System, Lightweight Frame, Advanced Optics, Title, Harpoon Missile)-40

I'm torn between these 4 ship combos-

2x Delta Squadron Defender (TIE/x7, Mk2 engines)-58
2x Onyx Squadron Aggressor (Twin Laser Turret, Lightweight Frame, Cruise missile)-60
2x Zeta Specialist TIE/SF (same as QD but no Elite or Missile)-58
3x Omega Squadron TIE/FO (Crack Shot, Advanced Optics)-60

Thoughts?

Deltas seem like they would preserve MoV very well in a long event, as well as have late-gane staying power.

I like x7 or even ion D vessery with quickdraw. Good synergy from target locks.

NOT A TIE FIGHTER!

>Is your Jedi a hidden vigilante or a freedom fighter?
The campaign I'm currently planning has two players looking to play Jedi, which works out since it's going to be set around the time of Jedi Knight: Jedi Academy, so they'll be the second or third generation of students.

Haven't played a Jedi in ages. However, last one I played started out sort of as a hidden vigilante, using his skills and knowledge to help out the actual freedom fights from a shadowy distance. Then, after a particularly disastrous op, he basically had to jump in and rescue the others, before joining the team for good. Next Jedi character I play, I'm going to try to play him as long as I can before the rest of the party realizes he's a jedi.

I'm throwing shit against the wall here to see what sticks- What about this? Is this a real list?

Okay, I'm looking for a really obscure planet. Can one of you anons help me find it?

The details I remember:
>Used as a setting in Saga edition campaign, I think.
>Mostly water-covered, with some archipelagos
>Population was very diverse, lots of different sentient species there.
>I think it was colonized around the time of the prequels, maybe a few hundred years before.

Pic is Dac, but related in that they're both ocean worlds.

I'd probably play freedom fighter mostly so I have IC reasons to do stuff.

Nothing kills fun harder than a PC whos motivation actively discourages them to do stuff.

Manaan?

I personally like the FOs

Any names look familiar.

starwars.wikia.com/wiki/Category:Aquatic_planets

Found it, starwars.wikia.com/wiki/Lamaredd

Wanted it for my FFGRPG campaign. Seemed like a cozy world for my players to call home for a bit.

"Hidden vigilante" doesn't preclude you from doing stuff, it just means you're sneakier and more subtle, mostly so the Inquisitorius, or Force forbid, Vader, come knocking on your door.

*don't come knocking

A vigilante can do stuff, the Black Sun and Hutts alone are enough to keep a vigilante busy for a lifetime. My last group of Pc's were like 3/5 vigilantes, they were attempting to wage a 5-man war on their local Hutt.
Killed him too - unfortunately for them, it's Nar Shadaa, so someone even worse can in to fill the power vacuum, fought a gang war with the new Hutt, and then a new Hutt was in charge. Still, younger and a little less ruthless, so they made at least some difference.

My bad, I think I read too much into the "hidden" aspect of the role

There was also Vaynai I used in one of my games once and its kind of an interesting place
starwars.wikia.com/wiki/Vaynai

Out in the boonies between corp-sec and Lianna

>My bad, I think I read too much into the "hidden" aspect of the role

That's the trick right there. You don't have to literally plop yourself into a hiding spot every encounter and do fucking nothing; be a fucking ninja and stealthily put yourself into a place of advantage before attacking.

Become a symbol of fear from criminals. Jedi Knights were the guardians of peace and justice in the galaxy... and there's a lot of justice to be dealt out.

>what is a Sith

Sith are selfish, they don't care about justice, only themselves.

they seem like they alpha pretty good and have late-game capability, but I'm unsure on their ability to not die to bombs.
Maybe? seems pretty good- The concern here is no missile on QD.
What would go well with a VI Mk2 Ion vessery? That's 39- 21 left to go. Countdown?
While they are tanky as all fuck, I'm unsure if they can output the threat they would need to project to not have QD get focused down fast- They would bully bad players who leave QD for last though.

Yeah, that's what a lot of Jedi that start on the dark path tell themselves, too.

Had Fleatrollus draw up an idea I couldn't quite get out of my head, Cragmaloid hunter using Concussion rifles as howdah pistols.

Quadster, there is a difference between Dark Jedi and Sith.

First off, a minor quibble: 9 Jedi survivors isn't a small number. There's probably less than 100 or so jedi that survive Order 66, and even if it's more 9 jedi is a significant number of them. It should be kind of a Big Deal that this is happening.
>However due to their experiences in the Clone Wars, they'd be a much more militant group than ever before with a heavy emphasis on martial ability. In essence they've been radicalized.
That's a bit of a hard sell. Their experiences in the Clone Wars was "we went into a war, died in droves, then got fistfucked en masse at the end." That would make it seem more likely to have the opposite effect: complete pacifists who want nothing to do with galactic politics or the galaxy at learge, but merely want to become a truly monastic and isolated Order that studies the nature of the Force.

If you wanted to go the war route, you might have to make them all former Padawans who lost their masters to Clones (essential, Kanan's backstory x9) who want revenge on the Republic, which is now the Empire. This will give them that militant push and explain why they've completely not learned their lesson from the PT.
>They're not interested in the Rebellion, only in destroying the Sith in battle, and are covertly recruiting force sensitives of all ages to join them.
That doesn't make much sense, honestly. There's a lot of gruntwork that goes into finding something to destroy it in battle. It would make more sense if the Rebellion was disinterested in working with them due to the fledgling Order's harsher ideology, or if the Order wasn't interested in the galaxy at large.
>Once their presence is revealed, I'll throw a load of Inquisitors at them, but why wouldn't Vader go himself?
Like one of the earlier replies said, pretty much the only way he wouldn't was if he didn't know. Either they're not telling because they want to curry favor, or the Order kills them before they could report.

(cont.)

I truly believe that there should be a Clone Wars expansion for Armada/X-wing. The factions have a lot to offer.
>Republic
Capital ships:
Venator-class Star Destroyer
Acclamator-class assault ship

Frigates:
Pelta-class frigate

Cruisers:
Arquitens-class light cruiser
Consular-class cruiser

Fighters/Bombers/Gunships:
ARC-170
V-Wing
Delta-7
Eta-2
Z-95
V-19 Torrent
Y-Wings
LAAT/i gunship (it has a space variant that would work great for armada/x-wing)

Shuttles:
T-6 shuttle
Eta-class shuttle
Theta-class shuttle
Nu-class shuttle

Misc (meaning I'm not sure what class these ships belong in) :
The Stealth Ship
The Twilight (Anakin and Ashoka's ship)

>CIS
Capital Ships:
Lucrehulk-class Droid Control Ship
Providence-class dreadnought
Subjugator-class heavy cruiser
Recusant-class light destroyer

Frigates:
Munificent-class star frigate

Fighters/Bombers/Gunships:
Vulture
Tri-Fighter
Hyena Bomber
Belbullab-22 starfighter (General Grievous)
Geonosian starfighter
Geonosian fanblade starfighter (Asajj Ventress)
Umbaran starfighter
Rogue-class starfighter (MagnaGuard)
GMP Droid Gunship

Shuttles:
Sheathipede-class shuttle
Maxillipede-class shuttle
Class type B

Misc:
Trade Federation landing ship
Core Ship
Techno Union Starship
Separatist Supply ship
Commerce Guild Starship
Separatist boarding ship

The way I see it, you essentially have two options:

1. Carry your original idea to the logical conclusion. They're all pretty much Dark Jedi former padawans gripped by their hatred and need for vengeance. This is why they're more militant despite that having led their entire Order to ruin before, they're both too young at the time to have really understood and the Dark Side is a hell of a drug. This would ALSO explain why they don't work with the Rebellion: the Rebellion is just trying to restore the Republic that murdered their masters, why would they want to help it? The Empire just gets the brunt of their hate because it's easy to find and the actual legal (Sheeval?) successor to the government they hate so much. Of course, war means casualties so they need recruits. Getting those recruits could be tricky...

2. Go 180 from your original idea and make them reclusive space monks. They're determined not to make the same mistake of getting entangled in galactic politics or the daily lives of its citizens, so they find a nice isolated planet with a small population that they can trade with for goods and just...chill. However, now they're realizing that they either need to start interbreeding with the locals in order to boost the local Sensitive birth rates or start figuring out ways to find new Sensitive to train and continue rebuilding.

Either one could work, and there are probably more options that you can come up with with more thought. Keep us updated, curious to hear how it goes.

>make them all former Padawans who lost their masters to Clones (essential, Kanan's backstory x9)
To be desu. the way I'd do it is rewrite Jabiim so the Padawan Pack survives but they're presumed dead so they're stranded in the planet. They don't have to be literally the exact same characters, but it offers a good enough explanation as to how they didn't get killed by the clones or Vader.

Has there ever been a 'dark' jedi who actually got anywhere on the big list of 'force wielders you do not want to fuck with', or were they all mediocre?

Kyle Katarn sort of springs to mind. He has used powers associated with the Dark side, but seems to be fully committed to the Jedi philosophy and the New Republic.

I don't know that there's a single person who thinks Clone Wars wouldn't be awesome to see on the tabletop. (If there is, they're dumb.)

The issue is financial - FFG would have to invest a fuckton for the new faction launch to be complete for normal sized games, and subsequently, would have to either double their entire production and logistics chain or forgo releasing expansions for the two/three existing factions (thereby alienating existing fans and raising a substantial buy-in barrier to accessing ongoing content).

The Dark Side cave on Degobah was caused by the death of a Dark Jedi, so there were some that got up there in terms of power. Overall, though, the Sith are more organized and are specifically trained to use the Dark Side, as opposed to Dark Jedi who basically have to just wing it while on the run from their entire Order.

From what I understand, in the old Legends cannon, the Imperial Reminant were eventually unified into the Fel Empire, an authoritarian state run by force sensitive monarchs who were trained by Jedi. Eventually I guess they were betrayed by some Sith asshat as usual, but from reading wookiepedia its unclear to me how this happened and what followed. What books should I try to find for the late Legends story arcs?

That would be a cool way to tie your campaign to background material. Also means that they basics of the characters are already laid out for you.

Maybe I should clarify, sorry. Someone who wasn't a sith or a jedi, just a random force user that everyone sort of gave a well deserved wide berth to. To be stupidly specific and generalised at the same time, if sith are -1 and jedi are 1, someone between 0.99 to -0.99. Dark Jedi just seemed faster than 'dark jedi, 'grey' jedi, tommy shitheel who figured out how to levitate women's skirts at the bar using the power of his libido, nightsisters, grey paladins' etc.

I mean, I guess snoke, but I'm still in denial about the new movies. If the PT stuff holds true it should be about ten years before I'm ready to admit they exist.

I think it's entirely dependent on how Legion does. If it sells like hotcakes and makes oodles of money, a Clone Wars era game with similar (or even the same) ruleset seems likely.

The Dathomiri are what you're looking for, in that case.

wrong

Which character?

Thing is, although every Force user has to align to the light or dark, light does not necessarily mean "living saint of compassion" nor does dark necessarily mean "raging, puppy-kicking asshole."

A generally "good" person in most cases will align to the light, but that doesn't mean you have to be giving money to every beggar on the street or something; simply not being overtly selfish or enjoying killing will still land in the light area.

Concurrently, a dark sider is not constantly looking to cause misery and suffering everywhere they go. A dark-aligned individual could be someone that is selfishly motivated, or is too guided by their "negative" emotions, but not necessarily outright evil.

I might be called a faggot for this part, but think of it as kinda like the SWTOR light/dark scale. Someone like Vrook Lamar might be Light I vs Yoda's Light V, whereas Dooku might be Dark III vs Palpatine's Dark V.

Talzin was the head of them and pretty badass in her own right. Presumably previous Nightsisters reached the same level.

I'm aware, mate. I'm just looking for characters to eyeball who actually sat up and made people take notice. I'm using that 'scale' because I'm going to assume that there are plenty of incredibly minor talents out there, plus all the other racial organisations, cults and the like - and the Jedi and Sith are probably just at the extreme end of it, that's all, as an organisation. Or competence. Or pick a word you like; I can't really think of anything specific enough.
Appreciated.

Actually, in Legends there were close to 200 survivors.

Oh, I'm sorry, I was being a faggot and only read partways up.

If you look at what Yoda and the like said about falling to the dark side, they always went on about giving in to passion/fear, losing control, etc. Avoiding the dark side and using the (non-dark side) force required you to be calm, at peace, passive, and give yourself over to the force.

Being at one with the force (and not a dark side user) didn't mean you were really morally good. Ideally you were more like some kind of a Zen Monk.

Now if you want to be a "good" person on top of all that, that's totally another thing.

I think KotoR turning it into a good/evil meter really took a lot out of it.

Unfortunately, there's something like an 80 year gap in stories between the last novel, and the last comic series. That means there's a couple generations worth of stories that never got told, including exactly what you're asking about.

Regardless, about the Sith asshat in question, you'll want to read the Legacy comics.

Not for the protagonist, he's a douche that makes Anakin Skywalker as depicted in AotC seem like Mr. Rogers by comparison.

The problem with a zen monk, is that eventually they might reason themselves into some Kraya esk position of trying to eliminate the Force itself in order to stop suffering and conflict

Still a significant portion of them. Also, Legends really inflated survivor numbers because everyone and their mother wanted to use the "jedi-in-hiding" storyline. I'm worried nucanon will go the same route, but we'll see.

Honestly, from what fleeting references we get, it was basically just "democracy sucked in the wake of major wars, everyone joined the Empire again one system at a time" kinda deal.
That's why it always cracks me up when EUtists complain about how "OMG much canon NR is teh lame!1" when in Legends it wasn't even taken out by a superweapon sneak attack, everyone just fucking left because a dictatorship is fucking awesome, I guess?

I want to fuck Red Cyborg

Well at least in legends it takes longer than 20 years for people to decide it.

Also, autocracy is the only means for ensuring peace between planets on a galactic scale. Otherwise the gears of democracy and republic traditions grind too slow to address the entire polity. Far better for local governments have democratic institutions and be protected by a light handed but fast acting iron fist

Or become something more monstrous than the fucking Kaminoans

Another quesiton: I read somewhere that stormtrooper armor is actually relatively effective, being functionally immune to conventional munitions, fragmentation and ordinance, while most blaster fire generally only knocks out the occupant to be treated at a later time. Is that right or was I reading it wrong and inflating their power in my mind?

Another thing, its mentioned that the three branches of the Imperial armed forces are the Imperial Navy (star destroyers and such), the Stormtrooper Corp, and the Imperial Army. Does the army have actual infantry troops that are deployed in places that don't have stormtroopers, or is the army only really in charge of the land vehicles such as the AT-ATs and such?

The nucanon NR is lame because it's boring and just kind of there, and very poorly fleshed out. It's bland, not helped by the fact that the interbellum period was mostly uneventful. Legends' NR had an exciting, action-packed first few years against a host of competent, motivated, well-armed opponents. There was potential for plenty of storytelling, worldbuilding, and tabletop adventuring. It was an underdog in a hostile galaxy, and while it had its flaws, it overall still felt like something some fans could root for. People still gave a damn in the galaxy, tried to fight for what they believed in, and had a chance at succeeding. In nucanon, there's none of that feeling. The Nu Republic's people and planets seem to sit around and do nothing while their government is infiltrated by traitors, old heroes meet bad endings, and Kuat shits out SDs with impunity. The New Republic went out with a bang. The Nu Republic went out with a whimper.

No, but my character's waifu is

>Well at least in legends it takes longer than 20 years for people to decide it.

No one's decided it at all in nucanon. They had their capital and small-but-hightech fleet sniped by a superweapon and now the First order is sweeping in to take the galaxy piece by piece. It doesn't make the NR look bad, their sole sin was not believing Leia when she said the First Order was a threat.

Meanwhile, in Legends, people literally abandoned democracy en masse for a dictatorship. Talk about an anti-democracy propaganda piece.

Running a game of the FFG RPG where a bunch of Rebels are trying to get together and refit an old ship to take on a Victory-class star destroyer that's stuck patrolling a backwater system by itself. I've had the old Recursant Class Destroyer from clone wars suggested for a potentially obtainable old battlewagon to let the players try to obtain and refit; anyone else have any suggestions?

>That fucking spoiler

Jesus fucking christ I always forget we have literal fascists on this thread.

>First Order
stupid concept and stupid execution

The real question is where you're gonna get a couple thousand trained crew

While I don't disagree that nucanon is overall pretty underwhelming
>The New Republic went out with a bang. The Nu Republic went out with a whimper.
this couldn't be further from the truth. The EU's New Republic tore itself apart to the point by the time of Legacy there were at the very least three different governing bodies (Galactic Alliance, Fel Empire and Krayt's Galactic Empire). It didn't exactly go out with a bang.

In star wars d20 revised, how do I, as a soldier/clonetrooper, compete with Jedi? Almost all the prestige class options are for Jedi and they get way more cool stuff than me.

>Old NR: Survives for over a century against countless Remnant and Warlord forces, a massive extra-galactic invasion, and a second Galactic Civil War before fragmenting
>Old NR: exists in complete peace for a measly three decades, gets attacked once by a super-weapon once and immediately falls apart

It's d20. You largely don't. Kneel a lot for the defense bonus, I guess?

The Legends Empire was more like a federation of individual systems with their own internal rules with the Imperial government controlling basically just the navy.

Eh, for literal space I don't think republican democracy scales that well.

>They had their capital and small-but-hightech fleet sniped by a superweapon
A single fleet that just sat around the capital all the time. The Canon NR deserved to fall.

And the "Falling back to the empire" was generally really slow in Legends it was a minority state till the False Flag on the Vong.

You don't; d20 SW doesn't handle Jedi/non-Jedi integration that well.

>The nucanon NR is lame because it's boring and just kind of there, and very poorly fleshed out

It's about as fleshed out as the Old Republic was in the OT. It doesn't need a whole lot of backstory other than to explain why it's up to the heroes to stop the first Order while the Republic gets it shit together, hence Starkiller.

>It's bland, not helped by the fact that the interbellum period was mostly uneventful

That period is the payoff for all the work the heroes put in in the OT. Legends made RotJ meaningless because the NR didn't even last 15 years, the Empire was never actually defeated, and eventually the Empire took everything back anyways. In canon, the 30 years of peace was hard earned and gave the galaxy a chance to catch its breath. We'll see what stories are slotted in that area later, but in the meaning who gives a fuck? It's 30 years of peace, but now there's war again which is why the saga picks back up at that point.

>The EU's New Republic tore itself apart to the point by the time of Legacy there were at the very least three different governing bodies (Galactic Alliance, Fel Empire and Krayt's Galactic Empire)
The Fel and Krayt empires formed long after the NR's collapse. The Fel Empire formed from the Imperial Remnant, which occupied space that had never been New Republic territory. Krayt then took over the Fel Empire following Roan Fel's exile in Legacy, 100+ years after the NR was rebuilt into the Galactic Alliance. The NR's death was brought about by the Vong conquest of Coruscant.

Esque- not esk. That is all.

EU NR died in the aftermath of the Vong invasion. GA rose in it's place, often having actual Imperial leaders governing it. Fucking DAALA governed it. Eventually, it fell to shit too and the Fel Empire just took over. The EU NR was completely pathetic compared to the canon NR that actually WON against the Empire and essentially forced them into the shadows of the Unknown Regions.

>Legends made RotJ meaningless because the NR didn't even last 15 years,
You act like the cheekily-acronymed GFFA wasn't basically just the NR itself.

And the GFFA/GA lasted a long time till they denied the mass uproar to genocide the (Framed) Vong remnants.

The thing with Stormtrooper armor is a lot of people think it's worthless because in the movies, when a Stormtrooper is shot and goes down, it's assumed they're dead.

But in actuality, it's more like kevlar in that the Stormtrooper is shot and knocked off their feet, not because they're dead, but because of the force of the shot. The wearer is likely fine, but winded.

Supposedly it's also resistant to basic melee weapons and slugthrowers. Why the Ewoks are an exception, who knows? Could be similar to the above on blaster resistance.

Anyone?

>Legends made RotJ meaningless because the NR didn't even last 15 years
Wrong.
>the Empire was never actually defeated
The Pellaeon-Gavrisom Treaty says otherwise. "Defeat" doesn't equal extermination. The Rebellion accomplished its military goals, toppled the Empire's hold on the galaxy, and forced it to capitulate. That's still a victory, especially when a few years later, an Organa-Solo becomes Empress.
>and eventually the Empire took everything back anyways.
In the 130s ABY, sure, after Sith fuckery. And that lasted for less than a decade before the Alliance and Fel Empire retook their lost territory and brought the galaxy back to normal.

I'm not implying that the Fel or Krayt empires rose out of the ashes of the NR, but the Empire Remnant wouldn't have been able to become its own governing body if the NR was around. My point is, while the EU's New Republic put up a bit more of a fight, it still ended up disintegrating and barely lasting more than Palpatine's Galactic Empire.

Like that other guy said- Where would you get thousands of trained crewmembers? Would the people in that backwater system even be happy that the VSD is gone if it's just chilling there? Best case- Pirates come en-masse and you stretch the Rebels resources thinner because now they need to park some capital ships on patrol duty to stop the locals from going pro-empire.
Worst case, you turn the local population hostile since you turned a peaceful sector into a warzone.

Fascism is bad everywhere. Democracy is just bad when you have to deal with 3 trillion sentient life forms all voting.

Canon >>> Legends

It's stupid shit like that that gives me hope as a writer. If that can be officially published, then that means anyone here has a chance

>but the Empire Remnant wouldn't have been able to become its own governing body if the NR was around
It did become a governing body during the New Republic era, though. The IR technically formed in 12 ABY. The NR did let the IR exist sign a peace treaty. It's just that unlike in nucanon, the NR and IR knew of one another's existence and the NR never disarmed. While the Legends NR lasted for a slightly shorter time than the nucanon NR, it took far more abuse and violence to actually topple it. If their formative years' circumstances had been reversed, I have no doubt that the differences would be even more pronounced. Nucanon's NR would not have survived the Krytos crisis, Imperial Civil War, Operation Shadow Hand, or Legends Thrawn campaign. Conversely, Legends' NR would have handled the FO crisis better, or at least not surrendered the entire galaxy.

Where the hell are the armies of the galaxy anyway? Are the First Order and whoever sells shit to the Resistance literally the only people with ships and weapons in the entire galaxy?

I always assumed ewoks were stronger then they looked, like a chimp

I remember reading somewhere that ewoks coated their rocks and spears in a very deadly poison that killed people in seconds, and that was the explanation on how they were doing as well as they were against the stormtroopers: even the smallest scratch was enough to kill them

...

Well, it's stated that Disney's New Republic ordered demilitarization of not only the Empire, but their own military as well. How they planned to enforce that on the Empire without their own military is up in the air.

I think it's mentioned that member sectors of the New Republic maintained their own military forces, but evidently they aren't strong enough to give the First Order much pause.*

*Granted, the First Order's actual invasion of the New Republic has only been going on for, like, a week, so no telling if they actually have the numbers to do anything notable.

A Recusant is a poor match for even for a Victory I.
The Vic has 6 times as many turbolasers, plus ion cannons or missile tubes.

I think it was mentioned somewhere that it would take 4 to 6 Recusants to beat a Vic.

Ewoks are nasty SOBs

Some were also capable of firing blaster bolts from their spears, as evidenced by Simon the fabled Killer Ewok. Truly, the Adeptus Ewokstodes were a terrifying force on the battlefield.

>yub yub commander

>simonsays intensifies

Anybody have good custom paint schemes for Rebel starfighters? Our AoR party is trying to customize our ships.

artstation.com/artwork/3qJDJ

...

...

>Yubbing intensifies

Real-life aircraft paint jobs are a fantastic source of inspiration if your party is artistic enough to adapt them to one of the many black-and-white starfighter diagrams floating around the internet.

that only works if you have connections