/5eg/ Fifth Edition General

Emirikol Lives! Edition

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
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>Resources
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>When last we left /5eg/:
Who are the notorious bad guys in your game who aren't the BBEG?

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app.roll20.net/campaigns/details/2984513/chult-land-2-dot-0
app.roll20.net/forum/post/6031368/here
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What class do you think is the most fun to play?
Which is the least?

Say you wanna be a ranger that switches it up with a bow and two scimitars which fighting style do you go for?

Archery, because ranged combat is far superior to melee and there is never any reason to use melee, not even against targets within 5ft.
And because archery is the best fighting style.

>most
bard, you can do anything, choose any spell, and the flavour is fun and the subclasses actually interesting and varied
>least
non-battlemaster fighters for the lack of things to do

>What class do you think is the most fun to play?
Cleric. I'm playing a cleric for the third campaign in a row, and I'm not bored yet.
>Which is the least?
Warlock. You're some bastard child of a caster and a martial, and your two spell slots (T W O) constantly cocktease you about what you could have been, if you picked an actually good class

>Who are the notorious bad guys in your game who aren't the BBEG?
We directly caused the son of a shipping magnate to get killed in a hostage scenario.
Luckily a party member had a scroll of revivify. But a violent death apparently traumatised the boy.
The son and his father now delight in our misfortune and fuck with us whenever they can.

Phoenix Legion, expeditionary forces of the Empire Reborn. Well-supplied, well-organized force that attempts to establish outposts all over the less-explored areas of the continent. They are seen as occupants by the peoples of the Wildlands as well as the surrounding remnants of the old Empire. Their capital, slowly being built over the devastated 'zone of exclusion' magic-anomaly filled ruins of the ancient capital, is a mess though, but the rest of the Imperial Remnants can't get their shit together and push back.
The Reincarnated Emperor was actually the BBEG of the one the previous campaigns I ran. Sadly, PCs killed each other while fighting over a Luck Blade before encountering him.

That sounds familiar.

two per short rest plus some of the best cantrips and anything your invocation choices give you, they seem fine to me

>Sell your soul
>Get a cantrip

>PCs killed each other while fighting over a Luck Blade

I've got a Sorlock worshipper of Tiamat, her cucked Fallen Paladin boyfriend, and bull Zealot Barbarian who show up now and then as a quirky miniboss squad

Our campaign is a nation in turmoil with fedual warfare akin to sengoku jidai. I figured being a war profiteer arms dealer could be a fun character idea. How do I make this happen? I'm thinking maybe artisan background or something? Any ideas?

>Be Cleric
>Sell your soul
>Your reward is servitude

>several cantrips
>powerful modifiers to the main cantrip
>at will mage armour, disguise self etc
>devil's sight
>also the subclass features
seems fine to me

>most fun
Land druid
>least fun
None, I've had a blast with every class I played

The 6 Mummy Lords who were responsible for the world's first death during their life.

Most I think is Warlock because of its interesting roleplay applications and the mechanics to back it up but Bard is a very close second.
Least is the Ranger since many of its features are very, very situational and the class is generally a little subpar in its PHB form and it even falls short on the roleplaying side since it is a tiny bit played out between Aragorn and Drizzt.

that makes them all the least fun then desu

That's the first time I hear about Mummy Lords being relevant, ever.

Rogue
Cleric

Okay user, whatever you say

Guild Merchant background, variant of Guild Artisan. It lets you start with a mule and cart.

See if you can be a Forge Cleric of the god of war.

...

Yeah, to be honest, I kinda slowly tricked them into it over the course of the campaign. Some harmless civilians with children for the NE Wizard to test his Incendiary Cloud on (rest of the party was pretty Neutral, but not 'fuck it' Neutral), some mind-affecting fog, some fucking over by not!Fantasy-S.T.A.L.K.E.R. factions. Went perfectly. Players used to being goody-two-shoes finally had a chance to be massive dicks to NPCs and each other alike. A good venting campaign it was.

Best of all - it was a fake Luck Blade and they never had a chance to learn about it.

You could say it was...

a badluck blade.

Land Druid is fun. I've been having lots of fun with my Desert Circle Hill Dwarf.

Monk hasn't been much fun, but definitely not from a "this is a bad class" perspective. Something about the flavor doesn't do it for me.

Haha, I think theyre interesting. The BBEG is an Aboleth who is trying to take over the dying world but the Mummy Lords are the ones who made it that way and their tombs are notoriously dangerous and famously wealthy. it is also said that the reason the world isnt recovering is because of some great curse that they placed on the land to keep it barren.

I've had the most fun with Wild Magic Sorcerer, and not even for the random effects themselves so much as for Tides of Chaos triggering them constantly while also ensuring I pass whatever D20 roll I make. Least fun was probably battlemaster fighter, though that may be because we fought mostly monsters and very few humanoids that campaign so the maneuvers usually only ever acted as extra chip damage.

CAAAAARLOOOOOOS

>no carlos
You're a failure user

>See if you can be a Forge Cleric of the god of war.
Yes, yes. The first image that popped into my mind was a bard since the default thing would be a sleazy salesman, but I've already played one recently so don't want to do that again. A cleric could be a fun way to play something more heavy and the god of war idea could make it more interesting instead of just being an excuse to be a berserker.

I'm planning on throwing one or two magic items to my players pre-level 5. What's something cool I can give them that they'll enjoy, but won't massively unbalance the party?

Nope deffs not that.

>We were hired to retrieve the boy
>Kidnapper threatened to kill boy
>We try and be tough "Go on then, fucking do it then. Kill your only leverage. We'll kill you anyway".
>Boy heard all of this
>Kidnapper knowing he's going to die, violently kills the boy
>We kill a few other people as well
>Revive boy and find out he hates us
>Party member knocks him out
>We created our own enemy

Buddy, everybody enjoys having a Bag of Holding in the party.

You could try a couple of the common magic items from xanathars and see how creative they are

Sounds like the DM was just mad you didn't buy into his cheap hostage situation and used magic to get out of the problem.

Decanter of Endless Urine

Delightfully Devilish user

I have a confession Veeky Forums. Whenever I make a character the biggest dilemma I have is between picking barbarian and every other class. It's not because they're good, or any thematic reason. I want to play a barbarian because they have a D12 hit dice and I know that if I pick ANY other class I'll never have the most hit points in the party. I know this is a dumb reason to pick a class but I can't ignore it no matter how hard I try. It's like my brain is hardwired to value hit points more than anything else unless the damage mitigation is absolute shit. However in the case of 5e especially it's so hard for me to say that a fighter or a paladins armor, saves, and special abilities make up for having a lower hit dice when path of the bear exists for the barbarian.

Please help me by telling me how fighters and paladins are more mathematically consistent or something. I like them so much more thematically but barbarians have D12 hit dice.

I've thought we were having puzzles?

hey Veeky Forums what reason could a paladin have for choosing a conquest oath, my paladin and his family were trashed by a cult but I don't want to go for a vengeance oath, any suggestions?

No, I said Tussles

Go with 3 to 5 levels of Bear Totem Barbarian, add fighter levels to taste, take the rest as Paladin (Oath of the Ancients), and then try your hardest to get bitten by a werebear

Something that gives the players access to more information they can use. i.e. wand of secrets, something for enemy identification or shows bloodied enemies, a magical map that allows you to conveniently reveal stuff ahead of the party so the choice of which door they go through actually matters, etc.

Same reason you'd go vengeance but on a larger scale, rather than going directly to the cult and murderfucking them, you want to make sure there will never be another cult ever again. The people will accept your law and they will accept the peace you bring them, or they will die for shielding the ones who are a blight on this land.

He realizes that vengeance will achieve nothing. If he just finds this gang and shoots them, they will soon be replaced by another gang, who will also kill people. Should he just shoot them as well?

Why not shoot everyone and invade Poland?

Only way to stop evil is to conquer it. You want to destroy evil for the good of the world, not petty personal motivations.

>Oath of the Ancients

I'd rather be easier to kill than a flower knight user. Oath of Devotion is literally the only paladin I'll ever play or respect.

>d12 health
>it's +1 /level more than a fighter or paladin
>+2/level more than most other classes
>+3/level more than wizard or sorcerer
>Moon druid has effectively far, far more health
If your DM is a faggot and allows rolling for health, someone will very easily get more health than the barbarian unless you're lucky.

Also, barbarians should be getting feats or upping their strength, which takes away from their ability to up con. On the other hand a wizard could up their constitution and still play fine.

Play an abjuration wizard. Heck, take a level of warlock for armor of agathys, play a goliath and be a masotank, or hill dwarf if you really just like HP alone, then take the tough feat.

At least being a cleric gets you a cushy afterlife.

I’ve finally gotten a chance to read the latest Unearthed Arcana

As far as I understand it, Druids got a gimmicky but interesting subclass, Fighters can now be boring Barbarians, and Wizards got a completely broken subclass

accurate?

Forgot to say, but what I mean by that last part is an abjuration wizard could well have more health than a barbarian.
As for resistance, eh. Ancestral guardians is better than bear barbarian and bear barbarian is for memelordingfagolas but

You can always play a dex barbarogue with bear totem if you want to be the toughest shit without being useful at all.

Oath of the Ancients gets resistance to all spells and a get out of death free card once per day. Are you sure you can read, user?

Nobody plays druids in my party because shapeshifting is a hassle for everyone involved and we all kind of just decided one day that unless someone really wanted to play a druid we'd just not even bother with it. The same thing goes for any type of summoner or transmutation specialist or whatever. Basically if the class requires going into the monster manual and extra figures we don't worry about it. Luckily as far as I know no one has any problems with this.

Nah, we were given ransom money by the father who had made negotiations for an exchange.
As a party we took a vote and majority voted that we'd keep the ransom for ourselves and kill the kidnapper.

We arrived and told the kidnapper "deal has changed, give us the boy or die".
Kidnapper kept demanding the ransom exchange to go ahead or he'd kill the boy.
We then dared him to kill the boy.

The boy saw and heard all of this.
We fucked up.

>Who are the notorious bad guys in your game who aren't the BBEG?
The players desu, thus far they have forcibly conquered 2 minor cities and 1 major city to form a new nation and are in the process of instigating a mass rebellion in a nearby empire to help take over that.

Wildshape is the easiest thing ever
Tell your party to stop being fags

My autism for Paladins extends father than my autism for spell resistance and hp. When I play a paladin I still do stuff like pay for my own lodgings regardless of charity and donate to the local church, and track the amount of magic items I have to make sure I'm not hording and practicing greed.

Stop being so fucking autistic than

are you playing irl or online?
if your on like Roll20 you can easy have multiple character sheets for all your forms, very easy to use and i use it for exactly that atm.
if your at a table then just print out statblocks of your forms

Huh, then I guess it makes sense.

Surprised you can still revivify the boy after the violent death, though, considering if his body is sufficiently mutiliated you're screwed.

>hold up let me look into the manual and get the stats
>okay these are your stats
>let me find a token
>oh that's right is x size and has y abilities

Plus the concept of getting free HP for changing your shape is kind of retarded. I personally don't understand why the HP damage isn't transferred directly to the druid upon shifting back to the normal form but scaled down to the equivalent HP. If your form breaks from loss of health then the druid should be unconscious. However I realize they probably balanced for it so whatever. I still think it's dumb though and I hate that shapeshift tanking is a thing.

Is using Scorching Ray (or Multiattack) to kill an unconscious player a dick move for an intelligent creature (like a vampire), and if so, should I do it anyway?

for an intelligent creature? no he's using his abilities to kill a guy not fighting back rather than downing other players.

if the creature has no intention of taking you alive for some other nefarious purpose i find it extremely cheap when the DM doesnt go for the kill, rez spells exist for a reason and death of 1 character isnt the end of the game for that player.

Depends, have they identified the group has healing available, are they doing a hit and run specifically to take one person down then get out and chip away at the group over multiple encounters? Lots of variables user so the answer is honestly "it depends"

No. Paladins are lawful good to me and always will be. You can go ahead and play whatever the fuck you want to play but I'm sticking to my headcannon of what a Paladin is. Their traditional origin is more important to me than whatever shit Wizards writes into the current ruleset. Charisma is also generally my highest stat, fight me.

>Surprised you can still revivify the boy after the violent death, though, considering if his body is sufficiently mutiliated you're screwed.
There was some rules lawyering going on with that.
Technically no body parts missing and happened within the minute.

Remember that anti-paladins have been a thing since way back in 1st edition at least. The githyanki had them.

>No. Paladins are lawful good to me and always will be. You can go ahead and play whatever the fuck you want to play but I'm sticking to my headcannon

NO NO UH-UH NO IT CAN'T BE ANY OTHER WAY THAN THE ONE IN MY HEAD, NO NO NO

POSTIN again from last week

Relatively new DM

looking for 2-3 players. Tomb of annihilation. Every Sat at noon

app.roll20.net/campaigns/details/2984513/chult-land-2-dot-0

fug

app.roll20.net/forum/post/6031368/here

here

>You can go ahead and play whatever the fuck you want to play but I'm sticking to my headcannon of what a Paladin is. Their traditional origin is more important to me than whatever shit Wizards writes into the current ruleset

It's the final battle of a campaign, against a vampire lord who's been using minions, spells, and spies to observe almost their every move since they entered his domain. With 20 INT and lots of experience with adventurers, I imagine he can pick out what a bard and cleric do, so I probably will just go for the killing blows.

You're an embarrassment.

Oh god yes then, go for the kill whenever and wherever possible in those circumstances.

Anti-paladins aren't paladins, they're anti-paladins.
Seriously go play whatever you want. I'm not playing a Paladin that isn't Oath of Devotion though. I'm not smoking cigarettes because all the cool kids are doing it.You can fuck of with your "dude just go play a ", "stop being autistic!", "they changed the rules so its okay now you don't have to be lawful good!" shit. I don't want to play a non-lawful good paladin.

>It's the final battle of a campaign
Kill away. If nothing else it raises the stakes and makes the battle more memorable.
it's always a bummer when a character someone is really attached to gets offed, but then as the others say there are ways of bringing them back later but with significant effort

I had 3 players dip out and Im phone postin

dont make me mad kid

you wouldn’t like me when Im mad
:^)

Fun fact, the paladin you refuse to deviate from is also essentially absurd fanfiction in regards to what actual real world paladins were. Your autistic devotion it is doubly retarded in that lens.

That's my secret, Captain; I'm always mad.

Need ideas for the backstory of my character, he was born in the outskirts of city nation but I need a reason to conect him to mercenaries, any (original) ideas?

I mean, vengeance is the gateway murderhobo archetype and ancients is the hippy fairy fluff archetype and all the non-core paladins are shit aside from maybe conquest, so you're not wrong.

All I have to do is spread the glory and love of diamonds, and I was gonna do that anyway since I'm a dwarf in the jeweler/gemcutter profession.

This.
Played a vanilla warlock pact of the old ones in the last campaign, and shit, it was boring as fuck.
Maybe it becomes more fun or I’m doing something wrong, but this first 6 levels were a tease of “What would I give to have more spell lots/higher level spells...”.
The gimmicks like mind talk or detect magic at will become boring and mechanical very fast.

The most fun I had with a class was with a bard. I enjoy playing the most outside of combat, so this class felted like made for my taste.
Also wild mage sorcerer is a personal favorite.

Is the Xanathar's Guide to Everything Else in the Trove?

nigga you can't be this lazy

Most fun has got to be OoA, then again kinda hammed it up as a not!threemusketeers so that might be why.
Least fun was Wot4E because it's shite, DM let me switch to open hand and eventually gave me an item that let me punch shit with fire. Which is the main reason I went Wot4E in the first place.

>homebrew
also just fucking check for yourself? how lazy can you get

Was looking through myself. Just wanted to make sure it's in here. Can't seem to find by looking through the DMsGuild folder.

>ancients is the hippy fairy fluff archetype and all the non-core paladins are shit aside from maybe conquest
Shit taste and no reading comprehension skills, that's a really neat combo.

Fun fact, the Barbarian you refuse to deviate from is also essentially absurd fanfiction in regards to what actual real world barbarians were. Your autistic devotion to it is doubly retarded in that lens.

Fun fact you can do this with pretty much every single class because it's a fantasy game and all of them are exaggerated. To me the point of playing a Paladin is playing a knight that is absolutely infallible against the darkness. The character doesn't exactly exist to change, to grow with the campaign in the way other characters do where they are trialed and conflicted in their path. A paladin isn't conflicted, they're chosen by god to be infallible, to be a shining light that never falters. That's why the punishments are so harsh for deviating from that path. Because the power of a Paladin isn't really about what he/she can do against the darkness alone, it's about the effect they have on those around them. Paladins take a party that could go any direction and anchor them towards heroism. They aren't there to babysit anyone but they're a constant example and a shoulder to lean on when they face tough decisions because a Paladin will never falter. Until they do. But that is only meaningful when it's ingrained that they are an unbreakable pillar.

I get he is being autistic in his own way, but so are you in trying to prove how he's having bad wrong fun.

Welp found it.

I mean you'e not wrong. Except unlike your aspergers addled brain I don't have any autistic devotion to some retardedly rigid view of how something is.

How do you even pick a class if they don't mean anything? They must be something, have some connotation, mythology, or story attached to them in your brain. I don't think having a strong image of what something is means you're doing it wrong. There's nothing wrong with playing something straight with a clear image of what that thing is.

>B-but some people play it otherwise!
Except everybody plays them as elf-like hippy faggots. True half-elf bait.

So how does damage work for Cantrips like Fire Bolt? Is it 1d10 + INT + Proficiency (AKA 1d10 + Spell Attack Modifier) or just 1d10 + INT?

>How do you even pick a class if they don't mean anything?
based on mechanics; a class is a meaningless abstraction used as a name for a set of abilities and occasionally a bit of fluff. I create a character that I like the concept of and then look to see what mechanics would let me best build what I thought of, then pick that class

Here's an idea I just came up with, and it might be broken so maybe someone can critique.

Sword of Bloodlust (name needs work)

Against foes of half or lower hitpoints, the Sword of Bloodlust acts as a +1 sword. In battle, this sword always knows when a foe drops to half or lower of their total hitpoints. If the user is not in combat with an enemy identified in this way, the Sword of Bloodlust allows them to disengage from their current opponent as a bonus action, so long as they then use their move action to move toward a foe with half or lower hitpoints as directly as possible.