Planeforger 3: The Revenge

You know what Veeky Forums, it's time for another Planeforger thread.

Here's how it works: I have a big hexgrid that we'll be filling in to represent the landscape of an MtG plane. Each poster rolls 3d36, which I translate into the Color (with colorless being the sixth), Number of Hexes, and Direction relative to the last hex. From there we add lore, factions, history, plot, and maybe even make a few cards for it. The goal is to make a plane we can all have fun with and use.

The last two runs of this were super fun, so lets make this one great too!

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive.html?tags=Planeforger
youtube.com/watch?v=Yh5-7_elDSI
twitter.com/NSFWRedditVideo

Here's the blank hexgrid we'll be working with, and a link to the archive of the first Planeforger threads. Sadly the second were never archived, though I have some of the stuff we made for it on my computer once I get off work.

suptg.thisisnotatrueending.com/archive.html?tags=Planeforger

Wait shit, posted the wrong hexgrid. That one is much too small. Here's the one we'll actually use.

Rolled 24, 3, 14 = 41 (3d36)

Sounds fun

Rolled 20, 17, 21 = 58 (3d36)

Looks like we're starting small for the first one with a little speck of mountains. I'll roll another to get us started.

Well, not so few mountains now.

Also, if you want to speed up the process, roll any multiple of three d36's and I can take it as multiple rolls.

Rolled 30, 11, 4, 4, 12, 14, 17, 7, 3 = 102 (9d36)

Eh screw it. I'll roll three more.

Alright, well at least we got some color in here. I'll keep periodically rolling for this until either we get some other people in the thread, or it becomes completely clear that Veeky Forums doesn't want to try and make anything today.

Rolled 15, 21, 11 = 47 (3d36)

Let's try this thing out...

Rolled 19, 20, 27 = 66 (3d36)

Looks like that swamp is growing a bit. In the interest of chugging through this, I'll start rolling with my posts and adding them on whenever someone else rolls.

Rolled 3, 26, 14, 21, 28, 11, 29, 17, 33, 31, 21, 7 = 241 (12d36)

Sounds good to me

Rolled 22, 29, 33 = 84 (3d36)

Rolled 10, 31, 36 = 77 (3d36)

Our first colorless land! I wonder what they should be this time? The first thread had them as parts of the plane sinking into the blind eternities, and the second had them as mutable, changing deserts of dream-sand left unfinished during the plane's creation.

Rolled 2, 11, 17, 32, 23, 35, 17, 8, 27, 35, 16, 22, 11, 30, 26, 4, 4, 36, 34, 28, 9, 17, 25, 3, 16 = 488 (25d36)

Ignore this post, I'm just seeing how many dice can be rolled

Our first islands! Took a while.

If you say so, though I can totally use those if you want.

Rolled 17, 7, 4, 7, 31, 26, 32, 2, 13, 6, 14, 5, 28, 21, 4, 33, 36, 35, 15, 36, 30, 16, 1, 18, 13 = 450 (25d36)

Then go ahead phampai. Whatever gets this ball rolling.

I'll do one more dice splurge

Rolled 15, 28, 28 = 71 (3d36)

Well those dice splurges certainly had results! We got a ton here.

I'm thinking maybe the colorless spaces could be deserts? They're certainly big enough, and deserts producing colorless mana is something that definitely exists.

Rolled 11, 34, 12 = 57 (3d36)

Here's for more GREEN

Rolled 31, 17, 5 = 53 (3d36)

Alas, blue. Still, a pretty good amount of it.

Rolled 1, 1, 6 = 8 (3d36)

BLACK
L
A
C
K

Rolled 30, 34, 1, 6, 7, 7, 13, 34, 24 = 156 (9d36)

>A single dot of white.

Pffffft

I'll roll a big chunk this time so we can finish up this edge.

Rolled 28, 28, 18, 32, 29, 20, 28, 35, 2, 1, 16, 20, 12, 28, 15, 27, 30, 12, 19, 1, 35, 4, 6, 34, 15 = 495 (25d36)

Fuck it, I'll do two more to hurry this along, we have a lot of ground to cover and not enough posters

Rolled 8, 22, 32, 18, 13, 4, 5, 8, 13, 11, 17, 3, 7, 27, 24, 28, 29, 21, 36, 24, 29, 11, 24, 33, 23 = 470 (25d36)

One more

>Pulp Asmovian Magitech Space Opera
>Plane is a Dyson sphere hurtling through space
>AI revolts, species divides, resource wars, etc

>Cyberpunk Megacity, AKA: Guildpact Runner: 2049, Magicpunk: 2077, Shadowtap: Manafall
>Gang warfare (banding mechanics), schemes, riots, megacorp warfare, a e s t h e t i c s

>Catholic Hellscape, plane is eternally locked in Armageddon, Angels and Demons pouring into the plane to annihilate each other, with the normal people as casualties of war.

>Completely aquatic setting. Plains are coral reefs, forests are kelp forests, swamps are lagoons or brackish water, mountains are underwater volcanoes, islands are....everything else.

>Plane is populated by walking constructs that act as moving cities. Shadow of the Colossus with %30 less giant monster murder

Rolled 36, 16, 27 = 79 (3d36)

This is turning out interesting I think. I quite like the lonely mountain way up in that forest.

Out of all of those, I'll push for Colossusworld or Waterworld personally, those sound cool as hell. Whatever the rest of the thread wants to do though is fine by me.

Why not both? The Colossi could act as underwater housing for terrestrial life. They fight leviathans and don't afraid of anything

Rolled 10, 33, 16 = 59 (3d36)

Now that's certainly an idea. A setting of mobile Atlantis-es, gigantic constructs made to act as homes and guardians of the people of the world before it was flooded. They fight off leviathans and travel the submerged world directed by their citizens, who search for relics from the past and unspoiled resources before they are picked over by rival cities.

mfw we just went full Wind Waker and I love every second of it

Rolled 36, 26, 18, 7, 31, 16, 12, 14, 3, 30, 31, 20, 8, 6, 4, 19, 19, 15, 16, 3, 22, 36, 7, 7, 20 = 426 (25d36)

I've never played Windwalker, but I've seen Atlantis, Pacific Rim, Waterworld, and have played Shadow of the Colossus, Ecco, and Monster Hunter. I think that's enough.

Might want to relegate the Colossus to one or two factions, they could be responsible for dead zones

Fair enough. I want to say that we could have a few factions centered around a Colossus, and have one of them that's actually a dead colossus being lived in by aquatic creatures.

My shift at work is ending so I'll be away from the computer while I head home. Once I get home I'll update the map with all those rolls. Until then, the more ideas we can think up the better!

Also we should totally have some kind of bootleg Ceadeus

Rolled 3, 23, 18, 18, 30, 8, 3, 31, 34, 32, 6, 17, 17, 7, 1, 19, 28, 22, 31, 35, 5, 27, 35, 3, 31 = 484 (25d36)

OP what the fuck

What? I literally now just got home and made these updates to the thing.

So, lets talk underwater! Maybe the colorless sections could be ruins of the world pre-flood?

Rolled 14, 13, 1, 26, 15, 36, 20, 28, 24, 7, 34, 25, 10, 27, 9, 4, 9, 21, 27, 35, 29, 20, 34, 8, 24 = 500 (25d36)

Or dead coral reefs. But I think this is putting the cart before the horse.

How many more rolls till completion?

Rolled 13, 8, 32, 18, 7, 26, 33, 11, 23, 34, 16, 9, 9, 25, 32, 4, 9, 16, 27, 32, 34, 29, 13, 14, 19 = 493 (25d36)

Going to bed, keep the thread alive until morning

We're a long ways until finish, but this is shaping up damn well. I think we can totally work on ideas and spitball stuff as we're making it though.

I'll try and keep it alive for you.

Rolled 1, 9, 14, 8, 14, 29, 30, 30, 31, 4, 6, 13, 25, 16, 9, 32, 28, 14, 14, 24, 14, 30, 20, 35 = 450 (24d36)

So I'll keep rolling to keep this thing alive and fill out the map, but lets talk about what we have so far.

There's a lot of islands, which is fitting for an underwater plane, and a lot of stretches of colorless which we still haven't decided on. Being a set underwater, it's pretty much a given that we'll have merfolk, but what other creatures do you think we should have? What races work for the other colors? Some of them are definitely still terrestrial and living inside the Colossi, but it's stil worth the question.

Rolled 24, 25, 17, 8, 22, 12, 9, 31, 4, 14, 20, 10, 19, 15, 23, 26, 25, 2, 18, 16, 27, 15, 12, 11 = 405 (24d36)

I'm just gonna spitball some ideas here, but what about this.
>Long ago, this was a relatively advanced plane. High magic, high prosperity, but lots of infighting between rival nations/noble houses/whatever.
>This culminates in a cataclysmic event that absolutely turbofucks the planes weather and causes a biblical-level deluge. The world floods.
>Those that survived did so by retrofitting Colossi, gigantic weapons of war and destruction, into moving cities. Powered by artifice and magic, the Colossi keep these bubble-colonies alive as they traverse the endless ocean. They trek endlessly in search of resources and relics to prolong their lives under the ocean.
>But not all life escaped into the Colossi. Some adapted to the waters and live among it. Others came from the waters themselves, hungry for the glories the former dry land carried.
>Amidst this are the ruins of the old world, ancient cities submerged and desolate, filled with all manner of subnautical horrors and hidden delights.

Rolled 11, 5, 1, 32, 16, 28, 15, 33, 34, 8, 15, 32, 20, 9, 35, 33, 3, 14, 17, 29, 12, 19, 6, 13 = 440 (24d36)

Rolled 2, 6, 2, 28, 14, 34, 6, 31, 26, 34, 22, 31, 27, 15, 28, 12, 12, 30, 17, 19, 36, 14, 28, 9 = 483 (24d36)

Ooh, idea: Merfolk are split into two categories. U splash W high ocean merfolk ala the classics like Merfolk of the Pearl Trident, and U splash B abyssal merfolk looking like rootwater merfolk meets anglerfish.

Alright, this is my last update for the night. I'm gonna head to bed. If this thread is still up by tomorrow, I'll try to continue it but it seems like Veeky Forums doesn't want to really take much part in it.

If someone wants to continue the hex-mapping and rolling while I'm gone, here's how it works.
>Roll 3d36
>First number is the color, second is the number of hexes, third is the direction they go in.
Colors break down like this:
>1-6: White
>7-12: Blue
>13-18: Black
>19-24: Red
>25-30: Green
>31-36: Colorless

Direction breaks down like this, relative to the last roll's worth of hexes. Feel free to clump them up a bit to make it look more natural. These are noted like if they were on a compass rose, for ease of understanding.
>1-6: North
>7-12: Northeast
>13-18: Southeast
>19-24: South
>25-30: Southwest
>31-36: Northwest

As it stands we have a pretty cool idea for a plane so far, and I'd love to see something more come out of it.

Rolled 6, 5, 18, 28, 13, 21, 9, 30, 19, 1, 1, 14, 24, 4, 6, 9, 36, 6, 9, 26, 11, 30, 29, 28, 6 = 389 (25d36)

I have returned. I like those bands of black, those are pretty cool. I wouldn't settle with Water world just yet, but it's definitely a solid idea

This setting needs Crab people

Rolled 28, 36, 16, 3, 16, 35, 25, 6, 5, 24, 8, 13, 16, 3, 6, 14, 7, 6, 36, 16, 11, 26, 1, 22, 23 = 402 (25d36)

OP what the hell, again. It's you and me guy

If we want to go preachy environmentalism, the Colossi could could be the homes to Veldalken that want to "tame" nature, and return the land.

There could be groves of air breathers living in bubbles or a hollow earth and have adapted, overcome, and survived, and don't really need, or want, things to change.

Then there's the mermaids and what not that, the sea dwellers, that actively don't want things to change and need the sea to survive.

It could be worked out so each general demographic is equally sympathetic, only trying to do what they can to survive. Titan dwellers trying to escape their slowly degrading homes, air breathers trying to survive in a precarious ecosystem while contending with outside forces, water breathers trying to keep the world intact

Some ideas for races

Vedalken: stoney machine people

Ogres would make for good Eel people, Elves would make for good Sea Dragon coral scavengers, maybe they live in bubble cities clung to the sides of massive kelp groves

Rolled 1, 31, 5 = 37 (3d36)

Is it too late to join?

Rolled 14, 17, 12, 1, 16, 13, 21, 13, 12, 16, 1, 2, 2, 36, 36, 16, 28, 27, 21, 8, 27, 34, 33, 36, 32 = 474 (25d36)

Nope, OP is being a faggot though

This is the tentative lore

Rolled 27, 12, 20, 26, 10, 18, 7, 20, 9, 28, 25, 35, 8, 32, 9, 15, 18, 2, 7, 20, 10, 12, 9, 8 = 387 (24d36)

Alright, just woke up and updated the map with all these rolls. Glad to see the thread is still alive.

Of course not!

I mean, Homarids are a thing.

Eel ogres sound good, especially given some species of eels habit of hiding in crevasses. They could live in underwater valleys or mountain crags. As for elves, I do like the idea of bubble cities on kelp groves but I wonder if there isn't another race that might work for that spot. Maybe sea spider-esque Nantuko?

I like it! Keeping every faction sympathetic also means that in the event we start adding actual plot to this mess, it becomes less about factions fighting and more about individual characters.

Anyway, let's keep those rolls a coming!

>Nantuko
>Homarids

Alright, fuck it, what are some obscure aquatic-ish races that we can fit into here.

Mermaids, Veldalken, and Humans are the only ones that I say have to stay, as the three main ecosystem races. I don't want to shove races in here that wouldn't make sense, like Minotaur or Loxodons, or are unnecessary, like Elves.

Homarids sounds good, I don't know how I feel about Mantis people, but maybe

Rolled 29, 11, 2, 36, 33, 33, 7, 30, 24, 16, 6, 34, 2, 20, 5, 1, 18, 29, 19, 36, 26, 27, 9, 7, 27 = 487 (25d36)

Thank fuck


We might need to fuck around with this map once we're done...


How do you feel about four tiers of plane?

>Stormy/largely landless surface, virtually uninhabitable by most people
>The Sea
>Underdark crust layer
>Hollow earth

The reason I suggested them is because these weird looking guys came to mind. Strange, stick-thin bug people in the depths could be interesting, and there's also that type of spider that makes surface-tension bubbles of water that could fit in with the bubbles they live in.

I'm entirely down for at least the Stormy Surface and the Sea, though maybe we could combine the underdark and the hollow earth into one? Have the mythical "core" of the underdark but the majority of it would be the winding tunnels and geothermal vents that make up the dark?

Alternatively, we could instead make the four layers the Stormy Surface, the Upper Seas, the Abyss, and then the Underdark/Hollow Earth.

I mean the underdark is the crust between the sea and the hollow

Rolled 12, 13, 36, 15, 7, 25, 10, 1, 19, 22, 15, 29, 30, 19, 7, 16, 32, 20, 27, 23, 27, 29, 27, 21 = 482 (24d36)

Okay, that works. The good thing about this map is that it only tells us the kind of land by Magic standards, which still means it can be a ton of different things. If we need to change up the map it should be fine.

Rolled 21, 2, 11, 31, 24, 3, 33, 1, 2, 29, 13, 4, 6, 32, 26, 6, 31, 12, 3, 21, 12, 9, 33, 2, 14 = 381 (25d36)

So cast of races by "ecosystem"

>Colossus
Veldalken and Humans with Thrull and Artifact/Construct vassals

>Volcanic fissures
Homarids, Eel Ogres, Dragonfish Giants?

Maybe have Rakdos volcanic fissures?

>Kelp forests/vegetation groves/underwater jungles
Sea Dragon Elves, Kraul or Nantuko

>Coral reefs
Cephalids? Amphin? Maybe have Jeskai or Bant reefs?

And of course Dinosaurs every where. In the hollow earth, in the sea, in the air. Gotta make use of that shitty key word.

Maybe sea crait Viashino?

Rolled 6, 12, 35, 18, 6, 36, 36, 25, 34, 26, 1, 23, 16, 22, 10, 35, 31, 12, 16, 22, 8, 30, 31, 30 = 521 (24d36)

Thinking about the stormy seas, I could see one of the few creatures that can survive up top being some form of seabird or aven, something that lives in lighthouse-nests sticking out low to the ocean and flies out across the surface between the very few islands and the occasional surface breaking portion of a Colossus.

I figure they'd be some kind of diving predator, making staying close to the surface a dangerous prospect due to the occasional diving fisher.

Rolled 25, 14, 18, 10, 23, 32, 17, 33, 12, 34, 28, 14, 26, 12, 4, 27, 16, 18, 36, 29, 34, 1, 16, 6 = 485 (24d36)

Ooh, I like thrulls! Maybe separate them between Thrulls for humans and Homunculi for Vedalken?
Homarids and Eel Ogres are a definite yes, though Dragonfish Giants might be a bit strange. I could also see Octopus Giants, but those might work better with cephalids in the coral reefs. Rakdos seems like it'd be great for the volcanic fissues.
>Sea Dragon Elves
Yes, hell yes. Even if it's just in visual style, making elves dress and look like sea dragons and lionfish sounds awesome.

I kind of like the idea of Jeskai reefs, though I could also see them as Temur depending on exacty how they work. Are they havens of civility in the depths or wild and vibrant forests of predators? Amphin are salamanders and so are a little freshwater for the ocean, though Cephalids are totally great. Maybe Cephalids riding giant Mantis Shrimp?

I kind of feel like for dinosaurs we should just go with making lots and lots of Leviathans. Maybe a couple Dinosaur Leviathans, but Leviathans all the same.

dice+3d36

> Post-nuclear wasteland with very slow recovery from nature
> Inhabited by mole people living deep underground in near-future tech bunkers
> They choose not to resettle on the surface due to their fears
> Although they occasionally send a probe or drone up to observe surface activity
> They bore tunnels and build small city networks within their region
> Underground rail networks connect these small cities carrying passengers and freight
> Although most of these cities have remained civil, at least a couple have succumbed to anarchy and unrest
> An alternative take on Metro 2033

Rolled 14, 14, 10 = 38 (3d36)

Rolled 18, 22, 31, 29, 17, 22, 18, 28, 35, 6, 35, 3, 3, 17, 11, 25, 19, 11, 30, 12, 32, 28, 24, 21, 9 = 506 (25d36)

I can see that. The land has been weathered away into spires, ridges, laits, violent, impossible, crooked terrain.

I would hint and mention that there are things up there, but they aren't really all too common, or important.


As for the Dragon Fish Giant, basically imagine pic related slowly floating through the black abyss. Now give it spindly, grasping limbs and a dull, malign intelligence.

That's deep sea horror.

As for reefs, I'm not sure. They're going to be our more metropolitan setting, I think. Maybe massive sprawling fortress cities?

What about there being one giant reef about and around the equator, a Mega Barrier Reef, that has fallen apart, broken down, and been over grown? But that might be too ridiculous.

I can see that then. Maybe Dragonfish giants and Angler Fish giants as well? They definitely work as the abyssal horrors though.

I like the idea of the Mega Barrier Reef, maybe on that spot on the map where we have those four mountains split from each other, or maybe that big trench of blue surrounded by colorless.

Well see how it forms up, but it be a full horizontal band with different environments, like Ravnica

Rolled 6, 36, 19, 8, 10, 23, 14, 10, 32, 29, 23, 26, 29, 29, 10, 34, 28, 21, 15, 2, 9, 28, 31, 12, 13 = 497 (25d36)

Rolled 24, 23, 31, 27, 30, 6, 4, 3, 28, 9, 34, 26, 36, 2, 7, 27, 10, 31, 8, 9, 24, 4, 2, 25, 22 = 452 (25d36)

I like that idea. Maybe once we finish the map we could split the map into territories and how different non-colossus races control the waters, while the colossus-faring ones travel around as nomads.

Rolled 3, 9, 15, 20, 17, 30, 11, 31, 35, 33, 25, 9, 10, 33, 15, 26, 31, 31, 15, 14, 23, 26, 22, 20, 30 = 534 (25d36)

I'm headed to bed. Keep the thread alive

Rolled 20, 23, 31, 34, 29, 23, 12, 25, 10, 13, 1, 22, 7, 13, 5, 35, 32, 6, 19, 31, 19, 32, 8, 30 = 480 (24d36)

Rolled 22, 25, 18 = 65 (3d36)

Man really? That's a crying shame.
I've at least got a lot of the doodles I made for it. I'll have to post them again sometime.

I loved our mythical native america world.

Rolled 16, 2, 28 = 46 (3d36)

Well deserts as "colorless' land was the way we treated them with Planeforger 2: Electric Boogaloo.

So we've had "Wasteland Holes" in Planeforger 1, Deserts in 2. Maybe what if they're settlements? Or metropolis? Structures erected to siphon mana out of the land?

I'd say "Sunken CIties, or perhaps well where the "landscape" breaches the surface.
They're the bits of dry land in this setting, functioning as like walls and pillars.

Is there a roof to this underwater world? Do the colossal machinery that house what little "surface dwellers" breach the surface? Are there dying/dead constructs?

Is it vid related?
youtube.com/watch?v=Yh5-7_elDSI

I could make an argument for Minotaurs being whatever the hell a capricorn is. But then again, that looks more like a herding animal than a sentient race thing. seems like the kind of thing that would mutate in this world.

As for other idle ideas, I really quite liked how "Ixalan" approached its factions. IE two shards super groups (pirates of various species, Dinosaurs and humans that care about dinosaurs) two enemy color tribes (Merfolk, Vampires). What kind of interesting color combos can we come up with. Like we've got WU and UB Merfolk so far. Placing them in that shard.

Rollan

Rolled 1, 1, 4, 4, 4, 6, 4, 5, 3, 4, 6, 5, 2, 3, 3, 1, 5, 4 = 65 (18d6)

I fucked up apparently.

>Dragonfish Giants might be a bit strange. I could also see Octopus Giants
Honestly half the fun might be coming up with fun creature type combinations.

"Infernal Dragonfish" RB
Creature-Fish Dragon

"Cabin Crusher" B
Creature-Giant Octopus

Perhaps a Trap style mechanic but bolted onto creatures? Or luring?
Since especially in the deep dark ocean, lot of fish use lures to capture prey.

Because I love these threads. One thing before I run off to bed.

Little vedalken and thrull/homonculi action. Couldn't help but think of bioshock stuff when it came down to "servile constructs in an undersea setting"

So what should we go with? Thrull or Homonculi? I kind of lean towards thrull since, the way I see it, these colossus civilizations have to do something with their dead people, since they can't quite bury them, why not get them to do work?

Humans provide the resources passion, and creative energy, sloosh the pureed corpse into a diving suit, Vedalken provide the Control and 3 Laws magic that animates it into a servant construct.

I know historically though thrulls have mostly been a black creature type, and our colossus civs might be RWU from what I gather. I can maybe see the same process being used for the sake of homonculi.

Working on this giga-roll that happened while I was playing Monhun.

I have (almost) every drawing from the second Planeforger saved, but sadly I didn't think of saving the threads themselves. Glad to see you back though!

Yeah, I thought colorless being ruins or sunken cities from the pre-flood world would be good. That said, vid can be kinda related what with the Colossi are. Little tiny mata nui-esque biospheres desperately keeping their people alive. Honestly I've been describing this plane in my head so far as "the comic Low meets that one part of Bionicle that was underwater"

I like the idea of irregularly colored factions like that. Merfolk as Esper works, and then we could have another three-color faction that works in vague opposition to them then, maybe some of the dwellers of the underwater volcanoes.

Yes. All of my yes. We definitely should have a Vampire Squid giant or kraken or something. That creature is dying for a card.

I was gonna suggest some "flashier" version of Exploit, where you sacrifice something in order to flash it into the battlefield, to go off of the idea that it's like, what you thought was a delicious morsel is actually a giant monster, though that might just be "emerge" when I think about it.

Though for a "hidden trap" kind of enemy, I'd think Morph could do well. It can essentially be fluffed as the various forms of camouflage and hiding, and tricks these animals might use.

A morphed card can be flavored as the lure of an angler fish, or a octopus camouflaged. or heck to bolt it onto some sentients, some kind of "seaweed gillysuit"

Thanks OP. It was a lot of fun working on that stuff. Hope I have time to make more in this thread.

And yeah the way I see it, in this plane animals have basically "Taken" qualities of certain other races due to the innundation. Just natural mutation. Did vampires become squid? Or did Squid become Vampires?

GoblinSharks could be represented by "Goblin Fish" subtype.

Rolled 21, 25, 2, 13, 28, 12, 24, 11, 28, 11, 27, 2, 2, 29, 3, 20, 1, 8, 21, 14, 12, 10, 34, 3 = 361 (24d36)

Alright, finally updated!

I absolutely love it. It's a good way of recycling bodies, and works well with the thrull flavor. Also we don't necessarily have to have the Colossus-cities be RWU. They could honestly work as UBW or UBR depending on how we flavor them. If we go full Low, we could have humans as Red verging on Red/Black hedonists who are barely cognizant of the desperate lack of resources. Either way, they're super cool.

Morph is always super fun, and it's something that works really well underwater. Plus, I can see some cool mechanics if we attach morph to noncreature things, like making morphing enchantments that represent things like anenomes.

That flashy exploit is also super cool, though maybe it could be something that pings off of enemies playing creatures? Somehting like:

Hungry Shark UG
"If a creature entered the battlefield under your opponents control this turn, Hungry Shark has flash."

Rolled 29, 12, 19, 28, 35, 11, 12, 6, 2, 4, 17, 22, 19, 4, 36, 26, 3, 23, 20, 25, 4, 35, 32, 6 = 430 (24d36)

Ooooh! That's excellent! So the majority of races that have survived are ones that have adapted to the sea via magic, mutation, or strange coincidence.

Also now I'm just picturing little shark-goblins with cookiecutter shark mouths attacking whales.

Or like the qualities of the races that have been flooded sort of got sorted down into various sealife.

The question is... Is it goblins with the qualities of sharks, or sharks with the qualities of goblins?

Maybe the plane itself is trying to recreate the variety it once had by having the various sealife adopting and adapting qualities of things that at one point existed.

So yeah Goblinsharks, perhaps they're reckless feckless impulsive opportunistic eaters. Though i'm not sure if that's how goblin sharks work irl. They just have weird faces.

Rolled 17, 26, 34, 33, 32, 20, 28, 12, 4, 18, 18, 35, 17, 14, 36, 27, 6, 14, 5, 15, 5, 32, 21, 23 = 492 (24d36)

I know fuck all about Magic or how this Hex shit works but i'm highly intrigued.

Continue what you're doing, OP.

These are honestly just fun world building threads with MTG being the lens. Colors have Identities and flavor, and happen to correspond to land types so, its pretty easy to use that info to create some nice maps.

Woke up early... super early honestly, but I got a little diagram of "tribes/factions" so far. We've got Bant Merfolk, divided between UW and UB. Our tentative survivors, as a Red Focused Jeskai Wedge (Since they're living in giant artifact creatures, I'd think focusing red wouldn't be too bad). and RB Weird Shit Monsters (anglers, Dragon Fish, Octopi etc.) Should we be mirroring our factions/races across Blue?

We've discussed Crab People in the thread a little. I think they'd fit nicely into GR, (though that's mostly my own association with very tropical crabs, and GR always struck me as very tropical.) Heck they could even be hermit crabs, sort of moving into lost territory and sunken cities that are reclaimed by nature, covered in algae with "tectonic rifts" providing heat and light.

>it's another "let's make OC for r/Veeky Forums" thread
Oh joy

Rolled 18, 13, 2, 36, 24, 6, 24, 35, 16, 25, 27, 33, 19, 11, 21, 29, 8, 30, 3, 18, 34, 5, 27, 5, 22 = 491 (25d36)

Congratulations, you're one of the myriad reasons why Veeky Forums is declining. Stick to the CYOA and Warhammer generals

We should consider what we want out of the factions

I think Colossus folk is pretty much settle, but I think there should only be one titan, an ark of sorts. Maybe Esper or Abzan?

Then theres the Bant Kelp Forrest people, Jeskai Coral Fortress people, Temur/Naya Hollow Worlders/Atlantians.

I'm trying to think of more to fill it out.

Rolled 26, 8, 32, 17, 23, 13, 36, 9, 2, 22, 15, 9, 10, 12, 8, 32, 26, 24, 2, 13, 1, 15, 13, 16 = 384 (24d36)

That's an interesting idea. The plane trying to "fix" itself could be a driving force in Green, which we're currently a little light on.


I think we could probably define "coastal" merfolk as maybe Coral Reef merfolk? Since the coast itself isn't really a thing/isn't in focus. GR crabs sound pretty cool though, and I could see them trawling across the ground and through the ruins picking up loot. Hermit crabs seem like a good execution of that, and are adorable.

I think one major Colossus would be good, but I think it could be cool to have some of the other locations or cities be the ruins of now-dead Colossi. If there's only one left, it's not because it was the only one made but because it's the only one to have survived this long.

Esper (I got it confused with Bant) is the Merfolk tribe (the UB Abyssal ones and the WU High Ocean ones).

I can definitely see the colossi people being in Abzan, it would give them an excuse to have thrulls. Though they might lose out on having the Blue Vedalken as science folk.

Rolled 31, 21, 12 = 64 (3d36)

I like that. Plus it means it serves a crucial role for the surviving cities. Either its the cause of their fall (Some highlander shit) Or, its responsible for carrying resources and people across wide distances.

I think we could probably make the Vedalken some kind of nomadic species maybe. Like traveling vedalken in diving suits with submarines made from the corpses of leviathans and ruins of old Colossi, being scientists. Perhaps they originally were Colossi-dwellers, but their Colossus broke down or they abandoned it for smaller habitats.

I think it could be both actually. On one hand, its a place with lots of stored resources and advances from the old world, but on the other hand everyone that lives in it doesn't care about the outside world and probably wouldn't send supplies to others without any outside reasoning.

Rolled 25, 4, 15, 14, 22, 29, 22, 10, 32, 17, 5, 23, 29, 22, 8, 32, 36, 4, 30, 35, 35, 28, 12, 1 = 490 (24d36)

Actually thinking about vedalken, maybe we could take a page from their early existence in Mirrodin and have them constantly wearing suits? It could fit their former Colossus-dwelling nature as a non-amphibious race, plus it looks cool.

You inspired me to do a little one of my own. Thanks for the idea, can't wait to see yours done.

Rolled 23, 25, 22 = 70 (3d36)

I like the sound of that.

So a few random questions, maybe to help get an idea of what stuff looks like on this plane? The drowned cities and civilizations, the people that came before, they reached a sort of high magitech point before being crushed under the waves, what do these cities look like? How would they have differed from civ to civ?

Monolithic technological structures like the ones from Vryn seem like good things to base colossi off of, but would that extend to the sunken cities.

Rolled 13, 23, 6 = 42 (3d36)

So a question I guess is how some of the species old architectures looked like.

When I think Merfolk I think Gaudi. He did a lot of these weird "organically shaped" buildings. Feels like something I'd see underwater with some mermaids. one of his big works is still under construction to this day, for over 100 years, its so zany.

Rolled 10, 23, 17, 25, 12, 28, 17, 25, 5, 7, 18, 16, 31, 28, 26, 32, 17, 13, 18, 11, 26, 23, 12, 34 = 474 (24d36)

Newest update to the map on its way,

Vryn-tech is an interesting idea for the Colossi, and I do like the kind of ramshackle nature of it. Originally I was thinking the Old World civilizations would have a kind of hellenistic feel, to play off of Atlantis but also to make their undersea visuals more stark with all of the empty spaces and standing columns. Maybe the Colossi started as that same kind of style and then over time have gotten progressively more Vryn-esque?

The merfolk having gaudi-style architecture is perfect though. It almost looks like something they could fashion out of organic materials over existing ruins, like packing some kind of non-water-soluble cement around it. Also the smooth look suggests that the natural water currents have kind of abraded it in that direction.

Nice! Do you have any ideas about what's on the plane?

I really prefer Colossii being Esper, and Veldalken being instead of haughty lords, they're dedicated, if not grim and fatalistic, servants to maintenance and survival, above all else. They hold the wellness of the remnants above all else, and will gladly give their own lives, and the lives of others (thus the Thrull) to maintain the Titan City, and continue the lives of the air breathers.

We can keep them in suits, but I think Esper Titanfolk makes more sense than Merfolk

I'm not sure yet. I'm not hugely familiar with MTG beyond the color traits and the more famous races.

My group loves really freeform character creation, so I've been considering doing a game where they can make anything they want for some time. When trying to come up with a setting for that, I considered a universe that was basically the work of a low skilled/powered god. This plane ends up, due to shoddy construction, as a multiversal U-bend where anything that is 'lost forever' in another universe ends up there. The only thing the plane's creator did right was place a suppression field that keeps any extremely powerful outliers from showing up and obliterating everything. Now, bad guys will of course be working around this, because otherwise there would be no story.

While probably not specifically MTG based, I might use the color traits to define what kind of creatures/people/stuff has been dropped in each region as a faulty sorting system tries to categorize everything falling into the plane. I'm thinking colorless might be kind of like the Glimmervoid in Mirrodin. Just a base metallic layer with nothing there, basically empty space not yet filled in by multiversal refuse yet. Might also be home to servants of the god who created the plane and/or great mechanisms that keep the world chugging along.

Rolled 35, 18, 6, 13, 27, 18, 15, 16, 12, 3, 6, 27, 18, 31, 12, 13, 16, 9, 4, 26, 15, 14, 27, 34 = 415 (24d36)

Interesting. Maybe the blank void can "color" itself based on what kind of things land there, slowly adopting attributes of the traditional 5 land types as more things of that mana-type land there. I do really like the idea of a junkyard plane though.

Esper colossi works, though I do think Low-style "Revelers under the depths" is something we should have somewhere. Either way, I kind of like the idea of the Vedalken being the grim and dedicated ones to play of the humans dreamy-eyed visionary feel. Exactly how that dynamic would work though is still up in the air. Maybe the Vedalken are out in the water more often, thus the suits, where the humans tend to stay inside the Colossus (Or possibly Colossi)?

An idea to sort of combine the hellenic and vryn styles is maybe they've just had to "Patch over" bits of the colossi that have fallen to disrepair. So we've got giant marble constructs in the style of say the venus de milo, but instead of missing arms its like a big ol geometric bio dome patched out of a missing arm as this massive construct lies half buried on the seafloor. be right back might draw this.

Pic related, its the Dresden Museum of Military History. The Expansion onto the building creates this mishmash of modern and neoclassical going on (which plants it in Postmodern Territory).

One could argue its a symbolic statement on history pre and post war. That's neither here nor there. Its just an example of weird scifi style intersecting with columns and arches.