How many players would be able to call me out if I ripped a campaign straight from pic related?

How many players would be able to call me out if I ripped a campaign straight from pic related?

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Its generic enough that nobody would notice.
Also nt many people played GW 1

>Also nt many people played GW 1
A real shame, that.

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Remove Charr.

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As man I was hoping for some guild wars discussion

Its player count was second only to WoW in the mid 2000's when the franchise was at its peak.

Anybody still play this game? I still log in from time to time to do bits of the campaigns.

not too many, I played it and the only thing I remember is the shift that happens with the invasion
also some dragon and then something about some weird race that is the end boss
most people that played it were more into the pvp side of the game I think

I am thinking of reinstalling, but goddamn I forgot all of my login info.

youtube.com/watch?v=bKJSC_mteIg

Not that many but I think a few might appreciate it.

Shiro did nothing wrong!

Like any adaptation, it depends on how blindingly obvious you are about it.

Palawa Joko is the only true and rightful ruler of Elona.

youtube.com/watch?v=DxmkAoLC6_4

Do you have a link to the full track? Holy shit.

I mean, the campaigns aren't massively unique

>You are driven from your ancestral home by murderkitties. leading you on a grand chase that unravels a plot to bring back an ancient evil
>A long-dead assassin returns from the grave to finish his job of hunting down the royal bloodline
>You join up with an ancient order of warrior monks in order to combat a general who is trying to bring about the end of worlds

youtube.com/watch?v=5XR3ckkbxzc

And the whole OST of the Factions expansion.

youtube.com/watch?v=4LtSMlkBAFE

You know, I never actually played Factions? Only did Prophecy campaign then PvPed from thereon.

Fuckin cats

Factions is fun until you get to Vizunah Square. It could be fun past that but I never found out.

I am remarkably annoyed at their portrayal of him in GW2

What happened?

>not ripping the combat system
come the fuck on nigger

Vizunah Square is fun with veteran group that knows what they are doing, particularly with minion necromancers.

It's a bit of a slog the first time you go through kaineng, but echovald/jade sea and the last missions back in kaineng are 10/10

also playing fort aspenwood as a necromancer was the best pvp settis in the whole fucking game

Not sure how Mesmers would work on tabletop.

dm sets a 1 second timer at random while announcing enemy attack
mesmer has to grab dice from the middle of the table and roll them before it runs out

Minister Reiko was right!

Nightfall was pretty great.

I'm still pissed about how useless paragons ended up being and how fucking awful their armor was

>necromancer
Does any other game have a necromancer class as well-executed as Guild Wars?

Instead of being the sassy lovable cunt that he was in GW1, he's just an edgelord

I'm sure you could even improve upon it.

In all fairness they had one really powerful build. Just nothing else.

So what’s the back story and gameplay of the Rodents and Salad people? I’ve played through as a Charr and by golly, I love being the bad guy.

>Kill other Charr
“Sure things.”

>Kill other races
“Already on it.”

>Your hometown is the Black Cutadel
“Don’t tell no one that I worked on turning it into a super weapon.”

>Having to use the artifact of Human deities
“Extra heretical, but I get to kill more, so it’s okay!”

>Guild Wars 2

...

Hadn't someone made a tabletop Guild Wars conversion?

I swear I had seen a pdf somewhere...

Man, every time I think about GW2 I just get depressed.

Shame we won't be seeing GW1 style game anytime soon. GW2 was such a let down for me, it doesn't even have a fucking guild vs guild mode. In guild wars. No guild wars in guild wars.

Yeah, I also hate that they moved it away from human centric fantasy cultures to just basically doing the same thing all other fantasy MMO's are doing.

Welp, I started the game back up.

Truth be told, one thing I always kinda wondered about was how much contact and trade did the kingdoms of Guild Wars have.

I'm not sure how Ascalon and Kryta treated each other before the White Mantle, but if the Guild Wars are anything to judge by, there were lots of wars between the three Tyrian kingdoms that ended with the Searing.

Most people played at least the start of Prophecies.
Same with Nightfall.
Prophecies probably the vaguest in memory.

Why does everyone act like this game is dead? From what I've seen it's still playable, did the servers get shut down?

Nope, still up. I played some earlier this afternoon.

Does it just have a low player count then?

You're only likely to see people in the capital cities but people still win battles in the hall of heroes and stuff.

I don't get it then, why do people act like the game is some long lost treasure then?

because it's pretty awful if you try to play it as a singleplayer game and you aren't going to be playing it as anything else these days

Makes sense

If it exists I'd like to see how this would work

>only ever played the game as singleplayer with H/H because at least Dunkoro follows instructions

Well then

>Though of this very idea a few time, but no group.
>Decide to log in today, because long time since I played it.
>See this thread on Veeky Forums.

Do it !
I miss it hard ;_;

This. GW was seriously popular. People don't really remember this because it's been so long already since the game essentially died.

I doubt it. Necros were super varied and neat in flavour.
>Reanimating flesh and using corpses for spells
>Throwing all manner of curses
>Blood rituals
Necros were so fun.
I fucking knew it. I knew they'd fuck it up even further than they already have fucked their own lore. Fuck that game.

And the locales. It always was a marvel to me.
>Pre-Searing Ascalon
>Seared Ascalon
>Shiverpeaks
>The humid Kryta
>Maguuma jungle
>A fucking sand desert
>Fire Isles
Prophecies is the most generic, but it had variation, and the Crystal Desert I feel like was a bold move. Wastelands aren't particularly interesting to look at but somehow it worked.
Factions blew my mind because of how pretty Shing Jea is and
then you move to Kaineng's splendour and sprawling urban ghettos and the contrast works so well.
Then a fucking petrified forest and a solidified sea.
And Nightfall just continues it with its blend of Middle East and Africa.
>Subtropical island
>Vast savannahs
>That architecture
>Raiding ancient tombs
>Nightmare realm

There are very few people left and you will have to play most of the campaigns by yourself, which is pain in the ass on later missions, especially in non-Nightfall campaigns where you can't bring heroes who are more controllable than henchmen(at least you couldn't when I last played over 7 years ago).

I miss them. I miss my boy.

did you run... what was it a 55 HP monk?

I loved my ranger and necromancer.

>gets attacked
>attack hits
>attacker gets hurt
>attack misses
>attack still gets hurt

Nah, a horribly unoptimized hammer wielding monk warrior. Oh those were fun times. I remember getting closer to the stars was particularly grueling.

And the shiverpeaks! I remember the first time I saw one these bad boys, I was so excited! It was also the first time I was introduced to the idea of evil dwarves.

youtube.com/watch?v=0cVB7GT3RWw

god damn muh feels!

So many hours spent on this game. once in a blue moon a see a GW thread and memories come flooding back.

Best way to play GW now, because you're forced to solo since pickup groups don't happen, is to begin with Nightfall, get you heroes, and use that character to do prophecies and factions.
The other two campaigns do lose from it, since you don't roll a new character from the start, but that's the most painless way to solo.
Or you could find a guild. Apparenly there are some around.

...

I do remember my early days when I was running a horribly optimized Necromancer/Warrior that used blood magic and a sword to degen enemies health in melee. That was not popular in the Furnace of Sorrow.

>A Deadly Combination

>tfw you can never go back to the good times again and you will never see its likes again
youtu.be/bKJSC_mteIg

Can you play heroes in old campaigns now?
Also, why not play the old campaign until you get the chance to travel to Nightfall continent, then go there and get some heroes, then get back to your original campaign?

I did somehow make it through the game with it, though. People were so much more polite in those early days and they wouldn't call you an idiot for not running the cookie cutter builds.

i played >1000 hours of GW in 2010

shit was cash.

Yeah, you can have up to 7 heroes in a party now.

I guess that could be possible, but IIRC it takes a while until you can change continent, at least to Lion's Arch, which is doable.
Though Prophecies is also the easiest of the three. It could even be possible with henchmen if you have a good build and gear setup. Maybe.
I know for a fact that Factions and Nightfall are impossible with henchies and requires you've built your heroes well, and even still shit like Realm of Torment is pretty hairy.

Creating builds was how I spent most of my time in gw. So fucking good.

GW2 would have been passable with the same skill sytem.

2's problems run deeper than its shallow build mechanics.
I get why they did it, GW was a pain in the ass to balance, but they went overboard to get the modern casual themepark mmorpg audience.
2 has a nice spitshine to it, but similar to any other game like it, it's ultimately immensely boring.
And I'm not even considering the writing here, though it certainly doesn't help it.

I was never very creative with that myself, but I still appreciated the complexity and synergy the skill system had. If anything I appreciated that I didn't have to grind my characters levels for several weeks to try different stuff out.

Only if you have a complicated dye-based economy.

I really like how Necromancers were handled in the lore, too. Necromancy is actually respected in the world, and isn't designated as undeniably evil. Hell, the class trainers/NPCs are usually seen hanging out with Monks.

It's a shame, because the base setting of GW2 itself with the racial politics is pretty neat, IMO.

But then the player story happens.

I kinda hate that they made a bunch of archetypical races with mono cultures. What made GW1 cool to me was how diverse humanity was.

I thought it was a shame that humans were described as more religious than in the past, but there was nothing indicating that in the gameplay.

It took four hours to load the first area when I got the game back in 2005. Four hours of looking at that loading screen wondering what I was about to get into.

It was worth it.

Professions weren't actually magic schools, but rather specialized in different ways concerning how to use the four different types of magic.
Monks and Necromancers could do harm or healing on equal measures, just going about it in different ways.
On the case of Necros there's also the thing that the god of death was above all just, but caring, so death god worship was everyday life and completely normal.

That does remind me that Ritualists was a blend between Necromancer and Ranger with a focus on lightning magic.

Actually, I think it was that ritualism wasn't the kind of magic other professions practiced.
Well, Ritualists used that magic too, but the ability of summoning spirits and invoking ancestors didn't originate from the Bloodstones.

The spirit thing is something that Rangers specialised in. Ritualists just seems to pull the spirits from the Underworld instead of nature.

It is stated that ritualism was the first form of magic that mankind ever mastered.

It is probably the worst story-line in any game I've played in the last decade or so. Stopped playing years ago and just recently found out they turned my nigga Balthazar into the main bad guy in the DLC cause the new dev team thinks he represents the patriarchy or something.

It's a shame really, I loved the original Guild Wars to death.

Didn't they also have a price parade in Lion's Arch? I play MMO's for the escapism, so I hate whenever they try to insert politics into them.

I don't think the main quest is all that bad. But then, I had the satisfaction of seeing Traherne die and I never hated as much as other people (he blatantly steals your show though) . The issue is the whole "living story" concept and the collection of characters you have to follow. Also, they love Asura tech too much.

I hate that they felt that the game should turn away from the gods and religion in general. It was such a huge part of the humans culture and one of my favorite parts in the lore. Dwayna and Grenth will always be remembered in my heart.

And yes the whole Balthazar situation has left me RATHER FUCKING LIVID.

So it is actually Balthazar? Just as I feared.
I played Living Story 3, but god forbid I would buy the new expansion.
There was a slight chance that it could have been Menzies, but then again, I'm not entirely certain the writers are even aware of this bit of lore.
>Guys our business plan sees Guild Wars 2 receiving active development at least to 2022 and we're running out of dragons
>Let's kill the gods idk, a god of war has to be evil, right?
It'll be Papa Grenth next.

I don't remember any of it. The closest I can think of is that one NPC mesmer that uses his magic to change his sex appearance.

I'm sure they are aware very aware of Menzies.

>cause the new dev team thinks he represents the patriarchy or something.

I don't think so. From what I have witnessed it's more because he wanted to wage total divine
war on the dragons damn the consequences. I don't have the expansion, I can only tell from the living story.

D&D 4e works fine. I'm playing a plane-hopping 4e campaign right now where the group's currently in Tyria.

It was supposed to take place in Elona between GW1 and GW2, but the stuff happening in Path of Fire made me want to place it during PoF instead.

Balthazar's fighting both Kralkatorrik and Abaddon, on different fronts. The rest of the gods have fled. The PCs broke Dhuum loose on the way to Tyria though.

Dragon's Watch encountered the goddess Kormir who explained the reason for Balthazar's actions and the gods' absence. The God of War had been stripped of his divine powers, being the only one of the Six who wanted to stay on Tyria and fight the Elder Dragons. The rest of the gods realized that a battle of that magnitude would do nothing but destroy the world. Instead, Balthazar had been imprisoned in the Mists, until Rytlock Brimstone had encountered him while looking for Sohothin. The sword had been extinguished, but Balthazar had offered to relight it, and Rytlock had freed the prisoner in exchange, never knowing his true identity until much later.