Battlefleet Gothic General /bfgg/

Making a comeback in 2018 edition.

Trying something new. A thread to talk about the most criminally underrated game system GW ever put out, and the most underappreciated aspect of the 40k universe. The actual fucking battles IN SPACE.

Oldfags talk about games you've played, lorefags talk about naval space battles, show off models or conversions if you have them, share where you find your models in current year, talk about the upcoming BFG Armada 2 RTS vidya, post cool art, or just whatever the fuck.

Google Drive Rules: drive.google.com/open?id=0B_3DkXoD9DLEbXR1LTZSQzdyMUk

Battlefleet Gothic Armada II Reveal Trailer and Developer Sneak Peak: youtu.be/zPbXOHZW8co
youtu.be/L3E86BTo0WM

A few Tabletop Game Battle Reports:
youtu.be/y8uFzNbo344
youtu.be/Q6xKjq-IZKA

Other urls found in this thread:

3dwarehouse.sketchup.com/user/u819c1602-2e3d-4aba-ab30-42b4d75d8d9e/DanTheMan?nav=models
twitter.com/NSFWRedditVideo

First for tyranids are best space race

How long does it take the imperium to make ships of each class?

How was the BFG vidya?

depends on who is the writer.

That's a good question, I'm trying to find a source right now to back this up but off the top of my head I think I once read somewhere it takes the Mechanicus shipyards decades to make the larger vessels and many of the biggest ones are irreplaceable relics from thousands of years ago.

Mixed reviews, lots of people liked it but say that they got annoyed by the constant balance patches ruining the gameplay as time went on, followed by a lack of support leading to the game sort of dying. I think at least partially that was caused by the team shifting workload over to the sequel which seems to have everything the old game had and much, much more.

As unlikely as it is, I hope Tindalos put in an Ark Mechanicus as the AdMech's super-ship (equivalent to the Macragge's Honour). Guns that shoot black holes and drag people back in time to get hit by them pls.

What about the smaller ones like raiders, transports, and intersystem ships that wouldn't have warp drives or gellar fields?

Logic dictates they would be a lot faster and easier to produce, but who knows. If there were hard numbers given for any of these things, they're obscure and difficult to track down.

I don't think it's too terribly unlikely desu, considering they're adding in Phalanx and the Honour and made it a point to include AdMech as a standalone playable race instead of just lumping them in with the Imperial Navy.

>Battlefleet Gothic Armada II Reveal Trailer and Developer Sneak Peak

Did they remover the annoying progression? i want to to make a list and fight in MP I don't want to level up every single ship i will ever might want to use.

We have no idea about those sorts of details yet.

All we know is that the game is super ambitious compared to the previous one with multiple, bigger campaigns, and 12 playable races in multiplayer at launch.

Faction list is:
>Imperial Navy
>Space Marines
>Adeptus Mechanicus
>Chaos
>Eldar Corsairs
>Craftworld Eldar
>Drukhari
>Orks
>Necrons
>Tyranids
>T'au Merchant Fleet
>T'au Protector Fleet

I wonder if each faction will get a "special" ship.
I hope IN get the Amphion

If I had to guess, I would bet the super ships are confined to the campaign mode.

I wonder if they'll improve god based differences for Chaos fleets or something. I want some fun Tzeentch ships.

Looking at the old tabletop rules, the only thing Tzeentch ships really got was re-rolls that could be used for any dice, sort of like Command Points with the generic re-roll stratagem in 8th. Not sure how they would translate that to the PC game. Maybe increase the chance for random effects to proc? Like inflicting crits on opponents and stuff.

Does anyone think there's a chance this game will prod GW to release a modern BFG tabletop? I mean after Necromunda came back is anything really out of the question?

They already are. Forgeworld has been planning a Horus Heresy Era battlefleet game for a year now.

>Horus Heresy Era
Who gives a fuck

>Forgeworld
Can't wait to play it in 2028 when Fires of Cyraxus is almost out.

FW actually cares about the 30k era though.

That's good for them, no one else does. HH was successful in 7th edition because the rules were compatible with 40k so people could run their Mechanicum/Legions with opponents permission. This was made evident by the fact that after 8th came out the game fucking died.

Nobody is asking for a BFG with 20 fucking mostly-mirrored power armour factions with minor differences.

Some of them are lost tech ships and cannot be replaced.

Wait, do you honestly believe that people who play 30k NEVER play against other 30k players? Only 40k? Also. If no one cares about HH then why is it one of forgeworld's best selling lines? Literally sold so much that GW had to make plastic versions to get in on the action.

You're retarded if you think people don't like 30k. Also 30k isn't a dead game, I still see people play it often, even if I can agree the long delay between books has hurt the game a bit but hopefully that will be fixed soon.

Also
>Nobody is asking for a BFG with 20 fucking mostly-mirrored power armour factions with minor differences.
Confirmed NPC race player. Seriously if you think every faction in 30k is the same you haven't researched it enough.

>30k is dead meme
>Events sell out instantly
>Models being pumped out
>Titanicus is 30k

Also user, there are only 18 legions, two died off.

>Wait, do you honestly believe that people who play 30k NEVER play against other 30k players?
That's obviously an exaggeration but a large amount of what kept the game alive was that people could also play it against 40k armies. Now that that's over it's pretty clear the damage it's inflicted on the game as a whole.

> If no one cares about HH then why is it one of forgeworld's best selling lines?
Because people use 30k models with their 40k marines and their resin crack is expensive as fuck so they don't even need to sell that many for it to be profitable.

This new game seems like such a scam, especially if it's just the first game +1.

It's the first game +6

>especially if it's just the first game +1
Adding several new races, including the next most asked for race (Tyranids), plus multiple campaigns, hardly seems like a scam. Anyone who didn't pay for the first game and just gets in now is actually getting a really good deal.

They were mass produced in a number of years each during the Great Crusade. The Emperor must have churned out 100,000+ warships in a little under 200 years.

These days it's consistently said that modern capital ships take centuries to produce, for those designs that still can be made anyway.

>That's obviously an exaggeration but a large amount of what kept the game alive was that people could also play it against 40k armies. Now that that's over it's pretty clear the damage it's inflicted on the game as a whole.

Yeah, that damage is very clear with the new rulebook selling out in 15 minutes, a vast majority of Forgeworld's sales being from 30k, the forgeworld open days selling out almost immediately(an event mostly dedicated to 30k stuff), a new Horus Heresy Titanicus game on the way, and Horus Heresy Era Battlefleet. Clearly no one likes 30k and it's a dead game/setting. Hell, the Las Vegas Open had a ton of 30k players show up, and even locally here there are narrative events for it all the time that always get filled up(There are at least 20+ guys who play it where I live). user, no matter how much you kick and scream, 30k is still doing well, and can only pick up once they get back on schedule(and stop making so many custodes)

>Because people use 30k models with their 40k marines and their resin crack is expensive as fuck so they don't even need to sell that many for it to be profitable.

Okay so let me get this straight. You think that the betrayal at Calth set is one of GW's best selling kits because 40k players use them for 40k? How many people have you met who have done that? Because personally, I haven't. Not once. Again, I will remind you. 30k is doing so good that GW tried to cash in on it, as they have. Also, new GW models are far more expensive than forgeworld prices now, it's getting out of hand. I could buy an "overcosted crack resin" Sevetar for about the same cost as a monopose plastic character from GW now. Hell, look at pic related, the new Deathshroud. Why is the "over costed crack resin" cheaper per model and posable, compared to the almost monopose "affordable" GW ones.

Was that Macragge's Honour in the BFGA-II trailer? Will more Gloriana's follow?

I really hope we get a horus heresy expansion of BFG one day, just so I can see the Furious Abyss

>I really hope we get a horus heresy expansion of BFG one day, just so I can see the Furious Abyss

Good news user, forgeworld already confirmed it. The question is Will we be alive when it comes out

>Okay so let me get this straight. You think that the betrayal at Calth set is one of GW's best selling kits because 40k players use them for 40k? How many people have you met who have done that? Because personally, I haven't. Not once.
Literally every Marine player at my LGS, none of which play 30k. Go in the 40k general thread for like 2 seconds and you'll find some dude talking about how he's buying FW legion bits to convert his 40k Chaos or some shit. It's nonstop. You sound like a butthurt bullshitter who is extremely defensive about your dead game.

Keep the HH autism in its containment thread where it belongs. This thread is for BFG discussion. That means the actual BFG, not Forge Worlds 30k knockoff game that will probably never come out.

>Literally every Marine player at my LGS, none of which play 30k. Go in the 40k general thread for like 2 seconds and you'll find some dude talking about how he's buying FW legion bits to convert his 40k Chaos or some shit

Buying upgrades is one thing, but you were saying 40k players were buying tons of 30k shit for their 40k. Which isn't true. Also, good way to ignore the rest of my reply. Every reply you've dropped counter argument after counter argument. I'm guessing it just means you can't think what to say back about Forgeworld's 30k sales and event success, unless we are supposed to believe 40k plays buy 30k armies to play at 30k events, but really they play 40k?

>You sound like a butthurt bullshitter who is extremely defensive about your dead game.

What a great argument. I could just as easily say you're a salty NPC player, but that doesn't accomplish anything. Fight my arguments user, don't just get mad and try to insult me when you can't think of anything better to say.

But I did pay for the first game. It's a little scummy to make your customers pay again for the same content after you abandoned the last game.

Hmm. That could be interesting I guess. I kinda liked the idea behind the Tzeentch upgrades on BFG but those didn't really seem to work for me in game against real players so I'm really curious about what they'll do, if they change it.

They also said there's new content for every existing race. I guess it comes down to the pricing.

It feels like there should have just been an expansion, not a new game. If it starts out at $60 I don't think I will get it.

How much will it be? Because if they think they can milk $60 out of a 3 year old game they're mistaken.

maybe they will launch some standalone game, like dreadfleet, if the new game is popular enough. Then if said standalone game sell enough, they might expand it to the point of the good old days and beyond
the rules will probably be heavily altered though

Pretty sure the first one was always $40, I don't see that being any different for the second.

They delivered everything they promised for the first one.

even in the first video game they released an additional multiplayer mode which scrapped progression in favour of starting with full unlocks.

I hope they have both for bfg2, I liked the semi permanent penalties for losing your ships as it made multiplayer less yolo and placed value on your ships rather than the suicide bomber mentality which the 'fullunlocks' multiplayer had.

It's supposed to be like building a cathedral. Some do it in a year or couple years. While some planets take decades or even a century to build it.

That bring up a thought, are the larger ships capable of lifting off of a planet with earth-like gravity under their own power or would they need external assistance until they get enough momentum going?

Anything bigger than a frigate can neither land or take off.

Where's the best place to get minis? Are there any decent recasters?

Also, I'm thinking of doing Chaos, and I'm not sure which cruisers to include since they all seem on the specialized side. Does it make sense to have a carrier task force launching ordnance while the other cruisers close for gunnery duels?

I've been toying with the idea of making a tyranid fleet by gluing actual animal and fish bones together to make the ships.

Irene^_^on aliexpress, quite expensive though.

Keep in mind those were systems unique to that vessel. That is not a standard load out on such ships. They are more like an amped up Mars with BB stats and a few gizmos.

>are the larger ships capable of lifting off of a planet with earth-like gravity under their own power
They never enter atmosphere, they're built in orbital shipyards. If they get that close to a planet they just crash and burn period.

>Also, I'm thinking of doing Chaos, and I'm not sure which cruisers to include since they all seem on the specialized side. Does it make sense to have a carrier task force launching ordnance while the other cruisers close for gunnery duels?
So I don't know much about Chaos but from skimming their fleet lists it seems like that plan could work. I would take a healthy mix of both guns and lances.

That sounds like it could be neat in theory, not sure how it'll actually work out though. You would probably need heavy applications of greenstuff to make them not look out of place and terrible, and that would also require good sculpting skills.

>Contributan
3dwarehouse.sketchup.com/user/u819c1602-2e3d-4aba-ab30-42b4d75d8d9e/DanTheMan?nav=models
Chuck'em in tabletop simulator, just don't make a profit without cutting me in...

Nice, user!

I don't know how to add shit to TTS but it's appreciated, I'm sure someone here will figure it out.

I'm very sad that I got into BFG only as it was dying. It was a great game. Here's hoping GW revives it soon.

Did anyone here play the BFG Leviathan game for IOS? It was actually a pretty faithful recreation of how exactly the TT game worked.

>Did anyone here play the BFG Leviathan game for IOS? It was actually a pretty faithful recreation of how exactly the TT game worked.
Yes, and I'm salty as fuck they removed it from the google play store before I could get more people into it, but I did manage to pirate a copy onto my emulator.

Campaign is hard as balls.

It was fun but also a bit of a grind. I get that you can’t just start everyone with a battleship but fighting 2 light cruisers vs 2 light cruisers in a vast open space map where next to nothing is going on for 4 straight fights is a chore. Also having no input on mission type meant sometimes you had to do escort missions which generally are a chore.

Race selection in the sequel has my hopes up as I wanted to see Nids and crons.

The feel of using a battleship to t-bone some hapless cruiser was a thing of pure joy.

>The feel of using a battleship to t-bone some hapless cruiser was a thing of pure joy.
Which is silly as fuck because that was really hard to pull off in the actual game, not to mention the ships sizes in the tabletop were meant to be abstractions, they weren't fighting that close but the ships base was like several thousand kilometer diameter area in which the ship was flying, while the RTS makes them LITERALLY right up next to each other like that with the ramming mechanic.

BFG is definitely coming back. It synergizes very well with their main IP, offers great potential for persistent campaigning a la Necromunda, and competes in the same space as X-Wing/Armada, which could help GW put a dent in those games.

We'll probably get a pared-down version with simplified fleets featuring Imperials, Chaos, Muhreens, and 1-2 Xenos fleets at the most, maybe Orks and Eldar.

It's not like ramming other ships doesn't fit 40k sensibilities to a T. This is the same universe where chainsaw swords are standard - issue for warfare in the year 40,000.

>We'll probably get a pared-down version with simplified fleets featuring Imperials, Chaos, Muhreens, and 1-2 Xenos fleets at the most, maybe Orks and Eldar.
If they bring back the actual game they'll do every faction eventually.

Eleven years need for space station to bild an Lunar class cruiser on orbit of the feral world, were people of stone age mining iron ore. BFG Rulebook.

Yeah but at least the tabletop had a modicum of realism and abstraction where larger ships had a much harder time hitting smaller ships and you could never ram two ships at once or ram one into another one because the models weren't to scale and were supposed to be tiny, tiny pixels in the middle of their base.

Sure, but that kind of abstraction wouldn't work for the video game.

See also: “space is an ocean” trope. BFG combat is pure Age of Discovery naval warfare. Hence why they kept it simplified in 2D rather than trying to complicate things by adding the third dimension a la games like Homeworld

They do mention in the rules that its reasoned you can move/shoot over/through other ships without any issues because of 3D space, though.

...

hopefully for bfg 2 there is an in game option to turn off red 'damage report' hud stuff. as it didn't exist earlier in its development and looks better for eyecandy.
pic related is red effect

and here's one from before it was changed.

better example.
anyone ever figure how to turn this red display off btw?

There's a snippet of lore in the original rulebook where the entire population of a feral world mined enough raw materials to produce a Lunar-class cruiser in a decade, so probably not as much as people believe.

>That's obviously an exaggeration but a large amount of what kept the game alive was that people could also play it against 40k armies
Nah, largest part of what kept the game alive was that it wasn't such a massive clusterfuck as 40k. In ffact, most people I played against wished for Xenos rules in 30k to escape the dumpsterfire of 7th.

8th actually being good killed HH because now there's a better alternative.

>Which is silly as fuck because that was really hard to pull off in the actual game
It wasn't really

A Leadership test on 3d6 in a game with random Leadership values was not easy.

Orks had literal Ram Ships, user. Ramming was very much a part of the game; it's nitpicking to object to its presence in the vidya as "silly".

Those were escorts, they tested against larger ships on only 1d6 which was practically an automatic pass.

Ramming cruisers with battleships was hard as fuck.

I got it for Android. It was great. I am a little bummed that there was only the Imperial campaigns, but I had a lot of fun. Good replication of the tabletop. The hotseat multiplayer works great but I've had some issues with online multiplayer. It was well worth the ~$10 maplebucks I paid for it.

We're not debating how hard it was to do, though. We're debating whether ramming as a concept in the BFG vidya is "silly", which clearly it isn't.

The idea of objecting to anything in 40k which places spectacle over realism as "too silly" is really rather baffling.

Anyone have the link to the BFG stuff on tabletop simulator?

Why is the Imperial Navy so under appreciated.

Fucking honestly

Ultramarines hogging all the glory for BfM when it was the Navy that saved the Imperium desu

Tbh, if Chaos forces control the orbital, it is pretty much a last stand. All you can do is buy time for the cavalry to arrive because Chaos probably doesn't want to kill everyone: they want to convert the world and its resources to Chaos, which would entail a some sort of ground campaign.

The Imperial Navy are the real heroes of Imperium.

Here's a small aquarium fish skeleton. About the size of a BFG escort ship.

Depends on the pattern and the planet.
Around forge worlds or fleet bases? Absurdly fast. Weeks to months unless it's complicated stuff.
Around a "modern" world or feral world? Takes a couple of years.

We will be lucky if that piece of shit is finished in 40,000 years. Fucking Spaniards.

>In the grim darkness of the far future, there is only scaffolding full of Spaniards on Siesta

>scaffolding stuffed with slumbering Spaniards on Siesta

So, anyone actually played any old games of BFG tabletop?

Just a few. I quite liked it.

What race/s? I'm watching battlereports now and it looks really fun.

Yes; system ships were FUN.

Why no mod support?

Imperials, naturally. Still the best aesthetic of any faction. Played a bit against my friend's Nugle Chaos. I collected some Muhreens as well, but never got my Battle Barge on the table.

I don't know if Battlefleet Gothic: Leviathan is still sold on Android or iOS, but it was essentially a 1:1 recreation of the tabletop game in mobile form. Worth a shot, if you're looking to see how BFG played.

Is there a good place where I can go see all the different ship designs?

In particular Adeptus Mechnicus designs? I just started up with Admech in 40k and fluffed my army as one under a Archmagos Explorator as its mostly a bunch of xeno at my new local. Any fluff that I should go read or stories that you could point to would be awesome.

>Imperials, naturally. Still the best aesthetic of any faction.
While I'm not as fond of the Imperial ground forces in 40k the Navy looks fucking amazing, I will concede.

Admech only had two ships, the Ark Mechanicus and Mechanicus cruisers. This was well before they had any playable minis beyond Techpriests in 40k proper, mind you.

The rulebooks for BFG and BFG Armada should be in the OP, and they contain sketched profiles of each ship. Good times running those off the school printers.

Giant spaceborne cathedrals-of-the-line will forever be one of the iconic representations of 40k for me. A simple ship design exemplifies what makes 40k unique in a way not even the image of a Space Marine can.

>So, anyone actually played any old games of BFG tabletop?

I played it a bunch around when it came out.

Back when "specialist game night" was a think in GW stores.

It is a great game.

>Adeptus Mechanicus
>Dark Eldar
>Original Tau
>Necrons
>Tyranids
>Battle over Iyanden
>Battle over World Engine
>Set in Gathering Storm
>Proper Ramillies Star Forts
>Gloriana-class Battleship
HOLY FUCK WHAT IS NEXT