/STG/ - Star Trek General

Battle of the Binary Jem'Hadar Edition

Previous Thread: A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.


Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
>modiphius.com/star-trek.html
-PDF Collection
>mediafire.com/folder/0w33ywljd1pdt/Star_Trek_Adventures

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>pastebin.com/uzW5tPwS

Star Trek: Attack Wing
-Official WizKids Page (Rules, FAQ and Player Resources)
>wizkids.com/attackwing/star-trek-attack-wing/

Star Trek: Ascendancy
-Official Gale Force Nine Page (Rules and Player Resources)
>startrek.gf9games.com/

Star Trek: Fleet Captain
-Official WizKids Page (Rules and Player Resources)
>wizkids.com/star-trek-fleet-captains/


Lore Resources

Memory Alpha - Canon wiki
>en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>startrekmap.com/index.html

/stg/ Homebrew Content
>pastebin.com/H1FL1UyP

Modiphius takes down links for the ST:A core rulebook. Look in the archives or ask someone to send it to you via discord. Or... you know... buy the rulebook.

Other urls found in this thread:

youtube.com/watch?v=4Ah2I166f_U
youtube.com/watch?v=wKZfwih-3dM
youtu.be/a3ZlpTp_dJA
cygnus-x1.net/links/lcars/book-of-klingon-plans.php
youtube.com/watch?v=cB-ur_x-1Hg
twitter.com/NSFWRedditVideo

...

>But defiant, an ostensible pure warship, fails at combat so hard it has to be abandoned.

To be fair Defiant and the rest of the ships in that episode where taken out by Breen energy weapon that disabled them. It's pretty easy to destroy a starship when it's dead on the space.

To be fair I don't think it was in any shape to fly or fight after that. If Data hadn't destroyed the other ship so conveniently and the Romulans hadn't been being nice about it, the Enterprise-F would have had an all-new crew.

Well the Enterprise-F does have an all-new crew, but I get what you mean.

Which is better?

>receive the powers of the Pah-wraiths
>get Iconian tech from the future from your future selves
>roflstomp everyone in your galaxy
>still die in 3 seconds

If one of these fucking beasts got taken to the Delta Quadrant by the creepy space wizard in the 23rd century would it have made a better series?

That's because she is fighting against like 20 fleet-admiral (you)s at the same time, each of them armed with quasi legal or straight up illegal weapons tech that has been powered up using omega particles and other assorted things.

I wonder if it's all new. Only character I can think of it would make sense to use is Taurik. Unless they wanted to bring back Mr. Mot for laughs. I'm surprised there hasn't been a proper episode aboard it yet.

Isn't O'Brien their Chief Engineer?

O'Brien's son, the one who was born during DS9.

Admiral (you), the true war criminal
>and that's the way, uh huh uh huh, I like it!

because of course they had to be related to an existing notable character.

To be fair, the almost full year of his gestation was more notable than any point in his actual life during DS9. Pretty much everything about the character is STO original, they just slapped the name on.

He also used to just be a random peon at Memory Alpha, got promoted to the Enterprise when they decided to scrap that planet.

How do you guys think that after a long, stressful day of reading casualty reports and the latest Klingon advances and raids into Federation space that Admiral Cornwell likes to relax?

Does she prefer rough, angry sex that leaves her exhausted with bruises and bite marks, or gentle, loving, passionate sex that comforts her soul?

>Battle Group Donut Steels: An Alliance task force armed with a mix of Thalaron, Dominion, Breen, Borg, Voth, Iconian, and various other illegal tech for the purpose of defending the galaxy from Omega Level Threats . Financed by "salvage experts", "human resource specialists", and arms dealers from throughout the Alpha and Beta Quadrants.

Now there's a concept that needs it's own theme tune/song.

Here's my recommendation.
youtube.com/watch?v=4Ah2I166f_U

Three small visual changes would go a long way to fix the tone of STO:
1. Turn off all visual effects from powers.
2. Make the speed of weapons consistent with the show: such as a phaser cycle being one strike instead of 4+.
3. Instead of having every destroyed ship explode, at least half of the time show the model leaking plasma as if it were disabled.

> Elisa Flores

Go away, Tuggs.

Fight me.

Threadly reminder of the UNSTOPPABLE

if the latest ep is anything to go by, she stays up late masturbating

...

Ah. The patrician choice.

I can't wait until the STO devs finally add Genesis as a torpedo weapon we can have.

IT KEEPS GETTING STUPIDER.

good option but needs more tacky knock-off to fit the tone of STO

Might be good.

Certainly stands a good chance of being better than what we got.

Also it might actually have resource scarcity be a thing if they can't just replivator all of the things.

With a physical model of the ship they could have it be progressively more beat up as the years pass.

Borg look like ye olde cybermen.

Due to old as fuck tech it takes them much longer to get home. Only the experimental Robo-Doc and the Vulcan crewmembers see home. The crew by the end is mostly children of the first crew.

Gets home just in time contribute to an important battle in the Dominion War.

>There are Captains whose Chief Tactical Officer isn't R'Shee

>slowmotion entrance
>all those stupid faces
They should hire actual actors and not a dozen different people from tumblr (judging by the haircuts).

>real Georgiouea is dead
>fake one can be trusted to appear to be her
>even if she tries to explain herself, the ship and crew are basically expendable at this point of the war, and they're the only ones who could corroborate her story
>if there's any concern afterwards, they just say she went crazy and lock her up, assuming she survives
>if she doesn't, or they can make it look like she doesn't and send her back, fine

there's no problem with the plan; it's not a Starfleet plan, but then neither were a lot of Kirk's. Remember that as far as all but Ensign Shitpants knows, only Burnham came off the flagship alive, and any suspicions they may have are allayed easily by a) contact with multiple starfleet vessels since returning and b) the need for a new and experienced (she's one of the most decorated in history) captain after the loss of Lorca.

There is one small flaw in that, even assuming they're smart enough not to give her personal captain-level command codes of the vessel, she still knows the next 10 years or so of their history and can outsmart them - they don't have any counter to that. But it's also possible they know that about her, and reason that they can't be changing anything since at this point, they know the Federation still exists in a decade in order for the Defiant to cross over, and they know that she must necessarily be part of that history, whether as the real or ersatz version.

What'd be fun would be if the Defiant (and TOS Connies in general, along with their aesthetics) were a closed loop - Starfleet adopts the designs based on her memories of the ship schematics,
the ship is built, it crosses over, and she eventually comes to see the schematics.

Looks like she even let Stamets borrow some of her toys this episode.

I suppose it's too much to hope Keyla will realise this isn't her Georgiou and lead a mutiny, leading to the bridge crew getting more characterisation in Season 2.

>What'd be fun would be if the Defiant (and TOS Connies in general, along with their aesthetics) were a closed loop - Starfleet adopts the designs based on her memories of the ship schematics,
Except Connies are already in service at this point in history.

It looks, from the preview, like Burnham is going to lead the mutiny and actually have to kill her. I was really looking forward to Captain Saru, but after this latest episode A) I don't see this arc coming to a conclusion this season like I'd hoped and B) I expect Saru to die.

There was so much nonsense in that guy's post I assume he's one of the people who hasn't even been watching the show.

>I expect Saru to die.
Not happening this season at least, since we know he's returning for s2.

>There was so much nonsense in that guy's post I assume he's one of the people who hasn't even been watching the show.

Other than the Connie thing, what do you mean?

Better?
youtube.com/watch?v=wKZfwih-3dM

>it's not a Starfleet plan

Except for how Cornwall and Sarek think it's worth pursuing and how Sarek then goes and gets Starfleet Command's approval to pursue said plan.

I still shouldn't have accused them of not watching the episode.

I don't expect this arc to resolve this season, so dying in the next episode isn't necessary to fulfill my sense here. Anyway, it's not uncommon for shows to fake this shit. The actor for Tywin Lannister in GoT came back to shoot scenes for Season 5 even though he died on screen at the end of Season 4; turns out those scenes were just for his character's funeral. With all the twisty turny shocky bullshit STD keeps feeding us I'm guessing there'll be a 'shocking' cliffhanger at the end of the next episode that's meant to keep us questioning everything until the show returns.

The imagery is good, even got themselves a Catian on the crew. But the theme tune is very lacking, it needs to be way more catchy, like this tier of catchy: youtu.be/a3ZlpTp_dJA

1 will never happen so long as it's still a video game, let alone an MMO. While STO can be a visual clusterfuck the further along you get, players need visual feedback so they know they're actually doing something. For the most part, the visual clusterfuck can be explained as simply tactical overlays on your HUD. I do think it'd be nice to give the option to disable it, but client side.

2 is the same thing. We have seen cases of ships firing at the same rate as ship in STO, albeit rarely because combat is a lot rarer in the actual shows.

3 would be nice.

How have I never seen this and what a shit-fest.
I want to see a cockpit graze and that cat explode.

Man, kids back in the days had all the cool stuff.

Fuuuck, I wanna see those old D7 plans

>cygnus-x1.net/links/lcars/book-of-klingon-plans.php

Ah yes

Then we need a meaningful effects bar, because cryptic has been hiding behind the tiny, crappy one we have as an excuse for not getting rid of the effects seizures we get every time we're in combat.

I want this to be an item in STO.

Considering we got big pink plush uniforms perfectly fitting Gorn captains, I wonder why the helmet isn't in there yet.

kek

Don't have them be customizable with your name, they all just say Spock

...

I would pay real money for it.

But what fits a buff cat?

I would unironically put this on the storyline freebie BOs. They need the warning light and head protection.

Ditto for ensign Ricky in Bridge crew. That affirmative action hire has run my ship into more obstacles than I ever thought possible considering it's SPACE ffs.

>Dominion War
The Beta quadrant route Voyager was planning on went through the heart of the Romulan Star Empire and through Klingon space. A TOS era crew would have gone through the Dominion itself and the Gamma quadrant route to avoid that, and passed near to Idran. Given the Prophets being tricky, the Atlas would start firing new and exotic beam weapons the Dominion had never seen right up the ass of the 2800 strong fleet while in wormhole transit. Sisko never needs to give his "THEN BE GODS" speech, and the Dominion is finished as a major power.

Why would a TOS era crew aim for a wormhole that wasn't discovered and charted until a hundred years after TOS ended?

They were basically at a fork in the road in terms of pure realspace distance back to Earth IIRC. The only reason Voyager didn't go the Gamma route is the Dominion.

That doesn't answer the question. Read it again.

REAL
SPACE
DISTANCE

The wormhole would have cut the trip in half.

Holy fuck are you seriously legitimately brain dead or something.

NOBODY KNEW ABOUT THE FUCKING THING UNTIL DS9
WHY WOULD THEY PLOT A COURSE FOR SOME EMPTY UNEXPLORED AREA OF THE GAMMA QUADRANT WHICH, AS FAR AS THEY KNOW, CONTAINS FUCKING NOTHING

He's not talking about the wormhole. He's saying Voyager could have crossed through the Gamma and Alpha Quadrants on the way home and it would have been the same 70k LY that going through the Delta Quadrant was. I know it makes no fucking sense and isn't reflected on ANY map of Voyager's route that's ever been produced, but it is what he's saying.

Better than Romulan space, I guess?

In that case lets assume Atlas crew got a map, drew a straight line between Caretakers Array and Earth and decided h try and follow it as closely as possible on the basis that at least some of the Vulcans will see the end of the journey. Not like sitting in Kazon space was a viable option.

Such a series would require make-up and occasional actor changes as there could be in universe years between episodes once they set off.

He mentioned the Idran system so I'm assuming he was referring to the wormhole. Either way he's completely wrong as shown in the flight path map shown in Voyager. Plotting a course that took them through the Gamma Quadrant would've added a fuck-ton of time due to having to go around the galactic core the long way.

So, basically Voyager with no Drive of the Week(TM). How do you handle the TOS crew eventually running into the Borg?

You're amazing, user

>How do you handle the TOS crew eventually running into the Borg?
Death. Or the Borg legit ignore them. It's possible they don't have anything the Borg want, like the Kazon.

A first lucky escaped encounter to get a hold of how out classed in every reguard they are then trying to sneak past them. They don't know how vast their are of influence is and they can't ask them. They could try and steal the information by infiltrating a ship but the risk is oh god no levels of not worth it.

They know that their occupied space must come to an end eventually at least.

Switch everything off that that can be switched off. Coat the hull with insulation and conductors to divert all emissions directly behind the ship, rebuild the engines so that the warp-wake is narrow and only visible from a very narrow angle of travel. Paint the hull black if possible. Can we rig up a cloaking device or something like it from Scotty's report on the Romulan one Kirk stole? We can try.

No subspace transmissions, but keep the reciever open wide.

Stick to the interstellar darkness, it will take months at least form light speed emissions leaking from the ship to touch anything active, by then we will be long gone.

Vary exact course and speed randomly to avoid casual interception.

Stay quiet, stay low, stay safe.

While that sounds very effective, it doesn't make for good stories. Remember that this is a show you're trying to make interesting to view. A crew that doesn't interact with anything for very long periods of time isn't doing anything interesting to watch. There's only so many cabin fever episodes you can realistically make and they get boring real fast.

What if they pass the time on the holodec... sorry, I mean Rec Room, but everything goes wrong!

The ship's path takes it through what was at the time the outskirts of the Borg's activity. As they get closer to the Borg, they hear rumors of massive cube-shaped vessels, destroying or taking whatever they want seemingly at random, impervious to anyone's defense. The rumors get more frequent until they encounter a cube.

The crew hails the vessel, but receive no response. The cube scans the ship, and takes a few potshots at its defenses. The ship of course fires back but is unable to do any damage. With their shields gone and one more hit resulting in certain annihilation, the ship is spared by the cube simply moving off in what's described as a leisurely pace. The science officer speculates that they were simply being tested, and were judged unworthy of further examination. The ship sees no further Borg vessels again; as I said this is back when the Borg's sphere of activity was much less than it is in the late 24th century.

Decades later the crew encounters readings of the same type from a nearby system. Initially fearful, they grow curious when further scans imply the readings are coming from a vessel that's damaged somehow. The captain decides to move in to investigate, rationalizing that if they can aid the Borg they can perhaps gain their trust. They find a damaged probe with life signs. Beaming aboard the life signs to sickbay, they send an engineering team to search the vessel and try to help them make repairs. The life signs wake up and immediately begin to assimilate the ship. The crew deduce the Borg's nature as a cybernetic hive mind. Taking advantage of their weakened state, the crew sabotage the probe so it can't follow them, beam the drones and all assimilated tech back, and get the fuck out of there. Finish with an ominous statement about how the Borg scanned their computer banks and now know the Federation's existence, even though it'll take them almost 100 years to reach Federation space.

With up to years gaps between each episode to play with it's easier.

You only have 20 episodes to fill representing 30 years of travel through Borg town. Borg territory not being quite as big as it is by Voyager era.

So you can have 2 or 3 cabin fever episodes. 1 introducing the Borg, showing how terrible and terrifying they are, make it a 2 parter maybe. The episode were they pass the last Borg outpost on the otherside. Thats a quarter ofnthe Borg arc through.

An episode were they witness the harrowing sight of a full global assimilation, help shepard a surviving ark ship to a hidden bunker their surviving people are hiding in out in the far orbits, waiting for the harvest to pass and comemout in 20 years. They have done this ever 500 years for a long time.

An episode where they meet a nomadic culture living in the shadow of the Borg like they are but full time rather than just passing through.

A few episodes for resource collection before the Borg catch up to/stumble on them.

An episode where the engines, abused by the new configuration as they are, crap out and becalmed is not what you want to be in Borg space

An episode picking through a dead ship convoy, piecing together their last days as the Borg hunted them down and vowing it will never happen to Atlas.

A few days investigating a wrecked cube. No clue what wrecked it but something did. And that takes us to half way through.

Maybe find a gutted shell of a K class station constructed a few years after they got stranded. no sign of how it got so far out here or what happened to the crew, no time to linger, cube is sighted. Grab supplies and run.

Daring raid on a Borg fuel store to resupply dwindling anti-matter reserves.

Vulture people that pick over the bones of the Borg kills find them. Have to fight them off, fighting attracts attention, have to escape in daring manoeuvre around a Neutron Star to fake death.

Rec Room malfunction episode
>Oh no, the pool table wobbles
>One of the 3d chess pieces are missing!
>Ensign Rick broke one of the pingpong paddles
>The Jukebox is stuck on "What's new pussycat"
>Janitorial closed the rec room for deep cleaning, go hang out in the shuttle bay.

With the right writing this could be a good light hearted episode.

This is possible in Prime if the admiral or whoever had the shield frequency.

And if the shields are on a rotating frequency, like the Phoenix was that one time that O'Brien transported through their shields.

The science officer would just jury-rig a plot device to get back home which only works once.

Seems like the sort of thing that might work like one of those Community Episodes where there's a minor change and suddenly society breaks down.

Things would be pretty different.
The Kazon would still be slaves to the Trabe
The Caretaker wasn't dying yet
The Voth would be exactly the same
The Talaxians would be a major space power
Who knows what the Borg were up to that early.

I'm imagining a whole series of Balance of Terror and those two Voyager episodes where they're in a bubble of nothing and the VOY and ENT eps where they all have to go to sleep and leave one dude awake.
It wouldn't work as a full 22-episode syndicated season but I can see it being a smash-hit Netflix miniseries.

>The Jukebox is stuck on "What's new pussycat"
Oh god the horror.

>Gets home just in time contribute to an important battle in the Dominion War.
... by getting hit by a stray torpedo and getting blown up just as they arrive at the edge of the battle.

youtube.com/watch?v=cB-ur_x-1Hg

Official thread theme now.

>Lt.Cmdr. William has been playing tic-tac-toe with the computer every day for the past 30 years (back when he was Midshipman 2nd Class Billy)
>he knows that if the computer goes first it always wins, and if he goes first he always wins
>he doesn't care, it's one of those things grounding him to reality
>THEN ONE DAY

THE CAPTAIN WAS FRAMED

Eventually the Chief Engineer comes up with a solution. A small probe will slingshot around a nearby star, travelling centuries back in time, after which it will proceed to Earth and wait until Tom Jones is born, then kill him.

>The only reason Voyager didn't go the Gamma route is the Dominion.
Not really, at the point Voyager was lost it was still around when the Defiant was brought to DS9. The full-on war didn't start for another 2 years. And it would've been just as long a trip.

According to that map, the Wormhole is about 62,000 lightyears away from Ocampa. Whereas Federation space is about 70,000 lightyears away.

*63,000 lightyears.

Wouldn't happen. The ship's captain would convince the caretaker that humanity is the best thing since sliced bread and he'd send them on their way.

The Borg are an interesting case because very little seems to be able to resist them successfully for any length of time.

By the time they're encountering the Federation directly in the 2360s, they're also in control of (we assume) huge tracts of space across the Delta Quadrant; but whether they came to control those suddenly (we can reasonably assume that they don't gain massive territories after encountering the Federation, as even those borg-ready species Voyager encountered don't mention such sudden expansion) or in progressive waves of expansion, or in a solid, inexorable grind is the real question.

The Vaudwaar seem to suggest they knew the Borg around the 1400s, which, if it's an accurate representation - ie if there was no misidentification of Borg with another species - suggests that the Borg themselves were not particularly adept at that time ("they only controlled a few systems" - where is another question, as the Vaudwaar seem able to travel all the way to the galactic rim with little difficulty from what must be damn near the Beta Quadrant border). It also suggests that the Borg's hyper-aggressive phase didn't begin until much later - they were nuisance, but not one a coalition of forces similar to that which destroyed the Vaudwaar couldn't have dealt with. When they were ready to expand aggressively, it must have come quickly and with detailed knowledge of the species surrounding them.

Which suggests waves of expansion to fill space suddenly, but then halting and consolidating, possibly for centuries at a time - not just building their forces (or, after discovering transwarp, raiding distant regions that couldn't easily strike back for technology and drones) but again learning the weaknesses of the systems around them before suddenly expanding and swallowing them up as quickly as possible. Once their territory reached a certain critical size, continuous expansion would become desirable.

Alternatively, it could just be that the Borg did not possess sufficient levels of technology and population to expand until sometime after the Vaadwaur were exiled. Given how the Borg gain their very technology and population from conquest I can imagine a scenario where the Borg did not take off until they hit a critical mass, from which point they've probably been expanding relentlessly.

In the books the Borg completely take over by C26 in every timeline where they aren't stopped by the Calamari or whatever in that dumbass Deus Ex Machina.

And yet it seems they made the right choice, since there'd be no shortcut like the Borg Transwarp Hub.

*that we know of
Seems like the galaxy is lousy with ll sorts of shortcuts and high warp civilisations.

Non-canon sources are stupid. There's a very simple answer why Voyager didn't go for the wormhole: it wasn't closer. Simple as that. Doesn't matter if it's closer on some licensed map that fucks up the Romulan-Cardassian border and thinks the Mutara Nebula is months away from Earth at warp 9. We know the Gamma terminus is roughly 70k ly from Bajor. We know that Voyager ended up over 70k ly from the Badlands, which is close enough to be the same point on a map at that scale. We also know the point on the map that Voyager ended up because it was shown on screen. So draw a circle 70k ly from Bajor, draw a circle 70k ly from the Caretaker, find every point on the edge of the Bajor circle that's both within the Gamma Quadrant and outside of the Caretaker circle and those are the possible locations for the Gamma terminus.

Star Trek has never given enough of a shit to have concrete detailed shit like this; all the licensed products are basically some dude's fan wank that he got paid for. So with that in mind you need to take hard canon at face value and go with the explanation that's both simplest and most internally consistent. Why didn't Voyager go for the wormhole? Because it was further away. Simple as that.

>tfw there's an Iconian Gate station 1ly from Ocampa and only the information in the Federation Database gained by the USS Enterprise-D can grant safe access to it