/5eg/ - Fifth Edition General

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>Unearthed Arcana: Three Subclasses
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>5e Trove
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>Resources
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Previously, on /5eg/:
How do we fix the Wizard?

>How do we fix the Wizard?
remove it entirely.

Apparently I'm too new and lurking hasn't helped. WTF is a shad and why is it awful? How do I tell the difference?

That's a bit of a radical solution.

I'm a radical dude

There is a very persistent troll, who keeps making shitty generals. Originally he was making Shadman threads (if you don't know who Shadman is, ignorance is a bliss), but mods started deleting those, so he started aping /pfg/ instead.

what's wrong with them?

Alright guys enough whining about wizards being OP in an abstract sense.

Post examples from one of the campaigns you have actually run/played in where a wizard used their abilities to totally ignore some challenge.

>How do we fix the Wizard?
What's wrong with it?

Does anyone have high resolution maps for Tomb of Annihilation? The trove only has a medium resolution PDF.

he's just some autist that likes to shit up 5e generals and make new generals about 5 pages early. You can spot him by his anime pictures and boner for pathfinder.

>where a wizard used their abilities to totally ignore some challenge.
Portent is literally a cheat code.

>Actually, I rolled a 20 on my persuasion check.

I said stop bitching in an abstract sense and post actual examples from your game.

Can you share with us a time a diviner got away with something really stupid using portent that you actually witnessed?

Simulacrum.

Revised Ranger X/Fighter 4 (Battlemaster) or Revised Ranger X/Rogue 1

Guys please actually read the post you are responding to.

Have you ever actually even played a game where anyone casted simulacrum?

>How do we fix the Wizard?
If you have a problem, it lies with the spells. Perhaps randomize them?
>Each time you gain a wizard level, you gain one random spell from your favored school and one random spell from entire wizard's list. You may chose what level of the spells you get but it must be one for which you have spell slots.
It'd possibly make wizarding hell, make scrolls and spellbooks million times more valuable, and would make a spell-buying wizard a major drain on party funds. Honestly looks like it could work.


I don't really care, though. I've got a loremaster player in my campaign, sure he's strong but so what. He's enjoying himself, party's enjoying his support, he took the hint that stronger bosses have legendary resistance, it's all good.

Telepathy

>shadowfell elves, eladrin and sea elves will be playable in the new book
Hype
y
p
e

never even heard anyone complain about telepathy before

Absolutely yes. He incited a rebellion with a little help from his natural 20, repeatedly pulled absolutely bullshit counterspells that he had no business winning, and there was this one time when he infiltrated the enemy stronghold without even bothering to disguise himself.
Portent is extremely obnoxious, it's designed to be a "Nuh-huh, I actually win" button, and I can't really blame him for using it as intended.

Remove problem spells (Wish, Simulacrum and Polymorph comes to mind)
Remove Arcane Recovey ability
Change the level 18 feature to 1 or 2 times a day instead of limitless

>natural 20
Kys

>Open Xanathar's Guide to Everything
>There are six gorillion new wizard spells
>Only half of those are available to sorcerers
>Clerics get just five new spells.

In order to fix wizards, wizardfags must be purged from the design team first.

You'll see him soon, after his thread gets deleted he'll post a picture of gohan and ask the thread why pathfinder is better than 5e or say that no-one has convinced him.
Then he'll post anime pictures till he gets banned.
Very consistent, very retarded, boring and easy to filter at least.

WIZARDS of the Coast, not Martials who can Boast.

Thank god for even more elves am I right?

Wouldn't want something new or interesting no sir.

I mean, we could really use a couple dozen more elf varieties. Wouldn't want things to get stale now.

Sea Elves are GOAT though, only elf i would play.

also I really need a Teifling of every fiend variety.

Uhm... I would like some halfling or gnome varieties maybe... Another dwarf would be cool too I guess....
Why not like a half-orc even...

Sounds like your DM should stop him from rolling skill checks then. Nat 20s don't mean auto win in skill checks so the DM should up the pass to 25 or 30 just for this asshole.

Personally I really like having wizards (and spellcasters as a whole, really) specialize heavily in one or two schools while excluding the rest. The Spheres system from Pathfinder would be one example of this. Sure, you can Haste at level 1 but minor time manipulation is pretty much the only thing you're really good at.

That's quite a radical change though so it's simpler to just ban the really problematic spells like Wish. In terms of lore, Wizards learn their spells through study so you can just say that the really powerful spells just don't exist for them to study from and only dummies would complain.

NO! Elves and Teiflings ONLY! Get your filthy mud-race loving ass out of here!

>ban Wish
why the fuck would you do that? once you are at that point in the game who cares?

I was really disappointed with Xanathar's Guide.

I'm actually getting continually disappointed with 5e's lack of new content in general. Regardless of actual merit 4e had three PHBs, two DMGs, and three Monster Manuals on top of other sourcebooks like two years after it came out.

On the flip side 5e has the three core books, a bunch of box adventures no one gives a fuck about, Volo's Guide, and Xanathar's Guide and it's now in its fourth year of publication.

Oh and Mike Mearls's monthly half-baked homebrew ideas, most of which ended up being reprinted in Xanathar's Guide anyway.

You realize that UA is supposed to be printed in books eventually, if it's well-received, right? That's the entire point.

>Why would you ban a spell that allows the wizard to say 'Yeah, fuck this, I'm the DM now'?
Because even level 20 should be more than a freeform roleplay.

Reposting from last thread to try and get a little more feedback:

So at the end of the one-shot adventure I've been playing with some friends, our That Guy Paladin betrayed us, declaring his loyalty to the main villain and forcing us to flee back to town. We're apparently doing a final showdown in town after a few weeks of in-game time have passed, and the main villain and the paladin have tracked us to a local bordello.

From what I can tell, the fight will essentially be a 2v2 between:
>Human Battlemaster Fighter and Dragonborn Lore Bard (me)
>Techno-Lich (Cleric?) in a new body and the Ancients Paladin

All the participants will be level 10. The fighter and I have considerable wealth that we took with us after escaping the dungeon, and we have about a month to prepare before this fight. As shitty as pvp is, I want to wreck the paladin as thoroughly as possible for generally being an annoying dipshit in and out of character. Any advice on strategy/items that could help?

Definitely taking on board the suggestion to get resistance to radiant damage or a climb speed.

too bad they keep coming out with shit.

I justified it to myself as quality over quantity but...man. Every 5e book has been kinda average. Nothing Ultimate Wilderness levels of bad but nothing great either.

I'd argue that's the strongest thing 5e has going for it. You're not getting a bunch of splats with more feats and spells and races and things that will inevitably unbalance the game the same way they did to 4e and 3e. I like that they're trying to keep things more tied to settings and adventures.

I really want some Eberron content though.

Elves are interesting

>ancients paladin
>betraying comrades and siding with a bad guy
What kind of bad guy is this dude cause while falling in 5e is pretty damn hard to actually pull off compared to previous editions, that sounds like a nigga needed to fall right then and there.

A threat of twisting the wish coupled with chance of losing it forever means "lol freeform" is actually a shitty and super situational use of the spell. It's main power is in being a wildcard that allows you to cast even non-wizard spells as necessary.

Compare the amount of shit that's come out in UA to what ended up in Xanathar's Guide though.

But hey they could also fit 25 pages of random name generation tables in a 200-ish page book.

>I want more content even if its bad
Go back to Pathfinder please.

Reposting my ideas
>Polymorph the fighter into a T-rex, giving him 136 extra HP to tank the fight with
>greater invisibility the fighter
>Animate two huge objects to grapple the cleric
>Animate ten small objects to swarm grapple both of them
>Cast silence on the cleric
>Heat metal the paladin
All of these are concentration, so pick the one that will be most useful for your situation.
>inspire the fighter every round, will be extremely useful for saving throws.
>Keep moving, keep yourself away from the fighter to prevent AoEs.
>If you are proficient in sneaking, it will be a huge bonus to the fight.

>if it's well-received
Yeah lore wizard was so well received they decide it is going to be published in one form or another no matter what. While UAs that could be fun are tossed to the side because Mearls has to have his babies put into the game despite the communities protest.

>A threat of twisting the wish coupled with chance of losing it forever means "lol freeform" is actually a shitty and super situational use of the spell.
Who the fuck uses it for that?
>It's main power is in being a wildcard that allows you to cast even non-wizard spells as necessary.
But it's better than that.
No material component cost.

How does the paladin fight? Melee? Ranged? Great Weapon? Sword and Board?

It's total horseshit, his justification was that he's CN and just doing what's best for himself, which I tried to convince him was BS. The bad guy was polite and friendly, a metallic construct manned by the facility's magitech AI, and offered us his entire facility if we let him finish transferring his consciousness into the body of a captive (whose body we were paid to retrieve) so he could leave peacefully.
Doing so would let us set ourselves up as warlords of the post-apocalyptic badlands with an army of techno-undead at our command. The rest of us being neutral and profit-motivated, we considered it but noticed that the man on the operating table showed signs of life, and figured we couldn't just abandon him to a terrible fate.

These are all goddamn fantastic, I'm taking notes. Will have to see if I can pick up Polymorph though.

Melee, a shinto-themed samurai with a 2H sword who channels the spirits to fuel his divine powers. The BM fighter is also a 2H fighter in full plate.

So your DM nor group read the OoA tenants and realized he shouldn't have had power from day one?

>No material component cost.
And 1 action cast time.

You get to choose the venue of the fight. Build some traps, fortifications, hire a mercenary rogue to pop out and sneak attack the paladin. Paladin smites have to be melee if I remember right, so keep your distance. Make him waste turns having to climb up to you or something. Throw down some illusions to add to the chaos (bonus points if you do it before the rogue shows up, and he thinks they're also an illusion). And keep the cleric busy so they can't buff the pally. Counterspell will be your friend, if you took it with one of your magic secrets (and you always should).

How comes you can create much more interesting & better characters by using dandwiki then anything that Mearls, Crawford & the rest of WOTC can shit out (just look at wizard, hexblade, WOT4E, samurai, etc.)? Pic related.

This is why Pathfinder is a much better game. It doesn't need homebrew to be balanced or make the game fun.

Yeah that's horseshit. The Paladin should, at the very least, be an Oathbreaker now.

Eladrin were in the DMG, my man. I doubt the other two will change much from the UA versions.

>complaining that Wizards get lots of spells
Clerics can prepare any spell on their list if they meet the level requirement, which is why their spell list is shorter. The entire point of Wizards is that they're versatile casters with a diverse range of offensive and utility spells available to them, with the downside being that they have to learn a spell before they can prepare it. If you want to "fix" Wizard, the answer isn't to restrict it to a Cleric-length spell list.

It's not a particularly serious game, just a one-shot, so the DM has been a little relaxed on flavour/lore. Thankfully the paladin doesn't play in the campaign I'm running.

Wow that is pretty horseshit. I think this is the first 5e related situation about a paladin where as a DM I would've actually had a paladin fall on the spot, that flies in the face of the tenets of the OoA

>Paladin Samurai
Yeah, he sounds annoying already. No wonder you want him dead.

The suggestion of staying out of his reach is pretty sound. If you can get something that gives you spiderwalk, you could laugh your ass off while you insult him to death as he feebly tries to get at you.

What spells does your character know?

This: is the shadfag. or a shadfag impersonator.

As someone who plays paladins it still triggers me slightly even with that information.

...

The real question, though: Which is worse?

that's a tough call.

The real shadfag would be really defensive about not being discord scum.

Of course now that I've said that any impersonator could just do it too.

lol, called it, as soon as his shitpost thread dies here comes the autist

Snag 'Conjure Animals' with your Magical Secrets ability if you can. Then summon eight wolves. The pally will have to decide between dealing with your fighter or the eight CR 1/4 creatures all attacking him with advantage and threatening to knock him prone.

My thread is the shitposting thread only because you autists shit it up by calling me shadfag//pathfinder autist or that discord tranny. My threads brake no rules but yet you lot still shit it up & get it deleted/get me banned.

And y'all get triggered by THAT? It's not even intentional bait, it's just a blatantly ironic joke poking fun at terrible homebrew. I dread to imagine how /5eg/ would react if an actual shitposter wandered into the thread.

Why weapons don't give bonus to AC in DnD? You CAN block with a sword and it's surely better than blocking with fists or axes.

Did they ever adressed this issue? Is it possible to make a table for AC to weapons without breaking the game? Does anyone have a homebew of this?

Certain feats and archetypes already do this.

One of the guys I play DnD with insists that the Brute subclass for Fighters in Janurary's UA is OP because it give too much survivabilty. My only rebuttal to that statement was "Isn't part of the fighters job to be one of the hardest if not the hardest motherfucker to kill if that's the role he takes?" He had no response other then its broken.
What's your take on this?

Doesn't make sense lore wise, wizards actively study and research to learn their spells. They would have a goal in mind, a spell they want to know. It would make sense for clerics though, their knowledge is gifted upon them by their god.

Check out the Blade Mastery feat. It's UA, but I think it's a must-have for any kind of sword specialist.

Can you give me some examples? Wanna know how they work in practice.

Defensive Duelist, Blade Mastery and Kensei Monk feature

Defensive Duelist, and Kensei are ones I know for sure. Could probably refluff the dodge action as well if you really wanted to.

I'm still upset they ruined the Samurai.

Dual Wielder also gives +1 AC. The Soul Knife Mystic can use a bonus action to parry with its soul knives.

>I dread to imagine how /5eg/ would react if an actual shitposter wandered into the thread.
I'm happy for you that you're new enough that you have to imagine. The answer is that we try to ignore him but he just keeps posting and shitting up threads until he gets publically banned after a year.

I don't have XGtE on me, what changes did they make that ruined it?

Fuck you user, the random names are useful as fuck.

Yeah, active study and research. It was penicillin? I think that Pasteur found out about through an accident. Or there is this story going around on internet about how some scientist accidentally used a stirring rod in his coffee and fell into coma, thus revealing potent anaesthetic.

Research doesn't necessarily bring exactly the results you hope for, having something in mind can be reflected by the favored school. Or you could make it a difficult INT check to see if they get something random or what they hoped for.

>How do we fix the Wizard?
go back to 2e rules.

Greyhawk Initiative, casting provokes again, getting hit is automatic spell loss, you don't choose your spells what you're capable of learning is chosen at random.

Probably a mixture of DnD being traditional as hell and not making it a default thing so they can have "more options" for melee characters to pick.

Brute isn't broken at all but it is a bit powercreeped compared to the Champion.

Just tell him there's a lot of situations where a Fighter can get shat on, such as spellcasters who smack him at range.

Fuck me, Fleming. Wish I googled that before I made a fool out of myself.

I'm glad we get something to put in the shadowfell, but why did it have to be more elves?

The problem isn't the wizard, it's the spells. If they just wrote balanced fucking spells it would be okay

Cool, but it's not really what I'm looking for.

I could change the bonus for defensive actions, but it's still not what I'm looking for, but changing the weapons table would be too much trouble because it would snowball into other tables.

Wonder what would happened if they did that (different AC values for different Weapons) I ask myself if it's the playerbase or WoTC that's so conservative.

combat is not necessarily the problem

>Polymorph
what's wrong with turning your escort quest squishy into a 157hp, 30 damage ranged attack, 7 Int so they're still a sentient giant ape?

>Wish, Simulacrum and Polymorph
what game ever even reaches those levels?

>final solution

>Fighting Spirit in UA was "resistance to BPS until the end of your next turn, can be recovered with short rest."
>Fighting Spirit in XGtE was "Gain 5 temporary hitpoints until the end of your current turn, can be recovered with a long rest."

Ultimately I think its the playerbase's fault. 4e tried a lot of new things but a large portion of the fans did not take to that, to the point of Pathfinder coming into existence.

Granted some of the execution was wobbly but I mean, I still see players who get really mad at 5e for letting Paladins stray from LG. DnD is just tabletop comfort food for a lot of people and they don't want that to change.

Could my party's Barbarian still rage if I polymorphed them into a Giant Ape?