Paizo Games General /pgg/

Paizo Games General /pgg/

Cataclysm Edition:
What was the last great catastrophe did your character survived? How did he manage to make it through?

/pfg/ Link Repository (Pathfinder): pastebin.com/YLikTing
/sfg/ Link Repository (Starfinder): pastebin.com/PUMYw1zC
Current Playtests: pastebin.com/vK9njh31

Old Thread:

Other urls found in this thread:

paizo.com/paizo/faq/v5748nruor1hj
paizo.com/threads/rzs2uuob?Changes-to-the-Shifter
d20pfsrd.com/classes/base-classes/shifter/#Aspects
d20pfsrd.com/classes/unchained-classes/monk-unchained
archive.4plebs.org/tg/thread/51780135/#51785087
d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-hammer-cavalier-order/
d20pfsrd.com/magic/all-spells/f/fireball/
twitter.com/SFWRedditGifs

Why are we doing regular threads on page 4 now?

That's one of the few things I actually really like about Rovagug: his presence is proof that the established gods fuckin suck because it took all of them to seal him away, even though by all rights any one of them should have been able to kick his ass if they really had the omnipotent powers they want mortals to think they have.

Why does it cost money to make a spell permanent if you're the one casting the permanency spell? Like, it's not even a reagent cost, it's literally just "you lose money".

It's the cost of the extra material components required to render the spell permanent.

That's what happens when you attempt to fuck with a qlippoth deity that's literally been around for longer than the established universe

Paizo is updating the Shifter: paizo.com/paizo/faq/v5748nruor1hj
They're pretty much using this thread as a suggestion box/playtest thread in order to fix the class: paizo.com/threads/rzs2uuob?Changes-to-the-Shifter

Changes so far:
-Shifter's Claws: At 3rd level they also count as magic:

-Wild Shape: A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.

-Shifter’s Fury (Ex): At level 6, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.

-At level 18, the shifter now gains both A Thousands Faces and Timeless Body, as the druid abilities of the same name.

-At level 20, the shifter can use her major and minor forms at will.

Is there anything particularly cool that can be done by gestalting SoM with SoP?

This is actually kinda neat. Hopefully we get a functional class out of it.

Mostly just confusing yourself by having a million different things called talents and drawbacks.

I would highly recommend participating in the paizo thread and let them know what you want out of the class. Throw everything you want out of the class at them. Hammer it home. We got their ear for once.

I see Chimeric Aspect there; does that mean we get to merge multiple wildshape forms together? Because if it isn't, I know what I'm looking for.

I wouldn't include the bonus attacks from Shifter's Fury, that's like listing a new attack from BAB as a class feature.

Yeah, but I mean, what are the components? Like, couldn't a frugal mage just go on an expedition to get the components for free, instead of paying out the ass immediately?

No, it just means combining the minor form aspects of the class which unfortunately are limited to 3 + shifter level in minutes per day. Shifter aspects found here: d20pfsrd.com/classes/base-classes/shifter/#Aspects

I would HIGHLY suggest commenting in that thread about it.

I just listed it on the class table much the same way the Unchained Monk listed it's bonus attacks on the table: d20pfsrd.com/classes/unchained-classes/monk-unchained

>Like, couldn't a frugal mage just go on an expedition to get the components for free, instead of paying out the ass immediately?
No.

Weak.

Shifter's Fury needs to be listed because it's now the only example in the game that allows an iterative on a natural attack. That's unique enough to have its own slot, don't you think?

So i've only DMed 5e, but one of my players is expressing interest in Pathfinder for future games.

How hard is it on the DM to shift from a rules light system like 5e to a more crunchy game like Pathfinder? Especially if the DM is a newfag DM in general?

How does the lynx catfolk not break skill checks out of combat?
>Foresight (Su): Lynx catfolk can occasionally look into the future. As an immediate action, a lynx catfolk may reroll any one d20 result they have just made. They must take the new result, even if it is worse, and must wait 1 minute before using this ability again. This racial trait replaces cat’s luck and sprinter.
Dreamscarred Press was warned about this, and nobody listened.

Similarly, how is the bearded vulture tengu not unreasonably durable and an ideal choice for clerics and shamans?
>Luck of Kings (Ex): Bearded vulture tengus gain a +2 racial bonus on saving throws and a +2 racial bonus to their AC. These bonuses increase by +1 during surprise rounds and while a bearded vulture tengu is flat-footed. This racial trait replaces sneaky, swordtrained and gifted linguist.
Dreamscarred Press was also warned about this, and again, nobody listened.

This racial AC and saving throw bonus beats out halflings, that is for sure.

Sure. They would be worth exactly the same amount and be much harder to actually get.

Even worse, here, we have a statement that Inertial Armor would be removed from the valid list of powers for Psionic Awakening.

archive.4plebs.org/tg/thread/51780135/#51785087
>After discussion, we've determined that inertial armor was indeed too strong a choice for a power to be granted by that feat, and will be changing it to something more in line with the other options.

And yet, in the final release:
>Psionic Awakening (Heritage, Psionic)
>You have a strong spark of psionic talent.
>Benefit: Choose inertial armor, mindlink, or vigor.
>You can use that power as a psi - like ability once per day, with a manifester level equal to your character level. At character level 4th and every four levels thereafter, you can use the chosen power one additional time per day.
>Special: You can take this feat multiple times. Each time you do, you choose a different power from the above list.

A 9th-level character with an unarmored AC bonus takes this feat, and suddenly, they can manifest Inertial Armor three times per day for a +8 armor bonus to AC each time.

It is as if Dreamscarred Press completely ignored the playtest feedback for Bloodforge: Infusions, which is ironic, given that in the old post linked above, they also said:
>DSP aims to be responsive to community feedback.

You won't be doing much crunching right away, so it'll feel familiar for a while.

Ehhh. It's more like the Monk's Flurry of Blows as far as the space it exists in.

Learn how to bullshit a rules call if you're not sure of the exact ruling, then look it up on the SRD and correct yourself for the future. That's going to eat up more time than necessary if you're new.

Also, make sure your players plan out their moves on other people's turns.

My luck suck. Igave up on rolling attack rolls and forcing a saving throw.

What is the best way to make magic missile specialist (with buff spells as secondary arsenal)? Orc bloodline Sorcerer with Blood Havok?

d20pfsrd.com/classes/base-classes/cavalier/orders/paizo-cavalier-orders/order-of-the-hammer-cavalier-order/
Is this order any good for a mountless cavalier?

What level would you peg this spell at? I was thinking 4th or 5th. If I bump the duration down to 1 min/lvl, it could probably be 3rd.

Greedy Grasp
School transmutation

Casting Time 1 minute
Components V, S, M

Range personal
Target you
Duration 10 minutes/level (D)

When you cast this spell, you immediately grow an additional pair of fully functional arms. Your clothing, if any, is also transformed to comfortably fit your new appendages. Although these arms never allow you to make additional attacks, you can manipulate objects and provide somatic components just as well with them as with your normal hands and arms. In addition, the spell gives you greater strength for the purposes of carrying capacity- for the duration of Greedy Grasp, your strength score is treated as 4 points higher but only for determining your carrying capacity. Finally, the spell increases your ability to manipulate your hands without having to focus on them. You can pick up, stow/sheath, or draw an item as a free action instead of as a move action once per turn.

I like to think that Rovagug and the other qlippoth are just intestinal parasites of the Abyss, which is itself an unfathomably immense creature who is currently digesting Golarion's known universe.

>mountless cavalier
Isn't that just a fighter?

Fucking with action economy is a big thing, 5th level minimum

Should probably be rounds per level, spell level 4

Not really.

Monks with nat attacks can get Feral Combat Training and flurry with one. I still wanna see how that goes with a poisoned nat weapon sometime.

I'm fairly certain that a monk flurrying with a single Natural Attack still can't then go on and use the rest of the Natural Attacks at their disposal like the Shifter is now able to do, because it basically turns that Natural Attack into an Unarmed Strike, and you can't mix UAS/Manufactured Attacks with Natural Attacks.

They should just let the Shifter take TWF for its claws tbqhbbq

>you can't mix UAS/Manufactured Attacks with Natural Attacks.

Uh, yes you can?

Your natural attacks just all become secondary.

>Playing mounted paladin
>Fighting water elementals, the room's full of water
>Magus gets a bright fucking idea to shocking grasp the water
>Luckily most of the party has blue dragon boots to resist the damage
>My horse doesn't and dies instantly, no save because it was standing in water
>I now have half of my build gone and -1 to attack and damage for a month
What the fuck do I even do here

Stick a bridle and saddle on the magus and make them work it off until your class feature comes back?

Punch your GM in the throat for fiating that a Shocking Grasp instantly kills your Celestial Companion?

He dealt 186 damage and my horse only has 70 HP
If he allowed a reflex save then my horse's rediculous +12 Reflex and evasion would have saved him

Nope, no save

How.

Shocking Grasp is max of 10d6. Even if you maximized and tripled it, there's no way to deal 186.

Your GM pulled shit out of their ass.

That's not how electricity magic in Pathfinder works.

So with absolutely no prior knowledge of the system I am curious after reading 1d4chan. Just how rage inducing are Empyreal Knights and Monk of the Four Winds?

Fist of the Avenger + Lethal Grace is it good enough to Dual Wield? What if I add Shielded Gauntlet Style feat line in order to get some AC and lessen the cost of enhancements

Empyreal Knight pisses everyone off.

It takes one of the best-designed classes in the game, and guts it in exchange for nothing.

How annoying would it be to be in a party with an Order of the Asp Cavalier that has taken Martial Training I and II with Black Seraph so that Black Seraph's Glare triggers a free demoralize attempt (which he can then leverage to give the shaken condition to his teammates for the purposes of powering himself up)?

Repeating my question from last thread, as an avowed, is there any reason at all to invest in base aether shapes (aether blow or aether ray), and not jump straight into another shape? And, dare I ask, is there a "best" shape?

>Weakening your allies to make yourself stronger

It'd be roughly as annoying as them stabbing you to make themselves healthier.

Nobody cares 2hu

Pretty fucking annoying. That said, you don't have to debuff your teammates (a bonus to saves is nice, but not at the expense of your party's ability to do jack shit) and that still gives you some decent synergy between the stance and your challenge bonus.

Does Instructor wizard make elemental commixture team feat viable?

Instructor Wizard makes killing yourself viable.

>downgrading from 5e to 3.5
Save yourself the pain.

We already know, many of us commented as such on it to the devs, why the fuck are you telling us then? Please stop.

Imagine being the guy who made Shocking Grasp and having hordes of women throw themselves at you just on the chance their children inherited some portion of your magical might.

Well he did post about it in Giant ITP.

A U T I S M

2hu posts shit simultaneously to Veeky Forums, gitp, discord, and literally everywhere else when they think they've got something

Is there anyone more chad than the wizard who invented shocking grasp, like goddamn

The wizard who invented fireball

The wizard who invented Grease.

I was gonna say the wizard who invented Freedom of Movement, but I went to double check and it's not on the wizard list.

Can you elaborate on that? Is it the losing out on healing and stuff?

...

You lose the Paladin's bomb-ass saves, and your healing. In exchange you get...

Some elemental resistances. Some poison resistance. At level 18 you get a swift-action magic circle against evil that you can use for YOUR LEVEL IN ROUNDS PER DAY.

Oh and you're locked into getting a horse from your Bond, but it gets wings. Yaaaay. And then at level 20 you get wings so your flying mount becomes fucking irrelevant.

It's the literally every single thing about the archetype. Every. Single. Part. Fucking. SUCKS. You swap one of the most amazing class features in the entire game (Divine Grace) for A SINGLE FUCKING LANGUAGE.

Any clue when Leakanon returns with Crownfall?

When it comes out.

The Time of Troubles. Being in the middle of nowhere, far away from any mages.

I mean, not that I'm gonna defend the archetype, it' still shit, but you've gotta take what the archetype trades out in its entirety for what it gets in its entirety.

It's still fucking horseshit, but it's not just 'this for this'.

Really, archetypes should just list what they trade out at the start rather than trying to pin things to individual features.

If there's a means of consistently getting concealment or miss chance, are there any feats that capitalize on this?

>Being in a group this retarded.
My money is on roll20 or high school kids.

Much like how a fireball doesn't set everything on-fire, Shocking Grasp doesn't electrocute everyone just for standing in water.

>you've gotta take what the archetype trades out in its entirety for what it gets in its entirety.
Yeah no shit, I understand how the fucking rules work, I was merely pointing out the most egregious fuck up of the archetype you moron.

I’m new so I didn’t know. Not even worth it for summoning Angels?

If you want to summon angels, play the summoner class.

Because money is magic.

Is there anything money can't do?

You have to take aether blow or aether ray. Beyond that you can get a stat to damage and the ability to move and shoot with them.

As far as other shapes it depends on what your pact is, for example celestial pact avowed like to be a bit closer to the combat so they can leverage their temp HP and healing abilities.

Barrage is generally a good shape to take to second level for range and iterative attacking. Cascade is also decent. Command is quite fun.

Its prettymuch impossible to fuck up, just choose stuff that does what you want.

Oozemorph is still shit eh? "Whoa dude you're not supposed to not be an ooze anymore if you circumvent our garbage" + a million other restrictions heaped upon it.

Shit needs a billion errata's and they seemingly haven't gotten to it yet.

Fireball explictily does set shit on fire when it hits stuff at GM discretion. And honestly, you're being a salty bitch if you get mad shitting electricity everywhere in water resultant in everybody getting fucked is bad GMing.

>Much like how a fireball doesn't set everything on-fire
>d20pfsrd.com/magic/all-spells/f/fireball/
>The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze.
???

>tfw you'll never play a Tomb Kings themed Arabian necromancer
Feels bad man.

>186 damage
You can't do 186 damage with a 'normal' shocking grasp.

Anyone have Legendary Shifters? I missed the playtest, is it good?

What would you say are some good Ki Powers to pick up?

They're mostly extraneous to what i'm building for so anything that's cool or fun will be fine.

The teleporting one is always fun.

More money

no wait

Underwater areas are a breeze with Ki Metabolism.

And don't neglect The Qinggong Power list as well. Especially Ki Leech at level 10. You can absorb ki form kills and crits for free.

Which Druid Archetype if any is best for a wild shape focus build

What if I cut off the last part about messing with items as a free action instead of a move action? That was meant to be more of a flavor bit, allowing someone to quickly snag items from the ground (because greedy). Same with the carry capacity boost, mostly a flavor bit to be able to run off with more loot. It's the extra pair of hands that are meant to be the shell's main benefit. Because those other two bits are minor benefits I don't think removing them lowers the spell level much. Just the arms but still with 10 minutes/level? I would probably put that at 4th.

>paizo.com/paizo/faq/v5748nruor1hj
That's cool, but level 6 still sucks for Elementalist Shifter, who doesn't get any natural weapon but the slam attack in elemental form (which is kinda awful, even in the Fire form).

>Really want to play one character concept
>Also want to play a female character
>The character concept is psychologically incompatible with a female character

Anime has taught me that no personality is incompatible with a female character.

Nice b8.

app to Tribunal then, built in body swapping

Or are you saying that a woman can't think that way or something?

Basing a character around an Id, and I wouldn't know anything about female Ids, but I'm certain they're not like male Ids

Any tips for an up-and-coming Wrestling Sphere user? I've never built a SoM character before and I want to toss fuckers around.

Not that user but I just realized that while Barrage natively gets Dex/Cha to damage, Blade can only actually do Str to Damage despite being finneseable. Unless you go diving through other 3pp. That amuses me more than it should.
If you dive through 3pp, Flashy Finesse from a Kineticist book also lets you give barrage Cha to Attack rolls.

Blood Havoc + Maximize + Orc Arcana + Draconic bloodline + Blood Intensity

Thats not even including empower. So yeah, it's possible. I don't know what the fuck you're on about.

The wizard who invented dominate.