/hwg/ - Historical Wargames General

Charge Of The Dandy King Edition

Previous thread: Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
mediafire.com/folder/lu95l5mgg06d5/Ancient
mediafire.com/folder/81ck8x600cas4/Medieval
mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
mediafire.com/folder/bbpscr0dam7iy/ACW
mediafire.com/folder/bvdtt01gh105d/Victorian
mediafire.com/folder/b35x147vmc6sg/World_War_One
mediafire.com/folder/z8a13ampzzs88/World_War_Two
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
mediafire.com/folder/7n3mcn9hlgl1t/Modern

mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
mediafire.com/folder/6jrcg496e7vnb/Avalon Hill
mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
mediafire.com/folder/r2mff8tnl8bjy/GDW
mediafire.com/folder/whmbo8ii2evqh//SPI
mediafire.com/folder/ws6yi58d2oacc/Strategy_&_Tactics_Magazine
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
mediafire.com/folder/s1am77aldi1as/Wargames
mediafire.com/folder/j962ws6h50bqj/Victory_Games
mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

Other urls found in this thread:

mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
mediafire.com/folder/28i9gevqws518/Impetus
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
mediafire.com/folder/eupungrg93xgb/Next_War
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
mediafire.com/folder/alj31go19tmpm/SAGA
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
battlefieldanomalies.com/eylau/
mediafire.com/download/wzcuc9i0m8xxs3g/Osprey - MAA 185 - Russian Army of the Napoleonic Wars (1) Infantry.pdf
mediafire.com/download/dq7fyc54czhaoeq/Osprey - MAA 189 - Russian Army of the Napoleonic Wars (2) Cavalry.pdf
mediafire.com/folder/h14yg76hee9z3/Napoleon's_Army_and_Allies
rodlangton.com/
ebay.co.uk/itm/Medieval-Canon-obusier-Napoleonic-age-Shooting-Artillery-54mm-1-32-Tehnolog/112108580004?hash=item1a1a312ca4:g:ZaoAAOSwnTxZbeD7
wargamesfoundry.com/collections/gladiators
pijlieblog.blogspot.com/2014/09/the-jugula-project-in-132.html
www7.zippyshare.com/v/xhalpICV/file.html
mediafire.com/file/gflxmm6sdpjehml/Osprey_-_CAM_283_-_Cowpens_1781.pdf
youtube.com/watch?feature=youtu.be&v=GJtVkxOzAwA&app=desktop
mega.nz/#!7kVXUKKY!n8GKdBx-i6OLr4QbUH96w3NlvNVT2hBI-Zn6fDetE0s
twitter.com/SFWRedditGifs

>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
>Bolt Action
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
>Next War (GMT)
mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
>Wargaming Magazines
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>Warhammer Ancient battles 2.0
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
>Warhammer Historical
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
The Face Of Battle
General d'Armee (TFL version)
Swordpoint

7th February in military history:

1074 – Pandulf IV of Benevento is killed battling the invading Normans at the Battle of Montesarchio.
1783 – American Revolutionary War: French and Spanish forces lift the Great Siege of Gibraltar.
1807 – Napoleonic Wars: Napoleon finds Bennigsen's Russian forces taking a stand at Eylau. After bitter fighting, the French take the town, but the Russians resume the battle the next day.
1813 – In the action of 7 February 1813 near the Îles de Los, the frigates Aréthuse and Amelia batter each other, but neither can gain the upper hand.
1842 – Battle of Debre Tabor: Ras Ali Alula, Regent of the Emperor of Ethiopia defeats warlord Wube Haile Maryam of Semien.
1900 – Second Boer War: British troops fail in their third attempt to lift the Siege of Ladysmith.
1943 – World War II: Imperial Japanese Navy forces complete the evacuation of Imperial Japanese Army troops from Guadalcanal during Operation Ke, ending Japanese attempts to retake the island from Allied forces in the Guadalcanal Campaign.
1944 – World War II: In Anzio, Italy, German forces launch a counteroffensive during the Allied Operation Shingle.
1990 – Dissolution of the Soviet Union: The Central Committee of the Soviet Communist Party agrees to give up its monopoly on power.
1991 – The Troubles: The Provisional IRA launched a mortar attack on 10 Downing Street in London, the headquarters of the British government.

It is 211 years since the Battle of Eylau, a bloody and inconclusive clash between Napoléon's Grande Armée and a Russian Empire army under Levin August, Count von Bennigsen near the town of Preußisch Eylau in East Prussia. Late in the battle, the Russians received a timely reinforcement from a Prussian division. The town is now called Bagrationovsk and it is a part of Kaliningrad Oblast, Russia. The engagement was fought during the War of the Fourth Coalition, part of the Napoleonic Wars. Of all Napoleonic battles, this is considered to be the most uncertain and mysterious for several reasons — mainly the strength of Murat's reserve cavalry.

Napoleon's armies previously smashed the army of the Austrian Empire in the Ulm Campaign and the combined Austrian and Russian armies at the Battle of Austerlitz on 2 December 1805. Austerlitz forced the Austrians to sue for peace and their Russian allies to withdraw from the conflict. On 14 October 1806, Napoleon crushed the armies of the Kingdom of Prussia at the Battle of Jena-Auerstedt. After a rapid pursuit, the broken pieces of the Prussian army were destroyed at the Battles of Prenzlau and Lübeck and in a series of capitulations at Erfurt, Pasewalk, Stettin, Magdeburg, and Hamelin. Eylau was the first serious check to the Grande Armée and the myth of Napoleon's invincibility was badly shaken. However, the French would end up defeating the Russians later in the year at the Battle of Friedland.

In late January, Bennigsen's Russian army went on the offensive in East Prussia, pushing far to the west. Napoleon reacted by mounting a counteroffensive to the north, hoping to prevent their retreat to the east. After his cossacks captured a copy of Napoleon's orders, Bennigsen rapidly withdrew to the northeast to avoid being cut off. The French pursued for several days and found the Russians drawn up for battle at Eylau.

Entering the fight with 45,000 men to Bennigsen's 67,000, Napoleon was awaiting the arrival of Marshal Louis Nicolas Davout and Marshal Michel Ney with their corps.

Late in the day on the 7th, French troops began pushing into Eylau, opening a bitter struggle for the village that lasted well into the night. Costing each side around 4,000 casualties, sources are divided as to whether Napoleon ordered the attack or if French forces moved of their own accord with the goal of securing shelter from the winter weather. Bennigsen later claimed he abandoned the town to lure the French into attacking his centre the next day. Despite their possession of the town most of the French spent the night in the open, as did all of the Russians. Both sides did without food — the Russians because of their habitual disorganization, the French because of problems with the roads, the weather, and the crush of troops hurrying towards the battle.With darkness covering the field, both sides broke off the battle.

Fighting resumed after dawn on February 8, with a large-scale artillery duel as heavy snow storms swept across the battlefield. Awaiting the arrival of reinforcements, Napoleon ordered Soult's IV Corps to attack the Russian lines with the goal of fixing them in place.

Moving forward, Soult was beaten back as Bennigsen ordered an attack on the French left as well as sent cavalry against the head of Davout's corps which was arriving on the right. With the battle turning in the Russians' favor, Napoleon ordered Augereau to attack the Russian left with his VII Corps to relieve pressure on the right.

Ill with fever, Augereau had to be helped onto his horse. As the VII Corps advanced it became lost in the blowing snow. Wandering off course, Augereau's men arrived at the center of the Russian lines instead of the left. Hit with fire from a 70-gun Russian battery, as well as the blinded French artillery, the VII Corps was badly decimated with Augereau falling wounded.

Retreating back on Eylau with 3,000-4,000 survivors, the remnants of the VII Corps were soon attacked by Bennigsen's reserve infantry. Fighting a desperate battle, in which Napoleon was nearly captured, the center of the French line began to waver. Though reinforced by brigades from the Imperial Guard, Napoleon ordered Murat to charge forward with his 11,000-man-strong cavalry force to save the center.

Riding out in one of the grandest charges of the war, Murat's men split into two wings with one turning to rescue Saint-Hilaire's men and the other charging into the Russians attacking Eylau. Rarely had French cavalry played such a pivotal part in a battle. In part this was because, for the first time, Murat's men were now mounted on the best cavalry horses in Europe, freshly requisitioned in the aftermath of the conquest of Prussia.

Rejoining, Murat charged into the center of the Russian lines, destroying the batteries that had devastated the VII Corps. Retiring back to the French lines, Murat's horsemen had rescued the situation and allowed Davout's corps to deploy and join the battle. Though the Russian center was in shambles, Napoleon opted not to send the Imperial Guard forward as it was known that a 9,000-man Prussian force under General Anton Wilhelm von L'Estocq was in the area.

Instead, he advanced Davout's corps with assistance from Saint-Hilaire. As the afternoon wore on, they were able to push back the Russian left. Around 3:30, with the Russian line about to break, L'Estocq appeared and struck at Davout's exposed flank, forcing the French to fall back to their original positions. With the arrival of evening, Ney's corps marched onto the field around 7:00. Immediately deploying, they pressed an attack into the Russian right which lasted until 10:00. An hour later, Bennigsen ordered the army to quietly withdraw from the field. The exhausted French did not realize that the Russians had departed until around 3:00 AM on February 9.

A stalemate, the Battle of Eylau was the first major setback encountered by Napoleon and the Grande Armée. In two days fighting, the Russians suffered around 15,000 casualties. For the French, the battle cost between 10,000-15,000. Some estimates suggest that both armies incurred around 25,000. It was left to Marshal Ney to sum up. Riding over the fields of Eylau the following morning, Ney said, Quel massacre! Et sans résultat ("What a massacre! And without result").

The Battle of Eylau led to a continuation of the fighting which did not end until the Battle of Friedland in June. Decisively defeating the Russians, Napoleon's victory at Friedland effectively ended the War of the Fourth Coalition.

This is encounter that can truly be called epic and a definite must-fight for the Napoleonic gamer. The two most significant elements are the snowstorm and the effect it had on the battle, as well as Murat's celebrated charge.

>‘None of the great Napoleonic struggles is surrounded with more doubt and uncertainty than the battle of Eylau. Fact, myth and propaganda are almost inextricably intertwined, and different authorities give conflicting interpretations of almost every aspect and stage of the struggle'. - David Chandler

battlefieldanomalies.com/eylau/
mediafire.com/download/wzcuc9i0m8xxs3g/Osprey - MAA 185 - Russian Army of the Napoleonic Wars (1) Infantry.pdf
mediafire.com/download/dq7fyc54czhaoeq/Osprey - MAA 189 - Russian Army of the Napoleonic Wars (2) Cavalry.pdf
mediafire.com/folder/h14yg76hee9z3/Napoleon's_Army_and_Allies

Got any pics? I've been eyeing the Ming thread on Leadadventure forums though it seems it quite a while off.

...MAA+185+-+Russian+Army+of+the+Napoleonic+Wars+%281%29+Infantry.pdf
...MAA+189+-+Russian+Army+of+the+Napoleonic+Wars+%282%29+Cavalry.pdf

I have a quick question. Did Osprey Publishing ever print "Russian Army of the Napoleonic Wars (3): Artillery"? First was (1): Infantry, then came (2): Cavalry, but was there a (3): Artillery?

I'm afraid there is no such title, user! Sometimes they would do a third volume for some armies covering artillery, engineers and specialists, but not in this case

Any manufacturer of tiny ships for the age of the Caribbean piracy? I bought old Run out the Guns RPG and wish to do some pirate talk as it's probably most hwg of all piracy RPGs. Small ships being REALLY small do not bother me. And I don't think old wizkids pirate game plasticard models are what I'm looking for.

Langton Miniatures are a venerable and well-known manufacter of 1:300 and 1:1200 ships from a number of periods, including the Anglo-Dutch wars which would match the era you want
However, companies like Langton are still very much rooted in the last century; they often insist on postal orders, have little internet presence, and never have any decent pics of their stock
rodlangton.com/
The guys over in /nwg/ would also be worth an ask

You would think there would be, but surprisingly there is not. Strange if you ask me because it would have been a good addition to the series.

I've got no idea how they work, but if you want cheap spring cannon for Little Wars, this could be an option.

ebay.co.uk/itm/Medieval-Canon-obusier-Napoleonic-age-Shooting-Artillery-54mm-1-32-Tehnolog/112108580004?hash=item1a1a312ca4:g:ZaoAAOSwnTxZbeD7

MAA - Russian Army of the Napoleonic Wars (3): Artillery

That is a very good cover. Did you make it? Will this be a future Osprey book?

That's just a shoop user, I can tell from some of the pixels
A very good one though
They've changed the name from "Haythornwaite" to "Waite", and rearranged "Thor Hill"

Requesting "Command Decision: Test of Battle".

Thank you.

Does anyone know any decent Gladiator miniatures that I could use with Jugula from Gripping Beast? Everything I've found so far is either prohibitively expensive, doesn't have the figures I need, or involves buying multiple sets of figures to get the ones I need. It's immensely frustrating. Why are Gladiators so underrepresented?

I'd get the ones meant for the game but given that ideally you need 2 of each type of Gladiator that comes to a whopping £168 for 24 figures which is insane.

I emailed Crusader asking if they'd be willing to sell me the figures from their sets individually rather than in packs of 4 and they said no. Why do so many companies do this? Instead of selling individual minis they sell them in arbitrary pairings or even 4 or 6 packs. Do they just figure most people will cave eventually and buy them anyway?

Sorry for repost, but does anyone have a pdf version of the 112 page long Spectre Operations rulebook? The OP only has the 77 page one.

I would have thought there was a good supply of gladiator minis, at least in 28mm, considering there's always been a few systems covering them over the years
Invariably I think of Foundry who have produced a small army of gladiator minis, which together with their other Roman stuff would give you everything you need
But, I suspect they may understandably be on the too expensive list
wargamesfoundry.com/collections/gladiators
I've seen some mad bastards playing Jugula with Playmobil figures, but that's just decadent

Good old Chadwick and Command Decision, such a solid system

Same problem with Foundry as with Crusader, the way the sets are packaged means you buy more than you need. They also don't have figures of the more specialised gladiators at all.

Honestly playmobil seems like a good option at the moment.

Black hat miniatures has a range in their 25mm section.

We bronze age now, /hwg/

Impetus mod moves on, having finally organized armies into the tournament eras and imported 276 army list names into VASSAL. Units can now wheel accurately, move forward 1U or their full move, rotate, and create a faction-custom Disorganized or Opportunity token via right click or hotkey.

Will this mod work for Basic Impetus 2?

I've honestly never seen Basic Impetus. I'm going to guess 'in a way', assuming the scale remains the same. Unfortunately, all the armies are listed for regular Impetus, but that wouldn't stop you finding the right units, and you can change the labels beneath them that have their stats in it. So 'yes' if you wanna do a little extra work. (Note: if the scale has changed appreciatively, you're in trouble.)

I know some people play Jugula in 1/32 using miniatures from Pegasus and Italeri.

Here's a link to some dude's blog. I have no affiliation with him, I just remembered seeing his page: pijlieblog.blogspot.com/2014/09/the-jugula-project-in-132.html

How is Basic Impetus or regular Impetus? I've been trying to look for a decent system for ancient and medieval stuff and it seems DBA is the most popular. I also have a point-based offshoot called Triumph! but it's still early access. I really don't know how all of these systems compare to each other though.

Is Force on Force Classified viable wtih like 15 or so figures? Checking on the included scenarios they need quite some more.

Definitely, although in my opinion its a lot more fun when you've got a vehicle or two running around throwing spanners in the works.

We want to do tacticool cia spec ops type of shit with least amount of figures to be honest. If my playmate starts grasping modern warfare we might move on to bigger scales. Thanks for the answer!

It is a shame that "Russian Army of the Napoleonic Wars (3): Artillery" was never actually published by Osprey. Their infantry book (1) and Cavalry book (2) were great help when I was painting Napoleonic Russians. It would have helped more if the Artillery (3) had existed!

Spectre Operations handles that level pretty well.

That was that I wanted first but only the outdated beta rules can be found online.

There's a pdf in /hwg/'s mediafire, not sure if it's the old rules or not though.

>Honestly playmobil seems like a good option at the moment.
Man I just cannot handle playmobil figures. Lego's great, but the way the playmobil arms work just bugs me.

(so I buy scenic bits and vehicles to bash into /awg/ nonsense and ignore the figures)

It's the old one.

Seeking scans of The Gamers' TCS series.

Impetus is pretty good. It's not overly rules heavy and intricate, and not overly abstract and dull.

That and units being composed of large bases means there's some nice opportunity to make things look interesting in a way a game based on something like individually based soldiers or even multiple 40x40mm bases doesn't.

So, my mate and I played a bit of Hind and Seek on the weekend. While we had fun, the game needs some work. The mission was Airborne Pincer. Some comments on the game.

-Dispersed Mujhadeen can move as fast as a truck on road (6 inches per turn) if they decide to disperse. Even more if they decide to reveal (8 inches in only an action). I teleported my RPGs into area terrain and blow a transport filled with troops in my first turn.

-Although we didn´t had the problem due to the nature of the mission, If Mujhadeen can fire from hidden positions at high terrain or 12 inches form road, no place on the map is safe from them, and Soviets must sacrifice a unit´turn in order to discover them AFTER they have had a turn of free shooting.

-Compared with calling air support, an artillery strike which doesn´t damage dispersed units, may never come to be and can be evaded by walking from it, is not very oustanding. I get you are supposed to suppress the enemy, but it is a demanding strategy for little payoff. What about revealing the cards after the turn ends, so you might have luck and strike the enemy on the same turn or maybe rework the AoE and random artillery table?

Oi lads! what are you all working on?

Explain! post Pics! Encourage me with tales of your exploits and progress!

I'm waiting for stuff to arrive.

Interesting points, most of these are designed to reflect the conflict

>Dispersed Mujhadeen can move as fast as a truck on road
This reflect their ability to appear at unexpected positions rather than actually moving that fast, it could be one unit disappears while another appears at a different location for example.

>my RPGs into area terrain and blow a transport filled with troops in my first turn.
That is textbook mujahideen ambush tactics, the Soviets are always going to lose units when the ambush springs, they do have the firepower to hit back really hard though, which the Mujahideen lack.

>If Mujhadeen can fire from hidden positions at high terrain or 12 inches form road, no place on the map is safe from them
Another fairly accurate description of Afghanistan

>Soviets must sacrifice a unit´turn in order to discover them AFTER they have had a turn of free shooting.
Pretty accurate description of an ambush -
working out where the fire is coming from could be quite difficult in Afghanistan: The mountains often made it sound like the gunfire was coming from all around. so it could take 30 seconds or so to get your bearings and see the puffs of smoke or whatever gives the enemies away.

>an artillery strike is not very oustanding
That's true, its more of a support element than a "kill everything exactly where I want it to" deal - generally its best used when you can pin down an enemy unit with suppressing fire and hope they don't run. You can't really rely on it, which was often the case in the field. Accurate and prompt artillery fire wasn't always the case. Mujahideen regularly left an area before air strikes or artillery arrived - that was one of the ways they survived. Hit a convoy, then disappear into the hills. Sometimes they didn't even loot the vehicles or destroy them all but just gapped it, fearing air strikes. This is certainly a difficult thing to deal with as the soviets...

With regards to suppressing and destroying Mujahideen units, this is best done from the ground and ideally supported by a Hind or fire support Mi-8. Get enough guns on those enemy units and they will be suppressed most of the time (preventing them from dispersing). Mujahideen also have the problem of choosing when to try to run, or if they should stick around and try to cause more damage. Try to pin and outflank them: it will cause them to lose morale faster and give up/be destroyed sooner.
Dealing with dispersed Mujahideen can be hard, but remember they can't attack you while dispersed, so all you have to do is get some infantry close to detect them and then funnel everything you have into that unit.

It's definitely a game of focusing fire - try to wipe out one Mujahideen unit at a time, then move on to the next.

It has certainly been a difficult game to balance and get the mechanics 'right', and I don't think any game is truly "finished", but from the last 3 or 4 H&S games we've played everything seemed to work pretty well. Sure the Mujahideen show up out of nowhere and blow things up, but then the Soviets hit back with withering fire.

I believe the game is quite difficult for the Soviet player - they have to be quite careful about the forces they take and how they use them. deploying infantry in transports isn't a great idea, its usually best to have them dismounted and on foot ahead of the BTRs / BMPs (a tactic known as bronegruppa - BTRs and BMPs used as fire support groups, while the infantry advance ahead)

Helicopters are usually an important element and provide a good amount of fire support
Writing a balanced and effective list as the Soviets can be challenging, but I encourage you guys to have another go - use what you learned from the last battle (guys in trucks die so have them on foot) and try to adjust your tactics.
What was the result at the end of the game? will you keep track of Strength and try again with the current Strength values?

Naval gamers seem like the crustiest grognards out there. I can only think of one or two operations like that for land forces but “you must fax your order and I only process orders 1 day a month and there are no pictures of anything” seems relatively common for naval manufacturers.

I read somewhere gladiators loaded up on carbs and were fat so that wounds would bleed a lot but be less likely to be fatal.

If you bother read "The Bear Went Over The Mountain" - and I strongly suggest that you do - you'll begin to understand that the rules faithfully recreate the RESULTS of Mujh tactics rather than the trying to model the "nuts & bolts" of the same.

For example, a Mujh unit doesn't teleport or move as fast as trucks because you're not dealing with one unit. That one stand you want to believe is teleporting or outrunning trucks is actually representing multiple units which are dispersing, arriving, springing ambushes, etc.

As for your comments regarding artillery, as a former 19P I can state that your beliefs are naive at best.

I got some 20mm Napoleonic Prussian Infantry and French Grenadiers, gonna paint the French like French and Italians, and the Prussians like Prussians and Russians. After that I'm probably gonna play my first game with miniatures for real. Mostly just skirmish action in [random town in Northern Germany].

Does anyone have pdf scans of GMT's GBoH series? Specifically looking for Lion of the North (rulebook and scenario book), Caesar's Civil Wars (scenario book), Samurai and Ran (scenario books) and the rules for modules like Dictator, Attila, War Elephant and Jugurtha.

Osprey - CAM 283 - Cowpens 1781 - Turning Point of The American Revolution by Ed Gilbert Catherine Gilbert.pdf
www7.zippyshare.com/v/xhalpICV/file.html

...

>and the Prussians like Prussians and Russians.
What

Italians wore French style uniforms so that makes sense, but the Prussians and Russians had different designs.

Why not just have 3 factions?
If you are desperate for 4, buy some Russians.

Thanks Jazz! This was one of those titles that didn't get released until some time after its publication date (Sept last year in this case) so it's certainly been sought after for a while

Cowpens 1781 - Turning point of the American Revolution (Osprey Campaign 283)

This is a blistering account of the battle of Cowpens, a short, sharp conflict which marked a crucial turning point in the American Revolution. With Lt. Col. Banastre Tarleton and the British troops in hot pursuit, Daniel Morgan, leading a small force of 700 Continentals and militia, chose the Cowpens as the battlefield in which to make a stand. The two forces clashed for barely more than 45 minutes, yet this brief battle shaped the outcome of the War in the South and decisively influenced the conflict as a whole. The authors provide a shrewd analysis of what was perhaps the finest tactical performance of the entire war. Bird's-eye views, vivid illustrations and detailed maps illuminate the dynamism of this clash between two of the most famous commanders of the War of Independence.

mediafire.com/file/gflxmm6sdpjehml/Osprey_-_CAM_283_-_Cowpens_1781.pdf

Are there any Sharp Practice extras that we can add to the trove?

Latest action from the Perrys campaign
Massive British/KGL/Brunswicker force attacking French/Italian/Saxons

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In the end the French were forced to retreat as the arrival of the Prussian army (allied with the Brits) was threatening their line of withdrawal
But of course the French general ensured his mistress Mme LeBonc was first escorted to safety

I have a WWII skirmish ruleset I'm working on (original, I know) that has sort of taken a back burner due to school. I have two dozen Tamiya 1/35 minis that I play to playtest it with.

If I get time enough to finish it, I'll post the rules here when everything's ironed out. I certainly wouldn't pay money for them, so I'm not going to expect other people to.

Also, this interview with WGI just popped up

youtube.com/watch?feature=youtu.be&v=GJtVkxOzAwA&app=desktop

It's weird, Alan looks slightly older to me.

>centimeters or inches

Lads will be lads, eh.

If my memory doesn't fail me the Prussians stole the Russian design after Napoleon's defeat in Russia and these are late Napoleonics.
>just buy some
I live in a place where the price for this stuff is gigantic.

After 1815 the Prussians took on Russian designs, not before.

But you do you, doesn't really matter if you have fun and don't mind.

>I live in a place where the price for this stuff is gigantic.

Then ink up some cardboard cut to the various basing requirements and play anyway. Or are all the little pretty miniatures more important than actually playing the game?

Putting it another way; are you more of a wargamer or more of a painter/collector? Neither is better than the other, but each do have different priorities.

Huh, from what I'd read the Prussians took the changes in 1813. Odd.
I'd say I'm more of a wargamer, but it will feel a tad jarring with minis on one side and cardboard on the other.

>I'd say I'm more of a wargamer, but it will feel a tad jarring with minis on one side and cardboard on the other.

So the eye candy is important than playing? Lucky you.

Sadly, I can't pass up FTF opportunities for reasons of "fashion".

It's kind of a two-way thing I've played loads of wargames that definitely were not eye-candy, but there's a degree of uniformity I shoot for and one side minis one side cardboard is gonna feel weird.

>but there's a degree of uniformity

In other words, "fashion". It has to look good as well as be played.

>>one side minis one side cardboard is gonna feel weird.

Again, "fashion". You could go with cardboard on both sides and actually play, but you need to eye candy more than you need to play so you'll wait until you've got the miniatures and have painted them just right.

Again, there's nothing wrong with any of this. It's just a matter of priorities.

I've played with nothing but cardboard quite a lot, I'm moving to minis mostly because I've been meaning to. I'd say it's 50/50.

I assume that you already saw Boardgamegeek.

>I'm moving to minis mostly because I've been meaning to

I own minis. Considering the last time I moved and how often some actually get used, probably too many minis. That being said, I won't pass up an opportunity to play FTF merely because the "right" minis aren't available or because they've been painted "wrong".

The game is the priority for me. The rest is just window dressing. Lovely window dressing and window dressing I've bought, collected, and painted, but nonessential window dressing all the same.

Still looking for Command Decision: Test of Battle.

Thank you.

>I'd say I'm more of a wargamer, but it will feel a tad jarring with minis on one side and cardboard on the other.
Make up a nice set of wooden blocks with appropriate symbology for both sides.

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BMP

Agree, that would be kind of jarring.

Print out both sides so they match and get a second set of minis at a later date?

For a cheap option, jenga blocks could be gathered in large numbers and have paint/labels added. Drill a hole and you can probably even stick little flags in them, which could be handy for an alternative morale or casualty tracking thing that isn't using a dice.

Yeah, probs. Or just find some way to reuse late Napoleonic Prussian Infantry. Ah, I'll probably do without it, and just have Prussians versus Frenchies or Italians.

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LAV-75

Yup. And CSW is no help.

Miniature Wargames #419

mega.nz/#!7kVXUKKY!n8GKdBx-i6OLr4QbUH96w3NlvNVT2hBI-Zn6fDetE0s

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>www7.zippyshare.com/v/xhalpICV/file.html
applause!

excellent mate, thanks

Is that a Da Vinci tank?

Well spotted! Apparently it broke down on the first turn and did nothing all game.

Ah well. Probably for the best.

Anyone have ideas on how to make poplar trees like in the pic? It's something I could use.

I'm thinking wool, a bunch of pipe cleaners or a rolled up bit of towel.

>Da Vinci tank.
>Historical Wargames General

It's pretty cool though

To be fair the Da Vinci Tank is at least plausible given the technology of the time. Though it would have probably been a bit shit.

War Wagons are way better

I play with paper tokens on poster-board.

Paper tokens don't have to look bad. Pictured is a token I use for Blackpowder.

>>Paper tokens don't have to look bad.

Token don't need to look like anything at all. All they truly need to be is the dimensions of the rules basing requirements and some marking denoting what the unit is. You don't need pictures at all.

I like this idea. If I didn’t have too much stuff, I would use it

Obviously. My point though is that you can strike a balance between "dry, unadorned paper token" and "pretty model".