/40krpg/ - Warhammer 40k Roleplaying General

What's your party's ride?

Previous Thread: For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.

>Who's making the new 40k RPGs?
ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five lines. Now includes all DH2e books.
mediafire.com/folder/i3akv9qx9q05z

Homebrews:
>The Good, the Bad, and the Alpha Legion (v1.1.8) (Total Conversion Deathwatch into the Horus Heresy)
mediafire.com/file/dghh4d6spcd6io9/
>Mars Needs Women! (v1.3.12) (Mechanicus Skitarii and Taghmata for Only War)
mediafire.com/file/xtutxsxmo1k7foo/
>Fear and Loathing in the Eastern Fringe (V1.6.4) (Playable Xenos for Rogue Trader)
mediafire.com/download/fjhddohpscx1d7x
>The Fringe is Yours! (v1.8.16) (More Xenos, Knights, and Horus Heresy gear for Rogue Trader)
mediafire.com/file/cu99mwnw75sw9y9

Other urls found in this thread:

dndbeyond.com/characters/builder#/
warhammer-community.com/2018/02/07/texas-ahoygw-homepage-post-3/
twitter.com/NSFWRedditVideo

Do you guys have problems in;
1) Describing the location, monsters and other features of an encounter? If so, what is your solution? A Thesaurus? Making notes from books and audiobooks?
2) Keeping a up an enjoyable pace between combat and non-combat situations?

I do text games, and unfortunately I'm a terrible writer, but with enough inspiration and plagiarism I can be merely mediocre. Thesaurus features heavily either way.

Currently playing through my first DH 2e campaign. In the tutorial mission and our tech priest decided to pick a fight with the corrupt planetary governer’s bodyguard/head of security. Last session ended with the tech priest shot in the face and our psyker blowing up, leaving him naked in a corridor. Our first mission may well be the last.

>tutorial mission
You mean the Dark Pursuits adventure from the core rulebook, yes?
I'm going to run it for some more-or-less newbies too, so I might have some insight later.
I'd have added a bit to the message from the Inquisitor talking how he "would prefer if they acted covertly, as open action might attract unwanted attention and disrupt investigation, but ultimately what he expects is results".
Of course in your sitiation that's not a solution, so I'd ask for more details of what transpired(and maybe the party), and I'll try my best to help.

Posting because it was several threads since I posted it.

>The fuck is this?
The Karybdis Abyss. A setting homebrew for Rogue Trader tailored for swashbuckling high adventure and pulpy deep void piracy in the pimply blackened ass end of the Eastern Fringe.

>What's in it?
A complete sector/region of space with its own Rogue Trader dynasties, history, larger than life personalities, relics, void-ship hulls, Void-whalers, planets, space-dragon riding knights and other assorted space scum.

>What's new in this version?
- Figures of Fame and Infamy: Rules and descriptions for some of the most well known Captains sailing the Abyss. Such as the Storm Prince, Drusus Jerubaal and Boss-Kaptin Blackgob
- Karybdis Fleet Registry: Famous ships sailing the Karybdis Abyss, such as the Stormbringer or Da Fang o' Gork
- Soldiers of Fortune: Famous and infamous mercenary units in the Karybdis Abyss. Including former Haupsburg house troops, a band of Freeblade Knights and tox-warfare specialists consisting entirely of Necro-Ghouls (think Fallout ghouls).
- Legends of the Abyss: Famous legends, artifacts and similar.
- New equipment, new ship hulls, new creatures

>Are you some kind of faggot?
I'm tripfagging and posting homebrew in /40krpg/ on a tibetan mandela making board, of course I'm a faggot.

Rogue Trader Question here

Why does Armourer trade uses Agility to perform it?

Just updated 1d4chan's Wrath and Glory page to include all the information we get from the newsletters. Here's a copy

>The Core Rulebook will contain rules for Humans, Space Marines, Eldar, and Orks. ?>There may be future expansions with other alien races such as the Tau or Dark Eldar.
>There will be "Adventure Path" style releases. The first release will follow a group of Imperials in Imperium Nihlus, the second following Ulthwe Eldar.
>The game uses a d6 dice pool system. Rolls of 1-3 are failures, 4-5 are successes, 6 is a double success (or a critical success, if you don't need two successes to hit your target number). One special die in the pool, the "Wrath" die, has a chance of giving a complication (thinked a threat die in FFG's Star Wars or a mixed success in an Apocalypse engine game) on a 1 or a glory point (which appears to be some sort of meta resource).
>After choosing a species, characters pick Keywords, suggesting allegiance. "Imperial Guard", "Inquisition", "Ganger", et cetera
>The game has a player "Tiers" system, from I-V. A Tier I character would be a guardsman or ork boy (grunts, essentially); meanwhile Space Marines, Warlocks, and Commissars would be Tier III. Characters from lower tiers can join higher tiered games through Ascension, wherein they pick up a new keyword, an injury or corruption, and equipment that would allow them to stay competitive, like plasma weapons.

I kinda wonder what t5 characters would be if t4 are chapter masters. Custodes and big dick inquisitors?

Titans?

Primaris chapter masters? They've said Primaris will be an advance in the imperial campaign.

>Wrath
Imperial Knights, Wraithknights, C'tan

Daemon Princes?

I want to run an Only War one shot, and try to make it a horror game. Some of the players will have passing familiarity with 40k, but others may not. The game would take place on a planet that is in the process of falling to Chaos. Open up with a skirmish against a unit of cultists, leading up to spotting a single drop pod and the emergence of a Chaos Space Marine. The remainder of the game would be the squad trying to stay alive long enough to come up with a way to kill this monstrous nightmare warrior, and end with them noticing the streaks of hundreds more drop pods breaking atmosphere.

Is... is this a dumb idea?

Only if you time it bad.

How long is the session?

About to start up a BC game, how the hell do I balance the archetypes in the tomes of X? Some of those abilities appear back breaking, but there is no mention of xp equivalence anywhere.

tome archetypes say they are 3k xp ahead of base archetypes.

Does 3k xp really offset starting with a dark crozius though?

Probably around 4 hours or so. The thing I want to focus on is the utter hopelessness of the situation. Lasrifles? Useless. Autogun? No good. Heavy weapons? Destroyed in previous fighting.

My biggest asset AND weakness is that the playgroup has one Dark Heresy campaign as our total 40k RPG experience. I've read Only War, and looked through Black Crusade for stats and such, but honestly, I'll likely just wing it to keep it a real threat.

It's no fun for anyone if they just put a hole in the Marine with a lascannon the first time they see it.

You should try to have some kind of pyrrhic victory condition available even if reaching it involves surviving a horror experience. You said you want then to be terrified and trying to take the thing down but if you're setting accurate and you're limiting their tools that's impossible. Instead they may need a side objective or goal that the CSM will represent a timed failure state to achieve.

Bump

Maybe trying to take it down is bad wording. More like trying to survive long enough to do their duty to the Emperor.

I'm imaging something akin to the ending of The Terminator, luring it into a crumbling manufatorum and using the environment to their advantage, or salvaging the necessary hardware from a broken down Chimera or something. I certainly want them to be able to kill it in the end, but it's important that they feel like they earned it.

are the premade RT adventures good?

fresh from Ulisses' FB page

...

That art style trying to mesh with 40k aesthetics is giving me cancer. It looks so wrong.

Rules published somewhere?

Nowhere yet, only snippets here and there.

Nah, 40k is for children it looks just right to me. The colour changw reminds me of Diablo 3 when it tried to apeal to a new audience.

If you want old 40k then I suggest you travel back in time about 20 years

lol no, ffg has no fucking concept

Here's a challenge for you, in our current high-XP Only War campaign, one of our guys has a jump-pack that allows for flier (12) and he also has sprint with a decent AB even if he isn't flying
Now RAW, his comrade can keep up, but narratively none of us can figure a way this is possible so he gets left in the dust with the rest of us most of the time

Without going through the arduous process of getting another jump-pack, how would you, as a comrade, close that 144 meter gap with a half action?

Grab the dude's foot and enjoy the flight

SUPERMAN

That really depends on what the PCs are armed with and how hard the CSM focuses them.

Blessed by the Emperor with the speed force.

I'm open to suggestions. I haven't played Only War before, but I have read through the book. The idea came first.

Sounds like this game only works for pre-gen characters as to prevent psykery and weapon management (a multimelta will fuck a CSM to death)
So basically decide what kinds of characters to force on your players armed with what exactly to make it as dramatic and difficult as your liking

However a suggestion to use a dark summoning of the CSM because drop-pod implies air superiority, in which case the party is dead before the battle even begins

>Chaos Space marines
>threat
lol
They are a threat only in low exp DH1e

What would a fun Tzeentch weirdstuff critical damage table look like? I want to try something new.

Not unless you run them like the fluff describes them as.

I really like this art, and the fact that it will trigger so many people is just icing on the cake.

Go back to /co/, bronnie.

You've got a lot of good points. The more responses I read, the more I feel like I'm proposing a straight up railroad, and just hoping that the players will enjoy it enough to ignore that.

I was more or less planning on pregen characters, as one of the players is brand new to RPGs in general. Basically, I'm running one shots once a month with a different game each time, and I thought this would be a fun spin on a 40k game for one of the sessions.

I recognize that art style! They have that Only War recap webcomic.

Eagle Ordinary, if I remember correct.....

Confirmed for same artist as "Eagle Ordinary", it's even been on Plebbit's 40krpg thread since late afternoon, Eurotime.

THAT FLAK WASN'T YOURS TO LOSE!!!

A long time ago an user posted a hack/reskin of DW to work as a Black Crusade game. I can't find a copy of it anywhere and would love to read over it again. Does anyone have a copy or can point me in the right direction? I've been searching the web a ton and come up dry.

I looked for and found a bunch of tactical maneuvers or whatever they're called for Traitor Legions a long time ago and when I went back to look for them roughly a year ago, the forum they were on was purged clean and the post in question was explicitly deleted with no record of what was there
Maybe unrelated or what you were looking for but either way lost to the warp

dndbeyond.com/characters/builder#/

Using this, how would you make Magnus the Rad?

>twitch
I would fuck off and die if I was using that

i-i-m sorry

pls help me nerds

Brainstorming a disease
>Warp Flu
>Respiratory illness adapted to infesting voidship crews, outbreaks occur most often during or after warp-jumps
>Characters without respirators or air tanks must succeed a Toughness (+0) Test or become infected while breathing contaminated air
>Infected gain 1d10 Corruption Points every 1d10 days
>An infected character always has one level of fatigue
>A character can cure themselves of the disease by making a hard Willpower Test (-10) which they can make every 10 days
>characters can help the infected recover by making a Medicae test (+20), each degree of success equals +5 during the will power test

>1d10 corruption
>Extras spawn at 10 Corruption
Even if you don't use that rule, any ship that catches it might as well just purge its crew and start over to avoid festering cults. 1 Corruption every 10 days is plenty.

How does righteous fury work with multi d10 weapons and autofire in RT?

Do you reroll the entire damage, modifiers included? Do organgrinder/sniping d10 bonuses count for triggering RF? Would you reroll the entire attack roll w. bonuses while autofiring?

Single extra D10 no matter how many 10's you roll.

In the Mars Needs Women! homebrew, is the size trait granted by the Abeyant supposed to be enormous(6) or is it supposed to be lower? On the same note if one was to use power armor or even the artificer armor with it I don't see how they would be the size of a Chimera or greater daemon. It seems to make more sense size wise to make the abeyant only increase the trait by one step instead, though I'm not sure if it would be properly balanced like that with the survivability and mobility it grants.

Yes, it's fixed at Enormous. The thing tends to be bigger than a sentinel, and thus is sized equivalently..

Seriously, they're fucking huge. You become a monster on them.

What is the most weird, untraditional or snowflakey character that you've pulled off or seen someone else pull off well?

I idly mentioned to my game group that it might be neat to try playing a genuinely good at heart demon prince as a random silly idea I had and several people are suggesting ways to make it actually happen.

When you say fixed at enormous does that mean that the size modifiers from power armor don't change it? Also something else I was wondering about was the Myrmidon Augmentic Mounting. If you were to replace an arm with a heavy weapon would you no longer be able to use any other two handed weapons, melee or ranged, at all? Or are the two manipulators good enough to help hold and use whatever weapon you might have?

Correct. Power Armor mods don't change it. See the dude riding the abeyant there? He's in power armor. He's enormous now. His ride is just that big. Scoria too, he's a big guy.

And for your second question, correct, you can no longer use any other two-handed weapons. You shouldn't need to, though - you have a heavy weapon as one arm, and you are free to do whatever with the other. The two manipulators can act as hands for small tasks like writing or operating cogitators, but they can't hold weapons, push stuff, etc.

Also I think Draykavac is a special case with his abeyant as it seems to incorporate a lot more things into it and it more like a vehicle. It even has a gun on the front among other things. I was thinking the one in the book was describing some more like the abeyants that magos dominus use in pic related.

Yeah, I chose to model the Cool Guy Abeyants rather than the wimpy humpbacked one that the Magos Dominus gets. Besides, at that rarity, I think the survivability bonuses help offset turning yourself into a monster truck.

Ok thanks for the info for that stuff. Two more things though before I stop bugging you. Does the blast pistol listed in the first weapon table have no entry for it on purpose and what does the LVS in its statline stand for? Also would the weapons in these tables be able to be upgraded with the Integrated weapon components from only war within reason, such as giving storm to SP and increased clip size for plasma or infinite ammunition to things like the Arc rifles? Or would that be unbalanced since a lot of these weapons are quite powerful?

Blast Pistol is a Las Weapon, and falls under Mechanicum Las Weapons.
LVS is Lasgun Variable Settings, the thing on lasguns that lets you boost ammo use for extra damage and pen. Yes, that means the Blast Pistol probably won't have many shots if you overload it.
For Integrated weapons, this is a bit of GM prerogative. Yeah, if a weapon falls under an existing category, such as SP, Plasma, etc, then follow what it says to do under the Integrated Weapon quality. But for exotic stuff that isn't listed, like Arc or Radium Weaponry, I'd probably just use the Double Mag Size benefit. If a weapon already has the Integrated quality, then what you see is what you get. Check with your GM to see what they think.

What kind of party is this? What is the justification for these characters being together?

That's what worries me about the prospect of W&G. All the previous games had a distinct premise (Inquisition, Guard, etc) but this mix and mash is going to lead to ridiculous situations because X player "really wants to play a space marine."

Just laugh at their pitiful failure then continue to play the real 40krpgs

Alright thanks for all the help, I'll be sure to bedeck my servitors with only the highest quality of plastic crowns now. (Though I don't think you intended for best quality to give the one extra armor, if it even matters.)

So how exactly does the Webway work?

Or, with a little more context, would the Eldar ever circulate psychically-charged statuary through rich smugglers to form a new connection (or sustain an old one) to the Webway in that solar system?

They've also been arming a pirate fleet, though, which has been bringing both the Imperial Navy and the Rogue Trader group's attention. Probably not a crafty xeno plan to warp into a system you just antagonized to a higher military presence.

The Eldar I am least knowledgeable about, however what I do know is that they are crafty and long planning, if activating a webway gate is possible then unless the arming of pirates somehow contributes to that plan or can in some way aid in their labyrinthian plots in that system then (if you are GM) it would be wise for said Eldar to not stick their fingers in too many pies

AHHHHHHHHHHHHHHHHHHHHHH

Okay, am I drunker than I thought, or are you even drunker than me?

Rogue Trader Question here

Why does Armourer trade uses Agility to perform it? Is Agility in the game considered as dexterity or detailing?

Playing an Explorator and I have some extra acquisitions to blow through.

What are some good-ass implants to get?
I'm going for a Data-like guy who loves money and bling.

Thanks in advance!

A good cortex implant

Same. The artstyle was kinda cute for the webcomic but for OFFICIAL GW MATERIAL it is wayyy too cutesy

is right on the money. Getting a Good Craftsmanship Cortex Implant is almost game-breaking. If you can afford it the pitiful Insanity downside is completely negligible.

Good Craftsmanship Cybernetic Senses are also worth looking at. If you can afford a complete overhaul to get all of your senses it's basically reverse-Fatigue for most Skill Tests.

If you want to be more survivable either Bionic Lungs or Auger Arrays are good too. Having a built-in auspex that allows re-rolls for ALL Perception-based Tests is very handy if you expect to do a lot of delving or rugged exploring.

You don't?

Survivors of a failed Imperial offense trying to get back to friendly lines.
I think you are trying to hard to find something to complain about. It's like saying because GURPS has future rules means someone will always try to run a high tech pc in a low tech campaign.
>So how exactly does the Webway work?
It is a series of tunnels in the Warp/Near Warp that allows for ftl travel without the normal problems that come from Warp travel, such as warp spirits/daemons err'where, being subject to temporal displacement, and the like.
Basically, it is your skill at the kind of fine detail and craftsmanship that goes into making armor. It comprises of the small details and tasks, look up real armor making, it is very finicky.

Thx m8

This is the new target audience, and why I don't play anymore. My feels aren't valid in the nu40k. Why should I stay where im not wanted?

Because that artstyle isn't even representative of nu40k. Hence why it looks so fucking wrong.
>pic related

And pic related.

And pic related. I can't speak of the quality of the webcomic since I haven't read it. But the artstyle looks so fucking jarring compared to the actual product it's trying to sell. And plenty of pre-8th ed art is still used in 40k which makes the clash in styles even worse. It's not a good way to introduce new players, gives them the wrong impression of the settings tone and style.

Although cringy anymore of it?

What I'd do is keep the artstyle for depicting the players, since it's not outright bad, but change the artstyle for depicting the in-game events and characters, something grittier and bombastic.

Hell if it's too much effort you could try to pull off like a really stylized Darkest Dungeon-esque thing with lots of dark tones.

>What I'd do is keep the artstyle for depicting the players,
It's strange that he didn't, considering how common a visual device it is to separate a story within a story, dream sequenses and what not. But doing that probably would've take more time and thus cost more than what GW and/or Ulisses is paying him for this stuff.
>Hell if it's too much effort you could try to pull off like a really stylized Darkest Dungeon-esque thing with lots of dark tones.
That style would work brilliantly for 40k, considering it's basically cartoony WHFB.

The example party from the announcement packet plus the example for ascension

The Great Rift means Imperium Nihilus is extremely short on organized response.

It's a webcomic, not a GW codex publication.
May as well complain about the big titty Tau Veeky Forums draws.

The webcomic artist is being commissioned to produce art for GW. It's featured a lot on the community website. The art that prompted this discussion is being used as promo material by Ulisses and/or GW for Wrath and Glory.
Pic related, from this article warhammer-community.com/2018/02/07/texas-ahoygw-homepage-post-3/ as just one example. It's not the same as random fanart or some faggot on the internet doing a webcomic.

I don't really see this issue though.

That kind of warmer, softer art works for community and instructional stuff. It reads easier then the more realistic frescoes, and it's not judgey.

I'm ambivalent towards it being used on the community site. Used in other contexts I still think it sets up the wrong expectations of the product and creates a jarring transition from that cutesy and friendly style on stuff like that intro comic, to what the art and aesthetics the setting actually is illustrated with in the various products GW produces or licences.

>and it's not judgey.
nigga what.

Okay, but are the tunnels concrete? Or can their real-space locations be tied to xeno-artifacts?

>are the tunnels concrete?
Concrete as in permanent? Yes, but they can be broken into.
>can their real-space locations be tied to xeno-artifacts?
You either need to enter thru a webway or from Commoragh. Others have made false webways, tho (Emperor before Magnus cock up).

Are there any good videos of 40Krpg sessions online? Has anyone watched miniwargamings dark heresy one? Is it worth watching?

Conquest-class Galleon, or Mars-pattern Battlecruiser.

Which one should I gift my players for a mid-campaign upgrade?

>a cruiser sized transport with decent weapons capability
>or a fucking battlecruiser
Honestly depends on what shenanigans your group is up to and what kind of stuff you want to take part in the campaign. The Conquest is a well armed and armored trade ship and the Mars is more or less an exclusive warship.

different guy here, what kind of cruiser should I get if I want a good multipurpose ship?

Repulsive Grand Cruiser