/wfg/ Warhammer Fantasy General

Burned Edition

>Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: pastebin.com/2EJLZq7a
WFRP: pastebin.com/NX6t6eYa
Novels: pastebin.com/Uzp9RQ9i

>We're looking for these novels for the archive:
pastebin.com/t5kdcfVm

>Alternative Warhammer Miniatures and Manufacturers
pastebin.com/WQTJDtUV

>Warhammer Wikis
warhammerfb.wikia.com/wiki/Warhammer_Wiki
whfb.lexicanum.com/wiki/Main_Page

>Warhammer Video Games.
pastebin.com/396cm1Jp

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youtube.com/watch?v=9vtlNT4YrKg
twitter.com/NSFWRedditVideo

Why does TWWH have no ShieldBarrers?

vermintide.com/news/dev_blog_kerillian/
>Waystalker
>Shade
>Handmaiden

I too wonder this about this.
Dwarfs are easily the most fun campaign in the first game but their generic lords really suck customize wise. Are there even any alternative skins for the two 'class' options?

So I got some good advice last thread about skaven but fell asleep before I could reply.
Anyway I got mixed adive on the bell and furnace. Are either good? Which is better? I will be bringing a grey seer either way and if I take the furnace I'll chuck him in a horde of 40 monks.

The bell is only really good in big games. Plague furnace is always useful pushed by a ton of rats.

Hey user with the Ebay links for large bases, where you at?

If you could only have one in a 3k list which would it ne?

I guess they wanted Thorgrim Grudgebearer to feel unique. Getting carried around by four dawi feels less special when you can be carried around by two.

I'd say it's because they'd want dwarves to focus on infantry power rather than turning their lords into lone 'cavalry,' but the Brets have a weird thing about making it hard to get both mounts and the upgrades for kinds of knights, so...

The bell and furnace are garbo but can be used to "points denial" cheap wins.