Fantasy setting

>Fantasy setting
>The toponymy is almost entirely pseudo-Anglo-Saxon save for the token exotic culture.

Like before english anglo-saxon?
That sounds fun. The idea of roman-brition remnants dealing with their less civilized kinsmen and germanic invaders sounds fun. Add in stuff from myth and religious division from the Christian faith vs the old celtic pantheon and you got a full setting.

I see nothing wrong with this. Hell scrap the exotic culture. You don't even need it.

I worked on a setting like that a few years ago. It took place on a made up island south of Ireland during the viking invasions of the British Isles. Catholicism and Anglo-Saxons were the clear majority, but there were still a substantial Celtic minority that kept to their old faith.

> Not giving your rivers and mountain ranges obscure names in an obscure language
> Not giving your valleys and regions multiple names both old and new
> Not giving your cities, castles and villages meaningful names translatable to other languages
> Not giving your older cities and ruins names in Old English

Well it would make sense for an english speaking audience to use english names for setting locales. They don't actually have to be english cultures.

Why are people like this usually the most boring roleplayers?

The mary-sue and the anti-sue are two sides of a coin.

These are all signs of autists who spend years homebrewed settings that are clearly never going to be played or spoken out loud.

>go out of my way to give world map place names based on a lot of different real world languages
>players are !notVarangians gone to serve the fantasy byzantines from their boring generic western fantasy shitholes
>no one can pronounce or remember any of the Greek and Latin place names