/5eg/ - Fifth Edition General

>Unearthed Arcana: Three Subclasses
media.wizards.com/2018/dnd/downloads/UA-3Subclasses0108.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
Stable releases - get.5e.tools/

>Resources
pastebin.com/X1TFNxck

Previously, on /5eg/:
What aspects do you like and dislike about Fifth Edition?
What does it do better or worse than other editions?

Other urls found in this thread:

twitter.com/Morrus/status/962730322759749639
twitter.com/AnonBabble

The skill system is absolutely terrible compared to any other edition.

>What aspects do you like and dislike about Fifth Edition?
Has the comfy AD&D feel according to my nostalgia.
All the 5eggits who homebrew utter shit and suck on the teat of "more books" and "UA content" like it's not actually already a good game without a constant stream of new content.
>What does it do better or worse than other editions?
Everything and/except it's too millenial nothing negative ever padded.

>putting points in 5 different Knowledge (___________) skills
>failing the most basic thing because you didn't train to walk

I mean it's not perfect, but it's not worse

Why?

>skyll system is worse than OD&D

m'kay

Nah. It lacks guidelines of more bloated editions (and now i am refering mostly to ADnD and 3e), but it is absolutely generic DnD skill system otherwise.

Why is UA: Mystic broken even if you don't multiclass?

I like how streamlined the combat is. I'm not really a fan of how some of the subclasses are objectively worse than others, even if they're not complete garbage they just aren't as good even if they're decent and that really limits your options if you want to contribute to the party in a meaningful way. There's also the poorly-designed ones that are either too strong or feel as if they've been written to emphasize the wrong things. As for the latter question, I haven't played any other editions but I've heard of Prestige classes, which sounds really cool but I feel as though it's been replaced with subclasses (i.e. Assassin is now a subclass for Rogue instead of a Prestige class). I feel as though it would be really cool to have a goal to work towards that would affect your character in a meaningful way not just in terms of numbers and abilities but as a chracter (i.e. Assassin's requirement you murder someone in cold blood).

I like the simplicity of 5e a lot. It gives both DMs and players a lot of leeway to work things out outside the rules to make things interesting. It's easy to refluff things, or design new things to make whatever you want to work, work.

>like it's not actually already a good game without a constant stream of new content
I mean, it's not.

Funny. Why do you think so?

>nothing negative ever
Orks and Kobolds would like to have a word.

People who have ran ToA, how do you handle the guides? I know running a DMPC is taboo, but a majority of the adventure is built around NPC guides helping the party.

What are the best Ring of Spell Storing + Contingency memes?

Looks like my ToA campaign might have three Hexblades. Am I fucked? What do I do to ensure that those fucks don't ruin everything?

Have their patrons mess with them.

Because you can literally do everything. There isnt a need for any other class. The damage isnt all that great but the extremely wide range of abilities is whack.

>What aspects do you like and dislike about Fifth Edition?
Like: kinda like 3e but simpler.

Dislike: huge focus on combat, classes who get magic get to do cool stuff while non-magical classes rely on DM fiat.

>What does it do better or worse than other editions?
Better mechanics than 3e, better at feeling like D&D than 4e, cleaner and tighter rule set than earlier editions. Worse at inspiring the imagination.

What's the best subclass for it? Bards already do everything so not sure why it's a big deal.

Do they all share the same patron?

Unknown as of yet. I imagine they won't.

Feel free to make liberal use of anit-magic fields.

post yfw they're all raven queen

Seeing a discourse on twitter, seems the trove has been noticed by the rpg powers that be. Might be wise to back everything up.

...

Link? What all are they saying about it?

twitter.com/Morrus/status/962730322759749639

fucking snitches.

It doesnt really matter since you can take powers from each one. Switching psychic focus is too easy, so you can just switch depending on whats going on to give you advantage on just about anything. Why cast a spell to charm someone, when the mystic can do it without being detected? Why try to buff your allies when the mystic has the best buffs. Why be a class that uses heavy armor when the mystic can boost the shit out of his AC and saves?

hacking in
matrixing gui interface for gigabyte processing
overloading servers
and it's down, good job team

Help me /5eg/

Our regular campaign has been canceled for the day, and we're going to do a 5th level one-shot. I want to play an EK abjurist, roleplaying as the risen ancestral protector of another player's character, but I don't know how to EK. Can you advise?

Conversely, I don't care that much about the class as long as I can fulfill the concept. I'll probably play a skeleton dude as well, but I'm basing the idea entirely around being raised from the dead to help my modern descendant fulfill a quest.

Morrus is a self-righteous faggot

Lawful stupid detected.

Morrus is so self-righteous that I expect someday soon he will disappear completely up his own asshole

Has anyone here played any of the homebrew 5e campaigns that are in the trove? Are any of them good? I'm looking for a low level adventure that isn't any of the official ones because me and my group have already played them all in some form.

Have the guide support the players' actions. Sailing down the river from Port Nyanzaru, the albino dwarf guide would assist the party's Druid on making survival tests to navigate properly - giving him advantage.

Beyond that, remember the guide's motivation (ie Musharib just wants to take them to his dwarfhome to liberate it, so he will not tell them when they pass Camp Righteous).

Not to disagree, but I'd probably do the same if I had to keep up a veneer of respectability in the community. Someone even going "I told him about it and he didn't do anything!" isn't shit I'd invite.

Regardless, it's not a battle they can win.

user from last thread who posted this homebrew. If you missed my comment.

You should drop the Smite Spells from their list as they can already do quite a bit of damage & multiple debuffs with Booming Blade and Arcane Strike. Through Arcane Strike they already have a smite like effect, you don't need to have two of those in one subclass. If the player would want the smites multiclass into Paladin or Hexblade.

Though Warlocks and Paladins can do something similar they have to burn spell slots which they have fewer of than the full caster.

Nah, this is Morrus' MO. Look at the shit he pulls on ENWorld. He's a bonafide dipshit.

Imagine the level of pathetic you have to reach to be this much of a dick just because you manage some faggy popular boardgame site. I got banned for 2 days for disagreeing with him in a thread.

based uzbekistan

It'll take me a minute, this security is state of the art!
*smashes keyboard for a few seconds*
I'm in!

>I'd probably do the same if I had to keep up a veneer of respectability in the community
Encourage vigilantism against fellow hobbyists?
Ain't nothing respectable about that.

I am far from tech savvy, but isn't DDoS a thing?

That's a temporary solution at best.

he is immensely protective of his slice of queer bullshit, and it seems like he pushes the bullshit he spouts so hard because he knows it makes him socially untouchable, and thus protects his position.

Reporting on the archive, I meant.

When it comes to making homebrew, how should one decide when to limit how often a character can use an ability? What makes sense for a Long Rest recharge?

Is it about as strong as spell of appropriate level?

what said, and also technically illegal so I doubt Lawful Stupid twitter friends would do that even if they knew how.

Eh fuck that, if he wants to be "respectable" he should systematically go though Scribd's shit, they make money of their members copyright infringements.

It's exactly sites like his that make me love Veeky Forums. There's so much fucking shit here, but at least it's honest and you don't get banned for having an opinion or expressing that opinion with adult language. His site is good because of the traffic and if you ask a question there'll likely be answers, but goddamn I hate that circle-jerking crap that always happens when "the regulars" exist.

If i remember it right, ToA is riddled with skill check, survival & disease/status effect.
Enemy-wise Aboleth is underwater, can enslave/diseased while none of them can cure it, Beholder is invisible and none of them can see him and final battle with Atropal followed with Acererak will tough considering Atropal exhaustion effect and Acererak have infinity counter spell, cast shield as legendary action and Power Word Kill.
So without Cleric & skill monkey, they kinda in tight spot actually.

Proficiency is how every edition but 3.X does it. The only difference is how much of a bonus proficiency gives you.

>I doubt Lawful Stupid twitter friends would do that even if they knew how
It's only wrong if it's used against us!

Hmm, good points. Alright, I'll drop those from the Expanded spell list, I had a guy who was expressing their disdain for the spell list increase so removing these might help that out as well.

Thank you so much user.

I got banned for posting adult comics in /aco/
Because apparently "Adult comics" doesn't mean 18+ comics (that are NSFW so banned on /co/), but "cartoon porn"

Spells are the best metric for stuff like that?

>Be in adventure with party.
>There's a Tiefling Rogue who is a pathological liar
>Murderous Drow who was mind raped by illithids
>Drow tries fighting the toughest npc we've met while she still has 1 hp
>Tiefling knocks he out and we leave before he fucking murders us.
>Drow wakes up, asks what happened, the Bard tells her.
>Tiefling sneaks off and trails us, knowing she's tried to murder him before.
>She spots him and they run after each other, to yakety sax
>Tiefling dashes, and uses the message cantrip to ask me for help.
>We catch up with him before the Drow.
>Use the disguise kit on him so he has a mask and a goatee now.
>is now pretending to be a detective on the hunt for this mysteriously handsome tiefling
Every time she gets angry at someone, we're pretty much just planning to put on glasses and a mustache and call ourselves a similar name after faking our death.

Dunno, but they are first long-rest resource that comes to mind. But obviously, it kinda depends on what other abilities the class have and such.

Use the Force, Luke.

When people get anal about homebrew, do they get anal at everything homebrew or just races/classes/shit that attempts to overhaul the game? I don't know how people would be so strict as to not make up magic items.

some people here get anal about literally anything homebrew/houserules
some people here get anal about any homebrew character options
some people here get anal about bad homebrew

just depends who's in thread at any given time

they get anal about people making homebrew content that completely disregards the mechanics and balance of the game.

Homebrew is almost universally shit, and if it's not shit broken it's shit boring.

I don't recall magic items getting much hate, though.

A magic item with this effect
>Once every 24 hours, on a D20 roll, you can instead flip a 2-sided coin and let fate decide the outcome. Heads equates to a critical hit and tails is a critical miss
Do you risk it, anons?

>critical miss
Considering that effect is literally nothing, yes.

if your using critical failures? no
if not then yeah thats pretty good odds for an auto crit

Depends if you're using RAW/I normal critmiss or catastrophic 'lolrandom you sexily caress the orc" critmisses

In this context, tails will mean automatic failure, no matter your bonus, but no silly meme shit.

This would work funnily well with GWM or SS. Also, Divine Smites.

So I'm working on wrapping up my Spelljammer campaign. Once the party runs the Gith blockade around Athas and kills off a lich that's been harassing them, I don't know where to take it. I guess I'm not cut out for something on a scale as large as Spelljammer.

I'm torn between trying to talk some friends into doing an "everyone's dungeon mobs" campaign. With the first quest being to kidnap a peasant maiden as a dry run for kidnapping the princess down the road. Definitely smaller scale, but could have some promise.

The other idea is "run Curse of Strahd, but it goes off the rails and leads into the other parts of the Demiplane of Dread."

Considering accuracy of normal hits is somewhere around 50% anyway there really isn't a negative here.

It is more around 65%

>He doesn't know about the golden number (66%)

How are there so many people defending piracy? How would you feel if you spent months or years writing up a system only to get nothing out of it because some prick uploaded it for free.

watch out here comes the white knight

>implying we don't also buy hard copies

A lot, if not most people are obsessed about the purity of the game, they exclusively want to play what the game developers designed/intended and any divergence from that is disgusting.

If WotC would sell fucking .pdfs, i'd buy fucking .pdfs. They don't. So i buy book and download .pdfs. If you have problem with it, fuck you.

I am also somewhat hesitant to giving money for certain products without seeing them first and our local e-shop doesn't offer previews. If you have problem with that, fuck you once again.

Oh right, I was more thinking of "thing worth spending resources on to take out quickly". Which might be harder to hit. Two thirds isn't that far off from one half, anyhow.

Great, that means my system will be played, I'll get PR, feedback and people that like it might buy a physical copy.

Please show me where I can buy a digital copy of their books. Also, I always take a glance at a trpg book before I buy it.

Because it seems like 90% of homebrewers don't even know the fucking system so they make shit up and absurd powerlevels even though there is already a similar ability/rule that exists with a set powerlevel that the brewing munchin ignored because they don't know the fucking rules.

Then again, neither does WotC.
Because darkvision is a racial trait most races get for free, but darkvision the spell is level 2 for some fucking reason. And it only lasts 8 hours. And it doesn't even fucking scale with spell level. And it's just regular darkvision, not even the ability to see as though it was daytime.

>I am also somewhat hesitant to giving money for certain products without seeing them first and our local e-shop doesn't offer previews
Even if you purchased their PHB after seeing it first in person you would've discovered weeks later the binding was so poorly done pages start falling out after only light use.

I like backgrounds, the random fluffy tables in the PHB, and that a PC is quick to set up but still feels modern in design. It's a great game to give to people who have never seen a TTRPG.
It lacks staying power though. The progression is basically non-existent, and at mid-level it still plays exactly like at first one unless you are a full caster.

Im fucking dirt poor. What? Am I supposed to just NOT play 5e because I can’t afford a $40 book, plus $120 more if I want to runna game?

That might be. My PHB lies unused somewhere in the dusty box, though.

My PHB is falling apart too. Is it common?

>plus $120 more
What

/Technically/ on D&D Beyond. You just can't download them.

Yes. Go to Wizards customer support and get a new one for free.

Do they replace them in America only or worldwide?

DMG and MM.

The fuck does this even mean?

>Is it common?
It honestly seems planned, there's rumours going around Hasbro wants to sell Wizards and every replaced PHD counts as a sale on the end of year reports, investors will look at that and go "Wow D&D is doing great!".

Roll20 lets you buy a searchable, importable copy of the rules.

The srd is already on, but the copyrighted stuff is payed.

You can go onto their website, pay for a slow-loading, poorly paged content.

You can buy the books on D&D Beyond and read through them digitally on the website but you can't download them.
Pretty fucking simple reading comprehension, anonymous.

I guess you're right, but I'd rather have a file on my laptop without depending on my connexion.

You don't need them, just use the githubs they're better anyways.