So, I've had a game I am 3000% confident would take your collective breath away. I've tried to do almost three quests now, and every time my poor scheduling and life get in the way. But, I may as well share one of my crowning moments as a GM with the best board. Figure that way, you all can enjoy what I was able to do before I finally get around to publishing it all, and can't share it in such a glorious manner as this.
We start on a colony known as "New Amsterdam." The colony had a happy little bank, small enough to be the perfect place to hold a large sum of Economium, the material that all credits in the Confederacy were based on. A group of four criminals had been assembled by their boss, the Informant, for a pretty easy job. All they had to do was break into the bank, steal a specific item, and everything else was theirs to keep. After a Charlie's Angels introduction, they cased the joint. They discover that the mark is pretty easy: they are looking for the staff of a Banker, one of the economy-cultists that oversee the flow of crystal. You take the staff, and you can have infinite money. There's enough crystal in the vault to make up for whatever they could want out of that staff, so they stick to the plan.
They call in a few favors, and the day of the heist they have a stolen flier painted like what the Bankers use so they can escape without any concern from local police. As they were setting up to initiate the heist proper, one of the crew sits at a table across from the Banker, who strikes up a conversation entirely uninvited. They joke about Black Scribes, and how shitty they are, because the Banker had managed to pull a Dennis Nedry and scream about how they had the crystal in the vault downstairs to the open air. The Scribe walked, not wanting to risk his people on a fucking idiot. Banker didn't see it that way, though, so he made light of the scenario with a stranger.