/dcg/ dropzone/dropfleet commander general

/dcg/ dropzone/dropfleet commander general

good dog edition

>DZC rules, units, errata, etc
mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>free DZC army builders
dzc-ffor.com/
solomonder.com/scoldzap/

>DFC Rules and Scenarios
mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf
>DFC FAQ/rules updates
cdn.shopify.com/s/files/1/0159/4298/files/Dropfleet_FAQ_s_and_errata_1.1.pdf?18272446409829110530
cdn.shopify.com/s/files/1/0159/4298/files/Dropfleet_Official_Rules_Update_-_May_2017.pdf?7052435401325044593

>free DFC fleet builder
dflist.com/

Reminder to ignore bait, unless it is masterfully crafted.

Still the latest news: TTcombat's site is up. The Centurion was released with experimental rules along with background for a new faction called The Remnant and sold for a short time:
cdn.shopify.com/s/files/1/0965/1274/files/Centurion_Class_Cruiser.pdf?7465248998669695855

Old thread

First for RESISTANCE IN SPACE HYPE

Rate my first DZC list:
Tell me I'm stupid and forgot something blindingly important edition

- - - - - - - - - - - -
1508 My first UCM clash

UCM Field Command (301 pts, 2 squads?)
1x Condor (31)
1x Kodiak (108)
1x Lieutenant (60)
2x Raven B (30)
4x Wolverine-A (72)

Armoured Formation (423 pts, 2 squads)
1x Albatross (66)
6x Sabre (222)
3x Rapier (135)

Armoured Formation (284 pts, 1 squad?)
2x Condor (62)
6x Sabre (222)

Legionnaire Corps (250 pts, 2 squads)
1x Condor (31)
1x Bear (16)
3x Legionnaires (78)
1x Bear (16)
3x Legionnaires (78)

Legionnaire Corps (250 pts, 2 squads)
1x Condor (31)
1x Bear (16)
3x Legionnaires (78)
1x Bear (16)
3x Legionnaires (78)
- - - - - - - - - - - -

Very bread and butter feeling. Should probably drop the second inf formation and just beef up the first, then swap the second formation of Sabres for Gladiuses or something, but I really have no clue what I am doing here. I just finished reading the rules over a week and wanted to make a list. Not sure if the 6-tank sabre formation is considered one squad of 6 split between two transports or two squads of 3.

Homebrew time.

DUKE-class BATTLESHIP
Thrust:6
Hull: 18
Armor: 2+
PD: 5
Scan: 6
Signature: 14

Legacy Battery: Attacks: 2, Acc:3+, Dmg: 3, Bloom (F/S)
Legacy Battery: Attacks: 2, Acc 3+, Dmg: 3, Bloom (S/A)
Broadside: Attacks: 6, Acc 4+, Dmg:1 (P)
Broadside: Attacks: 6, Acc 4+ Dmg:1 (S)
Launch Capacity: 3 Squadrons
Missile Battery (Attacks: 2d6+2, Acc4+, Dmg1, F/S/R, Close Action

(points: 160, just to stay in theme with the Centurion. For realsies though, ~260 points)

I wanna see a Homebrew of a new PHR battleship, dunno if I'd rather see a mothership variant or what.

Silly user, it's an EAA ship, it obviously needs at least 22 hull!

The rear facing turret is cool, though.

Have some PHR ship girls.

How reliable would a drill be for inserting Occ. vets into an enemy-controlled building?

I'm concerned that for the points spent on two units that may not appear until it's too late, I could spend a similar amount on units that could drop the building from across the map (e.g. Typhoons). On the flipside, I feel like one lifthawk with infantry is too little infantry for objectives.

Doushio

And a UCM one.

The old Hawk Wargames site is now coming down. The store is gone and the home page tells you to go to TTCombat.

F

That said if you search for specific store items you can still find the pages for them.

And a Shaltari one

I fucking love Razorworms. I think the thing that sold me on this setting being cool was when I learned Scourge torpedoes are just boarding torps filled with thousands of Razorworms.

Such a shame that it, and all other Torpedoes, are terrible

So, do you guys think that the new being able to drop out of a transport and fire at a reduced BS will still count against buildings?

So, with the battlefleet boxes now being sold, I decided to try and figure out some fleet lists for them. Thoughts?

--------------------------------------
Battlefleet UCM - 1247pts
UCM - 3 launch assets

SR12 Vanguard battlegroup (269pts)
1 x Perth - 195pts - H
+ UCM Vice-Admiral (80pts, 4AV)
2 x Lima - 74pts - L

SR15 Vanguard battlegroup (295pts)
1 x Moscow - 163pts - H
1 x Seattle - 132pts - M

SR17 Line battlegroup (338pts)
3 x New Cairo - 264pts - M
2 x Lima - 74pts - L

SR7 Line battlegroup (175pts)
1 x San Francisco - 111pts - M
2 x New Orleans - 64pts - L

SR2 Pathfinder battlegroup (64pts)
2 x New Orleans - 64pts - L

SR3 Pathfinder battlegroup (66pts)
3 x Santiago - 66pts - L
------------- dflist.com -------------

--------------------------------------
Battlefleet Scourge - 1242pts
Scourge - 10 launch assets

SR10 Vanguard battlegroup (205pts)
1 x Akuma - 205pts - H
+ Fleet Champion (40pts, 3AV)

SR10 Line battlegroup (280pts)
1 x Hydra - 140pts - M
1 x Hydra - 140pts - M

SR15 Line battlegroup (270pts)
3 x Strix - 270pts - M

SR7 Line battlegroup (169pts)
1 x Chimera - 105pts - M
2 x Gargoyle - 64pts - L

SR6 Pathfinder battlegroup (232pts)
2 x Gargoyle - 64pts - L
4 x Harpy - 168pts - L

SR3 Pathfinder battlegroup (66pts)
3 x Nickar - 66pts - L
------------- dflist.com -------------

It's funny, I was watching the old beasts of war dfc videos and they all saw the torps as terrifying.

Some PHR homebrew

Helen class supercarrier
Scan 10
Sig 12
Thrust 6
Hull 22
A 3+
PD 10

Dark matter cannon (as Heracles)
Hornet drones (as Heracles)

Launch 7

How do you guys think this would balance out?

--------------------------------------
Battlefleet PHR - 1248pts
PHR - 4 launch assets

SR14 Vanguard battlegroup (355pts)
1 x Leonidas - 195pts - H
+ Vice Director (40pts, 3AV)
4 x Europa - 160pts - L

SR15 Line battlegroup (267pts)
3 x Theseus - 267pts - M

SR7 Line battlegroup (208pts)
1 x Orpheus - 130pts - M
2 x Medea - 78pts - L

SR10 Line battlegroup (230pts)
2 x Ikarus - 230pts - M

SR2 Pathfinder battlegroup (78pts)
2 x Medea - 78pts - L

SR3 Pathfinder battlegroup (90pts)
3 x Echo - 90pts - L
------------- dflist.com -------------

I'm actually really mad with the Shaltari because you literally can't fit a 6th cruiser in unless you take 3 Azurites, while while cool looking, are sort of meh.

--------------------------------------
Battlefleet Shaltari - 1237pts
Shaltari - 4 launch assets

SR12 Vanguard battlegroup (280pts)
1 x Ruby - 200pts - H
+ Star Elder (40pts, 3AV)
2 x Opal - 80pts - L

SR12 Line battlegroup (280pts)
1 x Emerald - 100pts - M
1 x Emerald - 100pts - M
2 x Opal - 80pts - L

SR10 Line battlegroup (220pts)
2 x Amber - 220pts - M

SR11 Line battlegroup (235pts)
1 x Basalt - 145pts - M
3 x Voidgate - 45pts - L
3 x Voidgate - 45pts - L

SR3 Pathfinder battlegroup (54pts)
3 x Glass - 54pts - L

SR4 Pathfinder battlegroup (148pts)
4 x Topaz - 148pts - L
------------- dflist.com -------------

>How do you guys think this would balance out?
I'd give it only 6 launch to sate my autism (since the cannonade is about 1.5x times a broadside), but it'd pretty much be a super-Bellerophon in purpose. At least 300 points.

I dunno about 300, maybe 290-295, or make it so that the ship hull has options for either the DMC or the torp and neutron missiles and those decide the costs?

I also didn't realize that the cannonade was 1.5 a normal broadside

Heracles is 285 points and, generally speaking, Launch assets add 10-20 points the equivalent "combat ship"

>New York is ~10 points more than Beijing
>Johannesburg is ~10 points more than Perth
>Seattle is 30 points more than Rio
>Dragon is 5 points more than Daemon
>Hydra is 30 points more than Sphinx
>Priam is 15 points more than Agamemnon
>Bellerophon is 20 points more than Hector
>Ikarus is ~10 points more than Orion
>(Platinum is actually the only carrier cheaper than its equivalent combat ship)
>Basalt is ~45 points more than Emerald

15 points over a Heracles/Minos is more than fair in my opinion, considering all that, and considering how powerful PHR launch is.

Torps need that general rework to be more fun. Suggestions? Their damage is mediocre, and delayed damage means the targets you'd fire them at get focused down anyway. ~4-5 Bombers are deadlier and can hit turn after turn.

Global range. Always crits.

On average, it can be assumed that any given primary weapon will get ~4 turns of shooting. Turn 1 there will almost definitely be no weapons fire, and maybe 1 turn otherwise it'll be out of arc or have no target.

Thus, the torpedoes need to be equivalent to that, and in the general case, 1 torpedo does about two turns worth of damage. However, the Torpedo's strength (theoretically) lies in its extreme alpha-strike potential, rather than the sustained damage of normal weapon systems, so a medium between their current strength and 2x strength is likely the best.

Currently speaking, the UCM/PHR torpedoes do an average of 4.00 damage each; from the above assumption, I'd say that they need to do at least 6.00 damage each, possibly even more with drawback.

The simplest way to achieve the above is to just straight up set them to 2+ lock, 1 attack, 9 damage; they're likely to just outright delete a light cruiser, possibly able to destroy a cruiser, and will almost certainly cripple heavy cruisers and battlecruisers, and potentially even non-PHR battleships.

To counter this, take away their ability to continually keep trying to hit; they're near frigate sized munitions, I seriously doubt they're maneuverable enough to pull a full 180 and try again by the next turn.

I'm undecided on whether ships being able to "dodge" topedoes via Full Thrust or Course Change is a good idea; even with 2+ lock, it ends up being that any given ship which dodges has at least a ~45% chance to outright negate the torpedo, including the chances of the torpedo missing if their evasion fails (not including armor saves). Making the dodge 6+ brings this down to a 30% miss rate, which I feel is acceptable for something as big as a torpedo.

Do you think the Resistance/Kabal/EAA would be justified in having an infantry unit that uses small, VOTOM-like mechs?


pre-scourge humanity was clearly capable of making legged walkers, albeit the one we've been shown is decidedly massive. A potential unit of this type could be written off as a bleeding edge prototype that never got to see action (and in any case would have the rare trait).

The Resistance/EAA do not have and never will have a 'light' dropship option, I think. before they were errata'd into the trash, Freeriders occupied the light dropship infantry role. They were fast like one but suffered in important ways because of it.

With the lessons learned from the freeriders however, it could be argued that a 'fast' infantry unit can be brought back into the game without the massive balance issues freeriders had,

>scrapshitter humans getting proper mecha
I can dig it; it'd be hilarious that the PHR wouldn't have any.

VOTOMs would be cool. But they wouldn't likely have performance different from say, a Wolverine, which is comparable in role (small, high-speed, compact, 1-man scout/light attack vehicle). Up the armor value by 1 and reduce to speed to 6.

Freeriders were balanced with E9 charges and MF12. People were just unable to mentally figure how to deal with a new type of unit. Same with the Medusa: It really was no different than a gunship, and lost most of it's potency with a few damage points.

Now, by being MF9, the Freeriders really have no purpose. They're the shortest threat range units in the game outside of the (far deadlier) Prowlers.

I mean, they can in 2nd edition move and fire out of a drill

>Beasts of war
>Competent

Pick one and only one.

This is the guy who insisted on making Nazi UFO's for Flames of War and came up with the cringe inducing "nachtwulfen". I'm not surprised he has a tenuous grasp on math

>I'm not surprised he has a tenuous grasp on math
To be fair, out of all non-graduate mathematics, probability theory is the least intuitive and clean.
If normies can't handle trigonometry, I wouldn't expect them to know more statistics than counting balls in urns.

I've never had a formal statistics course before.

Though I suppose I've gleamed at least the basics of it from trying to understand quantum and thermodynamics. Shits funky.

>I've never had a formal statistics course before.
Count yourself lucky; probability and statistics is the most disgustingly inelegant and messy branch of mathematics I've ever seen.

>t. undergrad actuary

This game dead? NOT ON MY WATCH!

Got my two player starter assembled just needs to get painted. Gonna play when V2 drops.

Has anyone's TT "Kickstarter exclusive tears" order shipped yet? I got an email that it was picked like a week ago but never got a shipping update.

Same; they've been picked, but not shipped yet. I'll give it another week, since I presume they're manufacturing all of the exclusive orders after the fact so they don't have any excess.

Same. I want my 2 up Beijing damnit

I'm starting a community from scratch at my store. Bought 3 starters of dropzone and 2 of dropfleet off of eBay.

I've gotten 2 other people to order $200.00 of dropfleet and 1 interested in dropzone. Both games are a blast.

Is dropzone going to die or is v2 going to keep it going?

Did dropfleet shoot itself in the foot out of the gate with Kickstarter happening?

We don't really know much about V2, but hopefully it gets more people into it.

I know a few people, myself included, who are pretty much just waiting for V2 before putting in any real effort for DZC. Still get in games of DFC every now and again though.

>tfw still no new teaser models for the Destroyers, Monitors, and Dreadnoughts
We're getting them in April, aren't we,

I sure hope so!
One reason dzc might be a bit more dead than DFC is the somewhat higher buy in cost compared to dfc

And a scourge one

>One reason dzc might be a bit more dead than DFC is the somewhat higher buy in cost compared to dfc
>DFC
You mean dzc, right?

>One reason DZC might be a bit more dead than DFC is the somewhat higher buy-in cost

I dunno, the new reduced cost of DZC starter sets (£25 from £35, £40 from £55 for Resisitance) and the still good cost of the 2-player starter set (£60) mean you can easily buy two of a starter set (2-player one if you alone or with a friend are doing UCM+Scourge, because the extras in the set are worth the £10) and you are a commander away from your first clash. £20 for a commander is all you need, but you will maybe want a heavy dropship, some extra (heavy) tanks, and an aircraft or two to add to that for £40~£60. So let's say ~£120

For DZC you would again want two starter sets and a BC/BB, or the battlefleet box which is that with some free corvettes thrown in, for £100.

The buy-in cost of DZC and DFC are not that different. The big cost advantage of DFC is when you expand. Five box sets build all of your ships (for now), and you only need a few of the biggest/smallest ships. You are going to want cruiser and frigate boxes the most and those handily come in the starter sets at a somewhat reduced cost. DZC does not have many kits that can build multiple units, and only the most basic units are in the starter sets, so for things like heavy/light dropships, heavy/light tanks, aircraft, commanders, and special inf you are paying full price instead of getting a nice bundle deal.

Imagine if instead there were boxes for all similar vehicles (one for wolvs, one for katana/fireblade, one for sabre/rapier, one for all A1 walkers, etc) and you could get bundles based on battle groups (ie an armoured battlegroup bundle containing four 'medium' armour boxes. An HQ battlegroup bundle containing basic HQ, two 'scout' boxes, and two light dropship boxes for those scouts). Fleshing out a DZC force would still be more expensive than a DFC force, but it will help close the gap.

I guess it's just my preconception then, I was able to get way more models for DFC compared to my DZC armies fo a similar price, not to mention that they're almost all in plastic vs resin.

Update; apparently just getting "picked" also means it's being shipped; I got my delivery with no final shipping confirmation beyond that.

Well the big thing is that the starter sets dropped in price by £10-15 or ~28%, which is significant. Before a DZC starter was almost as much as a DFC starter, but now two DZC starters are only a bit more expensive than a DFC one.

What do you guys think the Dreadnoughts are going to be like? I want to imagine that they'll be fairly unique, but I can't help but feel that the UCM's, for instance, will just be a bigger Beijing. Supercarriers might be cool, though:

>Lexington class Supercarrier: 400 - 415 points
8" scan, 15" signature, 4" thrust, 24 hull, 3+ armor, PD 15; Launch

>UF-4200 mass driver turrets
4+ lock, 6 attack, 1 damage, F/S(L)
>UF-4200 mass driver turrets
4+ lock, 6 attack, 1 damage, F/S(R)
>Swordfish Missile Bays
3+ lock, 1d6+4 attack, 1 damage, F/S/R, CAW

>Load
Fighters and Bombers: 12

Oh, that's nice! How long did it take you to get your stuff, and were you ordering from the US or Europe?

I would also like to know!

US; I ordered and had the order confirmed on January 26th, it was picked on February 2nd, and it was delivered yesterday.

So about 10 days, sounds good!
I'll let you and the thread know how long it took to get to me too when I get mine.

That means mine could show up any second now.... Or it's lost in the mail...

Hmm, okay

I envisioned them as an infantry unit so the Wolverine comparison isn't as useful. I'd be more interested in making sure they didn't do Rocket technical's job better than it.

Not-votom:

Armour 4, Mv16", E+2, 3DP, 40pts. Infantry, Heavy. 2-4B2B. CQB 2 3+fort Subterranean, Rare DF?
(assuming first edition, I'd put a rule about allowing to come out of the drill and shoot, but do nothing else in exchange for losing Evasion countermeasure that turn)

Compact Bazooka
E5, Sh3, AC4+, RF12" RC6" Mf9". SC, RW-1, focus-3

Autocannon
E4, Sh6, AC2+, RF24 RC10" Mf16". RW-3, SA-7


I'm not sure if I got my intent across as I've never attempted a homebrew. The AT capability is similar to the Rocket Techs, assuming 6 hits from a squad of these and a squad of rocket techs, the 'techs have higher PEN for a higher number of shots, and at a lower price. Also considered the price/power to vets and Scourge destroyers in regards to CQB.

Also, the DZC starter was/is a better deal than the DFC one. Since DFC is all plastic all the time they are cheaper in general. DZC is resin though, with the only plastic being the starter boxes.

The DZC starter is 3 cruisers and 4 frigates, or 1.5 cruiser boxes and 0.5 frigate boxes, which would cost £42.5 normally, but costs £40, a measly savings of 6%

The DZC starter meanwhile consists of 3 medium dropships, 6 tanks (or 4 walkers), 2-3 APC, and 4-6 infantry stands. Normally £73 - £77.75 for the equivalent resin kits (£83.5 for Resistance), but only £25 (£40 for Resistance) for the plastic starter (was £35, £55 for Resistance which is a plastic/resin mix). This gives savings of 68-70% (58% for Resistance) from the previous 52-55% (34% for Resistance).
>MASSIVE SAVINGS

The problem comes when you try to expand past the starter kits for DZC. You need a lot more models (even if they are smaller) to play a ground game than a naval/space game, and since everything is resin you are paying a bunch more on top of that. If DZC had everything re-released in plastic it could be as cheap as DFC.

Beasts of War hurts me. Watching an Infinity Video, that major fat guy picked up one of the most beautifully painted minis ever with a closed fist. Like you would a soda can. Then he juggled the mini, almost dropping it.

How do they even have a channel.

One thing I'd love to see TT do with the hawk models is make the majority, if not all of them, plastic. But I know that's probably never going to happen.

Yeah, it's painful. Really depressing that they have such a big audience and a premium (lol) membership scheme.

Only reason I watch them is cause they seem to be the only channel that does much of any dropnoun commander.

If nothing else the models that come in plastic in the starter box should be plastic in the blisters.

Higher production values because they can afford it with all the sponsorships.

Remember when they were sponsoring that Halo ground combat game and let Spartan say "oh yeah we totally won't have ADHD and move on from this game in 5 months with 0 support."

And then they were telling the truth for once because they just fucking folded and went out of business instead

;_; those ground combat minis were sexy too...

>If DZC had everything re-released in plastic it could be as cheap as DFC.
The 2-player starter sets are plastic

>DZC is resin, with the only plastic being the starter boxes.
>If DZC had everything re-released in plastic it could be as cheap as DFC.

>The 2-player starter sets are plastic.

???

Am I the only one that actually prefers the resin for its detail and would love to get Cruisers/Frigates in resin?

The Plastic IMO is of the perfect detail level. Resin has a greater defect rate, even very high quality resin like Hawk's, particularly on in-set things like ridges.

Also, keep a finger on your button, Space North Korea. You won't be a real faction while UCM's around!

I'm gonna be sorely dissapointed if there's no lore banter between the Space Norks and a UCM not!Trump.

Some full on "Delende Est" tier stuff.

...

First 1150 pt game with 2 starters.

Cluster fuck.

I don't even care if I win the game is satisfying to play.

Kalium is gonna be the best faction. People will go bananas for it.

Agreed, I like the idea for the fact that it's the only "reasonable" source for EAA ships instead of
>lol lone survivors
and
>lol scrapfleet

That said, it's only an 8/10; it'd be 10/10 if it was called something other than the "Kabal"

That would certainly be nice!

Did the Halo games get picked up by anyone else?

They went back into Microsoft's hands after Spartan folded.

Damn, I was hoping some games company got them...

Nah, when warcradle studios explained their acquisition of spartan games they bluntly stated Halo was never on the table for them to acquire or work on and the property went immediately back into the hands of Microsoft.

Rather sad but honestly anyone will probably do it better then spartan did if someone reacquires the property for the tabletop.

What happened to the Hawk Wargames Facebook? Did TT take it down?

I really hope not, unless they've got a new one to replace it!

I think it's been renamed.

Is there a link to it?

Don't you have it in your liked pages?
It was renamed to Hawk Wargames Dropzone Commander & Dropfleet Comander and now they removed the HG part.
The link is also on hawk domain.
facebook * com 7 pg 7 DZCDFC

...

Ah, thanks user! I was going to the old page from my bookmarks.

That's for the best. Fuck Spartan and their ability to produce 4 freaking competing fleet combat games with themselves, two of which take place in nearly identical space settings.

Wait. FSA had a setting?

Well, technically speaking, the games aren't "competing" with each other if they're all owned by the same company.
It doesn't matter if 50 people play game A and 50 play game B, 100 people are still playing the company's games.

That said, it's still not really a good idea to divide your player base into multiple camps, when you can instead have them all in one game, spend less on development, and get more return from that development. (easier to support one game rather than four, no matter how many people actually play that game)

>excited for ship to arrive
>Postman takes one look at my house and speeds up as he drives past it

Motherfucker I just want my resin crack

You and me both user, you and me both...

On another note, the pick and pluck foam that miniature market had on sale a little while is really good for dropfleet commander, just don't get obscenely thick pieces like I did...

Have a few more.
And a reminder that moth has another set in the works.

Yes, yes it did. A bland one made to sell the ships.

They should have listened to Dave.

...

...

Hawk forum down for anyone? I'm getting an SQL error.

I got in fine.

Yeah, it's up for me now.