Hello Veeky Forums As many of you may know, there exists a third-party book for third edition D&D that contains many creatures of challenge rating far above what would ever be expected to be in a campaign. The capstone of this book is the Neutronium Golem. It has over 1 million hit points, and a challenge rating of 9721. What a specific figure. It made me wonder: what exactly would a level 9721 fighter look like?
I set to work, first calculating hit dice, number of feats, ability score improvements, and the like. Default D&D 3.5 assumptions assume you will only put your ASIs toward your main stat (Str for fighters, Int for wizards) but I saw no good reason to do that. This fighter would have 2405 ability score improvements, after all. I put 2005 of them into Strength, and split the remaining 400 between Dex and Con.
Without any magical enhancements, this fighter has 1,045,012 hit points. He has a base (unarmored) AC of 111. With a mundane greatsword, he swings four times at +5876, +5871, +5866, and +5861 for 2d6+1511 damage. I'm not sure what the limit on Power Attack is but assuming epic attack bonus counts as part of base attack, this guy would easily be dealing out thousands of points of damage to this neutronium golem per round, simply by dropping his attack bonus to almost nothing and giving himself an additional +9600 damage per swing.
Also keep in mind that this fighter has 4861 fighter bonus feats and 3242 regular feats. Now fortunately the Epic Level Handbook had epic prowess for +1 attack that infinitely stacks. However the immortals handbook also has a feat that gives you flat +2 melee damage and can be taken forever (assuming you are of epic level). So assuming this character takes that, say, 3242 times, he will have another ~6500 damage going against that golem. Taking the 1500 damage reduction of the golem into account that's still around 15000 damage per swing, or 60,000 per round assuming all attacks hit. This means a party of four of these fighters could, barring this guy's special abilities, put a quarter million damage into him each turn. Sure, the golem can hit back and take off a quarter of their hit points, but it will be dead in four to eight rounds and probably will only kill one or two of the fighters (who can be effortlessly resurrected by a cleric of that level).
Again, this is without magical gear. I have yet to find a good formula for wealth-by-level because the table provided in the DMG is all over the place and the epic level handbook does not provide a wealth by level table. Thus I would be forced to take a graphing calculator and plot a curve of best fit for the 1-20 values, even though they likely work differently for epic level (there is a pretty discrete bar once you hit 21st level, where the rules start to work differently).
That said, this fighter still has Str 2020 (+1005), Dex 213 (+101), Con 214 (+102), Int 10, Wis 12, Cha 8. His hit dice are 9721d10+991542. He has over 1 million hit points. His saves are Fortitude +4964, Reflex +4957, Will +4857. And he has over 8000 total feats. After a point he would just be listing out the same feat, taken hundreds of times.
Henry Hall
Given that 3.5 assumes 13.333 encounters per level-up, this character will have had to defeat 129,613 encounters to reach the level that he is at. He would have had to amass a staggering 47 billion (47,244,060,000 to be exact) experience points. It would require 1,246 years to play a campaign up to this level (assuming weekly sessions, and roughly 2 encounters per session). If you wanted to play this character within a lifetime you would need to complete roughly 41 combat encounters of appropriate level each session.
So yeah. that's your level 9000 fighter Veeky Forums.
Thoughts?
Leo Stewart
And a wizard of the same level STILL makes him useless.
Connor Morgan
Hilarious and original comment. We get a great OP with theory crafting and statistics and you respond with an undead meme. You don't even play pnp games.
Josiah Myers
>martialfag detected
Joseph Price
The DMG wealth guidelines are weird, but the best fit from levels 1 to 40 seems to be an exponential curve. (Look it up on giantitp; they've done the math.) Because the enhancements of magic items scale quadratically, this means that the +numbers from magic items should dwarf those from raw character power alone. The solution would be to provide an explicit quadratic wealth scaling in the Immortals Handbook, but sadly, they didn't.
It's such a gonzo supplement. I wish they'd finished it.
Jordan Collins
Build a wizard using the immortals supplement and post it. Give details on the saves against his spells, his ecl, how many spells he can cast etc etc. Be sure to give some interesting trivia like how large of a demiplane he could create.
Jace Rivera
Now make a 9001 level fighter! But srsly, cool shit, OP. I remember reading how someone made a bitch basic warrior type from the IH rules, and could basically solo the neutron golem fairly easily with minimal optimizing.
Brody Myers
I honestly don't even know how to begin calculating a wizard of that level. Well, actually, I do. There are two options here: figure out the Spellcraft modifier such a wizard would have and add 10 to it to figure out the max DC of epic spell he could create and unleash on this creature, or just take Multispell about 40 times and be able to cast 40+ spells per round (with other feats he can easily get spell slots that let him quicken 9th level spells, and each instance of Multispell feat lets him cast an additional spell each round). Now unfortunately this neutronium golem has immunity to magic but I'm sure we can find a spell that doesn't allow spell resistance that can ruin this fucker's day. He has insane saving throws but a 1 in a 1 when it comes to saves. Throw 40 of them at him in a round and he'll be pretty likely to roll a 1 (87% chance he'll fail at least one of them).
If not, I'm sure we can come up with something else. Unfortunately this guy has a flat immunity to magic and a lot of the epic spell seeds that would be good at effecting him, allow spell resistance. I can't find a modifier that takes that away, except that dire winter (based off of a variant of the energy seed) radiates an aura of ongoing damage and does not allow spell resistance. However in the base spell it does not say where it allows that. So if we can find a good way to hurt him that doesn't allow spell resistance (maybe something akin to an epic Kelgore's firebolt) and boost it up to DC 10954 (a 9721st level wizard will have +9724 from skill ranks, +1205 from Intelligence, +13 from skill focus and epic skill focus, and +2 from Magical Aptitude. Plus 10 cause you can take 10 on spellcraft to research an Epic spell).