/hwg/ - Historical Wargames General

Nelson’s Patent Bridge for Boarding Edition

Previous thread: Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
mediafire.com/folder/lu95l5mgg06d5/Ancient
mediafire.com/folder/81ck8x600cas4/Medieval
mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
mediafire.com/folder/bbpscr0dam7iy/ACW
mediafire.com/folder/bvdtt01gh105d/Victorian
mediafire.com/folder/b35x147vmc6sg/World_War_One
mediafire.com/folder/z8a13ampzzs88/World_War_Two
mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
mediafire.com/folder/7n3mcn9hlgl1t/Modern

mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaming
mediafire.com/folder/6jrcg496e7vnb/Avalon Hill
mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
mediafire.com/folder/r2mff8tnl8bjy/GDW
mediafire.com/folder/whmbo8ii2evqh//SPI
mediafire.com/folder/ws6yi58d2oacc/Strategy_&_Tactics_Magazine
mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
mediafire.com/folder/s1am77aldi1as/Wargames
mediafire.com/folder/j962ws6h50bqj/Victory_Games
mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ

Other urls found in this thread:

mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
mediafire.com/folder/28i9gevqws518/Impetus
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
mediafire.com/folder/eupungrg93xgb/Next_War
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
mediafire.com/folder/alj31go19tmpm/SAGA
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf
mediafire.com/download/xxfqsxlucf29c6b/Osprey - BOR 031 - The Royal Navy 1793-1815.pdf
mediafire.com/download/h5xwr4i5cptzb1x/Osprey - ELI 048 - Nelson's Navy.pdf
mediafire.com/download/n16aw9p7oot5c5i/Osprey - MAA 321 - Spanish Army of the Napoleonic Wars (1) 1793-1808.pdf
mediafire.com/download/x9ydonat56qy5mn/Osprey - NVA 042 - British Napoleonic Ship of the Line.pdf
mediafire.com/download/j89z3hah5vcce4b/Osprey - NVA 090 - Napoleonic Naval Armaments 1792-1815.pdf
mediafire.com/download/i0elktttlx6n0pl/Osprey - WAR 100 - Nelson's Sailors.pdf
mediafire.com/download/ud9u26iriejds77/Osprey - WAR 131 - Nelson's Officers and Midshipmen.pdf
militaryzone.info/forum/index.php?topic=7322.msg78264#msg78264
mediafire.com/file/3i5is9s992yf5x4/CCG module - Battles of the Warrior Queen.rar
mediafire.com/file/4lxg9vwthxm9g5o/Boardgame_-_Caesar_Conquest_of_the_Gaul_(GMT-1998).zip
mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
youtube.com/watch?v=eXdi_OvePcU
mega
us-store.warlordgames.com/collections/pike-shotte/products/pike-shotte-for-king-country
spigames.net/rules_downloads.htm
mediafire.com/?92b542b5qsxv80l
mediafire.com/file/hrdnln8b77sb6f6/Osprey - ELI 117 - US World War II Amphibious Tactics Pacific Theater.pdf
mediafire.com/file/45rv6htcyhy05aj/Osprey - ELI 203 - World War II US Navy Special Warfare Units.pdf
mediafire.com/file/ipp2c5dxd9wrw31/Invasion America.pdf
boardgamegeek.com/boardgame/3572/invasion-america
mediafire.com/file/rmxcjm8djh09o5n/Terrible Swift Sword (2nd Ed).pdf
boardgamegeek.com/boardgame/3577/terrible-swift-sword
mediafire.com/file/9pupjpw4y9c1ptc/Fallschirmjaeger.rar
boardgamegeek.com/boardgame/3416/fallschirmjaeger
boardgamegeek.com/boardgame/12246/against-wall-motherer
twitter.com/NSFWRedditImage

>Advanced Squad Leader
mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
mediafire.com/download/o5x6blwoczojmfr/Black Powder.pdf
>Bolt Action
mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
mediafire.com/folder/7b5027l7oaz05/Modelling_&_Painting_Guides
>Next War (GMT)
mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
mediafire.com/download/cghxf3475qy46aq/Wargaming Compendium.pdf
>Wargaming Magazines
mega.nz/#F!O1cUGTRL!4FSvbQTXjmRTz1TfVXqxLw
>Warhammer Ancient battles 2.0
mediafire.com/download/uttov32riixm9b0/Warhammer Ancient Battles 2E.pdf
mediafire.com/download/ta7aj1erh7sap1t/Warhammer Ancient Battles - Armies of Antiquity v2.pdf
>Warhammer Historical
mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
mediafire.com/download/cifld8bl3uy2i5g/Warmaster Ancients.pdf
mediafire.com/download/3emyvka11bnna1b/Warmaster Ancient Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
Modern Spearhead
The Face Of Battle
General d'Armee (TFL version)
Swordpoint

14th February in military history:

748 – Abbasid Revolution: The Hashimi rebels take Merv, marking the consolidation of the revolt.
1778 – The United States flag is formally recognized by a foreign naval vessel for the first time, when French Admiral de la Motte renders a nine gun salute to USS Ranger, commanded by John Paul Jones.
1779 – American Revolutionary War: The Battle of Kettle Creek is fought in Georgia.
1779 – James Cook is killed by Native Hawaiians near Kealakekua on the Island of Hawaii.
1797 – French Revolutionary Wars: Battle of Cape St. Vincent: John Jervis and Horatio Nelson lead the British Royal Navy to victory over a Spanish fleet.
1804 – Karađorđe leads the First Serbian Uprising against the Ottoman Empire.
1831 – Ras Marye of Yejju marches into Tigray and defeats and kills Dejazmach Sabagadis in the Battle of Debre Abbay.
1879 – The War of the Pacific breaks out when Chilean armed forces occupy the Bolivian port city of Antofagasta.
1900 – British forces begin the Battle of the Tugela Heights in an effort to lift the Siege of Ladysmith.
1912 – In Groton, Connecticut, the first diesel-powered submarine is commissioned.
1919 – The Polish–Soviet War begins.
1929 – Saint Valentine's Day Massacre: Seven people, six of them gangster rivals of Al Capone's gang, are murdered in Chicago.
1942 – Battle of Pasir Panjang contributes to the fall of Singapore.
1943 – World War II: Tunisia Campaign: Von Arnim's Fifth Panzer Army launches a concerted attack against Allied positions in Tunisia.
1944 – World War II: A British submarine sinks a German-controlled Italian submarine in the Strait of Malacca.
1945 – World War II: The first day of the bombing of Dresden.
1950 – Chinese Civil War: The National Revolutionary Army instigates the unsuccessful Battle of Tianquan.
1979 – In Kabul, militants kidnap the American ambassador to Afghanistan who is later killed during a gunfight between his kidnappers and police.

t is 221 years since the Battle of Cape St Vincent, one of the opening battles of the Anglo-Spanish War (1796–1808, part of the larger French Revolutionary Wars), where a British fleet under Admiral Sir John Jervis defeated a larger Spanish fleet under Admiral Don José de Córdoba y Ramos near Cape St. Vincent, Portugal.

In late 1796, the military situation ashore in Italy led to the Royal Navy being compelled to abandon the Mediterranean. The commander-in-chief of the Mediterranean Fleet, Admiral Jervis instructed Commodore Nelson to oversee the final aspects of the evacuation. With the British withdrawing, Admiral Córdoba elected to move his fleet of 27 ships of the line from Cartagena through the Straits of Gibraltar to Cadiz in preparation for joining with the French at Brest.

As Córdoba's ships got underway, Jervis was departing the Tagus with 10 ships of the line to take up a position off Cape St. Vincent. Having left Cartagena on February 1, 1797, Córdoba encountered a strong easterly wind, known as a Levanter, as his ships cleared the straits.

As a result, his fleet was blown out into the Atlantic and forced to work their way back towards Cadiz. Six days later, Jervis was reinforced by five ships of the line from the Channel Fleet. His work in the Mediterranean completed, Nelson sailed aboard the frigate HMS Minerve to rejoin Jervis. On the night of February 11, Minerve encountered the Spanish fleet and successfully passed through it without being detected.

Reaching Jervis, Nelson came aboard the flagship, HMS Victory (102 guns) and reported Córdoba's position. While Nelson returned to HMS Captain (74), Jervis made preparations to intercept the Spanish. Through the fog on the night of February 13/14, the British began to hear the signal guns of the Spanish ships. Turning towards the noise, Jervis ordered his ships to prepare for action around dawn and stated, "A victory to England is very essential at this moment."

As the fog began to lift, it became clear that the British were outnumbered nearly two-to-one. Unfazed by the odds, Jervis instructed his fleet to form a line of battle. As the British approached, the Spanish fleet was divided into two groups. The larger, consisting of 18 ships of the line, was to the west, while the smaller, made up of 9 ships of the line stood to the east. Seeking to maximize the firepower of his ships, Jervis intended to pass between the two Spanish formations. Led by Captain Thomas Troubridge's HMS Culloden (74) Jervis' line began to pass the western Spanish group.

Though he had numbers, Córdoba directed his fleet to turn north to pass alongside the British and escape towards Cadiz. Seeing this, Jervis ordered Troubridge to tack to the north to pursue the larger body of Spanish ships. As the British fleet began to turn, several of its ships engaged the smaller Spanish squadron to the east. Turning to the north, the Jervis' line soon formed a "U" as it changed course. Third from the end of the line, Nelson realized that the present situation would not produce the decisive battle that Jervis wanted as the British would be forced to chase the Spanish.

Liberally interpreting Jervis' earlier order of "Take suitable stations for mutual support and engage the enemy as coming up in succession," Nelson told Captain Ralph Miller to pull Captain out of line and wear ship. Passing through HMS Diadem (64) and Excellent (74), Captain charged into the Spanish vanguard and engaged Santísima Trinidad (130). Though severely out-gunned, Captain battled six Spanish ships, including three that mounted over 100 guns. This bold move slowed the Spanish formation and allowed Culloden and subsequent British ships to catch up and join the fray.

Charging forward, Culloden entered the fight around 1:30 PM, while Captain Cuthbert Collingwood led Excellent into the battle. The arrival of additional British ships prevented the Spanish from banding together and drew fire away from Captain. Pushing forward, Collingwood pummeled Salvator del Mundo (112) before compelling San Ysidro (74) to surrender. Aided by Diadem and Victory, Excellent returned to Salvator del Mundo and forced that ship to strike its colors. Around 3:00, Excellent opened fire on San Nicolás (84) causing the Spanish ship to collide with San José (112).

Nearly out of control, the badly damaged Captain opened fire on the two fouled Spanish vessels before hooking onto San Nicolás. Leading his men forward, Nelson boarded San Nicolás and captured the vessel. While accepting its surrender, his men were fired upon by San José. Rallying his forces, Nelson surged aboard San José and compelled its crew to surrender. While Nelson was accomplishing this amazing feat, Santísima Trinidad had been forced to strike by the other British ships.

At this point, Pelayo (74) and San Pablo (74) came to the flagship's assistance. Bearing down on Diadem and Excellent, Captain Cayetano Valdés of Pelayo ordered Santísima Trinidad to re-hoist its colors or be treated as an enemy vessel. Doing so, Santísima Trinidad limped away as the two Spanish ships provided cover. By 4:00, the fighting effectively ended as the Spanish retreated east while Jervis ordered his ships to cover the prizes

The British captured four Spanish ships of the line including two first-rates. In the fighting, Spanish losses numbered around 250 killed and 550 wounded, while Jervis' fleet suffered 73 killed and 327 wounded. In reward for this stunning victory, Jervis was elevated to the peerage as Earl St. Vincent, while Nelson was promoted to rear admiral and made a knight in the Order of Bath.

The victory at Cape St. Vincent led to a containment of the Spanish fleet and ultimately allowed Jervis to send a squadron back to the Mediterranean the following year. Led by Nelson, this fleet achieved a decisive victory over the French at the Battle of the Nile.

Córdoba was arrested on his arrival at Cadiz, taken under military escort to Madrid and dismissed from the service by King Charles IV. Several of the Spanish captains were tried by court martial and dismissed or reduced in rank.

The Royal Navy referred to Nelson's extraordinary feat in capturing the two Spanish ships as "Nelson's Patent Bridge for Boarding" i.e. capturing one ship by crossing another.

mediafire.com/download/xxfqsxlucf29c6b/Osprey - BOR 031 - The Royal Navy 1793-1815.pdf
mediafire.com/download/h5xwr4i5cptzb1x/Osprey - ELI 048 - Nelson's Navy.pdf
mediafire.com/download/n16aw9p7oot5c5i/Osprey - MAA 321 - Spanish Army of the Napoleonic Wars (1) 1793-1808.pdf
mediafire.com/download/x9ydonat56qy5mn/Osprey - NVA 042 - British Napoleonic Ship of the Line.pdf
mediafire.com/download/j89z3hah5vcce4b/Osprey - NVA 090 - Napoleonic Naval Armaments 1792-1815.pdf
mediafire.com/download/i0elktttlx6n0pl/Osprey - WAR 100 - Nelson's Sailors.pdf
mediafire.com/download/ud9u26iriejds77/Osprey - WAR 131 - Nelson's Officers and Midshipmen.pdf

I think that's only the third or fourth time ever the thread has died young

where do I buy Musket & Tomahawk minis?

Depends where you are I guess but it's worth remembering M&T was quietly discontinued a while ago so the book and the minis are probabley pretty hard to get anywhere.

I use the Warlord games plastics myself, they aren't very good to be honest as they're old wargames factory molds but they are pretty cheap.

I'm hoping once Studio Tomahawk get SAGA 2 out of the way they'll do a second edition of M&T.

Not that I'm not hype about SAGA 2.

For what army?

...

Bit of a poor show from the night watch l.

It's been a real slow few days anyway.

I've had a migraine for the past couple as an excuse if that helps. Completely forgot to bump the last thread.

Anyone have the new saga 2 scans?

Is it even out yet?

Damn antipodians

Does anyone know anything about Captain 20mm miniatures sold through Stonewall Miniatures? The pictures on their site appear to be nice figures but the images are quite small so it's hard to be sure.

Any idea if they'd mix well with most other 20mm figures?

anyone know of a place in the States to order Too Fat Lardies version of Kreigspiel? Or do I have to order straight from them?

Still seeking hex&chit game scans like Hue, Chaco and Citadel from GDW and gaming magazines with games like Command, Wargamer, Jagdpanther and PanzerSchrek.

Here's an offering for the ancients hex&chit gamer (and trove):

GMT's Caesar Conquest of Gaul:

militaryzone.info/forum/index.php?topic=7322.msg78264#msg78264

GMT module - Battles of the Warrior Queen:

mediafire.com/file/3i5is9s992yf5x4/CCG module - Battles of the Warrior Queen.rar

Oops


mediafire.com/file/4lxg9vwthxm9g5o/Boardgame_-_Caesar_Conquest_of_the_Gaul_(GMT-1998).zip

Tfw 14 Feb is my birthday
Thanks op

The PSR review for those was particularly scathing though. I'd probably get the Esci set despite the anachronistic Brits in that.

PSR can eat a dick sometimes. While the RedBox set is not the greatest, it has its merits, and most probably it's fine when painted up. I'll probably grab a box of them along with their Afghans if I have some money in 1-2 weeks.

>57935156

Hmm, this looks interesting. Are there any books that do a nice job simulating SWAT/anti-terrorist/police raids?

Like a Rainbow Six or something.

whoops
>picrelated

Nice one user
I'll get a GMT folder going and move all relevant stuff (including the Next War folder) into it, and add it to the OP
mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg

Are you the guy who specifically requested a thread on the 14th, last year?
Here's a Valentine for you, and a little factoid on it:

>There are several proposed explanations for the name Valentine. According to the most popular one, the design was presented to the War Office on St. Valentine's Day, 14 February 1940, although some sources say that the design was submitted on Valentine's Day 1938 or 10 February 1938. White notes that "incidentally" Valentine was the middle name of Sir John V. Carden, the man who was responsible for many tank designs including that of the Valentine's predecessors, the A10 and A11. Another version says that Valentine is an acronym for Vickers-Armstrong Ltd Elswick & (Newcastle-upon) Tyne. The "most prosaic" explanation according to David Fletcher is that it was just an in-house codeword of Vickers with no other significance.

Maybe Spectre Operations or Skirmish Sangin?

ZANLA Guerrillas

Came out on the 12th but most pre-orders have shipped already.

I got mine on saturday.

militaryzone.info is an awesome site, isn't it?

No offense intended to this thread, but MZ is the best.

Damn. Registration is closed. :(

> cannot unsee

Those will be hard to find now because M&T has been discontinued, but Warlord makes figures (including Indians) that you can use.

kek. I'm telling you the muslims were just resting in the camps

>I hear you're a war criminal now, Father.
>Should we all be war criminals now? Only the farm takes up most of the day, and at night I just like a cup of tea

>let's deploy our gunners in the river

Swedes are cheating

This has made up for the earlier thread dying young.

Does anyone have Shako II scans? I would like to buy it but it's out of print everywhere.

Osprey's Black Ops is p. good for an Osprey system.

Was meant for

"This Bosniak is small, this one is far away. Small, far away. Small, far away."

youtube.com/watch?v=eXdi_OvePcU

This man is inspiring.

I hope that cabinet is properly secured to the wall.

Anybody here play hail Caesar by warlord games? Was thinking of picking up the starter set

bmp

...

Any opinions on the the new rules? Major changes? I heard levies Now give a saga dice

>no other collections in the world of a quarter million figures

I just found renewed vigor and ambition. I'm going put his collection to fuckin' shame.

Any lads have Go Strong Into the Desert? Opinions?

Where's everyone? Why is the thread so slow?

Maybe there's a party on in Dunedin?

mega dot nz/fm/DdUWRITJ

Another Sharpe Offering

dunno

I've not looked at the battleboards in detail yet so even though they've changed I can't comment on those. I'll try and give as much of a rundown on the core rules changes as I can though.

So to begin with Levies do indeed now generate dice but only if they are a unit of 6 or more at the start of the turn. Warriors have the same rule but for them it's if they are a unit of 4 or more.

Warlords have changed quite a bit. They now generate 8 attack dice but only 1 saga dice. Resilience has also changed, you now have to gain fatigue to ignore hits. The resilience rule comes with a number next to it in brackets, this is the number of hits you cancel per fatigue spent. Basic warlords have resilience (1) but some special characters have more. You can't do it if you are exhausted obviously. Also warlords can now only transfer wounds to hearth guards so generally speaking they hit harder but are less survivable but since they are worth less saga dice it's less devastating when they die.

The maximum number of dice a unit can generate for attacks, after saga abilities, is 16. So the limit of it being double is gone. Exchanging attack dice for defense dice is also gone. Instead you can now choose to close ranks. If you do you discard half you attack dice, after abilities, and improve your defence roll to 4+.

The limit of generating 6 saga dice from units is also gone, the limit is now 8. The orders phase is also now partially I go, you go. After you roll your saga dice your opponent can play any order/reaction abilities they have they then have the option to do this again before you start activating units.

For the hex & chit crowd, go to

snip.li
/GS1987

There are two folders of boardgame scans and one of gaming magazines along with a folder with '70's and '80's catalogs (among many other good gaming folders like Car Wars & Phoenix Command)

Movement hasn't so much changed as been clarified I think. Movement must always be in a straight line, there's no pivoting or anything. The exception to this is cavaly who can swap the L movement template for 2 M that they can then angle around each other. Also all units can now activate for a free movement providing that they are more than L away from an enemy and that their movement would not bring them within L of an enemy.

Shooting is pretty much the same with the change that the maximum number of ranged attacks a unit can make is 8.

Fatigue is pretty much the same with the exception that you can now spend 2 fatigue to cancel a units activation all together.

The game also has optional rules for items. They don't cost points, they cost victory points. If you take an item you are at -4VPs when the game starts. They are stuff like an ancestral sword, an especially grand banner, a piece of the true cross and so on. They are optional and the book suggest you don't use them in tournaments.

That's pretty much all I can remember. A few weapons have changed as have swords for hire and special characters. Quite a few characters who used to be warlords are now just champions or heroes, they don't lead your warband they just kind of turn up.

>Invasion America
How the hell has this been lurking around without me knowing - although admittedly I haven't visited the share threads in a long while
I recognize a lot of the other stuff of course from ancient troves but this title alone is worth a whole folder of stuff to me
I'll pick through and see what could be absorbed into our /hwg/ stash
It really is amazing how these spectacular troves like user's link have grown over time, it's nice to have been a part of that

As for my opinions, I haven't played it yet but I like the look of it. The books have a much better layout and overall the production values are higher. A lot of niggles with the previous edition are gone.

The biggest issue I have with the book is that it only has one scenario in it and the Viking sourcebook doesn't have any. The rules make reference to "The book of Battles" which is a dedicated scenario book. This has caused a lot of grubbling on facebook but I understand why they've done it since in theory it'll prevent unnecessary repetition. The problem is it isn't out now so technically if you are coming to the game new you can only play kill each other which is kind of lame.

I'm hoping when the book of battles comes out it's actually the scenario AND campaign book. I think that'd be pretty smart and would help justify it being a seperate book and not being released in this first wave.

Also you now have a common rulebook and then expansion books for a given setting. Settings mentioned in the rulebook are dark ages, crusades, ancient greece, rome, arthurian britain, feudal japan, and generic fantasy. I'm pretty hype for the fantasy and japanese settings as I'm an /awg/ native and a shameless weeb but some grogs are going full grog about it because people shouldn't like what they don't like. They are also complaining about how you can't buy the battleboards separately which has always been the case and is nothing new.

But yeah I'm pretty happy with it overall, it defo feels like an upgrade.

I've decided on my projects for this year. First up, Sudan in 1:72 because I need to build my brush control back up so I might as well do it with fuzzy wuzzies.

Second, WWI because it would be daft not to do something before the end of the centenary.

Holy shit I'm laughing so hard

Overall how do you feel about these changes? Badly need and good? Bad? Indifferent? Saga has always looked like a fun game.

Thank you /hwg/. As a Bosniak i actually found something to laugh at when i see that guy.

Question about Pike and shotte.
If i buy the warlord games For king and country starter pack, do i need to play them as english civil war models? From what i understand of the era there were less "National" troops and far more mercenaries. So could a proxy them for Swedes and Russians (or something else)?

us-store.warlordgames.com/collections/pike-shotte/products/pike-shotte-for-king-country

this was the product i was looking at.

Also whats the consenus on Father Tilly rule set?

It's all the generic plastics in that set, doesn't even look like there's any themed helmet/officer extras.

Personally though I'd say look for smaller scale figures or make sure to base up units on the small side unless you have an unusually large playing area available. I played P&S in 28mm with the default unit sizes because I didn't get a choice (others started ahead of me and already bought stuff without thinking... half of them didn't even bother to play in the end either) and regretted it.

No idea about Father Tilly.

They would be fine for Sweden and most of Western/Northern Europe. Russia and Poland-Lithuania had their own aesthetics but the you could use those models to supplement a P-L force. Late period Thirty Years War and Deluge-era Swedes would be two other big conflicts to theme an army around.

There's a lot out there that have been added to over the years. Props to every contributor.

And don't forget spigames.net/rules_downloads.htm

You would have found Invasion America there months ago.

Having all those rulebooks is one thing but someone needs to bundle them together with chits and maps from somewhere (maybe BGG?) to make the actual game happen. If you're into that sort of thing.

Most of the "rulebooks" are complete games, maps, counters and all.

Does anyone know where I kind find sources on uniforms of US Navy beachlanding personnel in the Pacific? I can find a ton but it's all for Normandy.

For the trove:

The Gamers - SCS #8 - Fallschirmjaeger
mediafire.com/?92b542b5qsxv80l

Try Osprey Elite 117 and 203.

I stopped popping into the share thread a while back because my collections had been so completely outclassed; there was nothing I could share that another user couldn't do better
Since guys like Da Archivist and the various generals got organized things have just snowballed
Also I no longer recognized half the things getting requested - goddamn kids with their newfangled games
But yes, shame on me for missing IA
To that end, I think I'll actually replace our SPI Mediafire link with that one
If I wanted to contact the keeper of that trove should I mention it in the share thread? My Fighting Fantasy folder could help flesh out the one in it

Thanks user, I got a bunch of uploading to do tonight

The other user sort of beat me to it but here we are:
mediafire.com/file/hrdnln8b77sb6f6/Osprey - ELI 117 - US World War II Amphibious Tactics Pacific Theater.pdf
mediafire.com/file/45rv6htcyhy05aj/Osprey - ELI 203 - World War II US Navy Special Warfare Units.pdf

>mummy wants me to move out
>had to apply homelessness
>have less than £400 to my name
>just bought a starter British army from Bolt Action

Send help

Any idea what kind of dates for " feudal japan" they're talking about?

Not gonna lie i would love to see a Genpei War era setting for saga.

How do you do, fellow nerds?

I'm looking for overhead maps fit for Phoenix Command type games. The GM of the SA LP is currently using stuff ripped from Close Combat series, but they're are little small and the engagement ranges make the game super deadly.

Also, pic related user, you are of genius

Invasion: America is a wargame designed by Jim Dunnigan and published by SPI in 1976. It depicted a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist coalition, the South American Union, and the Pan Asiatic League. It is intended as a four player game; one player is the defender and controls the forces of the United States and Canada (Mexico and Central America were American-occupied territory). The other three players are the three invaders of the coalition. Each turn of the game represents one month and the game lasts for 60 turns. The North American player wins if he still controls a portion of the continent by the game's end. If the North American player loses, whichever of the invading players holds the most territory is the winner. The result is that the invaders cooperated to an extent in attacking the North American player but ultimately were competing against each other. Invasion: America was a popular game for SPI and led to a 1978 sequel, Objective Moscow, in which it was the Soviet Union that was being invaded.

mediafire.com/file/ipp2c5dxd9wrw31/Invasion America.pdf
boardgamegeek.com/boardgame/3572/invasion-america

Terrible Swift Sword: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg.

Covers the three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games.

Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.

mediafire.com/file/rmxcjm8djh09o5n/Terrible Swift Sword (2nd Ed).pdf
boardgamegeek.com/boardgame/3577/terrible-swift-sword

Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag). The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything.

In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation.

The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring.

Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map!

Game Scale:
Game Turn: 8 hours
Hex: 0.6 miles / 1 Km
Units: Platoon & Company
Solitaire Playability: Medium
Complexity Level: Low
Players: 2 or more
Playing Time: 2-12 hours

mediafire.com/file/9pupjpw4y9c1ptc/Fallschirmjaeger.rar
boardgamegeek.com/boardgame/3416/fallschirmjaeger

Up Against The Wall, Motherfucker! took as its subject the student demonstrations at Columbia University and was originally published in the 11 March 1969 number of the Connection, a supplement to the Columbia Daily Spectator, near the date of the first anniversary of the riots. Jim Dunnigan, then aged 25 and described in the game's "designer's notes" as a history major in the School of General Studies, had already designed 1914 and was at the time working on Origins of World War II, but was asked to take time out to work on this design.

The game is for two players, Radicals and Administration. The map features eleven tracks for each of the political subgroups in the game (e.g. Black Students, Moderate Strikers, Alumni, Harlem Community). The objective for the players is to have the most influence, determined by the positions of markers on these tracks, for their side by the end of the twelfth turn. During a turn, players deploy abstracted units representing their political leverage onto the tracks to 'attack' the other player's units (as tokens, Dunnigan suggests small pieces of paper colored red or marijuana seeds for the Radicals, and blue bits of paper or capsules of Seconal for the Administration) and so move the markers towards their 'end' of the tracks. The 24 Contingency Cards add some randomness by taking or giving units of wherewithal to one player or another.

SPI sold photocopies of this game supplement for a couple of years after its start. They are hard to find now and command a high price.

See PDF related
boardgamegeek.com/boardgame/12246/against-wall-motherer

No idea. They haven't mentioned a release schedule but in my mind it'll probabley be the scenario book and the crusades book first since once they drop saga 2 will have the same amount of content that first ed had which should help settle the grog rebellion.

They've had a sale recently of the old saga books since they are going out of print and Aetius & Arthur wasn't included, but Crescent and the Cross was, and Aetius & Arthur is mentioned in the new rulebook so it seems studio tomahawk may have written it with second ed in mind.

This suggest they've been working on second for quite a while so hopefully they can get stuff out pretty quickly.

>If I wanted to contact the keeper of that trove should I mention it in the share thread?

Some "user" calling himself DireWolf posted this last year. I don't know if the guy who put this SPI trove together knows he left his server open to the public. It even comes up in a google search. Contacting him directly may have the same chance of closing the trove to us as keeping it open. Your call.

I was thinking rather of the Mega trove from the Snip archive, I'm guessing there's a curator of that in the share thread

This is great just for the fucking title alone.

Oh yeah. Contact away. My bad.

Is Assault Group the only vendor that has a 28mm Genpei War range?

Does anyone have a True PDF of Osprey Campaign 314 - Nashville 1864?

The ones i can think of off the top of my head are West Wind and TAG. You might find some of the old Citadel/foundry samurai are suitable too.

Perry has released their Nap Swedes with some more Danes.

Also Irish for WotR

Spend some more time on Veeky Forums at it'll work out mate.

How about getting a job at a factory so you can at least afford basic things?

Good decision making.

Curteys have some which look alright in the flesh.

I have it. fantastic book. good plates and details.

...

I should buy some of those Irishmen and Nap Swedes...
But I also want to spend money on the Forged in Battle kickstarter to get 15mm Late Romans, I want to buy more 10mm Late Romans, I really would like to start 28mm ACW but also buy the coming Seleucids and Byzantines yet also the coming Byzantines from Footsore... Save me /hwg/, you're my only hope.

Any of you nibbas have S@m Mustafa's Rommel?

Thank you user. But real credit goes to the dude at juniorgeneral.com who made the drawings.

I'm more broke than you. Get a job.