Desired scans : Rank and File supplements Harpoon 3 & 4 supplements Force on Force supplements Hind Commander At Close Quarters War and Conquest Modern Spearhead The Face Of Battle General d'Armee (TFL version) Swordpoint
Jack Ward
14th February in military history:
748 – Abbasid Revolution: The Hashimi rebels take Merv, marking the consolidation of the revolt. 1778 – The United States flag is formally recognized by a foreign naval vessel for the first time, when French Admiral de la Motte renders a nine gun salute to USS Ranger, commanded by John Paul Jones. 1779 – American Revolutionary War: The Battle of Kettle Creek is fought in Georgia. 1779 – James Cook is killed by Native Hawaiians near Kealakekua on the Island of Hawaii. 1797 – French Revolutionary Wars: Battle of Cape St. Vincent: John Jervis and Horatio Nelson lead the British Royal Navy to victory over a Spanish fleet. 1804 – Karađorđe leads the First Serbian Uprising against the Ottoman Empire. 1831 – Ras Marye of Yejju marches into Tigray and defeats and kills Dejazmach Sabagadis in the Battle of Debre Abbay. 1879 – The War of the Pacific breaks out when Chilean armed forces occupy the Bolivian port city of Antofagasta. 1900 – British forces begin the Battle of the Tugela Heights in an effort to lift the Siege of Ladysmith. 1912 – In Groton, Connecticut, the first diesel-powered submarine is commissioned. 1919 – The Polish–Soviet War begins. 1929 – Saint Valentine's Day Massacre: Seven people, six of them gangster rivals of Al Capone's gang, are murdered in Chicago. 1942 – Battle of Pasir Panjang contributes to the fall of Singapore. 1943 – World War II: Tunisia Campaign: Von Arnim's Fifth Panzer Army launches a concerted attack against Allied positions in Tunisia. 1944 – World War II: A British submarine sinks a German-controlled Italian submarine in the Strait of Malacca. 1945 – World War II: The first day of the bombing of Dresden. 1950 – Chinese Civil War: The National Revolutionary Army instigates the unsuccessful Battle of Tianquan. 1979 – In Kabul, militants kidnap the American ambassador to Afghanistan who is later killed during a gunfight between his kidnappers and police.
Jack Reed
t is 221 years since the Battle of Cape St Vincent, one of the opening battles of the Anglo-Spanish War (1796–1808, part of the larger French Revolutionary Wars), where a British fleet under Admiral Sir John Jervis defeated a larger Spanish fleet under Admiral Don José de Córdoba y Ramos near Cape St. Vincent, Portugal.
In late 1796, the military situation ashore in Italy led to the Royal Navy being compelled to abandon the Mediterranean. The commander-in-chief of the Mediterranean Fleet, Admiral Jervis instructed Commodore Nelson to oversee the final aspects of the evacuation. With the British withdrawing, Admiral Córdoba elected to move his fleet of 27 ships of the line from Cartagena through the Straits of Gibraltar to Cadiz in preparation for joining with the French at Brest.
As Córdoba's ships got underway, Jervis was departing the Tagus with 10 ships of the line to take up a position off Cape St. Vincent. Having left Cartagena on February 1, 1797, Córdoba encountered a strong easterly wind, known as a Levanter, as his ships cleared the straits.
As a result, his fleet was blown out into the Atlantic and forced to work their way back towards Cadiz. Six days later, Jervis was reinforced by five ships of the line from the Channel Fleet. His work in the Mediterranean completed, Nelson sailed aboard the frigate HMS Minerve to rejoin Jervis. On the night of February 11, Minerve encountered the Spanish fleet and successfully passed through it without being detected.
Reaching Jervis, Nelson came aboard the flagship, HMS Victory (102 guns) and reported Córdoba's position. While Nelson returned to HMS Captain (74), Jervis made preparations to intercept the Spanish. Through the fog on the night of February 13/14, the British began to hear the signal guns of the Spanish ships. Turning towards the noise, Jervis ordered his ships to prepare for action around dawn and stated, "A victory to England is very essential at this moment."
Ethan Baker
As the fog began to lift, it became clear that the British were outnumbered nearly two-to-one. Unfazed by the odds, Jervis instructed his fleet to form a line of battle. As the British approached, the Spanish fleet was divided into two groups. The larger, consisting of 18 ships of the line, was to the west, while the smaller, made up of 9 ships of the line stood to the east. Seeking to maximize the firepower of his ships, Jervis intended to pass between the two Spanish formations. Led by Captain Thomas Troubridge's HMS Culloden (74) Jervis' line began to pass the western Spanish group.
Though he had numbers, Córdoba directed his fleet to turn north to pass alongside the British and escape towards Cadiz. Seeing this, Jervis ordered Troubridge to tack to the north to pursue the larger body of Spanish ships. As the British fleet began to turn, several of its ships engaged the smaller Spanish squadron to the east. Turning to the north, the Jervis' line soon formed a "U" as it changed course. Third from the end of the line, Nelson realized that the present situation would not produce the decisive battle that Jervis wanted as the British would be forced to chase the Spanish.
Liberally interpreting Jervis' earlier order of "Take suitable stations for mutual support and engage the enemy as coming up in succession," Nelson told Captain Ralph Miller to pull Captain out of line and wear ship. Passing through HMS Diadem (64) and Excellent (74), Captain charged into the Spanish vanguard and engaged Santísima Trinidad (130). Though severely out-gunned, Captain battled six Spanish ships, including three that mounted over 100 guns. This bold move slowed the Spanish formation and allowed Culloden and subsequent British ships to catch up and join the fray.
Camden Nelson
Charging forward, Culloden entered the fight around 1:30 PM, while Captain Cuthbert Collingwood led Excellent into the battle. The arrival of additional British ships prevented the Spanish from banding together and drew fire away from Captain. Pushing forward, Collingwood pummeled Salvator del Mundo (112) before compelling San Ysidro (74) to surrender. Aided by Diadem and Victory, Excellent returned to Salvator del Mundo and forced that ship to strike its colors. Around 3:00, Excellent opened fire on San Nicolás (84) causing the Spanish ship to collide with San José (112).
Nearly out of control, the badly damaged Captain opened fire on the two fouled Spanish vessels before hooking onto San Nicolás. Leading his men forward, Nelson boarded San Nicolás and captured the vessel. While accepting its surrender, his men were fired upon by San José. Rallying his forces, Nelson surged aboard San José and compelled its crew to surrender. While Nelson was accomplishing this amazing feat, Santísima Trinidad had been forced to strike by the other British ships.
At this point, Pelayo (74) and San Pablo (74) came to the flagship's assistance. Bearing down on Diadem and Excellent, Captain Cayetano Valdés of Pelayo ordered Santísima Trinidad to re-hoist its colors or be treated as an enemy vessel. Doing so, Santísima Trinidad limped away as the two Spanish ships provided cover. By 4:00, the fighting effectively ended as the Spanish retreated east while Jervis ordered his ships to cover the prizes
The British captured four Spanish ships of the line including two first-rates. In the fighting, Spanish losses numbered around 250 killed and 550 wounded, while Jervis' fleet suffered 73 killed and 327 wounded. In reward for this stunning victory, Jervis was elevated to the peerage as Earl St. Vincent, while Nelson was promoted to rear admiral and made a knight in the Order of Bath.
Charles Rivera
The victory at Cape St. Vincent led to a containment of the Spanish fleet and ultimately allowed Jervis to send a squadron back to the Mediterranean the following year. Led by Nelson, this fleet achieved a decisive victory over the French at the Battle of the Nile.
Córdoba was arrested on his arrival at Cadiz, taken under military escort to Madrid and dismissed from the service by King Charles IV. Several of the Spanish captains were tried by court martial and dismissed or reduced in rank.
The Royal Navy referred to Nelson's extraordinary feat in capturing the two Spanish ships as "Nelson's Patent Bridge for Boarding" i.e. capturing one ship by crossing another.
I think that's only the third or fourth time ever the thread has died young
Hudson Ross
where do I buy Musket & Tomahawk minis?
Alexander Barnes
Depends where you are I guess but it's worth remembering M&T was quietly discontinued a while ago so the book and the minis are probabley pretty hard to get anywhere.
I use the Warlord games plastics myself, they aren't very good to be honest as they're old wargames factory molds but they are pretty cheap.
I'm hoping once Studio Tomahawk get SAGA 2 out of the way they'll do a second edition of M&T.
Not that I'm not hype about SAGA 2.
Ian Ortiz
For what army?
Oliver Ortiz
...
Noah Robinson
Bit of a poor show from the night watch l.
Matthew Morales
It's been a real slow few days anyway.
I've had a migraine for the past couple as an excuse if that helps. Completely forgot to bump the last thread.
Ethan Gomez
Anyone have the new saga 2 scans?
Jackson Bennett
Is it even out yet?
Parker Morales
Damn antipodians
Ryan Miller
Does anyone know anything about Captain 20mm miniatures sold through Stonewall Miniatures? The pictures on their site appear to be nice figures but the images are quite small so it's hard to be sure.
Any idea if they'd mix well with most other 20mm figures?
Luis Edwards
anyone know of a place in the States to order Too Fat Lardies version of Kreigspiel? Or do I have to order straight from them?
Grayson Turner
Still seeking hex&chit game scans like Hue, Chaco and Citadel from GDW and gaming magazines with games like Command, Wargamer, Jagdpanther and PanzerSchrek.
Here's an offering for the ancients hex&chit gamer (and trove):
The PSR review for those was particularly scathing though. I'd probably get the Esci set despite the anachronistic Brits in that.
Landon Moore
PSR can eat a dick sometimes. While the RedBox set is not the greatest, it has its merits, and most probably it's fine when painted up. I'll probably grab a box of them along with their Afghans if I have some money in 1-2 weeks.
Noah Garcia
>57935156
Hmm, this looks interesting. Are there any books that do a nice job simulating SWAT/anti-terrorist/police raids?
Like a Rainbow Six or something.
Mason Cook
whoops >picrelated
Jacob Scott
Nice one user I'll get a GMT folder going and move all relevant stuff (including the Next War folder) into it, and add it to the OP mega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg
Are you the guy who specifically requested a thread on the 14th, last year? Here's a Valentine for you, and a little factoid on it:
>There are several proposed explanations for the name Valentine. According to the most popular one, the design was presented to the War Office on St. Valentine's Day, 14 February 1940, although some sources say that the design was submitted on Valentine's Day 1938 or 10 February 1938. White notes that "incidentally" Valentine was the middle name of Sir John V. Carden, the man who was responsible for many tank designs including that of the Valentine's predecessors, the A10 and A11. Another version says that Valentine is an acronym for Vickers-Armstrong Ltd Elswick & (Newcastle-upon) Tyne. The "most prosaic" explanation according to David Fletcher is that it was just an in-house codeword of Vickers with no other significance.
Maybe Spectre Operations or Skirmish Sangin?
Dylan Richardson
ZANLA Guerrillas
Xavier Ward
Came out on the 12th but most pre-orders have shipped already.
I got mine on saturday.
Levi Martin
militaryzone.info is an awesome site, isn't it?
Hudson Miller
No offense intended to this thread, but MZ is the best.
Levi Walker
Damn. Registration is closed. :(
Colton Sanchez
> cannot unsee
Jordan Cox
Those will be hard to find now because M&T has been discontinued, but Warlord makes figures (including Indians) that you can use.
Luke Perez
kek. I'm telling you the muslims were just resting in the camps
Brandon Davis
>I hear you're a war criminal now, Father. >Should we all be war criminals now? Only the farm takes up most of the day, and at night I just like a cup of tea
Nathaniel Hughes
>let's deploy our gunners in the river
Swedes are cheating
Luke Cox
This has made up for the earlier thread dying young.
Joshua Barnes
Does anyone have Shako II scans? I would like to buy it but it's out of print everywhere.
Landon Thompson
Osprey's Black Ops is p. good for an Osprey system.
Benjamin Wood
Was meant for
Wyatt Fisher
"This Bosniak is small, this one is far away. Small, far away. Small, far away."
I've not looked at the battleboards in detail yet so even though they've changed I can't comment on those. I'll try and give as much of a rundown on the core rules changes as I can though.
So to begin with Levies do indeed now generate dice but only if they are a unit of 6 or more at the start of the turn. Warriors have the same rule but for them it's if they are a unit of 4 or more.
Warlords have changed quite a bit. They now generate 8 attack dice but only 1 saga dice. Resilience has also changed, you now have to gain fatigue to ignore hits. The resilience rule comes with a number next to it in brackets, this is the number of hits you cancel per fatigue spent. Basic warlords have resilience (1) but some special characters have more. You can't do it if you are exhausted obviously. Also warlords can now only transfer wounds to hearth guards so generally speaking they hit harder but are less survivable but since they are worth less saga dice it's less devastating when they die.
The maximum number of dice a unit can generate for attacks, after saga abilities, is 16. So the limit of it being double is gone. Exchanging attack dice for defense dice is also gone. Instead you can now choose to close ranks. If you do you discard half you attack dice, after abilities, and improve your defence roll to 4+.
The limit of generating 6 saga dice from units is also gone, the limit is now 8. The orders phase is also now partially I go, you go. After you roll your saga dice your opponent can play any order/reaction abilities they have they then have the option to do this again before you start activating units.
Gabriel Johnson
For the hex & chit crowd, go to
snip.li /GS1987
There are two folders of boardgame scans and one of gaming magazines along with a folder with '70's and '80's catalogs (among many other good gaming folders like Car Wars & Phoenix Command)
Charles Jones
Movement hasn't so much changed as been clarified I think. Movement must always be in a straight line, there's no pivoting or anything. The exception to this is cavaly who can swap the L movement template for 2 M that they can then angle around each other. Also all units can now activate for a free movement providing that they are more than L away from an enemy and that their movement would not bring them within L of an enemy.
Shooting is pretty much the same with the change that the maximum number of ranged attacks a unit can make is 8.
Fatigue is pretty much the same with the exception that you can now spend 2 fatigue to cancel a units activation all together.
The game also has optional rules for items. They don't cost points, they cost victory points. If you take an item you are at -4VPs when the game starts. They are stuff like an ancestral sword, an especially grand banner, a piece of the true cross and so on. They are optional and the book suggest you don't use them in tournaments.
That's pretty much all I can remember. A few weapons have changed as have swords for hire and special characters. Quite a few characters who used to be warlords are now just champions or heroes, they don't lead your warband they just kind of turn up.
Liam Ward
>Invasion America How the hell has this been lurking around without me knowing - although admittedly I haven't visited the share threads in a long while I recognize a lot of the other stuff of course from ancient troves but this title alone is worth a whole folder of stuff to me I'll pick through and see what could be absorbed into our /hwg/ stash It really is amazing how these spectacular troves like user's link have grown over time, it's nice to have been a part of that
Logan Perez
As for my opinions, I haven't played it yet but I like the look of it. The books have a much better layout and overall the production values are higher. A lot of niggles with the previous edition are gone.
The biggest issue I have with the book is that it only has one scenario in it and the Viking sourcebook doesn't have any. The rules make reference to "The book of Battles" which is a dedicated scenario book. This has caused a lot of grubbling on facebook but I understand why they've done it since in theory it'll prevent unnecessary repetition. The problem is it isn't out now so technically if you are coming to the game new you can only play kill each other which is kind of lame.
I'm hoping when the book of battles comes out it's actually the scenario AND campaign book. I think that'd be pretty smart and would help justify it being a seperate book and not being released in this first wave.
Also you now have a common rulebook and then expansion books for a given setting. Settings mentioned in the rulebook are dark ages, crusades, ancient greece, rome, arthurian britain, feudal japan, and generic fantasy. I'm pretty hype for the fantasy and japanese settings as I'm an /awg/ native and a shameless weeb but some grogs are going full grog about it because people shouldn't like what they don't like. They are also complaining about how you can't buy the battleboards separately which has always been the case and is nothing new.
But yeah I'm pretty happy with it overall, it defo feels like an upgrade.
Adam Adams
I've decided on my projects for this year. First up, Sudan in 1:72 because I need to build my brush control back up so I might as well do it with fuzzy wuzzies.
Second, WWI because it would be daft not to do something before the end of the centenary.
Noah Gutierrez
Holy shit I'm laughing so hard
Camden Gutierrez
Overall how do you feel about these changes? Badly need and good? Bad? Indifferent? Saga has always looked like a fun game.
Samuel Martin
Thank you /hwg/. As a Bosniak i actually found something to laugh at when i see that guy.
Question about Pike and shotte. If i buy the warlord games For king and country starter pack, do i need to play them as english civil war models? From what i understand of the era there were less "National" troops and far more mercenaries. So could a proxy them for Swedes and Russians (or something else)?
It's all the generic plastics in that set, doesn't even look like there's any themed helmet/officer extras.
Personally though I'd say look for smaller scale figures or make sure to base up units on the small side unless you have an unusually large playing area available. I played P&S in 28mm with the default unit sizes because I didn't get a choice (others started ahead of me and already bought stuff without thinking... half of them didn't even bother to play in the end either) and regretted it.
No idea about Father Tilly.
Blake Flores
They would be fine for Sweden and most of Western/Northern Europe. Russia and Poland-Lithuania had their own aesthetics but the you could use those models to supplement a P-L force. Late period Thirty Years War and Deluge-era Swedes would be two other big conflicts to theme an army around.
Xavier White
There's a lot out there that have been added to over the years. Props to every contributor.
You would have found Invasion America there months ago.
Zachary Cox
Having all those rulebooks is one thing but someone needs to bundle them together with chits and maps from somewhere (maybe BGG?) to make the actual game happen. If you're into that sort of thing.
Ethan Butler
Most of the "rulebooks" are complete games, maps, counters and all.
Aiden Thomas
Does anyone know where I kind find sources on uniforms of US Navy beachlanding personnel in the Pacific? I can find a ton but it's all for Normandy.
I stopped popping into the share thread a while back because my collections had been so completely outclassed; there was nothing I could share that another user couldn't do better Since guys like Da Archivist and the various generals got organized things have just snowballed Also I no longer recognized half the things getting requested - goddamn kids with their newfangled games But yes, shame on me for missing IA To that end, I think I'll actually replace our SPI Mediafire link with that one If I wanted to contact the keeper of that trove should I mention it in the share thread? My Fighting Fantasy folder could help flesh out the one in it
Thanks user, I got a bunch of uploading to do tonight
>mummy wants me to move out >had to apply homelessness >have less than £400 to my name >just bought a starter British army from Bolt Action
Send help
Lincoln Turner
Any idea what kind of dates for " feudal japan" they're talking about?
Not gonna lie i would love to see a Genpei War era setting for saga.
Jaxon Brooks
How do you do, fellow nerds?
I'm looking for overhead maps fit for Phoenix Command type games. The GM of the SA LP is currently using stuff ripped from Close Combat series, but they're are little small and the engagement ranges make the game super deadly.
Also, pic related user, you are of genius
Robert Bennett
Invasion: America is a wargame designed by Jim Dunnigan and published by SPI in 1976. It depicted a hypothetical corps-level invasion of North America by a coalition of three invaders: The European Socialist coalition, the South American Union, and the Pan Asiatic League. It is intended as a four player game; one player is the defender and controls the forces of the United States and Canada (Mexico and Central America were American-occupied territory). The other three players are the three invaders of the coalition. Each turn of the game represents one month and the game lasts for 60 turns. The North American player wins if he still controls a portion of the continent by the game's end. If the North American player loses, whichever of the invading players holds the most territory is the winner. The result is that the invaders cooperated to an extent in attacking the North American player but ultimately were competing against each other. Invasion: America was a popular game for SPI and led to a 1978 sequel, Objective Moscow, in which it was the Soviet Union that was being invaded.
Terrible Swift Sword: The Three Days of Gettysburg is a grand tactical simulation of one of the most decisive battles of all time: Gettyburg.
Covers the three full days of Gettysburg at a small-unit level including counters for individual leaders and horses. Many short scenarios are available but its appeal is the 125-turn 60+-hour full game. Inspiration for the Great Battles of the American Civil War series of games.
Contains: 32 page rules booklet; three 22"x34" soft map sections; 2000 die-cut cardboard playing pieces; and various play aids.
Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag). The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything.
In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation.
The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring.
Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map!
Game Scale: Game Turn: 8 hours Hex: 0.6 miles / 1 Km Units: Platoon & Company Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours
Up Against The Wall, Motherfucker! took as its subject the student demonstrations at Columbia University and was originally published in the 11 March 1969 number of the Connection, a supplement to the Columbia Daily Spectator, near the date of the first anniversary of the riots. Jim Dunnigan, then aged 25 and described in the game's "designer's notes" as a history major in the School of General Studies, had already designed 1914 and was at the time working on Origins of World War II, but was asked to take time out to work on this design.
The game is for two players, Radicals and Administration. The map features eleven tracks for each of the political subgroups in the game (e.g. Black Students, Moderate Strikers, Alumni, Harlem Community). The objective for the players is to have the most influence, determined by the positions of markers on these tracks, for their side by the end of the twelfth turn. During a turn, players deploy abstracted units representing their political leverage onto the tracks to 'attack' the other player's units (as tokens, Dunnigan suggests small pieces of paper colored red or marijuana seeds for the Radicals, and blue bits of paper or capsules of Seconal for the Administration) and so move the markers towards their 'end' of the tracks. The 24 Contingency Cards add some randomness by taking or giving units of wherewithal to one player or another.
SPI sold photocopies of this game supplement for a couple of years after its start. They are hard to find now and command a high price.
No idea. They haven't mentioned a release schedule but in my mind it'll probabley be the scenario book and the crusades book first since once they drop saga 2 will have the same amount of content that first ed had which should help settle the grog rebellion.
They've had a sale recently of the old saga books since they are going out of print and Aetius & Arthur wasn't included, but Crescent and the Cross was, and Aetius & Arthur is mentioned in the new rulebook so it seems studio tomahawk may have written it with second ed in mind.
This suggest they've been working on second for quite a while so hopefully they can get stuff out pretty quickly.
Joshua Gray
>If I wanted to contact the keeper of that trove should I mention it in the share thread?
Some "user" calling himself DireWolf posted this last year. I don't know if the guy who put this SPI trove together knows he left his server open to the public. It even comes up in a google search. Contacting him directly may have the same chance of closing the trove to us as keeping it open. Your call.
Jack Price
I was thinking rather of the Mega trove from the Snip archive, I'm guessing there's a curator of that in the share thread
Blake Price
This is great just for the fucking title alone.
Noah Nguyen
Oh yeah. Contact away. My bad.
Alexander Robinson
Is Assault Group the only vendor that has a 28mm Genpei War range?
Brayden Reyes
Does anyone have a True PDF of Osprey Campaign 314 - Nashville 1864?
Alexander Lee
The ones i can think of off the top of my head are West Wind and TAG. You might find some of the old Citadel/foundry samurai are suitable too.
Benjamin Cook
Perry has released their Nap Swedes with some more Danes.
Joshua Gray
Also Irish for WotR
Andrew Johnson
Spend some more time on Veeky Forums at it'll work out mate.
Josiah Price
How about getting a job at a factory so you can at least afford basic things?
Lincoln Nguyen
Good decision making.
Jonathan Gray
Curteys have some which look alright in the flesh.
Landon Edwards
I have it. fantastic book. good plates and details.
Luke Clark
...
Christopher Butler
I should buy some of those Irishmen and Nap Swedes... But I also want to spend money on the Forged in Battle kickstarter to get 15mm Late Romans, I want to buy more 10mm Late Romans, I really would like to start 28mm ACW but also buy the coming Seleucids and Byzantines yet also the coming Byzantines from Footsore... Save me /hwg/, you're my only hope.
Nathaniel Baker
Any of you nibbas have S@m Mustafa's Rommel?
Cameron Ross
Thank you user. But real credit goes to the dude at juniorgeneral.com who made the drawings.