Fallout Vault Blues

I'm putting together a game set in the Fallout universe. I would very much like to have a solid Vault in my game that has survived mostly intact throughout the years of nuclear devastation and the violent wastelands after that - if not outright thrived.

However, we all know that in the Fallout universe, it's mostly canon that all Vaults were subject to goofy social experiments, enforced by each Vault's overseer. So I'm looking for ideas for Vaults that would give them an interesting social experiment that would have a lasting effect on all the Vault Dwellers that lived and raised families in those environments for hundreds of years, but are benign enough to not outright cause a societal breakdown that destroys the Vault.

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youtube.com/watch?v=qPJpfwUlcRk
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A Vault where the experiment was to see if a population of vault dwellers could survive with no food and water pre-prepared beyond the first few months, with everything else coming from growing their own food, vegetables and fruits specifically chosen to be difficult to store for the long term. There's a serious lack of meat and an oddly dirt-focused culture where community service trumps all else, but they survive and could even thrive.

>Vault 001
>The "Sex in the missionary position for the purpose of procreation and formation of stable family units" Vault.
>Shit was a roaring success

Maybe something like the Stanford Prison Experiment on a massive scale? Half of the Vault was arbitrarily imprisoned, while the other half were all recruited to the security block and heavily armed. Status as a prioner was carried over from generation to generation, however there ways to get out and become a guard (often intense brutality or snitching). Likewise, being a guard was a familial thing, but you could be arrested for the simplest of crimes.

I would either do this or try to make a game based loosely on the first fallout games story. Try to see what your party would do differently, and you'd be able to incorporate fallout 2 as a second campaign if they enjoyed the setting. Of course you're going to have to go really deep into the fallout lore to make it believable, and there's a lot of shit just from 1,2, and New Vegas alone.

The Stanford Prison Experiment was unscientific, gamed nonsense. It did not follow rigorous experimental methods and its conclusions have been invalidated decades ago.

>Implying that the vault experiments are actually scientific
>Implying that the Stanford Prison Experiment isn't on the milder scale of what Vault-Tec did

>The Stanford Prison Experiment was unscientific, gamed nonsense
Wow, just like literally every Fallout vault.

Then how come it's still in college textbooks to this very day, smart guy?

I don't think he's trying to make this magical realm, you sick fuck.

It shows that we're all malleable and can be made evil. In all seriousness, the only psycho in Standford during that week or so was the Professor.

Not sure if any of these have been done before but;
>A Vault where the inhabitants have been brainwashed to think the Reds invaded the USA and it will be their mission to liberate it
>A Vault where several levels were intentionally designed to fail so as to see how a full population responds to increasingly restricted living space
>A Vault where the inhabitants have been drilled into a football team, awaiting "the big game"
>A Vault where the inhabitants have been tricked into thinking they're on board a space ship, on it's way to colonise the Alpha Centauri system
>A Vault where a portion of the population are selected every few years to enter cryostasis, preserving the Vault's "best and brightest" for the day they return to the surface
>2 Vaults, built adjacent to one another, linked to a power and water supply that only has enough to supply 1 full Vault. The inhabitants of both Vaults are aware of each other.

The first one is pure gold.

>A Vault where a portion of the population are selected every few years to enter cryostasis, preserving the Vault's "best and brightest" for the day they return to the surface

This could be cool. Have there be a sort of worship of those that are frozen, idolizing them as the last chance to save America.

>2 Vaults, built adjacent to one another, linked to a power and water supply that only has enough to supply 1 full Vault. The inhabitants of both Vaults are aware of each other.

This one seems evil as fuck

>2 Vaults, built adjacent to one another, linked to a power and water supply that only has enough to supply 1 full Vault. The inhabitants of both Vaults are aware of each other.
This is just a way to get one Vault to straight up murder the other one. Nothing else is gonna happen here.

>A Vault where the inhabitants have been drilled into a football team, awaiting "the big game"
This is absolutely the best one you posted, by the way. I can just see the Vault 87 Heros or whatever they'd call their team squaring off against Super Mutants or the Brotherhood of Steel in a game of gridiron football that, surprisingly, doesn't turn into a shootout over a ref call.

Use the vault from 'A Boy and His Dog'

Downunder has an artificial biosphere, complete with forests and underground cities, one of which, named Topeka, after the ruins of the city it lies beneath, is fashioned in a surreal mockery of 1950s rural innocence. Vic is captured by the ruling council (the Better Business Bureau). They confess that Quilla June was sent to the surface to lure a man to Downunder. The population of Topeka is becoming sterile, and the babies that are born are usually female. They feel that Vic, despite his crudeness and savage behavior, will be able to reinvigorate that male population. Vic is first elated to learn that he is to impregnate the female population, but this initial enthusiasm quickly turns to horror.

Sick taste user. That was a weird story amd weirder movie.

What about a vault that focussed on breeding humans (bit like the nazis) along racial grounds with segregated areas for different racial groups (this is vault-tec after all). Not one race but multiple races where they interacted, as well as other groups knew each other but breeding outside of the race was strictly prohibited, genetic deviancy (essentially what the scientists at Vault-tec decide is deviant for that population group). Now they share a relationship with a sister vault where specimens are abducted from the "pure racial breeding stock" where they are trying to breed specific traits into individuals (race mixing not a thing in this vault). Essentially Vault tec is using both vaults much like some cattle breeders us their farms (wih breeds such as jersey, hereford, angus and brahmin being kept pure) whilst they may have other properties experimenting with breeding between the breeds to encourage certain genetic traits (i.e more milk, faster growth, beef quality, environmental hardiness etc.). Now before I cop the /pol/ accusation I'm thinking from a roleplaying point of view.

>How will a character who has been raised to believe in racial purity (but not supremacy) react to a wasteland where none of this matters and it's boink and have kids with whoever you like?
>How does relationships work in the wasteland when the relationships for sex and having children were you were selected and expected to perform like a breeding animal with no emotional or romantic bond beyond that?
>How would characters react to knowledge of second vault (the abducting people they knew) to breed in the second vault? Or were just simply disposed of as they were deemed gentically inferior for the purposes of Vault-Tec experiment?
>How would your fellow vault dwellers react to you if they found out you were exposed to wasteland/radiation/chemicals? How would they respond if you were exposed to FEV or Ghoulification?

(cont)

I know this is bordeline magical realm and /pol/ stuff but if handled properly could actually make for some good roleplaying and interaction. Trust me the intent is neither alt-right argument nor fetishisation and purely looking at it from the potential social ramification and effects such an experiment would have on people in the Fallout setting. Any thought fellow Fa/tg/uys?

Seconding that. The first one sounds like something that could be actually canon.

Also the alpha centuri one.

How about one based underwater? I could imagine a vault with a long trolley that takes you a few miles from the coastline (without the original dwellers being aware of it) and being told they were deep within a mountain when in reality they were on the ocean/lake floor. Could be "used" to test if significant water pressure has any notable effects on unaware dwellers and/or the vault itself.

How about - in an inversion of a previous idea - instead of a Vault where everyone thinks that the US government has capitulated to the Communists, and that they've been brought up by a "Comrade Computer" that indoctrinates them in Robo-Maoism.

Vault Dwellers going out with a servant of 'Comrade Computer' who'sthere to be their robosocialist ally (and spy for friend computer...)

>>A Vault where the inhabitants have been tricked into thinking they're on board a space ship, on it's way to colonise the Alpha Centauri system
Have you seen Ascension? It is basically the same thing, but people are in a fake space ship instead of a vault.

Mutated whales/Squid. Scary ass fucking whale calls. Crabs working their way in, deep sea mirelurks etc. Birth defects from pressure?

Interesting idea but I honestly don't think a table of your typical grognards, Critical Role fans, and Bethesda fanboys could handle such a heavy storyline without it becoming a complete train wreck.

that experiment, insofar as it had conclusions since it was ended early, did not aim to conclude that everyone is a psycho.

Because college textbooks, like all school textbooks, are a joke. A scam would be more accurate, I suppose, since it's a joke that makes a lot of money.

It's also a very old Dr Who episode, except with a time machine instead of a vault.

>>A Vault where the inhabitants have been drilled into a football team, awaiting "the big game"

I'd say it's got potential just make the breeding program trait based rather than race based. Heck you could even use the SPECIAL system to divide up the gene lines.

This is the much better alternative, and something a table of your typical roleplayers actually CAN handle.

>June 2015

Wait, did people know the town in 4 would be called Diamond City yet and were just making predictions or was this a complete coincidence?

Now try and stay with me on this one because it is kind of out there, a vault that was designed to allow all the inhabitants to survive an apocalypse indefinately and to also leave and repopulate the wasteland later if possible!

...so a control group? Or do you just mean the enclave?

>However, we all know that in the Fallout universe, it's mostly canon that all Vaults were subject to goofy social experiments


The had lots of normal control vaults too user in game lore talks about them in a few spots.

A vault where all food dispensing is automatic, and has a small possibility to come out lethaly poisoned. Studies people's reactions in a society where unexplaind sudden death is common and unpreventable.

If OP is looking for something relatively benign, a vault with secluded subsections where every subsection speaks a different language. Every so often an adult from one section is discreetly moved into another, ie a French speaker is unwittingly placed in the Mandarin section, English to the Farsi, etc.

>see one of these on the shoreline
>nope! the fuck away from the ocean for the rest of the game

A vault where everything from rent to ventilation to food is dispensed using a currency. This currency is earned by taking certain actions and logging them with the central computer. Most of it is just basic jobs, maintenance, security patrols, etc, and they all pay out decent amounts. There are a handful more people than there are actually jobs to perform, but technically anyone can do any job and log it if they get it done first. No job related area or locker is actually locked, so anyone can throw on a security jacket, grab a nightstick, and go walk a beat to keep the lights on in their room.
The list of payable tasks shrinks and grows, sometimes at random, sometimes in response to scripted crisis events, and sometimes at the behest of the overseer in response to real crisis events. Random tasks can be demeaning, dangerous, violent, or meant to engender a sense of paranoia among the vault dwellers (Report communist activities, report rule breaking activities, seize contraband and deliver it to the collection chute in cafeteria 3).
Once in a very great while, there's a very, very public lottery that earns enough currency to live for several years in comfort.

So.... real life?

Real life doesn't let you take up a single shift at a random job just for that one shift, nor does anyone offer to pay you to sniff out communists that probably don't even exist in your enclosed community.

you can't breed humans for traits though....Its been tried even in Ancient Greece.

What is craigslist.

Not something that lets you run a fryilator for a shift or pretend to be a cop with actual cop authority for an hour or service a nuclear reactor with the full authority of what counts as the government for a while.

/fog/ autistically followed FO4 promotional material so they probably knew already.

It's kind of the point that the Stanford Prison Experiment's scientific rigors fell apart almost immediately.

A vault composed of mental patientd, robotic orderlies (Mrs. Nurse, a Mr. Handy that dispenses medicine, and melee-only Securitrons called Ordertrons), and some medical staff and engineers for the robots. The mental patients are not allowed to ever meet the doctors, the doctors use ever-present cameras mounted all over the vault and on every robot to see. Robots keep violent crime to a minimum among the patients, though the doctors and engineers are basically above the "law" of the vault, though s9me order has formed.

If you are a patient, you can be deemed fit to return to society, where you are immediately ejected from the vault. This means that, with generations of mental patients breeding over and over, there's a bit of a raider infestation in the area, most of whom are too scared to raid the vault, but attack outlying settlements and keep others away.

Typos galore, fucking phone keyboards.

>If you are a patient, you can be deemed fit to return to society, where you are immediately ejected from the vault.
So the patients learn to "act crazy" for their own safety?

>Scary ass fucking whale calls

Love it. You could also potentially place the vault in the Great Lakes instead for maximum spoopiness (since porpoises don't naturally live there). Also might be cool to have a salt-water purifier if it's in an ocean instead.

Precisely. Or they just act normal to get out, or the doctors give them perscriptions that go unfilled because, you know, nukes, and so they go nuts once out in the wasteland. I imagine any local towns know this whole thing, shoot anybody from the vault on sight. "Going [vault number]" would probably be slang for somebody going nuts.

>Vault filled with people who test highly for so called "psychic" abilities, and then have low level amounts of psychotropic substances in the water.

Do they come out as actual psychics or mad charlatans who started to believe their own tricks from the hallucinations?

Before people get mad at me, psychics have been in fallout since the first one

The second would probably be funnier. Imagine some guy just holding his fingers to his head and chanting at you whilst nothing happens.

>nor does anyone offer to pay you to sniff out communists that probably don't even exist in your enclosed community.
Tell that to Matt Cvetic. That got him book deals, a movie, and even a radio drama.

Bump

Guy had his own Silver Shroud program fightin' Red scum, ridiculed and loathed by friends and family who didn't know he was secretly only a Communist for the FBI. Each week foiling some new plot, saves America and democracy, gets mixed up with dames who are either evil reds or someone whose heart he has to break because the life of an undercover Communist for the FBI is a lonely one

and then it turns out the whole thing was a crock of shit. He made it all up for fun, fame, profit, and Dana Andrews playing him. What, ultimately, could be more American than that?

youtube.com/watch?v=qPJpfwUlcRk

>Vault has no doors, or privacy and an almost limitless supply of stealth boys
>vault populace chosen for predisposition to paranoia

Add in a side order of choosing people with voyeuristic tendencies and we have a deal. Pervs vs paranoids. I'd love to see that in-game. By the time people arrive the entire place is nothing but makeshift booby traps and corpses.

That's one thing I liked about Fallout 3 and 4 was the radio programs. Considering the violent and lawless wasteland, the plethora of hazards, raiders, and guns guns guns, it makes sense someone would hear old entertainment tapes, read old comics, and think that is the way the world used to be and/or that the world today needs a little of that. From Kent trying to turn the old programs he loved into reality to those weirdo Mechanist(s) and Antagonizer.

Still the Shroud was a bit goofier even than the old-timey radio shows: youtube.com/watch?v=6CpAcTSi6SQ

Kent was too good for this world.

This is Vault-tec, whether is can be done or is successful doesn't matter, what matters is that they are trying and have no moral qualms regarding consequences.

Original poster of idea, fantastic. I view the idea more as a pitch to be refined and modified than something that CAN NOT CHANGE ORIGINAL IDEA DONT STEAL. Do whatever it takes to work I guess.

I know, half the problem with roleplaying at times is not being able to address or deal with heavier themes as there is always "those guys" who'll either sperg out, play it for dumb laughs or fetishize it. If you left some of these people with Hamlet it would be re-written to include fursuits and Tee-Hee Macaroni.

For inspirational purposes here's some Shadow episodes that deal with radiation:
The Case of the Flaming Skull
youtube.com/watch?v=sBo2XAu4Ptw

The Man who was Death
youtube.com/watch?v=e7CB1WEjH4o

And robots:
The Inventor of Death
youtube.com/watch?v=elaE5dh_QzE

And super death-rays:
Dead Men Tell
youtube.com/watch?v=EL5muAtRYdQ

Same reason people think rabbits were domesticated because the Pope declared newborn rabbits to be fish for the purposes of eating during Lent, but that didn't actually happen.

This fictional event is cited in dozens of research papers, but there's no record this purported 6th century declaration prior to the 17th century, when it was mentioned in Calvinist propaganda.

>not saving Kent like a true hero
You sicken me.

I absolutely save him every time. I even make sure not to crush his spirits by using the "he's not worth it" voice line and instead blowing Sinjin's head off before he can kill Kent.

Wouldn't that Bioshock without plasmids?

Sending his gang into a panic and then capping him before he can kill Kent is the best. Shame the radio station goes off the air permanently, and Travis never plays the radio program although he claims he does when talking about the appearance of a real Shroud in the Commonwealth.

Pfft. Oh please, who needs plasmids when you can have various specially tailored strains of FEV you can inject yourself with?

Just like literally every other vault that exists, perfect.
Don't listen to the other anons, it's still taught to psychology students in order to show them how to NOT do an experiment. It is more famous for being both incredibly unethical and unscientific, not for its results.

These are great. First and third are pure gold.

>Shame the radio station goes off the air permanently

Yeah, I usually save his quest for endgame because of that.

I'd miss out on running around as the Shroud too much. Not that you don't get the outfit and can still leave the last few parts in that quest, but you'd miss out on them sweet sweet upgrades. Course if you have PeeCee power you can just console your way to glory.

One of my favorite playthroughs used, I think it was the Homemaker mod. I restored the family home in Sanctuary only I added the secret door bookcase to the hall closet and behind that was a duplicate Silver Shroud outfit in an armor mannequin. Really dorky shit but, hey, what super hero doesn't have a secret hiding place for their gear?

It's a shame there aren't as many useful mods for the game, especially with the settlement building crap allowing greater customization. Hell, people are still modding New Vegas. What happened? Did Bethesda make it harder to mod so they could push their bullshit creators club?

relevant to number 3

>Hell, people are still modding New Vegas.
That's because NV is the best game Bethesda ever made so NV deserves our love and attention.

Beth didn't make New Vegas - they only published it. They outsourced everything else to Obsidian, which had a handful of devs that actually worked on Fallout 1 and 2 at the time.

This probably explains why it was so good.

It does seem like FO4 doesn't get as much love, but then most of the really big, involved, downright awesome mods took years. FO4 will catch up, eventually.

Shame some of the really cool stuff isn't updated anymore, like building your own synths along with a gun that lets you copy the physical appearance of most people in the game. I still love how every now and then it fucks up and creates rad roaches. Literal bugs in the system. I mean who doesn't want to populate all your settlements with an army of Magnolias?

God that reminds me of a mod, can't even remember which one, but it had a bug that caused settlers to act like sentry bots in battle. They'd overheat and start farting out steam. Hi-larious.

So why does Beth get crucified for all the bugs in their game (as they should be) but bugs in mods get a free pass?

True that. NV wasn't bad, but I still have my gripes about it. It felt like they rammed too much backstory down your throat regarding the Courier, one of the reasons why Lonesome Road was one of the suckier DLCs as far as I'm concerned. Very linear map but not a lot to show for it as you trail around Ulysses sorry ass. God what a disappointing character when he had so much promise originally.

Now that I think about it my ultimate gripe about NV was the fact that they only describe Legion territory, they never actually bothered to show. Explore at least part of Arizona and see if they really are a functioning, raider free, stable society even despite (or because of) their brutality. Even if they couldn't get it in the game they had five fucking DLC chances to add it on.That's why Dead Money feels like such a waste of time but I still find it hilarious how you can still steal all the gold and escape without necessarily cheating. What, I'm not honoring the theme of letting go? Fuck that, I'm rich bitch!

Why wouldn't they? I mean if someone is building a AAA game they should at least make sure the damn thing works. Why hold someone who is just making a mod for their own enjoyment and not getting paid to the same standard? That's just silly.

Is this the Creation Club BS? Because fuck that noise. Bethesda has been trying to ram in paid mods for awhile now, it's not like it isn't obvious they're trying to push it again and normalize it.

These aren't bad, though I'd still love to see some (temporary) Fallout in space. Come on, where's that secret Vault Tec base on the moon? For that matter I'd love to finally get out of the US and explore the rest of the shitty world. Pretty sure that ghoul in Point Lookout talked a bit about Europe. There was a pretty cool thread awhile back where people were tossing out ideas. Vaults under US embassies or US military bases around the world, crashed military ships. What kind of mutants would there be? Has FEV spread that far or was it being tested or stockpiled in other places around the globe? Samples stolen by foreign powers. All kinds of possibilities. Lot of cool ideas for tabletop games.

>fallout set in England
>The Queen Mum is still alive. She is a ghoul. She rules the ruins of London with an iron fist, extracting tribute of human flesh from the peasants with her royal guard (who are also ghouls)
>The London underground is ruled by various gangs, hooligans and greasers and fascists etc. They fight each other and the ghouls to survive
>The surrounding countryside is controlled by various 'Nobles' who are themselves descended from American military personnel who occupied Britain during the war. They've fashioned themselves on medieval knights and roam around in power armor, fighting raiders and taking crops from serfs. Sometimes they war with each other. Most pay dues to the Queen Mum
>The peasantry all speak a degenerated southie, separating them from the posh Nobs. Most are oppressed, but a resistance group exists in the Merry Men, a group of benign brigands who survive in thr mutated jungle of Sherwood
>To the north are rumors of an industrial hellscape ruled by iron barons, in the ruins of what was once Scotland.
>To the south across the Channel is the land of mutant frogs, no one goes there

I tried to have a thread in this before but no one bit

I didn't pay for the mod.

I also didn't pay for the game, but that's beside the point.

Lore actually leaves this a bit open ended with FEV. One of the Master's bitch boys had the notion that the reason FEV worked better with vault dwellers than people on the surface was that FEV had mutated, gone airborne. Presumably the level of exposure was low enough that it didn't mutate, much, but people on the surface developed various antibodies against it. Thus dips in FEV didn't work fully on them. ZAX, however, claimed that FEV couldn't be airborne, though by Fallout 2 an Enclave doc had solved that one, so sorry, ZAX, you don't know everything.

If the Master's Lieutenant was right it's possible an airborne strain could have spread to much of the globe even with humans doing a lot less traveling between continents. That's probably not enough to get you super mutants unless a strain undergoes extreme mutation or unless someone isolates and starts trying to "purify" it or whatever.

I'm personally partial to samples stolen by pre-war powers or the Enclave hiding stockpiles in other parts of the globe. Imagine a Poseidon oil tanker crashing off the coast of, say London only it turns out, whoops, it's not transporting oil but the Enclave was secretly moving vats of FEV. Now we've got cockney super mutants running around shouting, "Oi! Ya humie git!" and Games Workshop lawyers are banging on the door threatening Exterminatus.

You should team up with or at least try to sell the idea to Beth. Tell them they can reuse assets straight from Elder Scrolls to save money and have ancient castles alongside ruined cities. They might just bite.

No my friend not cockney supermutants. WELSH supermutants

>To the west, ravenous tribes of carnivore goat men, the result of years of mutation and interbreeding, roam the countryside speaking a bizzare bleating language and kidnapping human women to breed their tribes

That sounds like something best left for Point Lookout style mutants where the Welsh finally succeeded with the help of radiation, somehow, to personally knock up their sheep.

>Deranged Welsh geneticist successfully clones sheep that can crossbreed with humans to counteract radiation caused sterility in human females. When asked why he didn't just correct the sterility in human females, he says he doesn't understand the question

Leave the Welsh alone. They have enough problems.
Like being Welsh.

The Welsh knew what they were signing up for when they agreed to be born Welsh.

>The Queen Mum is still alive. She is a ghoul.
Nah, should be based on fact and real life. She is a cyborg powered by gin.

>She is a cyborg powered by gin.

I thought that would be a form of FEV pickling?

Also: Quads

>However, we all know that in the Fallout universe, it's mostly canon that all Vaults were subject to goofy social experiments, enforced by each Vault's overseer.

Not if you ignore shitty Fallout 2 lore!

Why is Fallout 2 considered a classic anyway? It is a poor rehash of the original, much superior, game.

That's also supported by Fallout 3, where literally everyone who wasn't born in a vault to parents who were born in a vault are technically some variety of mutant and will die if the anti-mutant stuff goes in the river.

t. bethesda employee lowkey crowdsourcing ideas for Fallout 5

>>A Vault where the inhabitants have been tricked into thinking they're on board a space ship, on it's way to colonise the Alpha Centauri system
extremely good
this
yes please. A+
good idea

Not every vault's experiment was harsh, and not all of them even worked. Some of them, if I remember correctly, were just basic shit.

Then you have hilarious ones like the vault where the jumpsuit manufacturer was designed to fail, and so after ten or so years everyone ran around naked.

The only Vault that 2 added was 8/Vault City, though. All the goofy shit like 69 was from Fallout Bibles.

It could make a really good villains group. They see the wasteland as the product of communist leadership, the bandit bands as communist "police", etc. They have a very aggresive advance, kidnapping people to " Reeducation", and such. The player can be seen as communist commandos or spies.