/osrg/ - Old School Revival General

Welcome to /osrg/, the Old School Renaissance General! Here we discuss editions of Dungeons and Dragons from the TSR era, as well as retro-clones of those editions and other games and material compatible with them.

>Trove:
pastebin.com/raw/QWyBuJxd
>Tools & Resources:
pastebin.com/raw/KKeE3etp
>Old School Blogs:
pastebin.com/raw/ZwUBVq8L
>Previous thread:
Thread Question:
Do you have your books generally in digital or do you have some hardbound as well? Which ones do you have in hardbound?

Other urls found in this thread:

rpgnow.com/browse/pub/9864/Dying-Stylishly-Games
dndwithpornstars.blogspot.nz/2018/02/the-biggest-scandal-in-history-of-rpgs.html
goblinpunch.blogspot.ca/2015/05/just-in-time-durations.html
web.fisher.cx/robert/rpg/dnd/thief.html
retiredadventurer.blogspot.com/2013/05/a-procedure-for-wandering-monsters.html
deltasdnd.blogspot.ca/2011/09/book-of-war-core-rules.html
twitter.com/SFWRedditGifs

Only have the pdfs I downloaded illegally

Most of what I have is PDF (and most of that is legal, I just don't have the time to go through everything in the trove) but I have some POD stuff and ringbound material I've printed out myself.

Do you have your players meet new cultures? Do they have different things for sale or different services?

I have some digital modules that I bought legally (because they were obscure and made by a company I generally like and want to support). My notes are in a giant textedit document that I am slowly converting into a collection of notecards and pieces of paper. I finally squeezed all the spells into a 12 page compendium, now I just have to find a printer on this campus that won't screw it up.

>Which ones do you have in hardbound?
1e DMG, Role-Aids Undead, VRG to Ghosts, Thri-kreen of Athas, Monster Mythology, Complete Psionics Handbook, In Search of New Gods

Has anyone ever played the I of BECMI?

Here is the first challenge from the first module. Can your gods meet it?

Through the testaments, I call us gods.
Shall ghosts guide men to teach Trust?
He that called eight monstrous gusts
gets the last laugh! Orcs mounted this
death storm clue - Thought sings least.

Sense of Wrong? First teach same.
Sense of Morals fade. Count on.
Sense of Action, to men of tears;
Sense of Humor, the other colder fact.
Sense of Honor? Collect my gems, elf!

Hey uh
there's a OSRG irc now
Hop on to rizon.net and join #OSRG
Just use the web client if you're a dope

Dude, why would you split the thread? Across multiple platforms no less?

This sounds really cool, but I'm not sure I understand it. Mind explaining it?

I have a shit ton of PDFs, mostly of things I either can't find for sale physically at a decent price, or were things I was checking out to see if I wanted to buy them. I personally prefer dead tree versions, and I have a fairly large collection, including Basic, 1E, 2E, and related Retro clones. I even have the 3 basic books of 3.5, but I only own those, and this is NOT a joke, bc I was able to buy them for 5 dollars off a garbage man.

I have a list of dwarvish and elvish trade goods. It's fairly extensive.

But I'm not really expecting players to make it outside of the kingdom they're presently in. I don't want to have to worry about what types of things are only available certain places. I can just use "generic northern medieval" without worrying about what grew more in France vs. England vs. Scandinavia vs. HRE.

That said, if they meet other species, say in the underdark or wherever, I'll make some trade goods lists for them too.

Share it!
This is sweet. I'm gonna read through it and let you know what I think.

>Dude, why would you split the thread? Across multiple platforms no less?
Because someone asked

I don't buy a lot of stuff these days, but I have a bunch of 1e stuff from olden times: PHB, DMG, MM2, Fiend Folio (lost my MM), Oriental Adventures, Unearthed Arcana (though it's completely falling apart), Dungeoneer's Survival Guide, Wilderness Survival Guide, Deities and Demigods (with Elric and Cthulhu), and a shitload of modules (mostly 1e, but a few Basic too). Sadly, my Moldvay Basic and Cook Expert Sets somehow disappeared on me at some point. I have the 2e PHB and DMG, but was unhappy that the new edition didn't do more to progress the game and lost interest in it pretty quickly.

Other than that I have a few old White Wolf books in hardcover, and uh... I'm not sure what else. I'd have to go look through boxes. Most of the other stuff I have is softcover, I think. Oh. I have the core 3e books. And Mechanical Dream.

It's in progress! I just need to find good references to figure out how to price things, because I honestly haven't the foggiest idea of how much things should cost, even more so when they're things that don't exist.

I was reading through od&d and found two things very compelling:
>-1/+1 attributes making rolling matter a lot less than usual.
Makes the power gap between lucky and less lucky players less awful.
>unarmed and grapple rules
Feels a lot like this should be the core combat rules. It's a lot leaner and straightforward than the mess of AC tables, initiative and save tables we get otherwise.

So, which systems embrace either of these concepts and dies it well? Most retro clones i've seen go for +3/-3 attributes and i certainly don't think DnD games have ever embraced that grapple combat mechanic as core, seeing as people associate it with tunnels and trolls.

For what it's worth, Skerples has a generic medieval price list that he supposedly researched. I guess you can establish some base prices and then use your judgement to figure out how much more expensive things should be than others? ACKS also has a very extensive and internally consistent list of prices if you don't care that much about realism and just want consistency.

Thanks! Looking forward to any feedback. It's best viewed in two-page view, since the layout was done with that in mind.

The leaders of the gods have seen this poem in a dark maelstrom. They think it is a puzzle from an evil intelligence, and have summoned you to figure it out.

>Ascending AC
>Two first level spells
FOE, GYG

Seriously though, I love the look of it so far, I'm gonna see if my group want to playtest it, I'll post the results

>Zak Sabbath
>Used to work in porn

Why would I ever purchase something from a moral degenerate who's destroying this country?

>-1/+1 attributes
Swords and Wizardry white box

Iunno about unarmed/grappling

Because the content is good and worthy the price?

You're a part of what's bringing this country to hell

I'm not American, I'm Brazilian

t. cavegirl

First, you're in a place that houses the notorious hacker 4 Chan.
Second, Elvis.
Third, D&D.
Fourth, you get my point. All things are degenerate. All cultures are eroding. Etc. Seems to work out OK in the end.
(I mean, I'm not exactly a fan of Zak, but that's a silly reason to dislike someone.)
>For what it's worth, Skerples has a generic medieval price list that he supposedly researched.
"Supposedly" is pretty good. My list is accurate to within 1 order of magnitude (most of the time). If that's Ok with you, it's accurate. If not... well, medieval pricing is tricky. Good luck.
>Share it!
Seconded.

who cares about the author's life. Is their work good? That's all that matters.

Ah, you're about on par then.

You didn't hear it from me, but cavegirl is close friends with TroveGuy.

Everyone knows that already user

Has cavegirl actually ever published anything?

But I'm a boy

How do I play as Ugandan Knuckles in OSR

rpgnow.com/browse/pub/9864/Dying-Stylishly-Games

Heh, remember I'm looking at a party of fourish. Every PC has to do more.
Any playtesting you could manage would be bad-ass. Thanks a ton.

By rolling 1's for determining direction.

Playing as a talking animal is OSR af

A girl(boy)?

You ask your DM or Mansefag for stats.

>OSR
>Crit failures

GYG

>the content is good and worthy the price
That's the wrongest post I've ever seen in /osr/

dndwithpornstars.blogspot.nz/2018/02/the-biggest-scandal-in-history-of-rpgs.html

Does anyone else find it a little ironic that the "punk OSR" guys are hyper smug about their publishing revenue? I thought the whole point was that it wasn't about the money?

>That's the wrongest post I've ever seen in /osr/
That would be "2e isn't OSR"

Are there any cyberpunk OSR games? Credits / Nuyen to XP actually seems like a really good system

>Credits / Nuyen
Whuffie

I thought it was "5e is better than any of the systems in the trove because it's deadlier and easier to GM."

There was one guy here working on a vapourwave OSR game. No idea if he got anywhere with it.
There's only 17 posters in this thread, not a brazillian. Come on, user, you can't fool us.
Yup. Both underground and people from Foreign Parts (where they are all Foreign, don'tcha know?)

Why are you complaining about pornstars on Veeky Forums? Fuck, why are you complaining about them on the internet? Go to twitter and post your little rants in a bubble of other idiots. Nobody here gives a shit if someone used to work in porn.

Also, the USA is already going to shit. A pornstar-turned-rpg-creator is a drop in the ocean.

>There's only 17 posters in this thread, not a brazillian. Come on, user, you can't fool us.
I post here since 2015

what's the best way to handle stealth rolls in OSR?
It's the only skill I can think of that player skill can't really handle, without either being 100% successful ("I move slow and quiet peeking around corners") or 0% successful. Anything else, like a knowledge check, should be based on DM fiat. Same with shit like persuasion and bluff. But running the game without stealth rolls gets awkward fast, for me at least.

I want a hard copy of Maze of the Blue Medusa. I'm willing to pay for it so I can actually run it at the table. Satyr Press have made it clear the print run has finished, and there probably won't be another one. They have ignored my emails.

I might be extrapolating a little, but Zak appears so smug about his work that he doesn't seem to care how it's received. Of course his products are fantastic pieces of art; even the most minor criticism is wrong. How dare you challenge him.

At this point I don't know what they want. I just want to buy and run cool dungeons ¯\_(ツ)_/¯

>I post here since 2015
Sorry user, it was a stupid joke. Billion, trillion, brazillian... sounds like another number.

>what's the best way to handle stealth rolls in OSR?
There are no stealth rolls, just surprise rolls

Get the pdf and print it.

I like using "just in time" rolls. Roll only when it would matter. So a character says he's sneaking - great! He isn't seen until there's a situation where he could be seen. Then, do whatever "spot a guy" roll you normally would.
goblinpunch.blogspot.ca/2015/05/just-in-time-durations.html

A really well described plan, like "I wait until the guard turns around then sneak by" or "I throw a pebble" or "Clearly the ground floor is guarded, I'm going in through the roof" is an example of player skill.

>what's the best way to handle stealth rolls in OSR?
Thieves can sneak
Others can sneak on a 1 with a d6 roll

Otherwise, there's no stealth, only suprise

>There's only 17 posters in this thread, not a brazillian.

web.fisher.cx/robert/rpg/dnd/thief.html

Read the 'move silently' section:

>Anybody can move quietly. I like to use a variation on the listening at doors mechanic (p.B21) to determine whether a character moving quietly is heard.

>Note: The surprise mechanic can also be use to cover stealth. There is precedence for this in module X4 [...]

Would have been clearer if you'd said billion isntead.

The correct answer.

How do you feel about identifying monsters as a skill or rolled ability, perhaps unique to a ranger or scholar class?

You can get a roll when you find some of the monsters tracks, burn marks, dung, or bones of its victims AND when you actually encounter the monster AND when you study the corpse of a monster. Getting enough successful rolls will fill you in on its name or basic type.

I had the thought of letting some players do this, especially since I like to make up a lot of weird homebrew monsters. What sort of information should the players be able to gather? Maybe something like how armored it is as in its AC (thought most could figure that by looking at it), or maybe how strong it is which is HD, and number of attacks or special abilities. Or should all the information gathered by non-stat based? If any at all?

Maybe monster information can be more generalist; like the first time you successful identify a monster it gives you the type of family it belongs to and some basic abilities they all share, then again its specific actual monster type along with useful information, like what elemental magic its weak to.

Any ideas?

How would I represent burger king foot lettuce in game

Clearly not OSR

FOE GYG

Roll under your INT score to determine if you know what monster specifically made the tracks or marks, and only if you're a ranger.
Scholars could find out more easily, but only if they have a library available and a few hours or days.

The book looks too damn nice. Even if they want the original hardback to be a collector's item, I'd accept a cheaper paperback.

Printing it myself seems too expensive, plus I would actually like to support the authors and publisher. But Zak seems like the kind of artist who doesn't give a shit, which is a detriment to people who want to buy and use his work.

Good stuff.

Can anyone recommend me a collection of small OSR dungeon encounters similar to TSR's Book of Lairs, but newer or more interesting? Looking for a good resource to drop in side-quests and one-offs when my group wants to take a break from the mega-dungeon.

I didn't want to use Int score, I wanted to use something that scaled with level for a specific class.

Here's a thought;
>Add monster HD to 15
>That's the DC for a scholarly monster identification roll
>Each monster track/dung/lair/corpse/encounter gives you another chance to identify it

That ought to keep it simple. But I also like the idea of successes in this category finding information piecemeal. Like maybe you succeed a check and find out what element its weak to, then you find out what size groups they travel in, then you find out a useful fact about their diet or something. I don't know, something that would actually make trying to identify and track monsters fun.

I have just realized beef boy has yet to grace this thread

This is concerning

Wondering the same thing, although I'd suggest Trilemma Adventures and Dyson's Delves if you haven't come across those already.

retiredadventurer.blogspot.com/2013/05/a-procedure-for-wandering-monsters.html

Watch your back, motherfucker.

Thanks, forgot about Trilemma.

Also posting this character sheet I made for LL. Sick of how so many other templates wasted space or contained useless sections. It's slightly integrated with my homebrew encumbrance system but it does feature some original art.

>straight white cis profits

>separate damage entries for left and right hand
>muh speshul snowflake dual wielding
Fuck off and never come back, leftist.

Ah, another contender for the beef throne.

WHOMSOEVER PULLS THE PORK SWORD FROM THE FRIGID STONE SHALL BE CROWNED THE KING OF MEAT

Do you... X out thye hands if they get cut off? Why are those on the sheet?

Wasn't that a metaphor for earning his kingdom "by the sword"? also wasn't it run through an anvil AND a stone?

What if they're left handed?

Art

>higher hit-dice monsters are harder to identify
this feels kinda screwy. Wouldn't it be easier to find out about the huge mighty apex predator monsters than the little scrabbly things.

It's... Not *bad* per se. It's just not especially useful for my purposes. But yeah "correct to 1 order of magnitude" is pretty much my standard for being vaguely accurate. Unfortunately, there are several ways of doing that depending on all manner of factors.

I have been using Hodges' listing when it actually has what I'm looking for though.

If he doesn't give a shit, why do you give a shit? You've done everything you can. If they aren't going to sell what you want, might as well give up.

Do you think the game loses anything by cutting the Wizard and/or Cleric?

You mention /The Book of War/, I have no idea what you're referencing. Otherwise, this is surprisingly...pretty good for veering dangerously into "not muh osr" territory. Small nitpick that "name level" usually refers to ninth level and that the idea that there are multiple "name level"s is kinda weird. That said, the scaling is okay. I'd playtest it. I probably will over the summer. I've been looking for something more traditional for my hometown group

Survivability at higher levels. Cure Disease is huge.

D10 Very Tiny Trinkets
1. Trilight marble that rolls uphill for 6" from standstill.
2. Twist tie that never degrades.
3. Fortune cookie fortune, changes lucky numbers every time you look at it.
4. Thimble pot of grain mustard, makes anything taste good.
5. Pen that writes upside down.
6. Pen that works while upside down.
7. Lullaby caught in an oyster shell.
8. Vial of saint St. Teresa of Avila's eyelashes.
9. Self folding origami frog.
10. Finger box.

>Do you think the game loses anything by cutting the Wizard and/or Cleric?
Yes, fun

Yes

Yeah, the Wizard and Cleric, DUH

It loses more in the case of the former than the latter.

Why are there right and left hands? Why do they have independent damage? You're talking about "Useless sections", yet you have this handedness thing? Right or left handedness will really have no bearing on adventuring, unless you're one of those fucks that needs "muh realism" and has the character beaten for using his left hand as a child

>10. Finger box.
Is that a box to put fingers in, a box to put YOUR fingers in, or a general finger box?
also

>8. Vial of saint St. Teresa of Avila's eyelashes.

Hot

Yeah, why would you do that?

No. You will need to increase natural healing.

It becomes more realistic and forces players to actually use their heads instead of falling back on literally magical solutions for everything. Resources matter more and they no longer have the 15-minute adventure day excuse to keep fleeing dungeons.

Oh yeah, I'll have to remember to make a mention of that in the designer's notes doc. The Book of War is a mass-combat ruleset from Delta. It aims to avoid all the usual pitfalls of D&D mass combat rules, and is only 24 pages long. He covers it here:
deltasdnd.blogspot.ca/2011/09/book-of-war-core-rules.html

If you do wind up playtesting it at some point, make a mention here so I can upload a newer version before you do, because there's bound to be changes (already found an error with the Fly spell, for instance). Thanks for your time.

>It aims to avoid all the usual pitfalls of D&D mass combat rules
What are these supposed to be?

>deltasdnd.blogspot.ca/2011/09/book-of-war-core-rules.html
Speaking of which, is there a pdf of the full version of this? Delta's the kind of guy I'd want to support, but I want to see what I'm getting before I buy it off Lulu.

So, change it to Weapon Hand/Off Hand, or remove the section entirely?

Remove it entirely, just have an "Attacks" section so they can put down the off hand attack if they happen to be using it, along with different weapons and ranged attacks

Mainly that they don't give results consistent with what the rest of D&D (OD&D specifically in Delta's case, since that's his jam) would lead us to expect. His main goal was to make it feel like an actual scaled up D&D game in terms of battle results. Also he wanted to be sure that cavalry, archery, and infantry all had valid roles.

If you scan his blog roll for October 2011 you'll find a ton of design notes from him explaining what he did and why, and the math that shows why he's confident of it all. I felt pretty good in drawing on his rules rather than Battlesystem for my homebrew (and his stripped-down spellbook direclty inspired my own treatment as well).

I'm pretty sure I saw it in the trove. I'd definitely recommend a purchase.