/5eg/ Fifth Edition General

>Unearthed Arcana: Into The Trash
media.wizards.com/2018/dnd/downloads/UA_IntoTheWild.pdf

>5e Trove
rpg.rem.uz/Dungeons & Dragons/D&D 5th Edition/

>5etools
5etools.com
Stable releases - get.5e.tools/

>Resources
pastebin.com/21Whc22e

>Previously, on /5eg/
Tell me about your comfiest gaming experience.

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So I'm finally getting a chance to actually play 5e, and the DM tells me there's a psionic class now, Mystic. Psychic Warriors were my favorite 3.X class and I'd like to try this one, but I have zero experience to tell me if it's actually good.

So which would be more optimal build for a kensei? Do I focus on using the Longsword or the Longbow?

Mystics are probably the most complicated class, but as much as people hate how much optimization can be achieved with the class it is still a lot of fun and well made.

I’ve had a few in my games and they were never a bigger problem than a wizard - even the nomad teleport bullshit coming into play earlier than wizard.

What's the best module if you have a game in 1 day and you have absolutely no setup done

Preferably just a one shot

I will agree with having Dungeon Mastered three games with three mystics and actually kind of liking the mechanics. One of which was the second ten level draft.

Though I think, thematically, it was lacking such things as manifestations. Either audible or visual from the usage of powers.

...

Okay, just as a guide, you start at the top left and need to collect four gems. Run this shit as fast and loose if you want to get them through the dungeon in one session.

I feel like an imbecile; where is the 3rd party material located in the trove?

I have an idea for an open world series of campaigns that go from the dawn of civilization to the Renaissance. Anyone wanna hear?