/SWG/ Spherical Invasion Home Edition

Dare you enter this Spherical Realm?

Last thread: Fantasy Flight Games’ X-Wing and Armada Miniatures Games
>pastebin.com/Wca6HvBB
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
>pastebin.com/wCRBdus6
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
>pastebin.com/ZE4gn0yN
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ (embed)
Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.nz/#F!kJtCTR7Q!HNUwVc1B8KB2FrD4Twmb7g
The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png
Writefaggotry
>pastebin.com/Un1UhzZ4

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing
Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>mediafire.com/file/y9w713etmckbs98/Shipfag.JPG
Heroes of the Aturi Cluster, co-op X-Wing campaign
>dockingbay416.com/campaign

--- Latest News ---
Armada wave VII release article:
>fantasyflightgames.com/en/news/2018/2/1/launch-the-fleet/
Legion in-store demos announcement and locations:
>fantasyflightgames.com/en/news/2018/2/14/see-to-it-personally/
>fantasyflightgames.com/en/op/swlegion/demos/
Force and Destiny Warrior Sourcebook announced:
>fantasyflightgames.com/en/news/2018/2/12/knights-of-fate/
X-Wing Wave XIV announced:
>fantasyflightgames.com/en/news/2018/2/13/save-the-dream/

Other urls found in this thread:

starwars.wikia.com/wiki/Swoop/Legends
fantasyflightgames.com/en/news/2018/2/15/a-new-rival/
fantasyflightgames.com/en/news/2018/2/15/enter-the-hive-1/
twitter.com/AnonBabble

What's your favorite non-imperial land vehicle?

Ozzel was a tard lots of times. It was just the final straw for him to try and spin a close emergence as good surprise.

AT-TE is the only option

This was always a favorite.

Good against infantry and vehicles as I recall.

That's technically Imperial isn't it?

Why are the sequels so terrified of acknowledging the prequels?
It's not even necessarily a nu-wars issue since Rogue One was chock full of them.

THE LINE IS HELD.

Thankfully the Roche map is the same as the Alderaan graveyard, a nice asteroid field to hide behind so the skiprays had to face my corvettes and Raptors without cover from the Gladiators to turbolaser/torpedo down the Corvettes.

Then they decided to charge the Gladiators through the asteroid field, then they retreated with half the gladiators still alive.

Nice

Forgot my image!

Terradoc's dogs are nothing without their master's whip. (Or Leona's riding crop, what IS with that young lady?)

TLJ did namedrop Darth Sidious and made mention of the OJO failings which is a plot point from the PT.

what do you guys think about a RPG/wargame campaign where the players are the leaders of the resistance in an alternate ST setting?

Could be good but I don't know if you don't give any specifics

I have a gigantic boner for the KotOR swoop.

Wasn’t there a Clone Was comic where Plo Koon and Kit Fisto saved his ass and he tried to steal the credit?

I like it as a design, my autism just hates that it's called a swoop when that term previously used to mainly mean a kind of speeder bike rather than a full-on landspeeder.

So what's the verdict on Legion?

And what are you buying first and how will you paint them?

I could swear that the bike you’re thinking of is a “sloop” bike (like the type of boat) rather than a “swoop” bike, but I could easily be confused.

Considering using stormtroopers as scions in 40k

The scale of the game looks like a mistake to me

And i am already givng FFG money for the RPGs and x-wing

no more

Are you the guy who was bitching in the last few threads about Legion not being 15mm?

I can not prove that was not me, but I do agree with him

Seems neat, but not a priority for me. I already build and paint models for 40k at a snails' pace, I don't want to do it for a second game at the moment.

If I were to play Legion though, I'm actually a little torn on which side I'd focus on. I'm normally an Impfag, but I wouldn't be opposed to going Rebels for once; although I'd like the idea of sort of fluffing my Imperial forces from X-Wing, Armada, and Legion into all being under my own Imperial Civil War era warlord faction.

Nah bro

starwars.wikia.com/wiki/Swoop/Legends

Any wargame using ranged weapons can that shoot more than 200m is objectively wrong if it's larger than 6mm. Ask in the Historicals thread; they'll agree. Larger scale minis are simply universally cancer when used for games that don't focus on melee combat.

They're trying to edge in on the warhammer market, disney wants some of that sweet wargaming cash

Her male troops fight harder and smarter, longer than anyone else, powered by their constantly erect penis caused by tiny little sex kitten Dom walking around in her uniform with her sex toy crop.

To be fair, I don't think they ever refer to them as swoop *bikes* in KotOR. Maybe after 4,000 years, it went from seats strapped to bigass engines into bikes.

>Leona
>sex kitten dom

I...don't know who this is, but I feel like I should

The IG-227 Hailfire was pretty cool, combo of droid madness and MRL

Now the shrieking /tv hordes have departed, there was the PX-4 I was thinking about dragging into the ffg rpg. I guess its not remarkable, but its quite speedy, heavily armoured and we really don't need another space transport.

>the warhammer market
Total Star War when?

They don't, no, though sometimes the "bike" part would be left off even for the bikes later on. It's not a *huge* deal to me anymore, it's just a thing that wrankled my 'tism at the time.

Leona Tavira. Wookieepedia 'Legends' search her.

>based corran going full retard and MUH MIRAX instead of using Jedi powerdickings to make her his little toy, usurping her and integrating them into the NR complete with the not jedisith

Kyle katarn would have fuggd her to the light side.

>asking historyfags anything
>this complete lack of an argument
Sheesh, get a grip. Some of the best wargames available are 28mm. Even the historyfags would agree that Bolt Action is fun to play. Plus I actually want to see a little bit of detail on my miniatures when I've paid good money for them and taken the time to paint them.

My dick just got erect. I also want an old school dawn of war styled resource management rts

>Kyle katarn would have fuggd her to the light side.

Kyle Katarn is a one-lady man as well, you degenerate.

I’m going rebels and I am thinking of going full conversion mode to make them more like the Partisans with alternate universe Luke

>so terrified of acknowledging the prequels
you had a reference in both movies, the fuck else do you want

>,implying based jan ors wouldn't have been egging him on, since in no appearances are Jan and kyle actually together together together

Jan is not for sexual, Jan is for saving and being saved by, and kyle beserk button triggering

Sup /swg/, I'm looking for Epic advice for X-wing.

Besides the quintessential Triple Harpoon loadout on the Raider, what is a good way to load it out?

Since that new Epic FAQ dropped and said that Maul is no longer kosher on the CR-90, I no longer have to live in constant fear of a "look at me rerolling every die" CR-90 coming to fuck my shit up at PS 12.

I’m wondering how I should be loading up a Raider now- Are any non-Ordnance Tubes loadouts viable?

Should I try double or even triple Turbolaser? A pair of Quad laser cannons and an Ion Cannon Battery?

What combination of 3 from Ion Cannon Battery, Quad Laser Cannons, and Single Turbolasers is good to put on a Raider? For a reminder, the Raider keeps 1 Hardpoint in the front along with the main gun (4 dice, range 2-4, spend 2 energy to shoot it again) and 2 Hardpoints in the back. It’s firing arcs look like Pic Related, with an overlap at 2 and 10 oclock that lets you shoot with both front and back.

How do you loadout a raider for a specific role, besides "take a bunch of Turbos and go fuck up other Epic ships"? Is there anything that can outlcass Harpoon Raiders as a raider build?

Extra points if the old Dawn of War 1 and 2 voice casts make their return.
>Mandalorians talking like Raptors, Assault Marines, and Stormboyz
>Deep-striking Dark Troopers that talk like Terminators
>Imperial officers voiced by DoW 1's Commissar M. Bison

already preordered the core set, an extra set of rebel and storm troopers, a T-47, and an AT-ST. I was planning on getting an extra AT-RT and speeder bikes since I'm assuming they come with some unique cards but I'm willing to wait a bit on those. I wanted the extra troopers to at least hit the 3 unit minimum and have a the option for a heavy. Probably going to paint them up normally, but I'm not sure how to change up things to make the Storm Troopers stand out. Planning on doing the three rebel units in desert, forest and urban camo to set them apart.

As for the game itself it looks really fun. I've got most of the Imperial Assault stuff and it was a pretty fun game, but I always wanted something a little bit more for a Star Wars tabletop. I'm hoping it does well and gets a following so they'll keep expanding. I think it's got a lot of potential

Wasn't she underage? I mean she was when she first started as the Moff's jailbait mistress but I THINK by the time of I, Jedi she was legal.

>implying manic pixie evil sex dominatrix pirate gang leader renegade 'moff' Cares about anything like AoC when there's a tasty penis around that she wants.

I guess everyone is entitled to their opinion, but it would be dead in the water if it was a smaller scale. Nobody wants to paint that tiny shit

>Even the historyfags would agree that Bolt Action is fun to play.

/hwg/ regular here. No. No they would absolutely not. A little more than half of the /hwg/ regulars would prefer Bolt Action not be allowed in /hwg/ whatsoever, because it's a wargame that doesn't really have any connection with history; winning lists are completely ahistorical.

For years my child mind thought Jan died no matter what in Jedi Knight and he moved on to fug Mara Jade because of Mysteries of the Sith.
I was not the brightest lad and didn't have much other supplementary material.

Well actually I might if it means larger things like AT-ATs, SPHAs, Juggernauts and OG9s could be included in the game.

yeah, but at that point you're just remaking X-Wing/Armada AGAIN to do land battles. May as well do something different even if it means you can't use some of the larger shit.

Yeah but then things become less appealing.

>you're just remaking X-Wing/Armada AGAIN to do land battles

What's wrong with that exactly?

If "different" means "can't field a platoon of AT-ATs," then what's the point?

I don't know how or why guys but FFG TTRPG made me Into a freighterfag. I've never really gave a shit about freighters growing up and even thought the Falcon was ugly and overrated. I was a fighter and capital fag but now I love freighters and I can't explain it! The falcon is still ugly and overrated. Otana is best YT.

>implying

>tfw you will never be a space trucker

Its manufacturers like CEC and mandalmotors fault. They make such great modular everything even 'identical' vessels AREN'T. SO YOUR space Winnebago is not only comfy, but its hours Alone. And you can load it for bear however you want. Heck. If you just didn't run cargo except say, in one hold, you could make a capitol ship on the cheap. Progressively upgrading and converting cargo bays into an extra hypermatter fusion plant. An extra shield and deflector generator and projector bay. And a heavy weapons bay. Convert one of your cargo bays into a cell vertical launch conc missile bay. So much shit.

Or you could go extra sneaky and make one cargo bay your ecm ECCM stealth system bay so you can sneak past big dumb imperials and rebels both, make big bank smuggling DAT spice.

Every time I look at this thing I wonder why the arms don't connect behind the cockpit.

>platoon of AT-ATs
Except what's the point of doing that either? If you're going to allow the imperial player the option to field "platoons of AT-ATs" then the rebels will lose every single time. They don't have anything to combat the Empire head-on like that, unless you intend on writing very specific rules to make an asymmetrical miniature game. Which means you'd be extremely limiting yourself in balance of the game right from the start, not to mention the creativity of your players. You also have to consider the fact that Legion will probably expand beyond the GCW.

> They don't have anything to combat the Empire head-on like that.

They have more than one might believe if Commander is anything to go by.

In Legends, the Rebels had access to tanks that could engage an AT-AT in a direct battle and stand a chance of triumphing.

is that another video game with the VT-49? god I love seeing star wars galaxies stuff

I think it's fair to assume that Commander takes some liberties for the sake of in-game balance.

>Legends
The usage of things like that was very rare though, and like Commander, usually came from strategy games for the sake of balance.

I'm feel like 70% of the time, the Rebels mostly just used starfighters and whatever they could either use temporarily, or grab in a quick retreat, since hit-and-run fights was their standard method of war.

>I think it's fair to assume that Commander takes some liberties for the sake of in-game balance.

But apparently it is Canon, meaning the Rebels had access to all of that.

Not all at the same time, and of course, some of it is region specific. Some Rebel cells had access to good surplus. Some were fucked 8 ways to sunday.

I think being able to do Battlefront (the good ones) but tabletop is better than ROLLING IMPERIAL ARMOR. If you're lucky they'll do an Armada and make a more strategic game for the big shit.

Plus legendsfags can be smart, and paint their stormies in fucking woodland.

There is still enough justification for it being something the Rebels have general access to.

I imagine there is a lot of CIS and Republic surplus laying around after the Clone Wars.

What's stopping you from knocking an AT-AT out at the neck with a missile?

AT-ATs have 6 armor but a missile launcher only has Breach 1

In a tabletop? Scaling and mechanical interaction.

While the AT-ACT is actually larger and more thicc than the AT-AT, we know on screen that that doesn't go the way you'd think.

in WEG you could get anti-walker missiles with a decent chance of taking one down, and a Rancor PC might be able to do it with some specialised equipment.

>in WEG you could get anti-walker missiles with a decent chance of taking one down
Fair enou--

>and a Rancor PC might be able to do it with some specialised equipment.
>and a Rancor PC might be able to do it
>and a Rancor PC
I would like to hear more.

One of the books gives stats for sapient Rancors as a playable race, they're about as tough as an AT-ST.

I'm going to play Imperial, with my force fluffed as a splinter group technically part of the Empire but working towards their own ends. Going to convert pic related into a Vader proxy.

Does anyone else feel like SW Legion is a bit too simple for a tabletop wargame?

As mainly tabletop wargamer I was extremely excited with the news of a proper SW miniature game, but after watching literally all of the unboxing, demo and slightly advanced games I am unsure if I want to get it now. I play and enjoy 40k, warmachine, few other games though not as regularly and they all have much more interaction between units, characters and the opponents army. The cards, tokens, dice and alternate activations are very nice, but it feels like there are barely any interactions between parts of your army aside from occasional commander ability or order card.

To be fair it’s also only like 3 units in on each side.
I expect it’ll get s lot more silly as they go

It will be 3 different units with different load outs plus commander per side. It may not seem much but a number of my armies in other games only run multiples of 3 different units plus some commander just like that so it isn't that much different.

The way it is seems to work with SWL is you build your force+deck before the game and then it just plays out with units shooting each other with little interaction. There are a couple single-use cards that affect units near the commanders but that's it.

Oh, I meant 'they've only released 3 units per side' rather than the actual size of battles.

SO like, down the line, when we see more specialist and esoteric units we might get some more complex actions going on - like X-Wing, but hopefully a bit less unbalanced.

I've pre-ordered the core set. We'll see how it turns out.

I hate painting, and Armada is my one true love, but it might be good enough to become my secondary game.

What you haven't considered is that literally nobody buys miniatures at that scale (except the historical market, which is impenetrable.) Legion's movement system is less fiddly than other games so it's not like it doesn't innovate upon the genre.

Off the top of my head, there's the comms jammer upgrade, airspeeder harpoon, and some force powers. And keep in mind the rules reference isn't out yet, and the videos so far have been

...I ain't even mad.

The T4-B tank from Empire at War.

Dark greetings, /swg/. I recently split the Armada starter with a buddy and picked the Imperials. How do I prevent my VSD's tender butthole from being stuffed full of proton torpedoes by his x-wings? Every match they seem to rip through my ties with no trouble.

Black dice. Also. Buy the pack of imperial aces.

TIEs wanna dogpile, so you want to kind of spread them out to prevent the X-Wings from finding a gap, then all pile on in one big alpha-strike activation. With Howlrunner, your squads do more damage than the X-Wings do, and you have more of them, so you just have to leverage your speed to hit first so you don't die.

And even if you do die, you're cheap, so as long as you tie them up for a few turns so they can't shoot your VSD, they've earned their keep.

The shorter answer is to build up to bigger games. They won't be as good at killing you if you have a Gladiator murdering their ships or a Raider flaking them to death.

I know it's a long shot, but does anyone have a working link for the Rebels series? more specifically season 2, all the links I find are dead

So they are to the Empire what MCU Hydra was to the Nazis?

toonget dot net/star-wars-rebels-season-2-episode-1

And that plus cheap unit boxes will make it a hit.

The units they have so far seem pretty basic but that's probably to help ease people into the game. The Troopers have their own specialties and your support and heavy units have a lot more stuff going on. They still have the "special unit" category which has nothing revealed yet. I'm assuming these are going to be the more out there units or solo figures that will have weirder rules that will augment your or your opponents units with or without upgrades.

There's also the ion, suppression, and vehicle damage rules, none of which *really* came up in, for example, the BoW video. Once people get up to 800 points and there's more units on the table, those mechanics will come up more often (and even moreso once the heavy vehicles hit tables).

Veers and Leia are way more “interactive” than Darth Vader and Luke, as they get rules that puts them more into a support/synergy role rather than a beatstick.

The few games I have played have been interesting enough and I enjoy it, the two factions play very differently and thats good.

Rivals Draft Pack for Destiny release: (people play Destiny, right?)
>fantasyflightgames.com/en/news/2018/2/15/a-new-rival/

Mos Eisley IA Skirmish map:
>fantasyflightgames.com/en/news/2018/2/15/enter-the-hive-1/

...

Wow, colorful aliens

Once again the spinoff has better designs than a number film. Really makes you think.

Why'd they make young Lando's hair weird?

Tavira in I, Jedi fucked with my teenaged brain hardcore

I just did a 2.2 Maldrood demo where I only used her and conquered Hapes as pirate queen

>those ayy designs
>that lando
Im actually starting to get slightly hyped for this fucking film, help.

I don't know how people haven't yet picked up on the fact that the spinoffs are OT nostalgia wank for olds and the sequels are for children.

>Emilia Clark's all like "I can act! I swear I can!"
Okay...

Is that red alien a coway?