Unintentionally idiotic builds

What rules system should you use to be able to end up with picrelated after—now is the important part—building your character based on flavour descriptions only?

To better illustrate what I'm talking about, stuff like 4e and 13th age is hard to build randomly and end up with horrible shit. You can only do "not that good", but not "so horrible it's hilarious".

I suppose PF with its trap builds would be the best, but maybe something less rules-heavy?

Magical Burst version 3.0 or 3.5, because the only correct build for every class ever is to max out your attack stat. Also all the cool-sounding powers come with such a horrible Overcharge (magical radiation) cost that ever using them ever is a fast-track to becoming an eldritch abomination or turning your home town into a bad-end episode of the Twilight Zone.

I'm pretty sure 3 of them are cursed with randomly rolled stats that are stupidly allocated, only the 4th one involves any sort of "build".

You can build in some really odd ways in Savage Worlds so that you are, just like the characters in your picture, so hyper focused into one area that doing anything else is hilarious to watch.

Or gives you something explosively funny to talk about. Like a lowest possible intellect character with an oddly accurate sense of direction. (D4 intelligence rolling for navigation should not constantly get a 16)

I'm pretty sure you would need to use 3d6 roll down if you were to emulate Konosuba.
Classes and builds tho.

Nah, you want something that tends away from average.

For what it's worth, the characters in Konosuba aren't shitty because of their mechanics (except Aqua). They're shitty because every single one of them is a That Guy.

>Kazuma: I could honestly see him being a useful and competent member of a party that inspired him to be useful and and competent, instead of the fuck-ups he's with now that constantly make him want to die (again). He's not super powerful, but he's clever when he tries and picked powers that compliment that.

Megumin: Literally just needs to learn some spells besides her once-a-day all-or-nothing one. Literally one of the strongest casters in the city where the show takes place, so much that her and Wiz are the only two strong enough to EXPLOSION the Season 1 finale boss.

>Aqua: Has the stat equivalent of rolling 8 in intelligence and 18 in every other stat. Too bad she's the one character who's actually built horribly (by someone with the equivalent of 4 intelligence) and only has party-trick cantrips that do nothing useful. Probably took Proficiency in useless shit like Performance too.

Darkness: Built like an amazing tank, played by a magical-realming That Guy who wants her to get lewded.

Risus. Just describe your character in cliches and distribute the number of dice from the total pool of 10.

One of them has super rando, bad stat allocation. The only dude in this party.

The girls have a build but they are so hyper specialized in their area, “buffing, Damaging Bosses, tanking” that they cannot do anything else that their class should be able to.

Darkness the Paladin has super high Stamina and hit from enemies don’t really do more than maybe bruise her if they are lucky.

Megumine has stupid high damage output by turning all her spell slots into one attack.

Aqua can buff and heal but is comically ineffectual at actually combat that trash mobs overwhelm her.

This party can easily beat boss level threats, but are useless against the trash leading up to the boss.

Fucking this. Magical Burst's Overcharge effect table literally has shit in it that can turn your entire character into useless garbage because you got unlucky. I don't even mean Eldritch Horror stuff. I mean shit like the entire theme of your powers getting switched to something randumb like rainbows or radiating an aura that makes people and animals hostile towards you for no reason, or only being able to see with thermal-vision. These are usually permanent changes too, by the way. It's a game where the dice WILL fuck you over if you use any of the fun content ever. The only "safe" way to play is to just use basic attacks the entire time rather than any magic. In a game about MAGICAL girls.

Then again, maybe that's the point, considering it's source material. But even the source material wasn't that fucking Randumb about it.

I thought Darkness just rolled really poorly on her accuracy, as Aqua on her INT (aqua not being able to handle trash mobs isn't actually a problem, that's not her job; Darkness not being able to incentivize enemies to attack her because she can't even fucking touch them, however, is).

In the second season, Darkness literally learns how to fight with her weapon and mitigate the whole "I never hit" thing. It's mentioned really briefly, but it's there.

She did this only because she figured actually damaging enemies a little would make them hit her that much harder in return.

>2d10 or even d20 for stats
>the absolute madness ensuing

Besides, for some reason I feel like the resolution system in the hypothetical 'Konosuba' tRPG should be 3d6. Why?
Megumin doesn't miss at all. Darkness never hits. d20, being swingy, would have left that 30% of chance, unless taken past the 'd20-10 vs. AC10' threshold, which is unlikely, usually d20 systems won't let you.

But with 3d6 you can get like 96% hitrate if you feel like hyperspecialising, like Megumin did. Or 4% hitrate if you completely dumped your accuracy like Darkness did.

>Megumin doesn't miss at all.
It isn't that impressive given how the things she explodes tend to be stationary at that time and the size of the blast radius.

Eh, I mean, Darkness has shit allocated stats (dex or equivalent is near zero), and Aqua is retarded, but Megumin just has a trash build and Kazuma has low stats across the board.

>Kazuma: I could honestly see him being a useful and competent member of a party that inspired him to be useful and and competent, instead of the fuck-ups he's with now that constantly make him want to die (again). He's not super powerful, but he's clever when he tries and picked powers that compliment that.
Haven't read it, but apparently in the VN he switches teams with another dude for a day (because the guy envied his "harem") and turned out to be incredibly useful and resourceful when not surrounded by morons.

Well, ain't it clear from the get go that Kazuma is a smart metagaming bastard anyway? Remember how easy he's dealt with that white knight 'isekaiée' even though the difference in levels was quite some.

Aqua has a ridiculously OP template that's basically "I'm a goddess" which gives her all the mana reserves of her followers to draw on plus roughly every single spell that exists. So she spends all her level up stuff on party tricks because she doesn't actually have anything else to get.

>That Guy

Seems to be right. As per Kazuma himself:

>kuso bichi
>atama no okashii no
>nani ka ga aru taipu

Aqua isn't bad at combat, she's just ultra specialized for water magic. She's useless against frogs, for example, even though she has some frankly insane stats, because they're immune to water.

Is GOTTO BUROOO a water elemental attack? Because it's frankly OP despite somehow not working on giant frogs.

I assume it's basically like that part in dragonball where goku takes off his weights.

Kazuma actually has a decent build and he has some idea of what teamwork looks like. He can contribute a lot when he doesn't have to babysit everyone.
By the end of the day the other guy was happy to have his old party back, high stats and powerful classes aren't worth putting up with kazuma's regular party.

Been a while since I read the LN's but IIRC the guy got mad at Kazuma for being a starter-class scrub with three advanced-class party members who are attractive girls and bitching about it, so they switched parties for a day. The other guy found out pretty quivk working with Kazumas party is like herding cats, where his party realized Kazuma was a lot smarter than he let on and was using the starter class to his advantage (it's weak, but he can learn any skill from any other class and Kazuma had picked up quite a few). They switched back pretty quick

due to her water goddess template all her magical aspected attacks are 100% water based. Yes, this affects god blow

Lets be fair, he only has one skill that matters.

each of them is basically an example of minmaxing - aqua has taken flaws in everything but charisma to boost her "spiritual power".

Megumin has basically taken a bunch of mana point limiting flaws, physical flaws (body of a child) and mental flaws (mind of a chuuni) to get access to a 9th level spell slot even if means converting every single lvl 1 spell slot into that one 9th level spell slot.

Darkness is an incompetent minmaxer, because while she's taken mental flaw (masochist) for it's bonus to defense (which is good for a minmax build, roleplay flaw for roll play boost), and while she's obviously pumped as many points into her defensive and damage stats as possible, she unfortunately boosted her attack stat with the flaw (poor aim) that unfortunately renders her unable to hit anything with the "benefit" that anything she can hit gets hit super hard...which would be fine if the to-hit subsystem wasn't also based on a stat she took penalties to so she could boost her damage and defense more, so she now has a negative to-hit rating (so basically has to roll 21 on a D20 to hit anything) because the "poor aim" flaw breaks the system's internal math if you dump stat your to-hit stat.

(note that I mix terms from more weeaboo systems and D&D because you can't strictly speaking build darkness or megumin - in D&D and vancian magic system you can either cast a spell or you can't, nor can you have heavy armor but a terrible to-hit rating in melee combat, and D20 based systems always have that 1-in-20 chance of a crit and automatic hit)

technically the pyrotechnics are likely just some illusion - Aqua's touch purifies anything (even Kazuma's dirty mind) so a simple punch would have been enough to kill the corruption slime.

Everything else is just a show she's putting on.

Daily reminder that Kazuma canonically has worse STR than Megumin.

They're going to have such great kids.

Also she was getting buffed by having her Cult backing her up with praise and prayers. That shit gives deities a power boost.

IMAGINE

...

Anima. You can have borderline(or actually) retarded casters that still magic for days, you can have a wizard spec into literally one spell, and maximizing the bang for that spell at the expense of blowing all their Zeon(mana) on one single fucking cast. You can have a meatshield that can't offense for crap, and you can definitely have one guy who ignored everything in favor of sleight of hand and theft.

Aqua seems to have all the standard cleric abilities though. She's able to slap the shit out of Undead when she wants too, she's just played by a retard.

Her powers are so strong she actually disturbs the natural order and draws evil in to attack her just by existing.

Darkness forgot to take any weapon proficiencies. She does fine with stuff that doesn't need training, like unarmed.

Exalted (every version) is very hard to create playable characters for unless you know the "meta." It's easy for a new player to not know that you can increase your HP at chargen (and it's secretly necessary if you want to not die) because you can't just buy more HP; you have to know that there's a fucking charm you can buy that passively increases your HP, unlike almost all other charms that have to be activated and cost essence. Good luck finding it on your first try because charms have intentionally long-winded and unhelpful names and descriptions.

Certain attributes have to be maxed out no matter what kind of character you are, and the different exchange rates for build points vs. experience points means you have to know what shit needs to be bought at chargen rather than saved for later advancement or you're crippled for life.

Kazuma isn't useless because of his stats, he's useless because he's such a creepy parasite that only totally deranged individuals with no other options will spend time with him.