>all the races are "humans but with X"
All the races are "humans but with X"
Obligatory
Correct! In order for the players (who are human) to relate to NPCs, they must have some human qualities.
>implying this is only limited to D&D
>the players (who are human)
Speak for yourself meatbag.
This bothered me about Star Trek so much...
I figured it was easier to have elves be a type of human, basically Not!Celt with magic, that are essentially tall humans that happen to be fair complected and their ears have a slight point. The story is that they are an offshoot that decided to isolated themselves and perform magic which is viewed as less than savory such as necromancy, which is where their reputation for living so long comes from.
It was necessary, you had some amazing actors playing aliens. If you covered them in make-up or put them in suits they'd all just be voice overs or overacting like Carrey's grinch, or worse...
>Tfw there's never been another Star Trek Animated which would let them go all out on concepts.
>Dwarves are humans but fat and short
>Elves are humans but tall and pointy ears
>Orcs are green buff humans
>Gnomes are human manlets
>Halflings are gnome manlets
They also had a progenitor species for the humanoid aliens.
Star Trek also had their fair share of inhuman aliens even if they were not a part of the crew.