Warhammer 40000 General /40kg/

Word Bearers Won Edition

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Old

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Repeating my question. Rubric unit has Psyker keyword, do you need to kill Aspiring Sorc on Perils, and does killing Aspiring sorc triggers D3 MWs bomb if there are some Rubrics left?

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Gib Ceri gf

If perils kills the casting model it triggers perils.

POST YOUR WORK IN PROGRESSES
OR POST YOUR BEST MODELS
OR POST YOUR FAVORITE MODELS
IT'S A MODEL FUCKING HOBBY POST SOME FUCKING MODELS

Teim to reiterate!

SOB players may've been short changing ourselves for pretty much the entire edition. Especially if this is becoming the accepted interpretation.

Consider that the rule 'acts of faith' on all the sisters units in the index isn't a keyword, but an actual rule. A short hand notation for writing out the entirety of that rules block on each and every unit. We can support this with the text under the heading 'Abilities' on pg. 90 of the index.

Which means that every such unit contains the instruction to roll a 2+ at the start of your turn and so forth. Now, the implications here muddle a bit with various wordings talking about 'the one you're normally allowed', but this rule itself, only in the index version, makes provision for the rules to allow multiple acts of faith and specific restriction when you generate them.

This provision for multiple instances may be the key difference in these rules. Whereas the index one requires you to distribute the armies acts, this allows you to focus them all on one unit and have them become some kind of desperate turbo nutter. Which also compromises the inattentive copy and paste charge. Someone bothered to modify the text, and thus must've done so deliberately. Although perhaps without heeding the consequences.

I suppose there may be a related case where a marine player has taken to the field with two banner bearers. Each has the Astertes Banner rule. If a marine died near one, would both flags have the chance of triggering? If the rules are independent instances on each unit, then yes. If they were keywords from some more global source than no. But they're not keywords, they're separate instances.

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In fact, with the imagifier, its text that allows you to bypass the one act per turn restriction may be written to bypass the index's one act per unit per turn restriction, rather than a more global one act per army restriction?

RAW, the Psyker takes the wounds, so yes. D3 wounds for Perils, and D3 for the explosion that happens since the Aspiring Sorcerer only has 1 wound.

Compare and contrast the implementation with that of the Sisters of Silence on PG. 109 of the same handbook. With substantially the same sentence under the same heading 'ABILITIES' we have a selection of abilities that make reference to '... this unit ...'.

There's a fairly similar sentence under a like heading on pg 133 of codex: marines with rules that make reference to '... this unit ...'. Codex: Chaos marines has a similar structure starting on pg. 116. Codex: Imperial Guard shares this arrangement on pg. 85. Index Xenos 1 uses similar forms on pages 10, 42, 68, and 84. Index Xenos 2 contains similar forms on pg 10, 48, 85, and 112

Codex: Death Guard uses this form on pg 68 to refer to some model level rules.

Very few of these make any indication that these are properties of a detachment rather than properties of the unit, individual models, or possible their weapons. Indeed, there doesn't appear to be much in the line of detachment level rules in the balance of the Index line of books and where such things exist in the codices, they're called out separately and are based on some army construction constraint.

It's with this pattern that I draw the conclusion that things under an 'abilities' section heading are intended to be properties of the units.

Consider that if they'd intended it as a keyword only, why wouldn't they've just implemented a keyword?

What's the quality drop on recasting stuff like guns and power packs with blue stuff?

>essay to explain a simple ONE Unite
user you are a waacfag

Nay, just a rules lawyer.

Unfortunately for you she remains in chastity for the Emperor.

...

Thats hot

WIP destroyer lord, still has some cleanup needed to be done.

Reposting for clarification.

Does this work on every turn like you can re-roll a to wound on your turn in combat then on your opponents turn you can re-roll an armor save or something.

Or is it you can re-roll one thing during one GAME turn so if you use a re-roll on your own turn you can't use it on your opponents turn?

Putting up unit entry overviews for 2nd ed. Put up the unit entries for Eldar and Orks. Did you know that back in the day, an Ork in Mega Armour could in fact ride a Warbike?

Because Wazdakka had Mega Armour. What's more, his Warbike had autolaunchers with frag and blind grenades, a twin-linked autocannon, AND a Battlecannon. Yes, Wazdakka put a Leman Russ gun on his gunned-up bike. In fact, shooting it would push his bike back d3" due to the recoil.

Shadowsword and Destroyer Tank Hunter.

*retard

games-workshop.com/resources/PDF/40k/warhammer_40000_en.pdf

Page 2, Battle Round vs Turn

2nd ed had so much fun stuff. Crazy stuff that would take time and lots of dice rolling to resolve, but fun nonetheless.

Reposting here in case the user already switched threads:
AC Infiltrate and play Hide-The-Warlord, EC fight first and can make almost any of their units fire twice (since, you know, Slaanesh).

Honestly with the combat focus of EC's core trait, Cultists aren't high on my list of choices. Then again, I don't play static gunlines so I expect (or even try to force) combat to be a thing.

...

...

Female Archon, head pops off and lots to do. Need a better head for her.

So you're saying that every sisters unit included in an army can create an act of faith every turn?

Nicely done.

Alpha legion can make any of their units fire twice (since you know, slaanesh), and they can make almost any of their units fight twice (since you know, khorne).

He's making a grand declaration to the world that he's retarded.

[sick guitar riff]

He is, apparently this rule is too complex for him and need an essay to explain it:
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with the Acts of Faith ability can perform an Act of Faith chosen from the following list. Some abilities may allow you to use more then one Act of Faith in the same turn; when this is the case, a different unit must be chosen to perform each Act of Faith.

I remember the one thing I read about second-hand was from the "Armybooks" supplement that first came out before codexes proper were introduced as a 40k concept.

Before Codex: Assassins introduced the Vindicare/Callidus/Eversor/Culexus as discrete assassin temples, there was only one "Imperial Assassin" template which had access to all the assorted wargear cards.

It was theoretically possible to have an Assassin in Terminator Armor on a Bike, disguised with Polymorphine and carrying a Vortex Grenade.

One must only wonder where a Callidus is hiding all that wargear while in disguise...

Yeah, but are you going to spend points to give marks to cultists?

Essentially, yes.

Marks don't cost points or grant innate bonuses anymore, they're just a keyword.

...

I guess it depends on whether the "acts of faith" rule is short hand or functions more like a keyword. If GW was competent, they would have just made it a keyword, and the acts of faith rule itself would be a detachment bonus.

Painted banana banner last night. Need to find some good shit he can stand on for basing.
Neat
I love him
Is that a tiger 2 turret?

Cultist Bombs are the current top tier shooty unit for chaos along with slaaneshi obliterators. Slaanesh Marked Max squad of Cultists Deepstruck and Endless Cacophony them to shoot the shit out of something with a deepstriking terminator sorc to buff and rebuff.

No, I'm not going to spend points to give units marks. I'm just going to give them marks for free, retard-kun.

Anyone have any examples of a converted or kitbashed Tech Priest Dominus?

Really don't want a duplicate and a slightly different head isn't different enough for me. I'll probably reuse the pope hat and some of the arms, but I'd really love to see some inspiration if anyone has anything.

GOOOOOOLD

Unless you're charging units that also have a "always fights first" effect (Slaanesh daemons, Howling Banshees) since it keeps you from fighting last.

Ah, forgot about that. Old edition crap still leaking in I guess.
I don't look at that unit and think "top tier" but I don't play in LVO style events either.
Sorry that not all of us can just forget old editions of rules like some kind of amnesiac goldfish.

In recent lore a daemon tried to possess a C'tan. It failed miserably and the text implies that possessing a C'tan is impossible.

Anyone can explain why? Daemons usually can possess anything.

the skulls are too human an aesthetic I think

You try possessing something that knows all the rules to the universe you are not native too.

The deamon got disgusted and decided that C'tan souls are more like small breadcrumbs than full sized meals like humans.

>can't remember current edition rules
>constantly reverts to the past like some sort of Alzheimer's victim
>accuses people who can remember and maintain awareness of the present of having bad memory.

Your opinion on what's good or not is irrelevant at this point anyways gramps.

Because Ctan are the gods of reality, they eat stars and souls, and what is a daemon but a soul-stuff so when they reach a C'tan in real-space they simply get destroyed, it'd be like a daemon trying to possess the Emperor.

i think because it's soulless, since daemons also can't possess nulls. but then again they are never really 100% consistent on what can and can't be possessed.

There is no such thing as a "game turn", it is called a "round".

Celestine rule:
Saintly Blessing:At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Celestine that has the Acts of Faith ability and perform an Act of Faith with it. This is in addition to the Act of Faith you are normally allowed to perform in a turn

Imagifier:
Simulacrum Imperialis: Roll a D6 at the start of each of your turns, on a 4+ you can pick a friendly (ORDER) unit within 6" of this model that has the Acts of Faith ability and perform an Act of Faith with it. this is addition to the Act of Faith you are normally allowed to use in one turn.

wargameexclusive.com/shop/mechanic-adepts/mechanic-adept-female-tech-priest-domina-pin-up/

I know I've been spamming pics of these guys.

Let us not forget the Blood Lance either for Blood Angels:

Select an enemy model within 12" and draw a line to that model. Roll a D6 for each model the centre of the line passes over. For each roll of 5+, that model's unit suffers a mortal wound.

Note that due to sloppy use of the words "for each" (used twice, even though there is only one loop), you could interpret the RAW as:
-For each model underneath the line, you roll a D6. Add all 5+s together into variable "sigma"
-For each 5+ you rolled, a unit suffers "sigma" mortal wounds for each model underneath the line.

Note that Psychic Powers are technically not attacks (Psychic Powers are unique rules that execute depending on their description, and 40k doesn't have a universal definition of what an attack is, other than clarifying shooting and melee to be attacks), and so you are allowed to control the order in which "simultaneous" effects (such as the removal of all casualties from a Psychic Power) occur.

And of course, this is before you consider the fact that a line is by definition infinite, while a line segment is one that is bounded by two points. Thus RAW, a line drawn between two models would intersect the segment drawn between those two models.

The blue looks awful, and i have no clue what you did to that poor tuft on the base but it looks like something a cat would throw up

>Is that a tiger 2 turret?
Shortened 1/35 Maus turret with the gun from a 1/16 Tiger 2, and a bunch of plasticard. The Maus model had a miscast hull, which was used for an Ork Battlefortress. The Tiger 2 model came with two guns, so I had one spare to use for this.
The hull is a FW Mars Pattern Baneblade.

>thinks being an edgy faggot makes him cool on the internet
Keep trying user. Some of us have been playing this game for a long time and sometimes that means shaking out old habits in regards to rules.

That aside, I'm still not sold on Cultist bombs as the go to best unit, but my local meta isn't some LVO meta so stuff tends to shake out differently.

RAAAAA

Anyone watching the live match?

There is no valid interpretation of english words that results in your interpretation of the rule. I know you're trying to make something retarded, but there isn't a single possible way to get where you did, while at least the other guy has some justification.

Unless they intended it to be each unit all along?

This wording is equally functional if the intent is to allow a sister's unit to do an additional act of faith beyond the normal one per unit per turn restriction of its built in ability, potentially doing two, or more, bonus activities at the start of their turns.

Nope, but I'm not going to be surprised if people post about Tau leaks in the game.

Cultist bombs either eat all of your CP or die horribly. If you have to take troop I'd recommend a cult marine troop because ironically CSM in the CSM codex still suck. I've had minor success with five man objective holders with lascannon each however.

How did you paint that black cloak?

Thank me later ;)

Bump

> you vs the guy she tells you not to worry about

I think you'd have better luck arguing that the Bangle shoots himself as well as the enemy than trying to wedge that into quadratic damage curves.

It's quite clear that it's one MW per 5+ rolled. Separate sentences, separate steps.

I was saying Noise Marines are solid troops but someone was touting AL Cultists Bombs which I just don't see, but again, I don't play an LVO style meta locally.

Personally I'm too busy running down the road of building an overly converted Inquisitorial warband to care about cultists bombs.

Just black and highlights?
Huh

on her collar you mean? Or the ones hanging from her belt?

It's WIP, there won't be as much blue when I'm done as I haven't don't any of the brown leather or any washes yet. The base I fucked up badly yeah

Been thinking of a way to fix detachment spamming for easy CP. Rather than taking multiple detachments for various amounts of CP, you picked one detachment to be your primary. Your primary detachment determines your strategems, CP, and must be at least 50% of your army.

No, its very clear that with the use of that (singular) it refers to the single model who suffers a mortal wound (on to its unit).

*burns out the pilot*

How would an necron overlords scythe look on a daemon prince?

>CSM suck in the CSM Codex
This explains the main problem with the game.

Just take min cultists for troops if you don't want to use a bomb. AL cultists are hard to shift and it frees your specialists to actually go do their job rather than needing to take objectives.

I've seen someone mention 40k adopting AoS's method of determining army comp and rule options.

small

Do it man, rules come and go, personal conversions are yours to keep.

Hard to tell it kinda looks like a primer dried rough on the way to the model situation

the main problem with the game is blandness
after that, soup.
A distant third is iconic units being worse in their codex than the newest pushed shit.

Yeah, TANKRED isn't going to endure one of those.

>wargameexclusive.com/shop/mechanic-adepts/mechanic-adept-female-tech-priest-domina-pin-up/
>At least it doesn't have tits on it

I'd ideally like to do a mash up of GW parts just incase, though thanks for the effort

Do you know what other troop choices goatboy takes? I only watched his game to see cultists in action.

That's my plan. I'm already eyeing the Skitarri Vanguard rifles for Hot Shot lasguns.

Huh. How about a blight king scythe?
Or is there actually any recommendation?

Are inceptors good for Blood Angels?

Are harlequin skyweavers any good and if so how many are good

Not bad, though I'm not sure the farm scythe instead of a Warscythe works too well with the destroyer body.

I'd say get some plastic card and build your own.
The Demon princes are quite big, so a weapon from an infantry model is gonna look tiny.
Although the blight kings are pretty big models I doubt they are big enough for a DP. Can't confirm that though since I don't have any BK.

Thousand Sons are fun, and Ahriman did everything right.

Should add to that: also looking pretty heavilly at fantasy models for the basis since Carapace and Power Armour are currently off the table. Though I'll likely end up stealing backpacks from Skitarri and Guardsmen to give them a more 40k feel (along with weapons and the like of course).

>Are inceptors good for Blood Angels?

They're the only primaris unit I'd halfway consider for them.

the collar and kinda the knees

>Are inceptors good

No

I figured it worked better because of the reaper aesthetic.

Guys, how do Command Points work?
How does one acquire them for use and how many?