Warhammer 40000 General /40kg/

Word Bearers Won Edition

>Warhammer TV Tip of the Day:
youtu.be/Ig_gKQAgBKY

>Texas Cafe:
warhammer-community.com/2018/02/07/texas-ahoygw-homepage-post-3/

>FAQs, Errata, and Designer Commentary:
warhammer-community.com/faqs/

>Rules Mega:
mega.nz/#F!bF0ExS4D!_XaMECn0K9HiJKUFSopJLA

>Other Mega's:
mega.nz/#F!gaBiVTKI!HTOuNx5zzNxHqT-ny-AU3A
mega.nz/#F!64wmnBZR!rWcm37EkOOeToeueqhPjpA
mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA
mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Old Black Library Mega:
mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q

>Mathanon's Mathhammer Helper:
docs.google.com/spreadsheets/d/10t6_FO9mTaG8FHY4B7v6hOQgwc3gXxUiIOrMYt16I6M/edit

Old

Other urls found in this thread:

games-workshop.com/resources/PDF/40k/warhammer_40000_en.pdf
wargameexclusive.com/shop/mechanic-adepts/mechanic-adept-female-tech-priest-domina-pin-up/
twitter.com/AnonBabble

Repeating my question. Rubric unit has Psyker keyword, do you need to kill Aspiring Sorc on Perils, and does killing Aspiring sorc triggers D3 MWs bomb if there are some Rubrics left?

...

Gib Ceri gf

If perils kills the casting model it triggers perils.

POST YOUR WORK IN PROGRESSES
OR POST YOUR BEST MODELS
OR POST YOUR FAVORITE MODELS
IT'S A MODEL FUCKING HOBBY POST SOME FUCKING MODELS

Teim to reiterate!

SOB players may've been short changing ourselves for pretty much the entire edition. Especially if this is becoming the accepted interpretation.

Consider that the rule 'acts of faith' on all the sisters units in the index isn't a keyword, but an actual rule. A short hand notation for writing out the entirety of that rules block on each and every unit. We can support this with the text under the heading 'Abilities' on pg. 90 of the index.

Which means that every such unit contains the instruction to roll a 2+ at the start of your turn and so forth. Now, the implications here muddle a bit with various wordings talking about 'the one you're normally allowed', but this rule itself, only in the index version, makes provision for the rules to allow multiple acts of faith and specific restriction when you generate them.

This provision for multiple instances may be the key difference in these rules. Whereas the index one requires you to distribute the armies acts, this allows you to focus them all on one unit and have them become some kind of desperate turbo nutter. Which also compromises the inattentive copy and paste charge. Someone bothered to modify the text, and thus must've done so deliberately. Although perhaps without heeding the consequences.

I suppose there may be a related case where a marine player has taken to the field with two banner bearers. Each has the Astertes Banner rule. If a marine died near one, would both flags have the chance of triggering? If the rules are independent instances on each unit, then yes. If they were keywords from some more global source than no. But they're not keywords, they're separate instances.

----
In fact, with the imagifier, its text that allows you to bypass the one act per turn restriction may be written to bypass the index's one act per unit per turn restriction, rather than a more global one act per army restriction?

RAW, the Psyker takes the wounds, so yes. D3 wounds for Perils, and D3 for the explosion that happens since the Aspiring Sorcerer only has 1 wound.

Compare and contrast the implementation with that of the Sisters of Silence on PG. 109 of the same handbook. With substantially the same sentence under the same heading 'ABILITIES' we have a selection of abilities that make reference to '... this unit ...'.

There's a fairly similar sentence under a like heading on pg 133 of codex: marines with rules that make reference to '... this unit ...'. Codex: Chaos marines has a similar structure starting on pg. 116. Codex: Imperial Guard shares this arrangement on pg. 85. Index Xenos 1 uses similar forms on pages 10, 42, 68, and 84. Index Xenos 2 contains similar forms on pg 10, 48, 85, and 112

Codex: Death Guard uses this form on pg 68 to refer to some model level rules.

Very few of these make any indication that these are properties of a detachment rather than properties of the unit, individual models, or possible their weapons. Indeed, there doesn't appear to be much in the line of detachment level rules in the balance of the Index line of books and where such things exist in the codices, they're called out separately and are based on some army construction constraint.

It's with this pattern that I draw the conclusion that things under an 'abilities' section heading are intended to be properties of the units.

Consider that if they'd intended it as a keyword only, why wouldn't they've just implemented a keyword?

What's the quality drop on recasting stuff like guns and power packs with blue stuff?