Dragonmech

So, anons. Do any of you have any experience with Dragonmech? The concept intrigues me, and I'm wondering what flaws others have noticed so I can fix 'em before I do wind up running a game.

It's a D&D 3.5 campaign setting, published by Goodman Games, for those uniformed. With mechs. And dragons.

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Take the concept and run it in a different system. It just doesn't work in 3.5.

I always loved the fluff but yeah, the rules are total garbage.

Unfortunately, there aren't really any particularly good fantasy mech RPG's out there, especially ones which deal with both mech and personal scale simultaneously, which Dragonmech attempted to do.

Rules are ass, concepts kick ass.

Blanket "It's a bad system" statements do not aid me in understanding the issues with the rules that I'm considering using.

That's a shame. I'm mostly looking for something that'll at least work well enough to be tolerable.

Unfortunately, the other mech options I've seen are more focused on playing in the mechs, not... Well, as you said, being both mech and personal scale simultaneously.

I suppose modifying something to be fantasy instead of scifi would work, but I was hoping to find something halfway functional to start with.

Honestly, I've never actually seen a system that dealt with multiple scales simultaneously well, ever. A few have tried, but it never seems to work.

I have been toying with a basic idea for an RPG mechanic built around the idea of multiple PC's crewing a single vehicle, flexible enough that you could apply it to a tank, a mech or an air/space/naval ship, but I'm still in the very early concept stages of figuring out how it might look.

Played it a long time ago when it came out with a few friends of mine, we had fun. played it a bit more like a wargame with maps. I remember the hardness ac rules being a bit weird at the time, but we just ran with it.

The setting has a lot of cool ideas in it that I've stolen for other games later. Not so much the celtic mech ninja ronin kung fu though.

>being both mech and personal scale simultaneously
I legit like Chris Perrin's Mecha, think it does a decent job of integrating pilot and mecha abilities. Might be worth looking at. Its abstracted pretty hard so you might want to add some more parts. It does have a good grip on 'you're playing an anime about giant robots and feeeeeelings, but also have a tactical map.' somehow.

Any PDFs floating around for the setting?

I had a GM run it once... but the GM was iffy

Literally the first result on google.

I'm not sure on the amount of DM books there are, beyond the first. was hoping for a collection.